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https://github.com/neoStudiosLCE/neoLegacy.git
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feat: modernized splitscreen settings menus
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1a2299730a
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@ -231,6 +231,7 @@ enum eMinecraftColour
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eMinecraftColour_Foliage_ExtremeHillsEdge,
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eMinecraftColour_Foliage_Jungle,
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eMinecraftColour_Foliage_JungleHills,
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eMinecraftColour_Foliage_JungleEdge,
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eMinecraftColour_Foliage_Savanna,
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eMinecraftColour_Foliage_RoofedForest,
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eMinecraftColour_Foliage_Mesa,
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@ -259,6 +260,7 @@ enum eMinecraftColour
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eMinecraftColour_Grass_ExtremeHillsEdge,
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eMinecraftColour_Grass_Jungle,
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eMinecraftColour_Grass_JungleHills,
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eMinecraftColour_Grass_JungleEdge,
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eMinecraftColour_Grass_Savanna,
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eMinecraftColour_Grass_RoofedForest,
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eMinecraftColour_Grass_Mesa,
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@ -286,6 +288,7 @@ enum eMinecraftColour
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eMinecraftColour_Water_ExtremeHillsEdge,
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eMinecraftColour_Water_Jungle,
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eMinecraftColour_Water_JungleHills,
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eMinecraftColour_Water_JungleEdge,
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eMinecraftColour_Water_Mesa,
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eMinecraftColour_Sky_Ocean,
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@ -311,6 +314,7 @@ enum eMinecraftColour
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eMinecraftColour_Sky_ExtremeHillsEdge,
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eMinecraftColour_Sky_Jungle,
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eMinecraftColour_Sky_JungleHills,
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eMinecraftColour_Sky_JungleEdge,
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eMinecraftColour_Tile_RedstoneDust,
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eMinecraftColour_Tile_RedstoneDustUnlit,
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@ -89,24 +89,6 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
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// VSync and Exclusive Fullscreen are only available on PC
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removeControl(&m_checkboxVSync, true);
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removeControl(&m_checkboxExclusiveFullscreen, true);
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#else
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// The SWF's original focus chain skips VSync, Fullscreen, and RenderDistance
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// (CustomSkinAnim -> Gamma). Rewire the navigation so all controls are reachable:
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// CustomSkinAnim -> VSync -> Fullscreen -> RenderDistance -> Gamma
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{
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IggyName navDown = registerFastName(L"m_objNavDown");
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IggyName navUp = registerFastName(L"m_objNavUp");
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IggyValueSetStringUTF8RS(m_checkboxCustomSkinAnim.getIggyValuePath(), navDown, nullptr, "VSync", -1);
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IggyValueSetStringUTF8RS(m_checkboxVSync.getIggyValuePath(), navUp, nullptr, "CustomSkinAnim", -1);
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IggyValueSetStringUTF8RS(m_checkboxVSync.getIggyValuePath(), navDown, nullptr, "ExclusiveFullscreen", -1);
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IggyValueSetStringUTF8RS(m_checkboxExclusiveFullscreen.getIggyValuePath(), navUp, nullptr, "VSync", -1);
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IggyValueSetStringUTF8RS(m_checkboxExclusiveFullscreen.getIggyValuePath(), navDown, nullptr, "RenderDistance", -1);
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IggyValueSetStringUTF8RS(m_sliderRenderDistance.getIggyValuePath(), navUp, nullptr, "ExclusiveFullscreen", -1);
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}
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#endif
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const bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
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@ -16,7 +16,7 @@ const double Double::MAX_VALUE = DBL_MAX;
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const double Double::MIN_NORMAL = DBL_MIN;
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int Integer::parseInt(wstring &str, int radix /* = 10*/)
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int Integer::parseInt(const wstring &str, int radix /* = 10*/)
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{
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return wcstol( str.c_str(), nullptr, radix );
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}
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@ -19,7 +19,7 @@ class Integer
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{
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public:
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static const int MAX_VALUE = INT_MAX;
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static int parseInt(wstring &str, int radix = 10);
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static int parseInt(const wstring &str, int radix = 10);
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};
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class Float
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@ -150,6 +150,7 @@ void ChestTileEntity::load(CompoundTag *base)
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Tag *idTag = tag->get(L"id");
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int idType = idTag != nullptr ? idTag->getId() : -1;
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/*
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if (idType == Tag::TAG_String)
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{
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app.DebugPrintf("[ChestTileEntity] Missing chest item at %d,%d,%d slot=%u idType=%d idStr=%ls count=%d damage=%d\n", x, y, z, slot, idType, tag->getString(L"id").c_str(), tag->getByte(L"Count"), tag->getShort(L"Damage"));
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@ -162,6 +163,7 @@ void ChestTileEntity::load(CompoundTag *base)
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{
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app.DebugPrintf("[ChestTileEntity] Missing chest item at %d,%d,%d slot=%u idType=%d id=%d count=%d damage=%d\n", x, y, z, slot, idType, tag->getShort(L"id"), tag->getByte(L"Count"), tag->getShort(L"Damage"));
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}
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*/
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}
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(*items)[slot] = loadedItem;
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}
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