mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 00:33:00 +00:00
Add Arabic text shaping support for chat functionality
This commit introduces Arabic text shaping in the chat application by adding `ArabicShaping.cpp` and `ArabicShaping.h` for handling contextual forms and visual reordering. The rendering logic in `ChatScreen.cpp` is updated to utilize this new functionality, adjusting cursor positions accordingly. Other UI components, including `UIControl_Base.cpp`, `UIControl_Label.cpp`, and `UIControl_SaveList.cpp`, are modified to ensure proper display of Arabic text. Additionally, `Font.cpp` is enhanced with methods for efficient rendering of pre-shaped text.
This commit is contained in:
parent
d473ef0dc5
commit
e786604228
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@ -6,6 +6,7 @@
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#include "..\Minecraft.World\SharedConstants.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "..\Minecraft.World\ChatPacket.h"
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#include "..\Minecraft.World\ArabicShaping.h"
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const wstring ChatScreen::allowedChars = SharedConstants::acceptableLetters;
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vector<wstring> ChatScreen::s_chatHistory;
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@ -154,14 +155,21 @@ void ChatScreen::render(int xm, int ym, float a)
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int x = 4;
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drawString(font, prefix, x, height - 12, 0xe0e0e0);
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x += font->width(prefix);
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wstring beforeCursor = message.substr(0, cursorIndex);
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wstring afterCursor = message.substr(cursorIndex);
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drawStringLiteral(font, beforeCursor, x, height - 12, 0xe0e0e0);
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x += font->widthLiteral(beforeCursor);
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// Shape the full message as one unit so letter connections and word order
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// are correct. Track where the logical cursor maps in the visual string.
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int visualCursorPos = 0;
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wstring shaped = shapeArabicText(message, cursorIndex, &visualCursorPos);
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// Render the full shaped message without re-shaping it
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drawStringPreshaped(font, shaped, x, height - 12, 0xe0e0e0);
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// Place the cursor at the correct visual position
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wstring beforeCursorVisual = shaped.substr(0, visualCursorPos);
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int cursorX = x + font->widthPreshaped(beforeCursorVisual);
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if (frame / 6 % 2 == 0)
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drawString(font, L"_", x, height - 12, 0xe0e0e0);
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x += font->width(L"_");
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drawStringLiteral(font, afterCursor, x, height - 12, 0xe0e0e0);
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drawString(font, L"_", cursorX, height - 12, 0xe0e0e0);
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Screen::render(xm, ym, a);
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}
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@ -3,6 +3,7 @@
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#include "UIControl.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\JavaMath.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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UIControl_Base::UIControl_Base()
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{
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@ -32,13 +33,16 @@ void UIControl_Base::tick()
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//app.DebugPrintf("Calling SetLabel - '%ls'\n", m_label.c_str());
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m_bLabelChanged = false;
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// Shape the text before sending to Iggy; m_label stays unshaped for future updates
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wstring shaped = shapeArabicText(m_label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*) m_label.c_str();
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stringVal.length = m_label.length();
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stringVal.string = (IggyUTF16*) shaped.c_str();
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stringVal.length = (int)shaped.length();
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setLabelFunc , 1 , value );
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@ -56,13 +60,16 @@ void UIControl_Base::setLabel(UIString label, bool instant, bool force)
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{
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m_bLabelChanged = false;
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// Shape the text before sending to Iggy; m_label stays unshaped for future updates
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wstring shaped = shapeArabicText(m_label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)m_label.c_str();
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stringVal.length = m_label.length();
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stringVal.string = (IggyUTF16*) shaped.c_str();
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stringVal.length = (int)shaped.length();
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setLabelFunc , 1 , value );
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@ -2,6 +2,7 @@
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#include "UI.h"
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#include "UIControl_Label.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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UIControl_Label::UIControl_Label()
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{
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@ -22,13 +23,15 @@ void UIControl_Label::init(UIString label)
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{
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m_label = label;
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wstring shaped = shapeArabicText(m_label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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stringVal.string = (IggyUTF16*)shaped.c_str();
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stringVal.length = (int)shaped.length();
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
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}
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_SaveList.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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@ -69,12 +70,14 @@ void UIControl_SaveList::addItem(const string &label, const wstring &iconName, i
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void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, int data)
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{
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wstring shaped = shapeArabicText(label);
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IggyDataValue result;
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IggyDataValue value[3];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = static_cast<S32>(label.length());
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stringVal.string = (IggyUTF16*)shaped.c_str();
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stringVal.length = static_cast<S32>(shaped.length());
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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@ -255,7 +255,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, sizeof(wSaveName));
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mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, 127);
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MultiByteToWideChar(CP_UTF8, 0, params->saveDetails->UTF8SaveName, -1, wSaveName, 127);
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m_levelName = wstring(wSaveName);
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m_labelGameName.init(m_levelName);
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}
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@ -49,7 +49,7 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath, bool *outHardc
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if (len > 0)
