Fixed some oversights

This commit is contained in:
piebot 2026-03-11 09:13:47 +03:00
parent a205b1d70a
commit da763bb36d
2 changed files with 39 additions and 2 deletions

View file

@ -2,4 +2,4 @@
#include "ClientConstants.h"
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::BRANCH_STRING = VER_BRANCHVERSION_STR_W;
//const wstring ClientConstants::BRANCH_STRING = VER_BRANCHVERSION_STR_W;

View file

@ -57,10 +57,14 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::wood_Id,TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::wood_Id,TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::wood_Id,TreeTile::JUNGLE_TRUNK)
ITEM_AUX(Tile::wood_Id, TreeTile::ACACIA_TRUNK)
ITEM_AUX(Tile::wood_Id, TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, 0)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::ACACIA_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK)
ITEM(Tile::gravel_Id)
ITEM(Tile::redBrick_Id)
ITEM(Tile::mossyCobblestone_Id)
@ -72,6 +76,14 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Tile::soulsand_Id)
ITEM(Tile::glowstone_Id)
ITEM(Tile::fence_Id)
// TU25
ITEM(Tile::spruceFence_Id)
ITEM(Tile::birchFence_Id)
ITEM(Tile::jungleFence_Id)
ITEM(Tile::acaciaFence_Id)
ITEM(Tile::darkFence_Id)
ITEM(Tile::netherFence_Id)
ITEM(Tile::ironFence_Id)
ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_NORMAL)
@ -89,17 +101,40 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_CHISELED)
ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_LINES_Y)
ITEM(Tile::trapdoor_Id)
ITEM(Tile::iron_trapdoor_Id)
ITEM(Tile::fenceGate_Id)
// TU25
ITEM(Tile::spruceGate_Id)
ITEM(Tile::birchGate_Id)
ITEM(Tile::jungleGate_Id)
ITEM(Tile::acaciaGate_Id)
ITEM(Tile::darkGate_Id)
ITEM(Item::door_wood_Id)
ITEM(Item::door_iron_Id)
// TU25
ITEM(Item::door_spruce_Id)
ITEM(Item::door_birch_Id)
ITEM(Item::door_jungle_Id)
ITEM(Item::door_acacia_Id)
ITEM(Item::door_dark_Id)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::STONE_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::SAND_SLAB)
// AP - changed oak slab to be wood because it wouldn't burn
// ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::WOOD_SLAB)
ITEM_AUX(Tile::woodSlabHalf_Id,0)
ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::woodSlabHalf_Id, TreeTile::SPRUCE_TRUNK)
ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::JUNGLE_TRUNK)
// TU25 -- added acacia and dark oak
ITEM_AUX(Tile::woodSlabHalf_Id, TreeTile::ACACIA_TRUNK)
ITEM_AUX(Tile::woodSlabHalf_Id, TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::COBBLESTONE_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::BRICK_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::SMOOTHBRICK_SLAB)
@ -109,6 +144,8 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Tile::stairs_birchwood_Id)
ITEM(Tile::stairs_sprucewood_Id)
ITEM(Tile::stairs_junglewood_Id)
ITEM(Tile::stairs_acaciawood_Id)
ITEM(Tile::stairs_darkwood_Id)
ITEM(Tile::stairs_stone_Id)
ITEM(Tile::stairs_bricks_Id)
ITEM(Tile::stairs_stoneBrick_Id)