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https://github.com/neoStudiosLCE/neoLegacy.git
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Implemented Minigames button in main menu
Allowing minigames button functionality.
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@ -34,6 +34,7 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
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m_buttons[static_cast<int>(eControl_PlayGame)].init(IDS_PLAY_GAME,eControl_PlayGame);
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m_buttons[static_cast<int>(eControl_PlayGame)].init(IDS_PLAY_GAME,eControl_PlayGame);
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m_buttons[(int)eControl_MiniGames].init(L"Mini Games",eControl_MiniGames);
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#ifdef _XBOX_ONE
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#ifdef _XBOX_ONE
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if(!ProfileManager.IsFullVersion()) m_buttons[(int)eControl_PlayGame].setLabel(IDS_PLAY_TRIAL_GAME);
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if(!ProfileManager.IsFullVersion()) m_buttons[(int)eControl_PlayGame].setLabel(IDS_PLAY_TRIAL_GAME);
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@ -325,6 +326,24 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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//CD - Added for audio
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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ui.PlayUISFX(eSFX_Press);
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signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
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#endif
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break;
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case eControl_MiniGames:
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#ifdef __ORBIS__
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{
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m_bIgnorePress=true;
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
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}
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#else
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m_eAction=eAction_RunGame;
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
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signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
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#endif
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#endif
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break;
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break;
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