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{
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wchar_t wbuf[128] = {};
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mbstowcs(wbuf, buf, 127);
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MultiByteToWideChar(CP_UTF8, 0, buf, -1, wbuf, 127);
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return wstring(wbuf);
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}
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}
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@ -785,8 +785,11 @@ void UIScene_LoadOrJoinMenu::tick()
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if (!levelName.empty())
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{
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m_buttonListSaves.addItem(levelName, wstring(L""));
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wcstombs(m_saveDetails[i].UTF8SaveName, levelName.c_str(), 127);
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m_saveDetails[i].UTF8SaveName[127] = '\0';
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{
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int n = WideCharToMultiByte(CP_UTF8, 0, levelName.c_str(), -1, m_saveDetails[i].UTF8SaveName, 127, nullptr, nullptr);
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if (n <= 0) m_saveDetails[i].UTF8SaveName[0] = '\0';
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m_saveDetails[i].UTF8SaveName[127] = '\0';
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}
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}
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else
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{
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@ -1431,9 +1434,9 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
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for (int k = 0; k < 127 && ui16Text[k]; k++)
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wNewName[k] = static_cast<wchar_t>(ui16Text[k]);
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// Convert to narrow for storage and in-memory update
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char narrowName[128] = {};
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wcstombs(narrowName, wNewName, 127);
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// Convert to narrow for storage and in-memory update (UTF-8 to preserve Unicode)
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char narrowName[256] = {};
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WideCharToMultiByte(CP_UTF8, 0, wNewName, -1, narrowName, 255, nullptr, nullptr);
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// Build the sidecar path: Windows64\GameHDD\{folder}\worldname.txt
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wchar_t wFilename[MAX_SAVEFILENAME_LENGTH] = {};
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@ -1449,7 +1452,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
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// Update the in-memory display name so the list reflects it immediately
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strncpy_s(pClass->m_saveDetails[listPos].UTF8SaveName, narrowName, 127);
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pClass->m_saveDetails[listPos].UTF8SaveName[127] = '\0';
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pClass->m_saveDetails[listPos].UTF8SaveName[127] = '\0'; // UTF8SaveName is still 128 bytes; narrowName fits as Arabic is <=2 bytes/char in UTF-8
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// Reuse the existing callback to trigger the list repopulate
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UIScene_LoadOrJoinMenu::RenameSaveDataReturned(pClass, true);
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@ -2517,7 +2520,7 @@ int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JS
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, 128 * sizeof(wchar_t));
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mbstowcs_s(nullptr, wSaveName, 128, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, _TRUNCATE);
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MultiByteToWideChar(CP_UTF8, 0, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, -1, wSaveName, 127);
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UIKeyboardInitData kbData;
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kbData.title = app.GetString(IDS_RENAME_WORLD_TITLE);
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kbData.defaultText = wSaveName;
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@ -2,6 +2,7 @@
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#include "XUI_Chat.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Gui.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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HRESULT CScene_Chat::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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@ -29,7 +30,8 @@ HRESULT CScene_Chat::OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled)
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{
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m_Backgrounds[i].SetOpacity(opacity);
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m_Labels[i].SetOpacity(opacity);
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m_Labels[i].SetText( pGui->getMessage(m_iPad,i).c_str() );
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wstring shaped = shapeArabicText(pGui->getMessage(m_iPad, i));
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m_Labels[i].SetText( shaped.c_str() );
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}
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else
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{
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "XUI_Ctrl_4JList.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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static bool TimeSortFn(const void *a, const void *b);
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@ -294,8 +295,16 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceT
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if( ( 0 == pGetSourceTextData->iData ) && ( ( pGetSourceTextData->bItemData ) ) )
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{
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EnterCriticalSection(&m_AccessListData);
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pGetSourceTextData->szText =
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GetData(pGetSourceTextData->iItem).pwszText;
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LPCWSTR rawText = GetData(pGetSourceTextData->iItem).pwszText;
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if (rawText)
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{
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m_shapedTextCache = shapeArabicText(rawText);
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pGetSourceTextData->szText = m_shapedTextCache.c_str();
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}
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else
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{
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pGetSourceTextData->szText = rawText;
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}
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LeaveCriticalSection(&m_AccessListData);
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bHandled = TRUE;
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}
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@ -75,4 +75,5 @@ private:
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static bool IndexSortFn(const void *a, const void *b);
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HXUIOBJ m_hSelectionChangedHandlerObj;
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std::wstring m_shapedTextCache; // temp buffer for Arabic-shaped text in OnGetSourceDataText
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};
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@ -8,6 +8,7 @@
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#include "..\Minecraft.World\net.minecraft.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "..\Minecraft.World\Random.h"
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#include "..\Minecraft.World\ArabicShaping.h"
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Font::Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[]/* = nullptr */) : textures(textures)
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{
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@ -289,6 +290,74 @@ void Font::drawLiteral(const wstring& str, int x, int y, int color)
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}
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}
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// Like sanitize() but skips the shapeArabicText() call - for pre-shaped strings.
