fix??: use 4JLibs not manually

This commit is contained in:
neoapps-dev 2026-04-23 12:18:52 +03:00
parent 3fc8cda545
commit f75df87aaf
2 changed files with 3 additions and 13 deletions

View file

@ -57,11 +57,12 @@ if(PLATFORM_NAME STREQUAL "Windows64")
endif()
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
"${CMAKE_BINARY_DIR}/generated" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
"${CMAKE_SOURCE_DIR}/include/"
"${CMAKE_SOURCE_DIR}/include"
)
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)

View file

@ -346,17 +346,6 @@ set(_MINECRAFT_CLIENT_WINDOWS_SOURCE_FILES
)
source_group("Source Files" FILES ${_MINECRAFT_CLIENT_WINDOWS_SOURCE_FILES})
set(_MINECRAFT_CLIENT_WINDOWS_PLATFORM_LIBS_DEV_STORAGE
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/impls/Windows_Libs/Storage/src/4J_Storage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/impls/Windows_Libs/Storage/src/STO_DLC.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/impls/Windows_Libs/Storage/inc/STO_DLC.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/impls/Windows_Libs/Storage/src/STO_Main.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/impls/Windows_Libs/Storage/inc/STO_Main.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/impls/Windows_Libs/Storage/src/STO_SaveGame.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/impls/Windows_Libs/Storage/inc/STO_SaveGame.h"
)
source_group("Windows64/4JLibs/impls/Windows_Libs/Storage/inc" FILES ${_MINECRAFT_CLIENT_WINDOWS_PLATFORM_LIBS_DEV_STORAGE})
set(_MINECRAFT_CLIENT_WINDOWS_WINDOWS
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/MinecraftWindows.rc"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Resource.h"