Updated `<PreprocessorDefinitions>` to include `NDEBUG`,
indicating that debugging code will be excluded from the
build. This change is part of the preparation for a
release version of the project.
* Change F3 rendering and add git version information
* Change position, block, chunk and facing
* Limit position decimal places
* Move LCE unique to the bottom and add more java features
* Fix chunk information disappearing after y256
* Add chunk count information
* Move build number script to prebuild.ps1
* We dont need to specify vector and wstring are from std
* Restore build number to fix multiplayer
* Use short symbolic-ref
* Restore original BuildVer.h
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Co-authored-by: Loki <lokio.casebstv@gmail.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir
* Update for 2f711d4
* Only copy newer files and remove needed files from gitignore
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).
Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.