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wstring Font::sanitizePreshaped(const wstring& str)
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{
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wstring sb = str;
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for (unsigned int i = 0; i < sb.length(); i++)
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{
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if (CharacterExists(sb[i]))
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sb[i] = MapCharacter(sb[i]);
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else if (unicodeWidth[sb[i]] != 0)
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{
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// Leave as-is: raw codepoint for glyph page rendering
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}
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else
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{
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sb[i] = 0;
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}
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}
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return sb;
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}
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void Font::drawLiteralPreshaped(const wstring& str, int x, int y, int color)
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{
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if (str.empty()) return;
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if ((color & 0xFC000000) == 0) color |= 0xFF000000;
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textures->bindTexture(m_textureLocation);
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glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
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xPos = static_cast<float>(x);
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yPos = static_cast<float>(y);
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wstring cleanStr = sanitizePreshaped(str);
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for (size_t i = 0; i < cleanStr.length(); ++i)
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{
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wchar_t c = cleanStr.at(i);
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if (isUnicodeGlyphChar(c))
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{
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renderUnicodeCharacter(c);
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textures->bindTexture(m_textureLocation);
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lastBoundTexture = fontTexture;
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}
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else
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{
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renderCharacter(c);
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}
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}
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}
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void Font::drawShadowLiteralPreshaped(const wstring& str, int x, int y, int color)
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{
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int shadowColor = (color & 0xFCFCFC) >> 2 | (color & 0xFF000000);
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drawLiteralPreshaped(str, x + 1, y + 1, shadowColor);
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drawLiteralPreshaped(str, x, y, color);
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}
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int Font::widthPreshaped(const wstring& str)
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{
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wstring cleanStr = sanitizePreshaped(str);
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if (cleanStr.empty()) return 0;
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int len = 0;
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for (size_t i = 0; i < cleanStr.length(); ++i)
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{
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wchar_t wc = cleanStr.at(i);
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if (isUnicodeGlyphChar(wc))
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len += (int)unicodeCharWidth(wc);
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else
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len += charWidths[static_cast<unsigned>(wc)];
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}
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return len;
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}
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void Font::drawShadowWordWrap(const wstring &str, int x, int y, int w, int color, int h)
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{
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drawWordWrapInternal(str, x + 1, y + 1, w, color, true, h);
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@ -473,7 +542,7 @@ int Font::widthLiteral(const wstring& str)
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wstring Font::sanitize(const wstring& str)
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{
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wstring sb = str;
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wstring sb = shapeArabicText(str);
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for (unsigned int i = 0; i < sb.length(); i++)
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{
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@ -78,10 +78,14 @@ private:
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void renderUnicodeCharacter(wchar_t c);
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float unicodeCharWidth(wchar_t c);
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bool isUnicodeGlyphChar(wchar_t c);
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wstring sanitizePreshaped(const wstring& str); // sanitize without re-shaping Arabic
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void drawLiteralPreshaped(const wstring& str, int x, int y, int color);
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public:
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int width(const wstring& str);
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int widthLiteral(const wstring& str); // width without skipping § codes (for chat input)
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int widthPreshaped(const wstring& str); // width of already-shaped text, no re-shaping
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void drawShadowLiteralPreshaped(const wstring& str, int x, int y, int color);
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wstring sanitize(const wstring& str);
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void drawWordWrap(const wstring &string, int x, int y, int w, int col, int h); // 4J Added h param
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@ -110,6 +110,11 @@ void GuiComponent::drawStringLiteral(Font *font, const wstring& str, int x, int
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font->drawShadowLiteral(str, x, y, color);
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}
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void GuiComponent::drawStringPreshaped(Font *font, const wstring& str, int x, int y, int color)
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{
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font->drawShadowLiteralPreshaped(str, x, y, color);
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}
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void GuiComponent::blit(int x, int y, int sx, int sy, int w, int h)
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{
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float us = 1 / 256.0f;
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@ -16,5 +16,6 @@ public:
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void drawCenteredString(Font *font, const wstring& str, int x, int y, int color);
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void drawString(Font *font, const wstring& str, int x, int y, int color);
|
||||
void drawStringLiteral(Font* font, const wstring& str, int x, int y, int color);
|
||||
void drawStringPreshaped(Font* font, const wstring& str, int x, int y, int color);
|
||||
void blit(int x, int y, int sx, int sy, int w, int h);
|
||||
};
|
||||
|
|
|
|||
556
Minecraft.World/ArabicShaping.cpp
Normal file
556
Minecraft.World/ArabicShaping.cpp
Normal file
|
|
@ -0,0 +1,556 @@
|
|||
#include "stdafx.h"
|
||||
#include "ArabicShaping.h"
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
|
||||
// Arabic text shaping - contextual form selection and RTL visual reordering.
|
||||
// Ported from "Arabic Writer" JS reference by Omar Muhammad (GPL).
