This commit is contained in:
Fireblade 2026-05-11 21:16:48 -04:00
commit c237286ec8
24 changed files with 710 additions and 184 deletions

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.github/roadmap.png vendored

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@ -4,6 +4,7 @@ on:
push:
paths:
- 'BUMP' #neo: this is a file. edit it. contains version number
#neo: DO NOT ADD NOTES.md HERE.
workflow_dispatch:
permissions:
@ -274,35 +275,6 @@ jobs:
git tag -f $VERSION -m "Stable release $VERSION"
git push origin $VERSION --force
- name: Write release notes
run: |
cat > notes.md <<'NOTES'
# Instructions:
**Newcomers:**
- If this is your first time, download `neoLegacyWindows64.zip` and extract it wherever you would like to keep it.
- I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save).
- To play, simply run `Minecraft.Client.exe`.
**Steam Deck & Linux:**
- Y'all know the drill. Download the `neoLegacyWindows64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
# Multiplayer instructions:
LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle:
Prerequisites:
- Premium playit.gg account, costs about $3 USD per month. This is for setting up the tunnel.
- playit.gg agent installed on host PC.
How-to:
- Ensure your playit.gg agent is connected to your playit.gg account
- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online neoLegacyMinecraft game is hosted from.
- Configurable settings:
- Local IP: `127.0.0.1`
- Local Port: `25565`
- Proxy Protocol: `None`
- After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game!
NOTES
- name: Create release
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@ -310,7 +282,7 @@ jobs:
VERSION=v$(cat BUMP)
gh release create $VERSION artifacts/* \
--title "$VERSION" \
--notes-file notes.md
--notes-file NOTES.md
cleanup:
needs: [release-client, release-server]

2
BUMP
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@ -1 +1 @@
1.0.0b
1.0.1b

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@ -234,6 +234,34 @@ if(TARGET Minecraft.Server)
add_dependencies(Minecraft.Server GenerateStringIdLookup)
endif()
set(_item_map_inputs
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
)
#neo: added ItemNameMap generation
add_custom_command(
OUTPUT "${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
COMMAND ${CMAKE_COMMAND}
"-DINPUT_FILES=${_item_map_inputs}"
"-DOUTPUT_FILE=${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateItemNameMap.cmake"
DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
COMMENT "Generating ItemNameMap.h"
)
add_custom_target(GenerateItemNameMap ALL
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/generated/ItemNameMap.h"
)
add_dependencies(Minecraft.Client GenerateItemNameMap)
add_dependencies(Minecraft.World GenerateItemNameMap)
if(PLATFORM_NAME STREQUAL "Windows64")
add_dependencies(Minecraft.Server GenerateItemNameMap)
endif()
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}/generated"
)

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@ -438,6 +438,7 @@ static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
#ifndef MINECRAFT_SERVER_BUILD
Minecraft *pMinecraft=Minecraft::GetInstance();
// 4J Added: Capture hardcore delete info before the server is destroyed
@ -724,6 +725,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
// Make sure we don't think saving is disabled in the menus
StorageManager.SetSaveDisabled(false);
#endif
#endif
}
@ -780,4 +782,4 @@ int IUIScene_PauseMenu::DisableAutosaveDialogReturned(void *pParam,int iPad,C4JS
app.SetAction(iPad,eAppAction_SaveGame);
}
return 0;
}
}

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@ -141,8 +141,9 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
culledEntities = 0;
chunkFixOffs = 0;
frame = 0;
#ifndef MINECRAFT_SERVER_BUILD
repeatList = MemoryTracker::genLists(1);
#endif
destroyProgress = 0.0f;
totalChunks= offscreenChunks= occludedChunks= renderedChunks= emptyChunks = 0;
@ -171,7 +172,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
this->mc = mc;
this->textures = textures;
#ifndef MINECRAFT_SERVER_BUILD
chunkLists = MemoryTracker::genLists(getGlobalChunkCount() * CHUNK_RENDER_LAYERS); // One render list per chunk render layer.
globalChunkFlags = new unsigned char[getGlobalChunkCount()];
memset(globalChunkFlags, 0, getGlobalChunkCount());
@ -261,6 +262,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
t->end();
glEndList();
}
#endif
Chunk::levelRenderer = this;
@ -536,6 +538,7 @@ void LevelRenderer::allChanged(int playerIndex)
void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
{
#ifndef MINECRAFT_SERVER_BUILD
if (mc == nullptr || mc->player == nullptr)
{
return;
@ -662,6 +665,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
LeaveCriticalSection(&m_csRenderableTileEntities);
mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2
#endif
}
wstring LevelRenderer::gatherStats1()
@ -3960,7 +3964,9 @@ int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam)
AABB::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Tesselator::CreateNewThreadStorage(1024*1024);
#ifndef MINECRAFT_SERVER_BUILD
RenderManager.InitialiseContext();
#endif
Chunk::CreateNewThreadStorage();
Tile::CreateNewThreadStorage();

