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https://github.com/neoStudiosLCE/neoLegacy.git
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some changes
This commit is contained in:
parent
54958075bb
commit
f17f5a98e5
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@ -12,7 +12,7 @@
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#include "PerlinNoise.h"
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Biome *Biome::biomes[256];
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Biome *Biome::biomes[257];
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Biome *Biome::ocean = nullptr;//0
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Biome *Biome::plains = nullptr;//1
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@ -120,6 +120,8 @@ void Biome::staticCtor()
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Biome::coldTaigaHills = (new TaigaBiome(31))->setColor(0x163933)->setName(L"Cold Taiga Hills")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(-0.5f, 0.4f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
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Biome::megaTaiga = (new TaigaBiome(32,1))->setColor(0x0b6659)->setName(L"Mega Taiga")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.3f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
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Biome::megaTaigaHills = (new TaigaBiome(33,2))->setColor(0x0b6659)->setName(L"Mega Taiga Hills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.3f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
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Biome::extremeHills_plus = (new ExtremeHillsBiome(34, true))->setColor(0x507050)->setName(L"Extreme Hills+")->setDepthAndScale(0.3f, 1.5f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHills,eMinecraftColour_Foliage_ExtremeHills,eMinecraftColour_Water_ExtremeHills, eMinecraftColour_Sky_ExtremeHills);
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Biome::savanna = (new SavannaBiome(35))->setColor(0xbda235)->setName(L"Savanna")->setNoRain()->setTemperatureAndDownfall(1.2f, 0.0f) ->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
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Biome::savannaPlateau = (new SavannaBiome(36))->setColor(0xa79d64)->setName(L"Savanna Plateau")->setNoRain()->setTemperatureAndDownfall(1.0f, 0.0f)->setDepthAndScale(1.5f, 0.025f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
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@ -128,12 +130,13 @@ void Biome::staticCtor()
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Biome::mesaPlateau = (new MesaBiome(39, true, false))->setColor(0xca5936)->setName(L"Mesa Plateau")->setDepthAndScale(1.5f, 0.025f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Mesa, eMinecraftColour_Foliage_Mesa, eMinecraftColour_Water_Mesa, eMinecraftColour_Sky_Desert);
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Biome::sunflowersPlains = (new PlainsBiome(129,true))->setColor(0x8db360)->setName(L"Sunflowers Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains);
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Biome::extremeHillsM = static_cast<ExtremeHillsBiome*>(Biome::biomes[3])->createMutatedBiome(131);
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Biome::flowerForest = (new ForestBiome(132, 1))->setColor(0x056621)->setName(L"Flower Forest")->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest,eMinecraftColour_Sky_Forest);
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Biome::iceSpikes = (new IceBiome(140,true))->setColor(0xffffff)->setName(L"Ice Spikes")->setSnowCovered()->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains,eMinecraftColour_Sky_IcePlains);
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Biome::birchForestM=(new ForestBiome::MutatedBirchForestBiome(155, biomes[27]))->setColor(0x47875a)->setName(L"Birch Forest M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
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Biome::birchForestHillsM=(new ForestBiome::MutatedBirchForestBiome(156, biomes[28]))->setColor(0x47875a)->setName(L"Birch Forest Hills M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_ForestHills);
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Biome::roofedForestM=(new ForestBiome::MutatedForestBiome(157, biomes[29]))->setColor(0x177a35)->setName(L"Roofed Forest M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
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Biome::extremeHills_plusM = static_cast<ExtremeHillsBiome*>(Biome::biomes[34])->createMutatedBiome(162);
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Biome::savannaM = (new MutatedSavannaBiome(163, biomes[35]))->setColor(0xe5da87)->setName(L"Savanna M")->setNoRain()->setTemperatureAndDownfall(1.1f, 0.0f)->setDepthAndScale(0.35f, 1.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
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Biome::savannaPlateauM = (new MutatedSavannaBiome(164, biomes[36]))->setColor(0xd1c890)->setName(L"Savanna Plateau M")->setNoRain()->setTemperatureAndDownfall(1.0f, 0.0f)->setDepthAndScale(1.05f, 1.2125f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
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@ -382,28 +385,31 @@ float Biome::getTemperature(int x, int y, int z)
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void Biome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal)
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{
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byte topState = this->topMaterial;
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byte topStateData = this->topMaterialData;
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byte fillerState = this->material;
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byte fillerStateData = this->materialData;
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int runDepth = -1;
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int noiseDepth = (int)(noiseVal / 3.0 + 3.0 + random->nextDouble() * 0.25);
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int localX = x & 15;
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int localZ = z & 15;
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int seaLevel = level->seaLevel;
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for (int y = Level::genDepthMinusOne; y >= 0; --y)
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const int SEA_LEVEL = 63;
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for (int y = 127; y >= 0; --y)
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{
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int index = (localZ * 16 + localX) * Level::genDepth + y;
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if (y <= 1 + random->nextInt(2))
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if (y <= 1 + random->nextInt(2))
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{
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chunkBlocks[index] = static_cast<byte>(Tile::unbreakable_Id);
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chunkBlocks[index] = static_cast<byte>(Tile::unbreakable_Id);
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continue;
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}
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byte currentBlockId = chunkBlocks[index];
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if (currentBlockId == 0)
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if (currentBlockId == 0)