|
||||
|
||||
// Each entry: base char, isolated, initial, medial, final forms
|
||||
struct ArabicCharEntry
|
||||
{
|
||||
wchar_t base;
|
||||
wchar_t isolated;
|
||||
wchar_t initial;
|
||||
wchar_t medial;
|
||||
wchar_t final_;
|
||||
bool connectsLeft;
|
||||
bool connectsRight;
|
||||
};
|
||||
|
||||
// Core Arabic + extended (Farsi/Urdu) characters with presentation forms
|
||||
static const ArabicCharEntry arabicChars[] =
|
||||
{
|
||||
// base isolated initial medial final cL cR
|
||||
{ 0x0621, 0xFE80, 0xFE80, 0xFE80, 0xFE80, false, false }, // hamza
|
||||
{ 0x0622, 0xFE81, 0xFE81, 0xFE82, 0xFE82, false, true }, // alef madda
|
||||
{ 0x0623, 0xFE83, 0xFE83, 0xFE84, 0xFE84, false, true }, // alef hamza above
|
||||
{ 0x0624, 0xFE85, 0xFE85, 0xFE86, 0xFE86, false, true }, // waw hamza
|
||||
{ 0x0625, 0xFE87, 0xFE87, 0xFE88, 0xFE88, false, true }, // alef hamza below
|
||||
{ 0x0626, 0xFE89, 0xFE8B, 0xFE8C, 0xFE8A, true, true }, // yeh hamza
|
||||
{ 0x0627, 0xFE8D, 0xFE8D, 0xFE8E, 0xFE8E, false, true }, // alef
|
||||
{ 0x0628, 0xFE8F, 0xFE91, 0xFE92, 0xFE90, true, true }, // beh
|
||||
{ 0x0629, 0xFE93, 0xFE93, 0xFE94, 0xFE94, false, true }, // teh marbuta
|
||||
{ 0x062A, 0xFE95, 0xFE97, 0xFE98, 0xFE96, true, true }, // teh
|
||||
{ 0x062B, 0xFE99, 0xFE9B, 0xFE9C, 0xFE9A, true, true }, // theh
|
||||
{ 0x062C, 0xFE9D, 0xFE9F, 0xFEA0, 0xFE9E, true, true }, // jeem
|
||||
{ 0x062D, 0xFEA1, 0xFEA3, 0xFEA4, 0xFEA2, true, true }, // hah
|
||||
{ 0x062E, 0xFEA5, 0xFEA7, 0xFEA8, 0xFEA6, true, true }, // khah
|
||||
{ 0x062F, 0xFEA9, 0xFEA9, 0xFEAA, 0xFEAA, false, true }, // dal
|
||||
{ 0x0630, 0xFEAB, 0xFEAB, 0xFEAC, 0xFEAC, false, true }, // thal
|
||||
{ 0x0631, 0xFEAD, 0xFEAD, 0xFEAE, 0xFEAE, false, true }, // reh
|
||||
{ 0x0632, 0xFEAF, 0xFEAF, 0xFEB0, 0xFEB0, false, true }, // zain
|
||||
{ 0x0633, 0xFEB1, 0xFEB3, 0xFEB4, 0xFEB2, true, true }, // seen
|
||||
{ 0x0634, 0xFEB5, 0xFEB7, 0xFEB8, 0xFEB6, true, true }, // sheen
|
||||
{ 0x0635, 0xFEB9, 0xFEBB, 0xFEBC, 0xFEBA, true, true }, // sad
|
||||
{ 0x0636, 0xFEBD, 0xFEBF, 0xFEC0, 0xFEBE, true, true }, // dad
|
||||
{ 0x0637, 0xFEC1, 0xFEC3, 0xFEC4, 0xFEC2, true, true }, // tah
|
||||
{ 0x0638, 0xFEC5, 0xFEC7, 0xFEC8, 0xFEC6, true, true }, // zah
|
||||
{ 0x0639, 0xFEC9, 0xFECB, 0xFECC, 0xFECA, true, true }, // ain
|
||||
{ 0x063A, 0xFECD, 0xFECF, 0xFED0, 0xFECE, true, true }, // ghain
|
||||
{ 0x0640, 0x0640, 0x0640, 0x0640, 0x0640, true, true }, // tatweel
|
||||
{ 0x0641, 0xFED1, 0xFED3, 0xFED4, 0xFED2, true, true }, // feh
|
||||
{ 0x0642, 0xFED5, 0xFED7, 0xFED8, 0xFED6, true, true }, // qaf
|
||||
{ 0x0643, 0xFED9, 0xFEDB, 0xFEDC, 0xFEDA, true, true }, // kaf
|
||||
{ 0x0644, 0xFEDD, 0xFEDF, 0xFEE0, 0xFEDE, true, true }, // lam
|
||||
{ 0x0645, 0xFEE1, 0xFEE3, 0xFEE4, 0xFEE2, true, true }, // meem
|
||||
{ 0x0646, 0xFEE5, 0xFEE7, 0xFEE8, 0xFEE6, true, true }, // noon
|
||||
{ 0x0647, 0xFEE9, 0xFEEB, 0xFEEC, 0xFEEA, true, true }, // heh
|
||||
{ 0x0648, 0xFEED, 0xFEED, 0xFEEE, 0xFEEE, false, true }, // waw
|
||||
{ 0x0649, 0xFEEF, 0xFEEF, 0xFEF0, 0xFEF0, false, true }, // alef maksura
|
||||
{ 0x064A, 0xFEF1, 0xFEF3, 0xFEF4, 0xFEF2, true, true }, // yeh
|
||||
// Extended - Farsi/Urdu
|
||||
{ 0x067E, 0xFB56, 0xFB58, 0xFB59, 0xFB57, true, true }, // peh
|
||||
{ 0x0686, 0xFB7A, 0xFB7C, 0xFB7D, 0xFB7B, true, true }, // tcheh
|
||||
{ 0x0698, 0xFB8A, 0xFB8A, 0xFB8B, 0xFB8B, false, true }, // jeh
|
||||
{ 0x06A9, 0xFB8E, 0xFB90, 0xFB91, 0xFB8F, true, true }, // keheh (Farsi kaf)
|
||||
{ 0x06AF, 0xFB92, 0xFB94, 0xFB95, 0xFB93, true, true }, // gaf
|
||||
{ 0x06CC, 0xFBFC, 0xFBFE, 0xFBFF, 0xFBFD, true, true }, // Farsi yeh
|
||||
// Urdu
|
||||
{ 0x0679, 0xFB66, 0xFB68, 0xFB69, 0xFB67, true, true }, // tteh
|
||||
{ 0x0688, 0xFB88, 0xFB88, 0xFB89, 0xFB89, false, true }, // ddal
|
||||
{ 0x0691, 0xFB8C, 0xFB8C, 0xFB8D, 0xFB8D, false, true }, // rreh
|
||||