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@ -141,8 +141,10 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
user = nullptr;
parent = nullptr;
pause = false;
#ifndef MINECRAFT_SERVER_BUILD
textures = nullptr;
font = nullptr;
#endif
screen = nullptr;
localPlayerIdx = 0;
rightClickDelay = 0;
@ -151,8 +153,9 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
InitializeCriticalSection( &ProgressRenderer::s_progress );
InitializeCriticalSection(&m_setLevelCS);
//m_hPlayerRespawned = CreateEvent(nullptr, FALSE, FALSE, nullptr);
#ifndef MINECRAFT_SERVER_BUILD
progressRenderer = nullptr;
#endif
gameRenderer = nullptr;
bgLoader = nullptr;
@ -166,8 +169,12 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
orgWidth = orgHeight = 0;
achievementPopup = new AchievementPopup(this);
gui = nullptr;
#ifndef MINECRAFT_SERVER_BUILD
noRender = false;
humanoidModel = new HumanoidModel(0);
#else
noRender = true;
#endif
hitResult = nullptr;
options = nullptr;
soundEngine = new SoundEngine();
@ -338,12 +345,13 @@ void Minecraft::init()
options = new Options(this, workingDirectory);
skins = new TexturePackRepository(workingDirectory, this);
skins->addDebugPacks();
#ifndef MINECRAFT_SERVER_BUILD
textures = new Textures(skins, options);
//renderLoadingScreen();
font = new Font(options, L"font/Default.png", textures, false, &DEFAULT_FONT_LOCATION, 23, 20, 8, 8, SFontData::Codepoints);
altFont = new Font(options, L"font/alternate.png", textures, false, &ALT_FONT_LOCATION, 16, 16, 8, 8);
#endif
//if (options.languageCode != null) {
// Language.getInstance().loadLanguage(options.languageCode);
// // font.setEnforceUnicodeSheet("true".equalsIgnoreCase(I18n.get("language.enforceUnicode")));
@ -357,7 +365,9 @@ void Minecraft::init()
//FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
gameRenderer = new GameRenderer(this);
#ifndef MINECRAFT_SERVER_BUILD
EntityRenderDispatcher::instance->itemInHandRenderer = new ItemInHandRenderer(this,false);
#endif
for( int i=0 ; i<4 ; ++i )
stats[i] = new StatsCounter();
@ -384,6 +394,7 @@ void Minecraft::init()
e.printStackTrace();
}
#endif
#ifndef MINECRAFT_SERVER_BUILD
MemSect(31);
checkGlError(L"Pre startup");
@ -407,12 +418,17 @@ void Minecraft::init()
MemSect(31);
checkGlError(L"Startup");
MemSect(0);
#endif
// openGLCapabilities = new OpenGLCapabilities(); // 4J - removed
#ifndef MINECRAFT_SERVER_BUILD
levelRenderer = new LevelRenderer(this, textures);
#else
levelRenderer = new LevelRenderer(this, nullptr);
#endif
//textures->register(&TextureAtlas::LOCATION_BLOCKS, new TextureAtlas(Icon::TYPE_TERRAIN, TN_TERRAIN));
//textures->register(&TextureAtlas::LOCATION_ITEMS, new TextureAtlas(Icon::TYPE_ITEM, TN_GUI_ITEMS));
#ifndef MINECRAFT_SERVER_BUILD
textures->stitch();
glViewport(0, 0, width, height);
@ -424,6 +440,7 @@ void Minecraft::init()
MemSect(0);
gui = new Gui(this);
if (connectToIp != L"") // 4J - was nullptr comparison
{
// setScreen(new ConnectScreen(this, connectToIp, connectToPort)); // 4J TODO - put back in
@ -435,6 +452,7 @@ void Minecraft::init()
progressRenderer = new ProgressRenderer(this);
RenderManager.CBuffLockStaticCreations();
#endif
}
void Minecraft::renderLoadingScreen()
@ -1262,11 +1280,14 @@ void Minecraft::run_middle()
if(running)
{
#ifndef MINECRAFT_SERVER_BUILD
if (reloadTextures)
{
reloadTextures = false;
textures->reloadAll();
}
#endif
//while (running)
{
@ -2340,13 +2361,18 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
// soundEngine.playMusicTick();
if (!pause && level != nullptr) gameMode->tick();
#ifndef MINECRAFT_SERVER_BUILD
MemSect(31);
glBindTexture(GL_TEXTURE_2D, textures->loadTexture(TN_TERRAIN)); //L"/terrain.png"));
MemSect(0);
#endif
if( bFirst )
{
PIXBeginNamedEvent(0,"Texture tick");
#ifndef MINECRAFT_SERVER_BUILD
if (!pause) textures->tick(bUpdateTextures);
#endif
PIXEndNamedEvent();
}
@ -4360,12 +4386,13 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
EnterCriticalSection(&m_setLevelCS);
bool playerAdded = false;
this->cameraTargetPlayer = nullptr;
#ifdef MINECRAFT_SERVER_BUILD
if(progressRenderer != nullptr)
{
this->progressRenderer->progressStart(message);
this->progressRenderer->progressStage(-1);
}
#endif
// Stop menu music and transition to game music for the new level
soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
@ -4588,11 +4615,14 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
void Minecraft::prepareLevel(int title)
{
#ifndef MINECRAFT_SERVER_BUILD
if(progressRenderer != nullptr)
{
this->progressRenderer->progressStart(title);
this->progressRenderer->progressStage(IDS_PROGRESS_BUILDING_TERRAIN);
}
#endif
int r = 128;
if (gameMode->isCutScene()) r = 64;
int pp = 0;
@ -4616,7 +4646,7 @@ void Minecraft::prepareLevel(int title)
spcc->centerOn(spawnPos->x >> 4, spawnPos->z >> 4);
}
#endif
#ifndef MINECRAFT_SERVER_BUILD
for (int x = -r; x <= r; x += 16)
{
for (int z = -r; z <= r; z += 16)
@ -4632,7 +4662,8 @@ void Minecraft::prepareLevel(int title)
{
if(progressRenderer != nullptr) this->progressRenderer->progressStage(IDS_PROGRESS_SIMULATING_WORLD);
max = 2000;
}
}
#endif
}
wstring Minecraft::gatherStats1()
@ -4892,8 +4923,10 @@ void Minecraft::main()
useLomp = true;
MinecraftWorld_RunStaticCtors();
#ifndef MINECRAFT_SERVER_BUILD
EntityRenderDispatcher::staticCtor();
TileEntityRenderDispatcher::staticCtor();
#endif
User::staticCtor();
Tutorial::staticCtor();
ColourTable::staticCtor();

