neoLegacy/Minecraft.World/PrismarineTile.h
2026-03-19 19:35:43 +01:00

34 lines
848 B
C++

#pragma once
#include "Tile.h"
class ChunkRebuildData;
class PrismarineTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_BRICKS = 1;
static const int TYPE_DARK = 2;
static const wstring TEXTURE_NAMES[];
static const int PRISMARINE_NAMES_LENGTH = 3;
static const unsigned int PRISMARINE_NAMES[PRISMARINE_NAMES_LENGTH];
static const unsigned int PRISMARINE_USE_DESCS[PRISMARINE_NAMES_LENGTH];
private:
Icon **icons;
public:
PrismarineTile(int id);
public:
virtual Icon *getTexture(int face, int data);
virtual unsigned int getDescriptionId(int iData = -1);
virtual unsigned int getUseDescriptionId(int iData = -1);
virtual int getSpawnResourcesAuxValue(int data);
void registerIcons(IconRegister *iconRegister);
};