{ 0x06C1, 0xFBA6, 0xFBA8, 0xFBA9, 0xFBA7, true, true }, // heh goal
|
||||
{ 0x06D2, 0xFBAE, 0xFBAE, 0xFBAF, 0xFBAF, false, true }, // yeh barree
|
||||
};
|
||||
|
||||
static const int ARABIC_CHAR_COUNT = sizeof(arabicChars) / sizeof(arabicChars[0]);
|
||||
|
||||
// Laam-Alef ligatures: when lam (0x0644) is followed by certain alef forms
|
||||
struct LaamAlefEntry
|
||||
{
|
||||
wchar_t alef; // the alef variant
|
||||
wchar_t isolated; // ligature isolated form
|
||||
wchar_t final_; // ligature final form
|
||||
};
|
||||
|
||||
static const LaamAlefEntry laamAlefTable[] =
|
||||
{
|
||||
{ 0x0622, 0xFEF5, 0xFEF6 }, // lam + alef madda
|
||||
{ 0x0623, 0xFEF7, 0xFEF8 }, // lam + alef hamza above
|
||||
{ 0x0625, 0xFEF9, 0xFEFA }, // lam + alef hamza below
|
||||
{ 0x0627, 0xFEFB, 0xFEFC }, // lam + alef
|
||||
};
|
||||
|
||||
// Build lookup map on first use
|
||||
static std::unordered_map<wchar_t, const ArabicCharEntry*> charMap;
|
||||
static bool tablesInitialized = false;
|
||||
|
||||
static void initTables()
|
||||
{
|
||||
if (tablesInitialized) return;
|
||||
for (int i = 0; i < ARABIC_CHAR_COUNT; i++)
|
||||
{
|
||||
charMap[arabicChars[i].base] = &arabicChars[i];
|
||||
}
|
||||
tablesInitialized = true;
|
||||
}
|
||||
|
||||
static bool isArabicChar(wchar_t c)
|
||||
{
|
||||
return (c >= 0x0600 && c <= 0x06FF) || (c >= 0xFB50 && c <= 0xFDFF) || (c >= 0xFE70 && c <= 0xFEFF);
|
||||
}
|
||||
|
||||
static bool isHaraka(wchar_t c)
|
||||
{
|
||||
// Arabic diacritics (tashkeel/harakat): U+0610-U+061A, U+064B-U+065F, U+0670
|
||||
return (c >= 0x064B && c <= 0x065F) || (c >= 0x0610 && c <= 0x061A) || c == 0x0670;
|
||||
}
|
||||
|
||||
static bool isLaamAlefLigature(wchar_t c)
|
||||
{
|
||||
// Laam-Alef presentation forms: U+FEF5-U+FEFC
|
||||
return c >= 0xFEF5 && c <= 0xFEFC;
|
||||
}
|
||||
|
||||
static bool isDigit(wchar_t c)
|
||||
{
|
||||
// Western digits and Arabic-Indic digits
|
||||
return (c >= L'0' && c <= L'9') || (c >= 0x0660 && c <= 0x0669);
|
||||
}
|
||||
|
||||
// Neutral characters that inherit direction from surrounding context
|
||||
static bool isNeutralChar(wchar_t c)
|
||||
{
|
||||
return c == L' '
|
||||
|| c == L'.' || c == L',' || c == L'!' || c == L'?'
|
||||
|| c == L':' || c == L';' || c == L'-' || c == L'('
|
||||
|| c == L')' || c == L'[' || c == L']'
|
||||
|| c == 0x060C // Arabic comma
|
||||
|| c == 0x061B // Arabic semicolon
|
||||
|| c == 0x061F; // Arabic question mark
|
||||
}
|
||||
|
||||
static const ArabicCharEntry* findEntry(wchar_t c)
|
||||
{
|
||||
auto it = charMap.find(c);
|
||||
if (it != charMap.end()) return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static const LaamAlefEntry* findLaamAlef(wchar_t alef)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (laamAlefTable[i].alef == alef) return &laamAlefTable[i];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Core shaping logic, shared by both public overloads.
|
||||
//
|
||||
// logicalToVisual: if non-null, maps input[i] -> position in output string.
|
||||
// Must be pre-sized to input.size()+1.
|
||||
// -------------------------------------------------------------------------
|
||||
static std::wstring shapeArabicTextInternal(const std::wstring& input,
|
||||
std::vector<int>* logicalToVisual)
|
||||
{
|
||||
if (input.empty()) return input;
|
||||
|
||||
initTables();
|
||||
|
||||
// Fast path: check if any base Arabic characters exist
|
||||
bool hasArabic = false;
|
||||
for (size_t i = 0; i < input.size(); i++)
|
||||
{
|
||||
if (input[i] >= 0x0600 && input[i] <= 0x06FF)
|
||||
{
|
||||
hasArabic = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!hasArabic)
|
||||
{
|
||||
// Identity mapping
|
||||
if (logicalToVisual)
|
||||
{
|
||||
for (size_t i = 0; i <= input.size(); i++)
|
||||
(*logicalToVisual)[i] = (int)i;
|
||||
}
|
||||
return input;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Split into runs: Arabic vs non-Arabic.
|
||||
// Track the starting logical index of each run.
|
||||
// -----------------------------------------------------------------------
|
||||
struct Run
|
||||
{
|
||||
std::wstring text;
|
||||
bool arabic;
|
||||
int logicalStart; // index into input[] where this run begins
|
||||
};
|
||||
std::vector<Run> runs;
|
||||
|
||||
size_t i = 0;
|
||||
while (i < input.size())
|
||||
{
|
||||
bool curArabic = isArabicChar(input[i]) || isHaraka(input[i]);
|
||||
Run run;
|
||||
run.arabic = curArabic;
|
||||
run.logicalStart = (int)i;
|
||||
while (i < input.size())
|
||||
{
|
||||
bool charArabic = isArabicChar(input[i]) || isHaraka(input[i]);
|
||||
if (charArabic == curArabic)
|
||||
{
|
||||
run.text += input[i];
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
runs.push_back(run);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Merge neutral runs that sit between two Arabic runs into the preceding
|
||||
// Arabic run (with the following Arabic run appended too). This keeps
|
||||
// inter-word spaces inside the Arabic run so the whole phrase reverses
|
||||
// together, producing correct RTL word order.
|
||||
// -----------------------------------------------------------------------
|
||||
for (size_t r = 1; r + 1 < runs.size(); r++)
|
||||
{
|
||||
if (!runs[r].arabic && runs[r - 1].arabic && runs[r + 1].arabic)
|
||||
{
|
||||
bool allNeutral = true;
|
||||
for (wchar_t c : runs[r].text)
|
||||
{
|
||||
if (!isNeutralChar(c)) { allNeutral = false; break; }
|
||||
}
|
||||
if (allNeutral)
|
||||
{
|
||||
// Absorb runs[r] and runs[r+1] into runs[r-1]
|
||||
runs[r - 1].text += runs[r].text + runs[r + 1].text;
|
||||
runs.erase(runs.begin() + r, runs.begin() + r + 2);
|
||||
r--; // re-check from same position
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recompute logical starts after merging (run text lengths may have grown)
|
||||
{
|
||||
int pos = 0;
|
||||
for (size_t r = 0; r < runs.size(); r++)
|
||||
{
|
||||
runs[r].logicalStart = pos;
|
||||
pos += (int)runs[r].text.size();
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Shape each Arabic run.
|
||||
// For each run we also build a posMap: posMap[localLogical] = localVisual
|
||||
// (local means within the run's text, before run offsets are added).
|
||||
// -----------------------------------------------------------------------
|
||||
std::vector<std::vector<int>> runPosMap(runs.size()); // per-run local maps
|
||||
|
||||
for (size_t r = 0; r < runs.size(); r++)
|
||||
{
|
||||
if (!runs[r].arabic)
|
||||
{
|
||||
// Non-Arabic: identity mapping
|
||||
runPosMap[r].resize(runs[r].text.size() + 1);
|
||||
for (size_t j = 0; j <= runs[r].text.size(); j++)
|
||||
runPosMap[r][j] = (int)j;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::wstring& text = runs[r].text;
|
||||
const int textLen = (int)text.size();
|
||||
|
||||
// Collect base character indices (skip harakat)
|
||||
std::vector<size_t> baseIndices;
|
||||
for (size_t j = 0; j < text.size(); j++)
|
||||
{
|
||||
if (!isHaraka(text[j]))
|
||||
baseIndices.push_back(j);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Laam-Alef ligatures
|
||||
// ------------------------------------------------------------------
|
||||
std::vector<bool> consumed(text.size(), false);
|
||||
std::vector<std::pair<size_t, wchar_t>> ligatures; // lam idx -> ligature char
|
||||
|
||||
for (size_t bi = 0; bi + 1 < baseIndices.size(); bi++)
|
||||
{
|
||||
size_t idx = baseIndices[bi];
|
||||
size_t nextIdx = baseIndices[bi + 1];
|
||||
if (text[idx] == 0x0644) // lam
|
||||
{
|
||||
const LaamAlefEntry* la = findLaamAlef(text[nextIdx]);
|
||||
if (la)
|
||||
{
|
||||
bool connectsToPrev = false;
|
||||
if (bi > 0)
|
||||
{
|
||||
size_t prevIdx = baseIndices[bi - 1];
|
||||
const ArabicCharEntry* prevEntry = findEntry(text[prevIdx]);
|
||||
if (prevEntry && prevEntry->connectsLeft)
|
||||
connectsToPrev = true;
|
||||
}
|
||||
wchar_t ligChar = connectsToPrev ? la->final_ : la->isolated;
|
||||
ligatures.push_back({ idx, ligChar });
|
||||
consumed[nextIdx] = true;
|
||||
bi++; // skip the alef
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply ligature characters
|
||||
for (size_t li = 0; li < ligatures.size(); li++)
|
||||
text[ligatures[li].first] = ligatures[li].second;
|
||||
|
||||
// Rebuild base indices after ligature consumption
|
||||
baseIndices.clear();
|
||||
for (size_t j = 0; j < text.size(); j++)
|
||||
{
|
||||
if (!isHaraka(text[j]) && !consumed[j])
|
||||
baseIndices.push_back(j);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Contextual form selection
|
||||