View file

@ -559,8 +559,10 @@ MinecraftServer::MinecraftServer()
m_bLoaded = false;
stopped = false;
tickCount = 0;
#ifndef MINECRAFT_SERVER_BUILD
wstring progressStatus;
progress = 0;
#endif
motd = L"";
m_isServerPaused = false;
@ -736,8 +738,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
pLevelType = LevelType::lvl_normal;
}
#ifndef MINECRAFT_SERVER_BUILD
ProgressRenderer *mcprogress = Minecraft::GetInstance()->progressRenderer;
mcprogress->progressStart(IDS_PROGRESS_INITIALISING_SERVER);
#endif
if( findSeed )
{
@ -876,7 +880,9 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
if( postProcessItemCount )
{
#ifndef MINECRAFT_SERVER_BUILD
mcprogress->progressStagePercentage((postProcessItemCount - postProcessItemRemaining) * 100 / postProcessItemCount);
#endif
}
CompressedTileStorage::tick();
SparseLightStorage::tick();
@ -1030,7 +1036,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
players->setLevel(levels);
}
#ifndef MINECRAFT_SERVER_BUILD
if( levels[0]->isNew )
{
mcprogress->progressStage(IDS_PROGRESS_GENERATING_SPAWN_AREA);
@ -1039,6 +1045,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
{
mcprogress->progressStage(IDS_PROGRESS_LOADING_SPAWN_AREA);
}
#endif
app.SetGameHostOption( eGameHostOption_HasBeenInCreative, gameType == GameType::CREATIVE || levels[0]->getHasBeenInCreative() );
app.SetGameHostOption( eGameHostOption_Structures, levels[0]->isGenerateMapFeatures() );
@ -1151,7 +1158,12 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
{
delete spawnPos;
m_postUpdateTerminate = true;
#ifndef MINECRAFT_SERVER_BUILD
postProcessTerminate(mcprogress);
#else
postProcessTerminate(nullptr);
#endif
return false;
}
// printf(">>>%d %d %d\n",i,x,z);
@ -1161,7 +1173,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
{
int pos = (x + r) * twoRPlusOne + (z + 1);
// setProgress(L"Preparing spawn area", (pos) * 100 / total);
#ifndef MINECRAFT_SERVER_BUILD
mcprogress->progressStagePercentage((pos+r) * 100 / total);
#endif
// lastTime = now;
}
static int count = 0;
@ -1203,7 +1217,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
// Wait for post processing, then lighting threads, to end (post-processing may make more lighting changes)
m_postUpdateTerminate = true;
#ifndef MINECRAFT_SERVER_BUILD
postProcessTerminate(mcprogress);
#else
postProcessTerminate(nullptr);
#endif
// stronghold position?
@ -1245,14 +1263,22 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
if( levels[1]->isNew )
{
#ifndef MINECRAFT_SERVER_BUILD
levels[1]->save(true, mcprogress);
#else
levels[1]->save(true, nullptr);
#endif
}
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
if( levels[2]->isNew )
{
#ifndef MINECRAFT_SERVER_BUILD
levels[2]->save(true, mcprogress);
#else
levels[2]->save(true, nullptr);
#endif
}
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
@ -1264,7 +1290,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
if( levels[0]->isNew )
{
#ifndef MINECRAFT_SERVER_BUILD
levels[0]->save(true, mcprogress);
#else
levels[0]->save(true, nullptr);
#endif
}
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
@ -1366,15 +1396,19 @@ void MinecraftServer::overwriteHellBordersForNewWorldSize(ServerLevel* level, in
void MinecraftServer::setProgress(const wstring& status, int progress)
{
#ifndef MINECRAFT_SERVER_BUILD
progressStatus = status;
this->progress = progress;
#endif
// logger.info(status + ": " + progress + "%");
}
void MinecraftServer::endProgress()
{
#ifndef MINECRAFT_SERVER_BUILD
progressStatus = L"";
this->progress = 0;
#endif
}
void MinecraftServer::saveAllChunks()
@ -1392,8 +1426,11 @@ void MinecraftServer::saveAllChunks()
ServerLevel *level = levels[levels.length - 1 - i];
if( level ) // 4J - added check as level can be nullptr if we end up in stopServer really early on due to network failure
{
#ifndef MINECRAFT_SERVER_BUILD
level->save(true, Minecraft::GetInstance()->progressRenderer);
#else
level->save(true, nullptr);
#endif
// Only close the level storage when we have saved the last level, otherwise we need to recreate the region files
// when saving the next levels
if( i == (levels.length - 1))
@ -1524,7 +1561,11 @@ void MinecraftServer::stopServer(bool didInit)
{
if (players != nullptr)
{
#ifndef MINECRAFT_SERVER_BUILD
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
#else
players->saveAll(nullptr, true);
#endif
}
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
// with the data from the nethers leveldata.
@ -1542,7 +1583,11 @@ void MinecraftServer::stopServer(bool didInit)
app.m_gameRules.unloadCurrentGameRules();
if( levels[0] != nullptr ) // This can be null if stopServer happens very quickly due to network error
{
#ifndef MINECRAFT_SERVER_BUILD
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, false);
#else
levels[0]->saveToDisc(nullptr, false);
#endif
}
}
}
@ -2005,7 +2050,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
app.EnterSaveNotificationSection();
if (players != nullptr)
{
players->saveAll(Minecraft::GetInstance()->progressRenderer);
#ifndef MINECRAFT_SERVER_BUILD
players->saveAll(Minecraft::GetInstance()->progressRenderer);
#else
players->saveAll(nullptr);
#endif
}
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
@ -2017,7 +2066,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
// with the data from the nethers leveldata.
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
ServerLevel *level = levels[levels.length - 1 - j];
#ifndef MINECRAFT_SERVER_BUILD
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
#else
level->save(true, nullptr, (eAction == eXuiServerAction_AutoSaveGame));
#endif
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
}
@ -2025,7 +2078,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
{
saveGameRules();
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
#ifndef MINECRAFT_SERVER_BUILD
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction == eXuiServerAction_AutoSaveGame));
#else
levels[0]->saveToDisc(nullptr, (eAction == eXuiServerAction_AutoSaveGame));
#endif
}
app.LeaveSaveNotificationSection();
break;