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{
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runDepth = -1;
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}
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@ -413,34 +419,41 @@ void Biome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlock
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{
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if (noiseDepth <= 0)
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{
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topState = 0;
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topState = 0;
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topStateData = 0;
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fillerState = static_cast<byte>(Tile::stone_Id);
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fillerStateData = 0;
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}
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else if (y >= seaLevel - 4 && y <= seaLevel + 1)
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else if (y < 6)
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{
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topState = this->topMaterial;
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topStateData = this->topMaterialData;
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fillerState = this->material;
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fillerStateData = this->materialData;
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}
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if (y < seaLevel && topState == 0)
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if (y < SEA_LEVEL && topState == 0)
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{
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if (this->getTemperature(x, y, z) < 0.15f) {
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if (this->getTemperature(x, y, z) < 0.15f)
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topState = static_cast<byte>(Tile::ice_Id);
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} else {
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topState = static_cast<byte>(Tile::calmWater_Id);
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}
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else
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topState = static_cast<byte>(Tile::calmWater_Id);
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topStateData = 0;
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}
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runDepth = noiseDepth;
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if (y >= seaLevel - 1)
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if (y >= SEA_LEVEL - 1)
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{
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chunkBlocks[index] = topState;
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}
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else if (y < seaLevel - 7 - noiseDepth)
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else if (y < SEA_LEVEL - 7 - noiseDepth)
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{
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topState = 0;
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topStateData = 0;
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fillerState = static_cast<byte>(Tile::stone_Id);
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fillerStateData = 0;
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chunkBlocks[index] = static_cast<byte>(Tile::gravel_Id);
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}
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else
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@ -455,8 +468,10 @@ void Biome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlock
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if (runDepth == 0 && fillerState == static_cast<byte>(Tile::sand_Id))
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{
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runDepth = random->nextInt(4) + (y - 63 > 0 ? y - 63 : 0);
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runDepth = random->nextInt(4) + (y > 0 ? y : 0);
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fillerState = static_cast<byte>(Tile::sandStone_Id);
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fillerStateData = 0;
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}
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}
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}
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@ -27,7 +27,7 @@ class Biome
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public:
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static void staticCtor();
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static Biome *biomes[256];
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static Biome *biomes[257];
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static Biome *ocean;
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static Biome *plains;
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@ -60,7 +60,7 @@ BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, int64_t s
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icyBiomes[3] = Biome::coldTaiga;
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if (levelType != LevelType::lvl_normal_1_1 && levelType == LevelType::lvl_flat)
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if (levelType != LevelType::lvl_normal_1_1 && levelType == LevelType::lvl_customized)
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{
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this->customSettings = (CustomizableSourceSettings*)superflatConfig;
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}
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@ -1,85 +1,98 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "ExtremeHillsBiome.h"
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#include "BiomeDecorator.h"
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#include "SpruceFeature.h"
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#include "TreeFeature.h"
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ExtremeHillsBiome::ExtremeHillsBiome(int id) : ExtremeHillsBiome(id, false)
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{
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}
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ExtremeHillsBiome::ExtremeHillsBiome(int id, bool extraTrees) : Biome(id)
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{
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silverfishFeature = new OreFeature(Tile::monsterStoneEgg_Id, 8);
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taigaFeature = new SpruceFeature(false);
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friendlies.clear();
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type = 0;
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if (extraTrees)
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{
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decorator->treeCount = 3;
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type = 1;
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}
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silverfishFeature = new OreFeature(Tile::monsterStoneEgg_Id, 9);
