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34 lines
848 B
C++
34 lines
848 B
C++
#pragma once
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#include "Tile.h"
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class ChunkRebuildData;
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class PrismarineTile : public Tile
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{
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friend class ChunkRebuildData;
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public:
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static const int TYPE_DEFAULT = 0;
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static const int TYPE_BRICKS = 1;
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static const int TYPE_DARK = 2;
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static const wstring TEXTURE_NAMES[];
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static const int PRISMARINE_NAMES_LENGTH = 3;
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static const unsigned int PRISMARINE_NAMES[PRISMARINE_NAMES_LENGTH];
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static const unsigned int PRISMARINE_USE_DESCS[PRISMARINE_NAMES_LENGTH];
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private:
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Icon **icons;
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public:
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PrismarineTile(int id);
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public:
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virtual Icon *getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual unsigned int getUseDescriptionId(int iData = -1);
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virtual int getSpawnResourcesAuxValue(int data);
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void registerIcons(IconRegister *iconRegister);
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}; |