View file

@ -8,15 +8,18 @@
#include "../Minecraft.World/net.minecraft.world.level.saveddata.h"
#include "../Minecraft.World/net.minecraft.world.level.material.h"
#ifndef MINECRAFT_SERVER_BUILD
#ifdef __ORBIS__
short Minimap::LUT[256]; // 4J added
#else
int Minimap::LUT[256]; // 4J added
#endif
bool Minimap::genLUT = true; // 4J added
#endif
Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimised)
{
#ifndef MINECRAFT_SERVER_BUILD
#ifdef __PS3__
// we're using the RSX now to upload textures to vram, so we need the main ram textures allocated from io space
this->pixels = intArray((int*)RenderManager.allocIOMem(w*h*sizeof(int)), 16*16);
@ -39,7 +42,6 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
{
pixels[i] = 0x00000000;
}
// 4J added - generate the colour mapping that we'll be needing as a LUT to minimise processing we actually need to do during normal rendering
if( genLUT )
{
@ -47,10 +49,13 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
}
renderCount = 0; // 4J added
m_optimised = optimised;
#endif
}
void Minimap::reloadColours()
{
#ifndef MINECRAFT_SERVER_BUILD
ColourTable *colourTable = Minecraft::GetInstance()->getColourTable();
// 4J note that this code has been extracted pretty much as it was in Minimap::render, although with some byte order changes
for( int i = 0; i < (14 * 4); i++ ) // 14 material colours currently, 4 brightnesses of each
@ -95,11 +100,13 @@ void Minimap::reloadColours()
}
genLUT = false;
#endif
}
// 4J added entityId
void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<MapItemSavedData> data, int entityId)
{
#ifndef MINECRAFT_SERVER_BUILD
// 4J - only update every 8 renders, as an optimisation
// We don't want to use this for ItemFrame renders of maps, as then we can't have different maps together
if( !m_optimised || ( renderCount & 7 ) == 0 )
@ -252,5 +259,6 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
}
//#endif
glPopMatrix();
#endif
}

View file

@ -11,6 +11,8 @@ class Minimap
private:
static const int w = MapItem::IMAGE_WIDTH;
static const int h = MapItem::IMAGE_HEIGHT;
#ifndef MINECRAFT_SERVER_BUILD
#ifdef __ORBIS__
static short LUT[256]; // 4J added
#else
@ -19,6 +21,7 @@ private:
static bool genLUT; // 4J added
int renderCount; // 4J added
bool m_optimised; // 4J Added
#ifdef __ORBIS__
shortArray pixels;
#else
@ -27,6 +30,7 @@ private:
int mapTexture;
Options *options;
Font *font;
#endif
public:
Minimap(Font *font, Options *options, Textures *textures, bool optimised = true); // 4J Added optimised param