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taigaFeature = new SpruceFeature(false);
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friendlies.clear();
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type = TYPE_NORMAL;
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if (extraTrees)
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{
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decorator->treeCount = 3;
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type = TYPE_TREES;
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}
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}
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ExtremeHillsBiome::~ExtremeHillsBiome()
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{
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delete silverfishFeature;
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delete taigaFeature;
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delete silverfishFeature;
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delete taigaFeature;
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}
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Feature *ExtremeHillsBiome::getTreeFeature(Random *random)
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Feature* ExtremeHillsBiome::getTreeFeature(Random* random)
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{
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if (random->nextInt(3) > 0)
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{
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return new SpruceFeature(false);
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}
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return Biome::getTreeFeature(random);
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if (random->nextInt(3) > 0)
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{
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return new SpruceFeature(false);
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}
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return Biome::getTreeFeature(random);
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}
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void ExtremeHillsBiome::decorate(Level *level, Random *random, int xo, int zo) {
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Biome::decorate(level, random, xo, zo);
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if (GENERATE_EMERALD_ORE)
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{
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int emeraldCount = 3 + random->nextInt(6);
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for (int d = 0; d < emeraldCount; d++)
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{
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int x = xo + random->nextInt(16);
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int y = random->nextInt((Level::genDepth / 4) - 4) + 4;
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int z = zo + random->nextInt(16);
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int tile = level->getTile(x, y, z);
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if (tile == Tile::stone_Id)
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{
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level->setTileAndData(x, y, z, Tile::emeraldOre_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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for (int i = 0; i < 7; i++)
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{
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int x = xo + random->nextInt(16);
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int y = random->nextInt(64);
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int z = zo + random->nextInt(16);
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silverfishFeature->place(level, random, x, y, z);
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}
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}
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void ExtremeHillsBiome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal)
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void ExtremeHillsBiome::decorate(Level* level, Random* random, int xo, int zo)
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{
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topMaterial = static_cast<byte>(Tile::grass_Id);
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material = static_cast<byte>(Tile::dirt_Id);
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Biome::decorate(level, random, xo, zo);
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if ((noiseVal < -1.0 || noiseVal > 2.0) && type == 2)
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if (GENERATE_EMERALD_ORE)
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{
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int emeraldCount = 3 + random->nextInt(6);
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for (int d = 0; d < emeraldCount; d++)
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{
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int x = xo + random->nextInt(16);
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int y = random->nextInt(28) + 4;
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int z = zo + random->nextInt(16);
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int tile = level->getTile(x, y, z);
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if (tile == Tile::stone_Id)
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{
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level->setTileAndData(x, y, z, Tile::emeraldOre_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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for (int i = 0; i < 7; i++)
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{
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int x = xo + random->nextInt(16);
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int y = random->nextInt(64);
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int z = zo + random->nextInt(16);
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silverfishFeature->place(level, random, x, y, z);
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}
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}
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void ExtremeHillsBiome::buildSurfaceAtDefault(Level* level, Random* random, byte* chunkBlocks, int x, int z, double noiseVal)
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{
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topMaterial = static_cast<byte>(Tile::grass_Id);
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topMaterialData = 0;
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material = static_cast<byte>(Tile::dirt_Id);
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materialData = 0;
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if ((noiseVal < -1.0 || noiseVal > 2.0) && type == TYPE_MUTATED)
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{
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topMaterial = static_cast<byte>(Tile::gravel_Id);
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material = static_cast<byte>(Tile::gravel_Id);
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material = static_cast<byte>(Tile::gravel_Id);
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}
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else if (noiseVal > 1.0 && type != 1)