// ------------------------------------------------------------------
|
||||
for (size_t bi = 0; bi < baseIndices.size(); bi++)
|
||||
{
|
||||
size_t idx = baseIndices[bi];
|
||||
const ArabicCharEntry* entry = findEntry(text[idx]);
|
||||
if (!entry) continue;
|
||||
|
||||
bool prevConnects = false;
|
||||
if (bi > 0)
|
||||
{
|
||||
size_t prevIdx = baseIndices[bi - 1];
|
||||
const ArabicCharEntry* prevEntry = findEntry(text[prevIdx]);
|
||||
if (prevEntry && prevEntry->connectsLeft)
|
||||
prevConnects = true;
|
||||
else if (!prevEntry && text[prevIdx] >= 0xFE70)
|
||||
prevConnects = false; // lam-alef ligature doesn't connect left
|
||||
}
|
||||
|
||||
bool nextConnects = false;
|
||||
if (bi + 1 < baseIndices.size())
|
||||
{
|
||||
size_t nextIdx = baseIndices[bi + 1];
|
||||
const ArabicCharEntry* nextEntry = findEntry(text[nextIdx]);
|
||||
if (nextEntry && nextEntry->connectsRight)
|
||||
nextConnects = true;
|
||||
else if (!nextEntry && isLaamAlefLigature(text[nextIdx]))
|
||||
nextConnects = true; // lam-alef ligatures always connect to the right
|
||||
}
|
||||
|
||||
bool canConnectPrev = prevConnects && entry->connectsRight;
|
||||
bool canConnectNext = nextConnects && entry->connectsLeft;
|
||||
|
||||
if (canConnectPrev && canConnectNext) text[idx] = entry->medial;
|
||||
else if (canConnectPrev) text[idx] = entry->final_;
|
||||
else if (canConnectNext) text[idx] = entry->initial;
|
||||
else text[idx] = entry->isolated;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Build shaped string (drop consumed ligature partners)
|
||||
// and a forward mapping: shapedIdx[logicalPos] = position in shaped
|
||||
// (for consumed chars, map to the ligature position)
|
||||
// ------------------------------------------------------------------
|
||||
std::vector<int> logToShaped(textLen + 1, 0);
|
||||
std::wstring shaped;
|
||||
|
||||
// Track where each position of text[] lands in shaped[]
|
||||
// consumed chars map to the position of their ligature replacement
|
||||
{
|
||||
int shapedPos = 0;
|
||||
// First record the ligature lam positions so consumed alefs can map there
|
||||
// We need to process in order
|
||||
for (int j = 0; j < textLen; j++)
|
||||
{
|
||||
logToShaped[j] = shapedPos;
|
||||
if (!consumed[j])
|
||||
{
|
||||
shaped += text[j];
|
||||
shapedPos++;
|
||||
}
|
||||
// consumed chars: logToShaped[j] stays pointing to the lam position
|
||||
// (shapedPos is not incremented, so it already equals lam's slot)
|
||||
}
|
||||
logToShaped[textLen] = shapedPos; // end-of-run cursor
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Reverse for RTL visual order, preserving LTR digit sequences.
|
||||
// Also build reversedPos[posInShaped] -> posInReversed.
|
||||
// ------------------------------------------------------------------
|
||||
const int shapedLen = (int)shaped.size();
|
||||
std::wstring reversed;
|
||||
reversed.reserve(shapedLen);
|
||||
|
||||
// reversedOf[i] = where shaped[i] ended up in reversed[]
|
||||
std::vector<int> reversedOf(shapedLen, 0);
|
||||
|
||||
// We'll do a two-pass approach:
|
||||
// 1. Walk shaped backwards, collecting digit runs and individual chars
|
||||
// 2. For each element we emit, record reversedOf[]
|
||||
|
||||
// Collect output segments: each segment is (isDigitSeq, startInShaped, len)
|
||||
struct Seg { int start; int len; bool isDigit; };
|
||||
std::vector<Seg> segs;
|
||||
{
|
||||
int j = shapedLen - 1;
|
||||
while (j >= 0)
|
||||
{
|
||||
if (isDigit(shaped[j]))
|
||||
{
|
||||
// Find the full digit run (going left from j)
|
||||
int end = j;
|
||||
while (j >= 0 && isDigit(shaped[j])) j--;
|
||||
int start = j + 1;
|
||||
segs.push_back({ start, end - start + 1, true });
|
||||
}
|
||||
else
|
||||
{
|
||||
segs.push_back({ j, 1, false });
|
||||
j--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Emit segments in order, recording reversedOf[]
|
||||
{
|
||||
int outPos = 0;
|
||||
for (size_t s = 0; s < segs.size(); s++)
|
||||
{
|
||||
const Seg& seg = segs[s];
|
||||
if (seg.isDigit)
|
||||
{
|
||||
// Digit sequence: output in LTR order (start..start+len-1)
|
||||
for (int k = seg.start; k < seg.start + seg.len; k++)
|
||||
{
|
||||
reversedOf[k] = outPos;
|
||||
reversed += shaped[k];
|
||||
outPos++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Single non-digit char
|
||||
reversedOf[seg.start] = outPos;
|
||||
reversed += shaped[seg.start];
|
||||
outPos++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
runs[r].text = reversed;
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Build the local logical->visual position map for this run.