View file

@ -38,6 +38,17 @@
// 4J Added
#include "../Minecraft.World/net.minecraft.world.item.crafting.h"
#include "Options.h"
//neo: Command Includes
#include "TeleportCommand.h"
#include "../Minecraft.World/GiveItemCommand.h"
#include "../Minecraft.World/TimeCommand.h"
#include "../Minecraft.World/KillCommand.h"
#include "../Minecraft.World/GameModeCommand.h"
#include "../Minecraft.World/ToggleDownfallCommand.h"
#include <sstream>
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "../Minecraft.Server/ServerLogManager.h"
#include "../Minecraft.Server/Access/Access.h"
@ -48,6 +59,10 @@
extern bool g_Win64DedicatedServer;
#endif
//neo: added
#include "ItemNameMap.h"
#include "../Minecraft.World/ByteArrayOutputStream.h"
namespace
{
// Anti-cheat thresholds. Keep server-side checks authoritative even in host mode.
@ -1026,10 +1041,319 @@ void PlayerConnection::handleCommand(const wstring& message)
if (FourKitBridge::HandlePlayerCommand(player->entityId, commandLine))
return;
#endif
// 4J - TODO
#if 0
server.getCommandDispatcher().performCommand(player, message);
#endif
wstringstream ss(message.substr(1));
wstring cmd;
ss >> cmd;
if (cmd == L"tp" || cmd == L"teleport")
{
if (!player->hasPermission(eGameCommand_Teleport))
{
warn(L"You do not have permission to use this command.");
return;
}
wstring arg1, arg2, arg3, arg4, arg5, arg6;
ss >> arg1 >> arg2 >> arg3 >> arg4 >> arg5 >> arg6;
shared_ptr<ServerPlayer> target;
shared_ptr<ServerPlayer> destination;
if (arg1.empty())
{
warn(L"Usage: /tp [player] <target_player>");
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
return;
}
auto isCoord = [](const wstring& s) -> bool {
if (s.empty()) return false;
for (size_t i = 0; i < s.size(); i++)
if (!iswdigit(s[i]) && s[i] != L'-' && s[i] != L'.') return false;
return true;
};
bool arg2IsCoord = isCoord(arg2);
if (!arg2IsCoord && !arg2.empty())
{
target = server->getPlayers()->getPlayer(arg1);
destination = server->getPlayers()->getPlayer(arg2);
if (target && destination)
{
shared_ptr<GameCommandPacket> packet = TeleportCommand::preparePacket(
target->getXuid(), destination->getXuid());
server->getCommandDispatcher()->performCommand(
player, eGameCommand_Teleport, packet->data);
}
else
{
warn(L"Player not found.");
}
}
else
{
wstring sx, sy, sz, sYRot, sXRot;
shared_ptr<ServerPlayer> tpTarget;
if (arg2IsCoord)
{
tpTarget = player;
sx = arg1;
sy = arg2;
sz = arg3;
sYRot = arg4;
sXRot = arg5;
}
else
{
tpTarget = server->getPlayers()->getPlayer(arg1);
sx = arg2;
sy = arg3;
sz = arg4;
sYRot = arg5;
sXRot = arg6;
}
if (!tpTarget)
{
warn(L"Player not found.");
return;
}
if (sx.empty() || sy.empty() || sz.empty())
{
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
return;
}
float x = stof(sx);
float y = stof(sy);
float z = stof(sz);
byte yRot = sYRot.empty()
? static_cast<byte>(tpTarget->yRot)
: static_cast<byte>(stoi(sYRot) & 0xFF);
byte xRot = sXRot.empty()
? static_cast<byte>(tpTarget->xRot)
: static_cast<byte>(stoi(sXRot) & 0xFF);
shared_ptr<GameCommandPacket> gamePacket = TeleportCommand::preparePacket(
tpTarget->getXuid(), x, y, z, yRot, xRot);
server->getCommandDispatcher()->performCommand(tpTarget, eGameCommand_Teleport, gamePacket->data);
}
} else if (cmd == L"time")
{
if (!player->hasPermission(eGameCommand_Time))
{
warn(L"You do not have permission to use this command.");
return;
}
wstring action;
ss >> action;
if (action.empty())
{
warn(L"Usage: /time <set|add|query> ...");
warn(L" /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
warn(L" /time add <amount>");
warn(L" /time query <daytime|gametime|day>");
return;
}
if (action == L"set")
{
wstring timeVal;
ss >> timeVal;
if (timeVal.empty())
{
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
return;
}
static const unordered_map<wstring, int> namedTimes = {
{ L"day", 1000 },
{ L"noon", 6000 },
{ L"sunset", 12000 },
{ L"night", 13000 },
{ L"midnight", 18000 },
{ L"sunrise", 23000 },
};
int ticks = -1;
auto it = namedTimes.find(timeVal);
if (it != namedTimes.end())
{
ticks = it->second;
}
else
{
try {
size_t pos;
ticks = stoi(timeVal, &pos);
if (pos != timeVal.size() || ticks < 0 || ticks > 24000)
{
warn(L"Time value must be between 0 and 24000, or a named time.");
return;
}
}
catch (...) {
warn(L"Unknown time value: " + timeVal);
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
return;
}
}
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(ticks);
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
info(L"Time set to " + timeVal + L" (" + to_wstring(ticks) + L" ticks).");
}
else if (action == L"add")
{
wstring amountStr;
ss >> amountStr;
if (amountStr.empty())