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else if (noiseVal > 1.0 && type != TYPE_TREES)
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{
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topMaterial = static_cast<byte>(Tile::stone_Id);
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topMaterial = static_cast<byte>(Tile::stone_Id);
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topMaterialData = 0;
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material = static_cast<byte>(Tile::stone_Id);
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materialData = 0;
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material = static_cast<byte>(Tile::stone_Id);
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materialData = 0;
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}
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Biome::buildSurfaceAtDefault(level, random, chunkBlocks, x, z, noiseVal);
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@ -87,10 +100,16 @@ void ExtremeHillsBiome::buildSurfaceAtDefault(Level *level, Random *random, byte
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Biome* ExtremeHillsBiome::mutateHills(Biome* baseBiome)
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{
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this->type = 2; // Mutated type
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this->setColor(baseBiome->color, true);
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this->setName(baseBiome->m_name + L" M");
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this->setDepthAndScale(baseBiome->depth, baseBiome->scale);
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this->setTemperatureAndDownfall(baseBiome->temperature, baseBiome->downfall);
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return this;
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this->type = TYPE_MUTATED;
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this->setColor(baseBiome->color, true);
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this->setName(baseBiome->m_name + L" M");
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this->setDepthAndScale(baseBiome->depth, baseBiome->scale);
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this->setTemperatureAndDownfall(baseBiome->temperature, baseBiome->downfall);
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return this;
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}
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Biome* ExtremeHillsBiome::createMutatedBiome(int id)
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{
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return (new ExtremeHillsBiome(id, false))->mutateHills(this);
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}
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@ -1,23 +1,32 @@
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#pragma once
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#pragma once
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#include "Biome.h"
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#include "OreFeature.h"
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#include "SpruceFeature.h"
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class ExtremeHillsBiome : public Biome
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{
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friend class Biome;
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private:
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static const bool GENERATE_EMERALD_ORE = true;
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static const bool GENERATE_EMERALD_ORE = true;
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Feature *silverfishFeature;
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int type;
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Feature *taigaFeature;
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protected:
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ExtremeHillsBiome(int id, bool extraTrees = false);
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~ExtremeHillsBiome();
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static constexpr int TYPE_NORMAL = 0;
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static constexpr int TYPE_TREES = 1;
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static constexpr int TYPE_MUTATED = 2;
|
||||
public:
|
||||
virtual void decorate(Level *level, Random *random, int xo, int zo) override;
|
||||
virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override;
|
||||
virtual Feature *getTreeFeature(Random *random) override;
|
||||
Biome* mutateHills(Biome* baseBiome);
|
||||
|
||||
ExtremeHillsBiome(int id);
|
||||
|
||||
ExtremeHillsBiome(int id, bool extraTrees);
|
||||
~ExtremeHillsBiome();
|
||||
|
||||
Feature* getTreeFeature(Random* random) override;
|
||||
void decorate(Level* level, Random* random, int xo, int zo) override;
|
||||
void buildSurfaceAtDefault(Level* level, Random* random, byte* chunkBlocks, int x, int z, double noiseVal) override;
|
||||
Biome* mutateHills(Biome* baseBiome);
|
||||
Biome* createMutatedBiome(int id);
|
||||
|
||||
|
||||
};
|
||||
|
|
@ -20,7 +20,8 @@ MutatedBiome::MutatedBiome(int id, Biome* baseBiome)
|
|||
scale = baseBiome->scale + 0.2f;
|
||||
temperature = baseBiome->temperature;
|
||||
downfall = baseBiome->downfall;
|
||||
|
||||
_hasRain = baseBiome->_hasRain;
|
||||
snowCovered = baseBiome->snowCovered;
|
||||
|
||||
friendlies = baseBiome->friendlies;
|
||||
enemies = baseBiome->enemies;
|
||||
|
|
@ -32,15 +33,17 @@ MutatedBiome::MutatedBiome(int id, Biome* baseBiome)
|
|||
|
||||
m_waterColor = baseBiome->m_waterColor;
|
||||
m_skyColor = baseBiome->m_skyColor;
|
||||
m_grassColor = baseBiome->m_grassColor;
|
||||
m_foliageColor = baseBiome->m_foliageColor;
|
||||
m_name = baseBiome->m_name + L" Mutated";
|
||||
|
||||
// Copia parametri del decorator
|
||||
|
||||
if (decorator && baseBiome->decorator) {
|
||||
decorator->treeCount = baseBiome->decorator->treeCount;
|
||||
decorator->grassCount = baseBiome->decorator->grassCount;
|
||||
decorator->flowerCount = baseBiome->decorator->flowerCount;
|
||||
decorator->hugeMushrooms = baseBiome->decorator->hugeMushrooms;
|
||||
// ... altri campi se necessari
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,4 +13,8 @@ public:
|
|||
topMaterial = Tile::gravel_Id; // surfaceblock
|
||||
material = Tile::gravel_Id;
|
||||
}
|
||||
int OceanBiome::getTemperatureCategory() const override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
|
|
|||
8
Minecraft.World/SuperflatConfig.h
Normal file
8
Minecraft.World/SuperflatConfig.h
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "ByteArrayTag.h"
|
||||
|
||||
class SuperflatConfig {
|
||||
public:
|
||||
ByteArrayTag* toTag();
|
||||
};
|
||||
|
|
@ -1451,6 +1451,7 @@ set(_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_WORLD_LEVEL_LEVELGEN
|
|||
"${CMAKE_CURRENT_SOURCE_DIR}/TheEndLevelRandomLevelSource.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/TownFeature.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/net.minecraft.world.level.levelgen.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/SuperflatConfig.h"
|
||||
)
|
||||
source_group("net/minecraft/world/level/levelgen" FILES ${_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_WORLD_LEVEL_LEVELGEN})
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue