mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-17 05:42:53 +00:00
Merge branch 'patch' of https://github.com/Firebladedoge229/neoLegacy-recrafted into patch
This commit is contained in:
commit
c237286ec8
BIN
.github/roadmap.png
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.github/roadmap.png
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Before Width: | Height: | Size: 194 KiB After Width: | Height: | Size: 198 KiB |
32
.github/workflows/stable.yml
vendored
32
.github/workflows/stable.yml
vendored
|
|
@ -4,6 +4,7 @@ on:
|
|||
push:
|
||||
paths:
|
||||
- 'BUMP' #neo: this is a file. edit it. contains version number
|
||||
#neo: DO NOT ADD NOTES.md HERE.
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
|
|
@ -274,35 +275,6 @@ jobs:
|
|||
git tag -f $VERSION -m "Stable release $VERSION"
|
||||
git push origin $VERSION --force
|
||||
|
||||
- name: Write release notes
|
||||
run: |
|
||||
cat > notes.md <<'NOTES'
|
||||
# Instructions:
|
||||
**Newcomers:**
|
||||
- If this is your first time, download `neoLegacyWindows64.zip` and extract it wherever you would like to keep it.
|
||||
- I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save).
|
||||
- To play, simply run `Minecraft.Client.exe`.
|
||||
|
||||
**Steam Deck & Linux:**
|
||||
- Y'all know the drill. Download the `neoLegacyWindows64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
|
||||
|
||||
# Multiplayer instructions:
|
||||
LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle:
|
||||
|
||||
Prerequisites:
|
||||
- Premium playit.gg account, costs about $3 USD per month. This is for setting up the tunnel.
|
||||
- playit.gg agent installed on host PC.
|
||||
|
||||
How-to:
|
||||
- Ensure your playit.gg agent is connected to your playit.gg account
|
||||
- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online neoLegacyMinecraft game is hosted from.
|
||||
- Configurable settings:
|
||||
- Local IP: `127.0.0.1`
|
||||
- Local Port: `25565`
|
||||
- Proxy Protocol: `None`
|
||||
- After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game!
|
||||
NOTES
|
||||
|
||||
- name: Create release
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
|
@ -310,7 +282,7 @@ jobs:
|
|||
VERSION=v$(cat BUMP)
|
||||
gh release create $VERSION artifacts/* \
|
||||
--title "$VERSION" \
|
||||
--notes-file notes.md
|
||||
--notes-file NOTES.md
|
||||
|
||||
cleanup:
|
||||
needs: [release-client, release-server]
|
||||
|
|
|
|||
|
|
@ -234,6 +234,34 @@ if(TARGET Minecraft.Server)
|
|||
add_dependencies(Minecraft.Server GenerateStringIdLookup)
|
||||
endif()
|
||||
|
||||
set(_item_map_inputs
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
|
||||
)
|
||||
|
||||
#neo: added ItemNameMap generation
|
||||
add_custom_command(
|
||||
OUTPUT "${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
"-DINPUT_FILES=${_item_map_inputs}"
|
||||
"-DOUTPUT_FILE=${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
|
||||
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateItemNameMap.cmake"
|
||||
DEPENDS
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
|
||||
COMMENT "Generating ItemNameMap.h"
|
||||
)
|
||||
|
||||
add_custom_target(GenerateItemNameMap ALL
|
||||
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/generated/ItemNameMap.h"
|
||||
)
|
||||
|
||||
add_dependencies(Minecraft.Client GenerateItemNameMap)
|
||||
add_dependencies(Minecraft.World GenerateItemNameMap)
|
||||
if(PLATFORM_NAME STREQUAL "Windows64")
|
||||
add_dependencies(Minecraft.Server GenerateItemNameMap)
|
||||
endif()
|
||||
|
||||
target_include_directories(Minecraft.Client PRIVATE
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/generated"
|
||||
)
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -438,6 +438,7 @@ static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
|
|||
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
|
||||
void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||
|
||||
// 4J Added: Capture hardcore delete info before the server is destroyed
|
||||
|
|
@ -724,6 +725,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
|
|||
// Make sure we don't think saving is disabled in the menus
|
||||
StorageManager.SetSaveDisabled(false);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -780,4 +782,4 @@ int IUIScene_PauseMenu::DisableAutosaveDialogReturned(void *pParam,int iPad,C4JS
|
|||
app.SetAction(iPad,eAppAction_SaveGame);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -141,8 +141,9 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
|
|||
culledEntities = 0;
|
||||
chunkFixOffs = 0;
|
||||
frame = 0;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
repeatList = MemoryTracker::genLists(1);
|
||||
|
||||
#endif
|
||||
destroyProgress = 0.0f;
|
||||
|
||||
totalChunks= offscreenChunks= occludedChunks= renderedChunks= emptyChunks = 0;
|
||||
|
|
@ -171,7 +172,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
|
|||
|
||||
this->mc = mc;
|
||||
this->textures = textures;
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
chunkLists = MemoryTracker::genLists(getGlobalChunkCount() * CHUNK_RENDER_LAYERS); // One render list per chunk render layer.