{
warn(L"Usage: /time add <amount>");
return;
}
try {
size_t pos;
int amount = stoi(amountStr, &pos);
if (pos != amountStr.size() || amount < 1)
{
warn(L"Amount must be a positive integer.");
return;
}
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
int newTicks = (currentTicks + amount) % 24000;
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(newTicks);
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
info(L"Added " + to_wstring(amount) + L" ticks. Time is now " + to_wstring(newTicks) + L".");
}
catch (...) {
warn(L"Invalid amount: " + amountStr);
}
}
else if (action == L"query")
{
wstring queryType;
ss >> queryType;
if (queryType.empty())
{
warn(L"Usage: /time query <daytime|gametime|day>");
return;
}
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
if (queryType == L"daytime")
{
info(L"The current daytime is " + to_wstring(currentTicks % 24000) + L" ticks.");
}
else if (queryType == L"gametime")
{
info(L"The total game time is " + to_wstring(currentTicks) + L" ticks.");
}
else if (queryType == L"day")
{
info(L"The current day is " + to_wstring(currentTicks / 24000) + L".");
}
else
{
warn(L"Unknown query type: " + queryType);
warn(L"Usage: /time query <daytime|gametime|day>");
}
}
else
{
warn(L"Unknown action: " + action);
warn(L"Usage: /time <set|add|query> ...");
}
}
else if (cmd == L"kill")
{
if (!player->hasPermission(eGameCommand_Kill))
{
warn(L"You do not have permission to use this command.");
return;
}
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, byteArray());
}
else if (cmd == L"toggledownfall")
{
if (!player->hasPermission(eGameCommand_ToggleDownfall))
{
warn(L"You do not have permission to use this command.");
return;
}
shared_ptr<GameCommandPacket> packet = ToggleDownfallCommand::preparePacket();
server->getCommandDispatcher()->performCommand(player, eGameCommand_ToggleDownfall, packet->data);
} else if (cmd == L"gamemode") {
if (!player->hasPermission(eGameCommand_GameMode))
{
warn(L"You do not have permission to use this command.");
return;
}
wstring modeStr, targetName;
ss >> modeStr >> targetName;
if (modeStr.empty()) {
warn(L"Usage: /gamemode <mode> [player]");
return;
}
int mode = -1;
if (modeStr == L"0" || modeStr == L"s" || modeStr == L"survival")
mode = 0;
else if (modeStr == L"1" || modeStr == L"c" || modeStr == L"creative")
mode = 1;
else if (modeStr == L"2" || modeStr == L"a" || modeStr == L"adventure")
mode = 2;
else {
warn(L"Unknown game mode: " + modeStr);
return;
}
shared_ptr<ServerPlayer> target;
if (targetName.empty()) {
target = player;
} else {
target = server->getPlayers()->getPlayer(targetName);
if (!target) {
warn(L"Player not found: " + targetName);
return;
}
}
shared_ptr<GameCommandPacket> packet = GameModeCommand::preparePacket(target, mode);
server->getCommandDispatcher()->performCommand(player, eGameCommand_GameMode, packet->data);
} else if (cmd == L"give") {
if (!player->hasPermission(eGameCommand_Give))
{
warn(L"You do not have permission to use this command.");
return;
}
wstring targetName, itemStr, amountStr, auxStr;
ss >> targetName >> itemStr >> amountStr >> auxStr;
if (targetName.empty() || itemStr.empty()) {
warn(L"Usage: /give <player> <item_id>|minecraft:<item_name> [amount] [data]");
return;
}
shared_ptr<ServerPlayer> target = server->getPlayers()->getPlayer(targetName);
if (!target) {
warn(L"Player not found: " + targetName);
return;
}
int item = 0;
int amount = 1, aux = 0;
try {
item = itemStr.find(L"minecraft:") == 0 ? GetItemIdByName(itemStr.substr(10)) : std::stoi(itemStr);
if (!amountStr.empty()) amount = std::stoi(amountStr);
if (!auxStr.empty()) aux = std::stoi(auxStr);
} catch (...) {
warn(L"Invalid item ID/Name or amount");
return;
}
shared_ptr<GameCommandPacket> packet = GiveItemCommand::preparePacket(target, item, amount, aux);
server->getCommandDispatcher()->performCommand(player, eGameCommand_Give, packet->data);
}
}
void PlayerConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
@ -1127,14 +1451,12 @@ int PlayerConnection::countDelayedPackets()
void PlayerConnection::info(const wstring& string)
{
// 4J-PB - removed, since it needs to be localised in the language the client is in
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>7" + string) ) );
send( shared_ptr<ChatPacket>( new ChatPacket(L"§7" + string) ) );
}
void PlayerConnection::warn(const wstring& string)
{
// 4J-PB - removed, since it needs to be localised in the language the client is in
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>9" + string) ) );
send( shared_ptr<ChatPacket>( new ChatPacket(L"§c" + string) ) );
}
wstring PlayerConnection::getConsoleName()

