mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-28 08:07:03 +00:00
Merge branch 'main' into TU43
This commit is contained in:
commit
e11fcb5274
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
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@ -62,7 +62,7 @@ body:
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- type: input
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id: itsrevela
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attributes:
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label: Is this reproducable in itsRevela/LCE-Revelations? (https://github.com/itsRevela/LCE-Revelations)
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label: Is this reproducable in itsRevela/LCE-Revelations? (https://git.revela.dev/itsRevela/LCE-Revelations)
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description: If this was a "no idea" or similar, it will be rejected.
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validations:
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required: true
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@ -56,8 +56,7 @@ enum EGameHostOptionWorldSize
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e_worldSize_Classic,
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e_worldSize_Small,
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e_worldSize_Medium,
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e_worldSize_Large,
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e_worldSize_Expanded
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e_worldSize_Large
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};
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@ -8,6 +8,15 @@ GuiParticles::GuiParticles(Minecraft *mc)
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this->mc = mc;
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}
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GuiParticles::~GuiParticles()
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{
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for (GuiParticle *gp : particles)
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{
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delete gp;
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}
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particles.clear();
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}
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void GuiParticles::tick()
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{
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for (unsigned int i = 0; i < particles.size(); i++)
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@ -19,6 +28,7 @@ void GuiParticles::tick()
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if (gp->removed)
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{
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delete gp;
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particles.erase(particles.begin()+i);
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i--;
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}
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@ -13,6 +13,7 @@ private:
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public:
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GuiParticles(Minecraft *mc);
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~GuiParticles();
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void tick();
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void add(GuiParticle *guiParticle);
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void render(float a);
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@ -10,7 +10,14 @@ public:
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int id;
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bool isLoaded;
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int ticksSinceLastUse;
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static const int UNUSED_TICKS_TO_FREE = 20;
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// @CDevJoud
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// changing the lifetime of the texture from 20 ticks(1 sec) to 200 ticks (10 sec)
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// as it helps the texture to have longer lifetime and reducing the usage of loadTexture for every second/frame
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// note that we dont remove the code that removes the textures from `tick()` as it is required in memory limited environment such as older Consoles(PS3/XBOX360)
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static const int UNUSED_TICKS_TO_FREE = 200;
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//default ctor for int Texture::getHeight(const wstring& url, int backup)
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MemTexture() = default;
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MemTexture(const wstring& _name, PBYTE pbData, DWORD dwBytes, MemTextureProcessor *processor);
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~MemTexture();
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@ -526,9 +526,10 @@ LevelStorageSource *Minecraft::getLevelSource()
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void Minecraft::setScreen(Screen *screen)
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{
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if (this->screen != nullptr)
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Screen *oldScreen = this->screen;
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if (oldScreen != nullptr)
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{
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this->screen->removed();
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oldScreen->removed();
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}
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#ifdef _WINDOWS64
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@ -4438,6 +4439,8 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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// 4J If we are setting the level to nullptr then we are exiting, so delete the levels
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if( level == nullptr )
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{
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if (soundEngine) soundEngine->stopElytraSound();
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if(levels[0]!=nullptr)
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{
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delete levels[0];
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@ -94,7 +94,7 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
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this->level = level;
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this->cache = new LevelChunk *[XZSIZE * XZSIZE];
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memset(this->cache, 0, sizeof(LevelChunk*) * XZSIZE * XZSIZE);
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memset(this->cache, 0, XZSIZE * XZSIZE * sizeof(LevelChunk *));
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InitializeCriticalSectionAndSpinCount(&m_csLoadCreate,4000);
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}
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@ -132,7 +132,7 @@ bool MultiPlayerChunkCache::reallyHasChunk(int x, int z)
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int idx = ix * XZSIZE + iz;
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LevelChunk *chunk = cache[idx];
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if (chunk == nullptr)
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if( chunk == nullptr )
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{
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return false;
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}
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@ -145,8 +145,7 @@ void MultiPlayerChunkCache::drop(const int x, const int z)
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const int iz = z + XZOFFSET;
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if ((ix < 0) || (ix >= XZSIZE)) return;
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if ((iz < 0) || (iz >= XZSIZE)) return;
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int idx = ix * XZSIZE + iz;
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const int idx = ix * XZSIZE + iz;
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LevelChunk* chunk = cache[idx];
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if (chunk != nullptr && !chunk->isEmpty())
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@ -170,7 +169,6 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
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if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
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if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
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int idx = ix * XZSIZE + iz;
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LevelChunk *chunk = cache[idx];
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LevelChunk *lastChunk = chunk;
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@ -23,6 +23,18 @@ Screen::Screen() // 4J added
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clickedButton = nullptr;
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}
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Screen::~Screen()
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{
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delete particles;
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particles = nullptr;
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for (Button *button : buttons)
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{
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delete button;
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}
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buttons.clear();
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}
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void Screen::render(int xm, int ym, float a)
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{
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for (Button* button : buttons)
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@ -22,6 +22,7 @@ public:
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GuiParticles *particles;
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Screen(); // 4J added
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virtual ~Screen();
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virtual void render(int xm, int ym, float a);
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protected:
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virtual void keyPressed(wchar_t eventCharacter, int eventKey);
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@ -1256,8 +1256,14 @@ int Textures::getHeight(const wstring& url, int backup)
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if (img)
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{
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MemTexture* _texture = new MemTexture();
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_texture->loadedImage = img;
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_texture->isLoaded = true;
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_texture->id = getTexture(_texture->loadedImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, MIPMAP);
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int h = img->getHeight();
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delete img;
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//delete img; // commenting this out and inserting the loaded texture to memTextures unordered_map
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this->memTextures[url] = _texture;
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return h;
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}
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@ -824,8 +824,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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return FALSE;
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}
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ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
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UpdateWindow(g_hWnd);
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return TRUE;
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}
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@ -1456,8 +1455,9 @@ void CleanupDevice()
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static Minecraft* InitialiseMinecraftRuntime()
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{
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app.loadMediaArchive();
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RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
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// @CDevJoud: No need to call this method as it gets called once in `InitDevice()`
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// Calling it again and it results of 20MB of memory leak!
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//RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
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app.loadStringTable();
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ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_rScreenWidth, g_rScreenHeight);
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@ -1791,6 +1791,20 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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hr = XuiTimersRun();
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}
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#endif
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// @CDevJoud The window should only be shown after the engine/game
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// initialization has fully completed.
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//
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// Showing the window too early especially on low end devices,
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// may cause windows to display a "Not Responding" state while
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// initialization is still in progress.
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//
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// This creates an unprofessional first impression for the player.
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// Instead, initialize all engine systems first, then display the
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// window once everything is ready.
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ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
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UpdateWindow(g_hWnd);
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MSG msg = {0};
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while( WM_QUIT != msg.message && !app.m_bShutdown)
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{
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@ -628,8 +628,6 @@ static std::string WorldSizeToPropertyValue(int worldSize)
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return "medium";
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case e_worldSize_Large:
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return "large";
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case e_worldSize_Expanded:
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return "expanded";
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case e_worldSize_Classic:
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default:
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return "classic";
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@ -646,8 +644,6 @@ static int WorldSizeToXzChunks(int worldSize)
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return LEVEL_WIDTH_MEDIUM;
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case e_worldSize_Large:
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return LEVEL_WIDTH_LARGE;
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case e_worldSize_Expanded:
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return LEVEL_WIDTH_EXPANDED;
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case e_worldSize_Classic:
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default:
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return LEVEL_WIDTH_CLASSIC;
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@ -663,7 +659,6 @@ static int WorldSizeToHellScale(int worldSize)
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case e_worldSize_Medium:
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return HELL_LEVEL_SCALE_MEDIUM;
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case e_worldSize_Large:
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case e_worldSize_Expanded:
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return HELL_LEVEL_SCALE_LARGE;
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case e_worldSize_Classic:
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default:
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@ -699,12 +694,6 @@ static bool TryParseWorldSize(const std::string &lowered, int *outWorldSize)
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return true;
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}
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if (lowered == "expanded" || lowered == "344" || lowered == "8")
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{
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*outWorldSize = e_worldSize_Expanded;
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return true;
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}
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return false;
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}
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@ -54,10 +54,16 @@ AABB *AABB::newPermanent(double x0, double y0, double z0, double x1, double y1,
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void AABB::clearPool()
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{
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ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
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if (tls != nullptr)
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{
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tls->poolPointer = 0;
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}
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}
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void AABB::resetPool()
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{
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clearPool();
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}
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AABB *AABB::newTemp(double x0, double y0, double z0, double x1, double y1, double z1)
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@ -7,14 +7,12 @@ class TilePos;
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// The maximum number of chunks that we can store
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#ifdef _LARGE_WORLDS
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// 4J Stu - Our default map (at zoom level 3) is 1024x1024 blocks (or 64 chunks)
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#define LEVEL_MAX_WIDTH (5*64) //(6*54)
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#define LEVEL_WIDTH_CLASSIC 54
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#define LEVEL_WIDTH_SMALL 64
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#define LEVEL_WIDTH_MEDIUM (3*64)
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#define LEVEL_WIDTH_LARGE (5*64)
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#define LEVEL_WIDTH_EXPANDED (5*64) + 24
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#define LEVEL_MAX_WIDTH LEVEL_WIDTH_EXPANDED
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#else
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#define LEVEL_MAX_WIDTH 54
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@ -46,7 +46,6 @@ DWORD Level::tlsIdxLightCache = TlsAlloc();
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// 4J : WESTY : Added for time played stats.
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#include "net.minecraft.stats.h"
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#include "../Minecraft.Client/MultiPlayerChunkCache.h"
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// 4J - Caching of lighting data added. This is implemented as a 16x16x16 cache of ints (ie 16K storage in total). The index of the element to be used in the array is determined by the lower
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// four bits of each x/y/z position, and the upper 7/4/7 bits of the x/y/z positions are stored within the element itself along with the cached values etc. The cache can be enabled per thread by
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@ -1338,7 +1337,7 @@ int Level::getBrightness(LightLayer::variety layer, int x, int y, int z)
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int idx = ix * chunkSourceXZSize + iz;
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LevelChunk *c = chunkSourceCache[idx];
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if( c == nullptr) return (int)layer;
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if( c == nullptr ) return (int)layer;
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if (y < 0) y = 0;
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if (y >= maxBuildHeight) y = maxBuildHeight - 1;
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@ -185,7 +185,6 @@ LevelData::LevelData(CompoundTag *tag)
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case LEVEL_WIDTH_SMALL: hostOptionworldSize = e_worldSize_Small; break;
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case LEVEL_WIDTH_MEDIUM: hostOptionworldSize = e_worldSize_Medium; break;
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case LEVEL_WIDTH_LARGE: hostOptionworldSize = e_worldSize_Large; break;
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case LEVEL_WIDTH_EXPANDED: hostOptionworldSize = e_worldSize_Expanded; break;
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default: assert(0); break;
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}
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app.SetGameHostOption(eGameHostOption_WorldSize, hostOptionworldSize );
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@ -49,10 +49,16 @@ Vec3 *Vec3::newPermanent(double x, double y, double z)
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void Vec3::clearPool()
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{
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ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
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if (tls != nullptr)
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{
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tls->poolPointer = 0;
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}
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}
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void Vec3::resetPool()
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{
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clearPool();
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}
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Vec3 *Vec3::newTemp(double x, double y, double z)
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5
NOTES.md
5
NOTES.md
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@ -1,7 +1,6 @@
|
|||
# neoLegacy v1.0.5b
|
||||
# neoLegacy v1.0.7b
|
||||
|
||||
### Bug Fixes
|
||||
- Fixed crashing, lagging, and lighting issues caused by expanded world generation.
|
||||
- Reverted "Expanded" world size due to it causing crashing and lighting issues.
|
||||
|
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<img width="784" height="410" alt="roadmap" src="https://github.com/user-attachments/assets/134856ae-b151-4003-aa97-7ecf19ccd278" />
|
||||
|
||||
|
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|
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Loading…
Reference in a new issue