Lord_Cambion
0e4c5ef463
fix: matching constructors to wii u
...
i noticed constructor are different. still nothing changed :(
2026-05-19 17:07:26 +02:00
Lord_Cambion
dd75cc85e1
replace: biomesEqualsOrMesaPlateau with isSame
...
we have isSame inside biome, so we dont need to use that function i created because it is useless.
2026-05-18 19:03:31 +02:00
Lord_Cambion
8723ba023b
test: trying to understand where the chain breaks
...
i am doing some tests to understand where the chain breaks inside Layer.cpp and i think it is something related to zoom.
2026-05-18 14:48:43 +02:00
Lord_Cambion
7ccb16e163
seed32
...
changed back to int64_t
but i truncate the seed to int32_t
2026-05-15 18:53:57 +02:00
Lord_Cambion
ab68bcfd15
world gen changes
...
init(int64_t seed) to init(uint32_t seed)
2026-05-15 15:56:38 +02:00
Lord_Cambion
4303b4966a
fix: biome generation
...
biomes like extreme hills now have correct blocks sky and water, also correct grass. another thing is that now in the world spawns mutated biomes and it is acceptable as a world generation.
i dont thjink it is the same because seeds are not giving me the ones from youtube videos but we will work on it later.
For now it works and it is acceptable. spawns a variety of biomes that before was spawned in a random way, now depending on next biomes and temperature
2026-04-22 12:26:18 +02:00
Lord_Cambion
b512cc8f11
feat: worldgeneration using decomp
2026-04-13 17:45:07 +02:00
Lord_Cambion
720e1a77a4
feat: oceanMonument
...
feat: Mesa biomes
feat: changed world generation according to java
fix: swamp hut changed to spruce
2026-04-07 19:41:14 +02:00
Lord Cambion
ce764a072c
Biome Update pt2
2026-03-26 22:52:52 +01:00
void_17
988e3042e0
Remove all MSVC __int64 ( #742 )
2026-03-07 03:31:30 +07:00
void_17
b9a2951901
Revert "Get rid of MSVC's __int64"
...
This reverts commit d63f79325f .
2026-03-02 17:39:35 +07:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
...
This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
...
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f
Get rid of MSVC's __int64
...
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00