View file

@ -19,89 +19,95 @@ EGameCommand TeleportCommand::getId()
void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
byte flag = dis.readByte();
PlayerUID subjectID = dis.readPlayerUID();
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
if (subject == nullptr || !subject->isAlive())
return;
PlayerUID subjectID = dis.readPlayerUID();
PlayerUID destinationID = dis.readPlayerUID();
bais.reset();
if (flag == 1)
{
float x = dis.readFloat();
float y = dis.readFloat();
float z = dis.readFloat();
byte yRot = dis.readByte();
byte xRot = dis.readByte();
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
if(subject != nullptr && destination != nullptr && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
{
subject->ride(nullptr);
subject->ride(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
double outX, outY, outZ;
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
subject->x, subject->y, subject->z, subject->dimension,
destination->x, destination->y, destination->z, destination->dimension,
1 /* COMMAND */,
&outX, &outY, &outZ);
if (cancelled)
return;
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
}
{
double outX, outY, outZ;
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
subject->x, subject->y, subject->z, subject->dimension,
x, y, z, subject->dimension,
1, &outX, &outY, &outZ);
if (cancelled)
return;
subject->connection->teleport(outX, outY, outZ, yRot, xRot);
}
#else
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
subject->connection->teleport(x, y, z, yRot, xRot);
#endif
//logAdminAction(source, "commands.tp.success", subject->getAName(), destination->getAName());
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, subject->getName());
}
else
{
PlayerUID destinationID = dis.readPlayerUID();
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
if (destination == nullptr)
return;
if(subject == source)
{
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
}
else
{
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
}
}
if (subject->level->dimension->id != destination->level->dimension->id)
return;
//if (args.length >= 1) {
// MinecraftServer server = MinecraftServer.getInstance();
// ServerPlayer victim;
// if (args.length == 2 || args.length == 4) {
// victim = server.getPlayers().getPlayer(args[0]);
// if (victim == null) throw new PlayerNotFoundException();
// } else {
// victim = (ServerPlayer) convertSourceToPlayer(source);
// }
// if (args.length == 3 || args.length == 4) {
// if (victim.level != null) {
// int pos = args.length - 3;
// int maxPos = Level.MAX_LEVEL_SIZE;
// int x = convertArgToInt(source, args[pos++], -maxPos, maxPos);
// int y = convertArgToInt(source, args[pos++], Level.minBuildHeight, Level.maxBuildHeight);
// int z = convertArgToInt(source, args[pos++], -maxPos, maxPos);
// victim.teleportTo(x + 0.5f, y, z + 0.5f);
// logAdminAction(source, "commands.tp.coordinates", victim.getAName(), x, y, z);
// }
// } else if (args.length == 1 || args.length == 2) {
// ServerPlayer destination = server.getPlayers().getPlayer(args[args.length - 1]);
// if (destination == null) throw new PlayerNotFoundException();
// victim.connection.teleport(destination.x, destination.y, destination.z, destination.yRot, destination.xRot);
// logAdminAction(source, "commands.tp.success", victim.getAName(), destination.getAName());
// }
//}
subject->ride(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
double outX, outY, outZ;
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
subject->x, subject->y, subject->z, subject->dimension,
destination->x, destination->y, destination->z, destination->dimension,
1, &outX, &outY, &outZ);
if (cancelled)
return;
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
}
#else
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
#endif
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
if (subject == source)
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
else
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
}
}
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination)
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeByte(0);
dos.writePlayerUID(subject);
dos.writePlayerUID(destination);
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
}
dos.writePlayerUID(subject);
dos.writePlayerUID(destination);
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
//neo: added
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot)
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeByte(1);
dos.writePlayerUID(subject);
dos.writeFloat(x);
dos.writeFloat(y);
dos.writeFloat(z);
dos.writeByte(yRot);
dos.writeByte(xRot);
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
}

View file

@ -9,4 +9,7 @@ public:
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, PlayerUID destination);
//neo: added
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot);
};

View file

@ -803,7 +803,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
g_hWnd = CreateWindowW( L"MinecraftClass",
L"Minecraft",
L"Minecraft: neoLegacy",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
0,

View file

@ -488,39 +488,11 @@ int main(int argc, char **argv)
config.worldHellScale);
#endif
LogStartupStep("registering hidden window class");
HINSTANCE hInstance = GetModuleHandle(NULL);
MyRegisterClass(hInstance);
LogStartupStep("creating hidden window");
if (!InitInstance(hInstance, SW_HIDE))
{
LogError("startup", "Failed to create window instance.");
return 2;
}
ShowWindow(g_hWnd, SW_HIDE);
LogStartupStep("initializing graphics device wrappers");
if (FAILED(InitDevice()))
{
LogError("startup", "Failed to initialize D3D device.");
CleanupDevice();
return 2;
}
LogStartupStep("loading media/string tables");
app.loadMediaArchive();
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
app.loadStringTable();
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
g_KBMInput.Init();
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
ProfileManager.Initialise(
TITLEID_MINECRAFT,

View file

@ -273,4 +273,10 @@ void DataOutputStream::writePlayerUID(PlayerUID player)
#else
writeLong(player);
#endif // PS3
}
//neo: added
OutputStream* DataOutputStream::getChildOutputStream()
{
return stream;
}

View file

@ -35,4 +35,7 @@ public:
virtual void writeUTF(const wstring& a);
virtual void writePlayerUID(PlayerUID player);
virtual void flush();
//neo: added for future use cases, dont ask.
virtual OutputStream* getChildOutputStream();
};

View file

@ -1,6 +1,11 @@
#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "GameModeCommand.h"
#include "../Minecraft.Client/MinecraftServer.h"
#include "../Minecraft.Client/ServerPlayer.h"
#include "../Minecraft.Client/PlayerList.h"
#include "LevelSettings.h"
#include "net.minecraft.network.packet.h"
EGameCommand GameModeCommand::getId()
{
@ -14,37 +19,34 @@ int GameModeCommand::getPermissionLevel()
void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// Player player = args.length >= 2 ? convertToPlayer(source, args[1]) : convertSourceToPlayer(source);
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
PlayerUID uid = dis.readPlayerUID();
int modeId = dis.readInt();
shared_ptr<ServerPlayer> player = MinecraftServer::getInstance()->getPlayers()->getPlayer(uid);
if (player != nullptr)
{
GameType *newMode = GameType::byId(modeId);
if (newMode != nullptr)
{
player->setGameMode(newMode);
player->resetLastActionTime();
source->sendMessage(L"Set " + player->getName() + L"'s game mode to " + newMode->getName());
}
}
}
// player.setGameMode(newMode);
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
// ChatMessageComponent mode = ChatMessageComponent.forTranslation("gameMode." + newMode.getName());
// if (player != source) {
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.other", player.getAName(), mode);
// } else {
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.self", mode);
// }
// return;
//}
//throw new UsageException("commands.gamemode.usage");
shared_ptr<GameCommandPacket> GameModeCommand::preparePacket(shared_ptr<Player> player, int gameMode)
{
if (player == nullptr) return nullptr;
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writePlayerUID(player->getXuid());
dos.writeInt(gameMode);
return std::make_shared<GameCommandPacket>(eGameCommand_GameMode, baos.toByteArray());
}
GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
{
return nullptr;
//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
// return GameType.SURVIVAL;
//} else if (name.equalsIgnoreCase(GameType.CREATIVE.getName()) || name.equalsIgnoreCase("c")) {
// return GameType.CREATIVE;
//} else if (name.equalsIgnoreCase(GameType.ADVENTURE.getName()) || name.equalsIgnoreCase("a")) {
// return GameType.ADVENTURE;
//} else {
// return LevelSettings.validateGameType(convertArgToInt(source, name, 0, GameType.values().length - 2));
//}
return GameType::byName(name);
}

