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https://github.com/neoStudiosLCE/neoLegacy.git
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62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
#pragma once
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#include "Biome.h"
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#include "PerlinSimplexNoise.h"
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#include "Random.h"
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#include "Level.h"
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#include "Feature.h"
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#include <cstdint>
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struct BandEntry {
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int blockId;
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int blockData;
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};
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class MesaBiome : public Biome
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{
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public:
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static constexpr int BAND_COUNT = 64;
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static constexpr int BAND_WHITE = 0;
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static constexpr int BAND_ORANGE = 1;
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static constexpr int BAND_YELLOW = 4;
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static constexpr int BAND_BROWN = 12;
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static constexpr int BAND_RED = 14;
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static constexpr int BAND_SILVER = 8;
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static constexpr int defaultHardenedClayState = 0;
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static constexpr int orangeColoredClayState = BAND_ORANGE;
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static constexpr int yellowColoredClayState = BAND_YELLOW;
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static constexpr int brownColoredClayState = BAND_BROWN;
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static constexpr int redColoredClayState = BAND_RED;
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static constexpr int whiteColoredClayState = BAND_WHITE;
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static constexpr int silverColoredClayState = BAND_SILVER;
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static constexpr int64_t INVALID_SEED = 0LL;
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MesaBiome(int id, bool isMesaPlateau, bool hasTrees);
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virtual ~MesaBiome();
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virtual void decorate(Level* level, Random* random, int xo, int zo) override;
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virtual Feature* getTreeFeature(Random* random) override;
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virtual void buildSurfaceAtDefault(Level* level, Random* random,
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byte* chunkBlocks, byte* chunkData,
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int x, int z, double noiseVal) override;
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virtual int getFolageColor() const override;
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virtual int getGrassColor() const override;
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MesaBiome* createMutatedCopy(int newId);
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private:
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void generateBands(int64_t seed);
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BandEntry getBand(int x, int y, int z);
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bool isMesaPlateau; //0x104
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bool hasTrees; //0x105
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int64_t lastSeed; //0xF0/0xF4
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BandEntry* clayBands; //0xE8
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PerlinSimplexNoise* pillarNoise; //0xF8
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PerlinSimplexNoise* pillarRoofNoise; //0xFC
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PerlinSimplexNoise* clayBandsOffsetNoise; //0x100
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}; |