|
||||
// Cursor positions are between characters: for RTL text, cursor
|
||||
// at shaped position p maps to visual position (shapedLen - p).
|
||||
// ------------------------------------------------------------------
|
||||
if (logicalToVisual)
|
||||
{
|
||||
runPosMap[r].resize(textLen + 1);
|
||||
for (int j = 0; j <= textLen; j++)
|
||||
{
|
||||
int sp = logToShaped[j];
|
||||
runPosMap[r][j] = shapedLen - sp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Concatenate runs and compute absolute visual positions
|
||||
// -----------------------------------------------------------------------
|
||||
std::wstring result;
|
||||
result.reserve(input.size());
|
||||
|
||||
// Compute the visual start offset for each run
|
||||
std::vector<int> runVisualStart(runs.size(), 0);
|
||||
{
|
||||
int voff = 0;
|
||||
for (size_t r = 0; r < runs.size(); r++)
|
||||
{
|
||||
runVisualStart[r] = voff;
|
||||
voff += (int)runs[r].text.size();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t r = 0; r < runs.size(); r++)
|
||||
result += runs[r].text;
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Fill the caller's logicalToVisual[] array
|
||||
// -----------------------------------------------------------------------
|
||||
if (logicalToVisual)
|
||||
{
|
||||
// For each input position, find which run it belongs to and map it
|
||||
for (size_t r = 0; r < runs.size(); r++)
|
||||
{
|
||||
int logStart = runs[r].logicalStart;
|
||||
|
||||
if (r < runPosMap.size() && !runPosMap[r].empty())
|
||||
{
|
||||
int localLen = (int)runPosMap[r].size() - 1; // number of logical chars
|
||||
for (int j = 0; j <= localLen; j++)
|
||||
{
|
||||
int logIdx = logStart + j;
|
||||
if (logIdx <= (int)input.size())
|
||||
(*logicalToVisual)[logIdx] = runVisualStart[r] + runPosMap[r][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Public API
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
std::wstring shapeArabicText(const std::wstring& input)
|
||||
{
|
||||
return shapeArabicTextInternal(input, nullptr);
|
||||
}
|
||||
|
||||
std::wstring shapeArabicText(const std::wstring& input, int logicalCursorPos, int* visualCursorPos)
|
||||
{
|
||||
std::vector<int> ltv(input.size() + 1, 0);
|
||||
std::wstring result = shapeArabicTextInternal(input, <v);
|
||||
|
||||
if (visualCursorPos)
|
||||
{
|
||||
int clamped = logicalCursorPos;
|
||||
if (clamped < 0) clamped = 0;
|
||||
if (clamped > (int)input.size()) clamped = (int)input.size();
|
||||
*visualCursorPos = ltv[clamped];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
10
Minecraft.World/ArabicShaping.h
Normal file
10
Minecraft.World/ArabicShaping.h
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
#pragma once
|
||||
#include <string>
|
||||
|
||||
// Shape Arabic text for visual display. Returns the visually-ordered string.
|
||||
std::wstring shapeArabicText(const std::wstring& input);
|
||||
|
||||
// Same as above, but also maps a logical cursor position to its visual position
|
||||
// in the returned string. Pass the logical cursor index; visualCursorPos receives
|
||||
// the index into the returned string where the cursor should be drawn.
|
||||
std::wstring shapeArabicText(const std::wstring& input, int logicalCursorPos, int* visualCursorPos);
|
||||
|
|
@ -2404,6 +2404,7 @@
|
|||
<ClInclude Include="AnimatePacket.h" />
|
||||
<ClInclude Include="AnvilTile.h" />
|
||||
<ClInclude Include="AnvilTileItem.h" />
|
||||
<ClInclude Include="ArabicShaping.h" />
|
||||
<ClInclude Include="ArmorDyeRecipe.h" />
|
||||
<ClInclude Include="ArmorItem.h" />
|
||||
<ClInclude Include="ArmorRecipes.h" />
|
||||
|
|
@ -3479,6 +3480,7 @@
|
|||
<ClCompile Include="AnimatePacket.cpp" />
|
||||
<ClCompile Include="AnvilTile.cpp" />
|
||||
<ClCompile Include="AnvilTileItem.cpp" />
|
||||
<ClCompile Include="ArabicShaping.cpp" />
|
||||
<ClCompile Include="ArmorDyeRecipe.cpp" />
|
||||
<ClCompile Include="ArmorItem.cpp" />
|
||||
<ClCompile Include="ArmorRecipes.cpp" />
|
||||
|
|
|
|||
|
|
@ -1445,6 +1445,9 @@
|
|||
<ClInclude Include="StringHelpers.h">
|
||||
<Filter>ConsoleHelpers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ArabicShaping.h">
|
||||
<Filter>ConsoleHelpers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="net.minecraft.world.item.crafting.h">
|
||||
<Filter>net\minecraft\world\item\crafting</Filter>
|
||||
</ClInclude>
|
||||
|
|
@ -4144,6 +4147,9 @@
|
|||
<ClCompile Include="StringHelpers.cpp">
|
||||
<Filter>ConsoleHelpers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ArabicShaping.cpp">
|
||||
<Filter>ConsoleHelpers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MemoryChunkStorage.cpp">
|
||||
<Filter>net\minecraft\world\level\chunk\storage</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
|||
Loading…
Reference in a new issue