View file

@ -1,8 +1,8 @@
#pragma once
#include "Command.h"
class GameType;
class GameCommandPacket;
class GameModeCommand : public Command
{
@ -10,6 +10,7 @@ public:
virtual EGameCommand getId();
int getPermissionLevel();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
static shared_ptr<GameCommandPacket> preparePacket(shared_ptr<Player> player, int gameMode);
protected:
GameType *getModeForString(shared_ptr<CommandSender> source, const wstring &name);

View file

@ -81,5 +81,15 @@ shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night)
dos.writeBoolean(night);
return std::make_shared<GameCommandPacket>(eGameCommand_Time, baos.toByteArray());
}
shared_ptr<GameCommandPacket> TimeCommand::preparePacket(int ticks)
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeInt(ticks);
return std::make_shared<GameCommandPacket>(eGameCommand_Time, baos.toByteArray());
}

View file

@ -15,4 +15,5 @@ protected:
public:
static shared_ptr<GameCommandPacket> preparePacket(bool night);
static shared_ptr<GameCommandPacket> preparePacket(int ticks);
};

17
NOTES.md Normal file
View file

@ -0,0 +1,17 @@
![Banner](https://github.com/pieeebot/neoLegacy/raw/main/.github/banner.png)
# neoLegacy v1.0.1b
- Classic Crafting
- Commands support!
- /give
- /tp - /teleport
- /gamemode
- ....
<img width="784" height="410" alt="image" src="https://github.com/user-attachments/assets/3731d5b4-b2d6-4c62-ab52-2e241fb7dcb4" />
# Download
Get the latest build from [LCE Emerald Launcher](https://github.com/LCE-Hub/LCE-Emerald-Launcher/releases) or the upcoming LC Launcher.
<!--neo: this is very barebones lmao -->

View file

@ -0,0 +1,73 @@
if(NOT INPUT_FILES)
message(FATAL_ERROR "INPUT_FILES must be set.")
endif()
if(NOT OUTPUT_FILE)
message(FATAL_ERROR "OUTPUT_FILE must be set.")
endif()
set(_entries "")
foreach(_file IN LISTS INPUT_FILES)
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "Input file does not exist: ${_file}")
endif()
file(READ "${_file}" _raw)
string(REPLACE "\r\n" "\n" _raw "${_raw}")
string(REPLACE "\r" "\n" _raw "${_raw}")
string(REPLACE "\n" ";" _lines "${_raw}")
foreach(_line IN LISTS _lines)
if(_line MATCHES "static const int ([A-Za-z_][A-Za-z0-9_]*_Id)[ \t]*=[ \t]*([0-9]+)")
set(_var "${CMAKE_MATCH_1}")
set(_id "${CMAKE_MATCH_2}")
string(REGEX REPLACE "_Id$" "" _name "${_var}")
if(_entries)
string(APPEND _entries ",\n { \"${_name}\", ${_id} }")
else()
set(_entries " { \"${_name}\", ${_id} }")
endif()
endif()
endforeach()
endforeach()
set(_tmp "${OUTPUT_FILE}.tmp")
file(WRITE "${_tmp}"
"#pragma once\n"
"\n"
"#include <string>\n"
"#include <unordered_map>\n"
"\n"
"inline const std::unordered_map<std::string, int> g_ItemNameMap =\n"
"{\n"
"${_entries}\n"
"};\n"
"\n"
"inline int GetItemIdByName(const std::string& name)\n"
"{\n"
" auto it = g_ItemNameMap.find(name);\n"
" return (it != g_ItemNameMap.end()) ? it->second : -1;\n"
"}\n"
"inline int GetItemIdByName(const std::wstring& name)\n"
"{\n"
" return GetItemIdByName(std::string(name.begin(), name.end()));\n"
"}\n"
)
if(EXISTS "${OUTPUT_FILE}")
execute_process(
COMMAND ${CMAKE_COMMAND} -E compare_files "${OUTPUT_FILE}" "${_tmp}"
RESULT_VARIABLE _changed
)
else()
set(_changed 1)
endif()
if(_changed)
file(RENAME "${_tmp}" "${OUTPUT_FILE}")
message(STATUS "GenerateItemNameMap: wrote ${OUTPUT_FILE}")
else()
file(REMOVE "${_tmp}")
message(STATUS "GenerateItemNameMap: ${OUTPUT_FILE} is up-to-date")
endif()