neoLegacy/Minecraft.World/FarmTile.h
Fireblade b750c4bbf4 feat: blockstates
actually this time but might need to make a couple of fixes
2026-05-04 21:26:13 -04:00

42 lines
1.4 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Random;
class ChunkRebuildData;
class FarmTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
private:
Icon *iconWet;
Icon *iconDry;
protected:
FarmTile(int id);
public:
virtual void createBlockStateDefinition() override;
virtual int defaultBlockState() override;
virtual int convertBlockStateToLegacyData(BlockState *state) override;
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
virtual Tile::BlockState getBlockState(int data);
virtual void updateDefaultShape(); // 4J Added override
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual Icon *getTexture(int face, int data);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance);
private:
virtual bool isUnderCrops(Level *level, int x, int y, int z);
virtual bool isNearWater(Level *level, int x, int y, int z);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual bool blocksLight();
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
//@Override
void registerIcons(IconRegister *iconRegister);
};