|
||||
globalChunkFlags = new unsigned char[getGlobalChunkCount()];
|
||||
memset(globalChunkFlags, 0, getGlobalChunkCount());
|
||||
|
|
@ -261,6 +262,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
|
|||
t->end();
|
||||
glEndList();
|
||||
}
|
||||
#endif
|
||||
|
||||
Chunk::levelRenderer = this;
|
||||
|
||||
|
|
@ -536,6 +538,7 @@ void LevelRenderer::allChanged(int playerIndex)
|
|||
|
||||
void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if (mc == nullptr || mc->player == nullptr)
|
||||
{
|
||||
return;
|
||||
|
|
@ -662,6 +665,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
|
|||
LeaveCriticalSection(&m_csRenderableTileEntities);
|
||||
|
||||
mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2
|
||||
#endif
|
||||
}
|
||||
|
||||
wstring LevelRenderer::gatherStats1()
|
||||
|
|
@ -3960,7 +3964,9 @@ int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam)
|
|||
AABB::CreateNewThreadStorage();
|
||||
IntCache::CreateNewThreadStorage();
|
||||
Tesselator::CreateNewThreadStorage(1024*1024);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
RenderManager.InitialiseContext();
|
||||
#endif
|
||||
Chunk::CreateNewThreadStorage();
|
||||
Tile::CreateNewThreadStorage();
|
||||
|
||||
|
|
|
|||
|
|
@ -141,8 +141,10 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
|
|||
user = nullptr;
|
||||
parent = nullptr;
|
||||
pause = false;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
textures = nullptr;
|
||||
font = nullptr;
|
||||
#endif
|
||||
screen = nullptr;
|
||||
localPlayerIdx = 0;
|
||||
rightClickDelay = 0;
|
||||
|
|
@ -151,8 +153,9 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
|
|||
InitializeCriticalSection( &ProgressRenderer::s_progress );
|
||||
InitializeCriticalSection(&m_setLevelCS);
|
||||
//m_hPlayerRespawned = CreateEvent(nullptr, FALSE, FALSE, nullptr);
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressRenderer = nullptr;
|
||||
#endif
|
||||
gameRenderer = nullptr;
|
||||
bgLoader = nullptr;
|
||||
|
||||
|
|
@ -166,8 +169,12 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
|
|||
orgWidth = orgHeight = 0;
|
||||
achievementPopup = new AchievementPopup(this);
|
||||
gui = nullptr;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
noRender = false;
|
||||
humanoidModel = new HumanoidModel(0);
|
||||
#else
|
||||
noRender = true;
|
||||
#endif
|
||||
hitResult = nullptr;
|
||||
options = nullptr;
|
||||
soundEngine = new SoundEngine();
|
||||
|
|
@ -338,12 +345,13 @@ void Minecraft::init()
|
|||
options = new Options(this, workingDirectory);
|
||||
skins = new TexturePackRepository(workingDirectory, this);
|
||||
skins->addDebugPacks();
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
textures = new Textures(skins, options);
|
||||
//renderLoadingScreen();
|
||||
|
||||
font = new Font(options, L"font/Default.png", textures, false, &DEFAULT_FONT_LOCATION, 23, 20, 8, 8, SFontData::Codepoints);
|
||||
altFont = new Font(options, L"font/alternate.png", textures, false, &ALT_FONT_LOCATION, 16, 16, 8, 8);
|
||||
|
||||
#endif
|
||||
//if (options.languageCode != null) {
|
||||
// Language.getInstance().loadLanguage(options.languageCode);
|
||||
// // font.setEnforceUnicodeSheet("true".equalsIgnoreCase(I18n.get("language.enforceUnicode")));
|
||||
|
|
@ -357,7 +365,9 @@ void Minecraft::init()
|
|||
//FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||
|
||||
gameRenderer = new GameRenderer(this);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
EntityRenderDispatcher::instance->itemInHandRenderer = new ItemInHandRenderer(this,false);
|
||||
#endif
|
||||
|
||||
for( int i=0 ; i<4 ; ++i )
|
||||
stats[i] = new StatsCounter();
|
||||
|
|
@ -384,6 +394,7 @@ void Minecraft::init()
|
|||
e.printStackTrace();
|
||||
}
|
||||
#endif
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
MemSect(31);
|
||||
checkGlError(L"Pre startup");
|
||||
|
|
@ -407,12 +418,17 @@ void Minecraft::init()
|
|||
MemSect(31);
|
||||
checkGlError(L"Startup");
|
||||
MemSect(0);
|
||||
|
||||
#endif
|
||||
// openGLCapabilities = new OpenGLCapabilities(); // 4J - removed
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levelRenderer = new LevelRenderer(this, textures);
|
||||
#else
|
||||
levelRenderer = new LevelRenderer(this, nullptr);
|
||||
#endif
|
||||
//textures->register(&TextureAtlas::LOCATION_BLOCKS, new TextureAtlas(Icon::TYPE_TERRAIN, TN_TERRAIN));
|
||||
//textures->register(&TextureAtlas::LOCATION_ITEMS, new TextureAtlas(Icon::TYPE_ITEM, TN_GUI_ITEMS));
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
textures->stitch();
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
|
@ -424,6 +440,7 @@ void Minecraft::init()
|
|||
MemSect(0);
|
||||
gui = new Gui(this);
|
||||
|
||||
|
||||
if (connectToIp != L"") // 4J - was nullptr comparison
|
||||
{
|
||||
// setScreen(new ConnectScreen(this, connectToIp, connectToPort)); // 4J TODO - put back in
|
||||
|
|
@ -435,6 +452,7 @@ void Minecraft::init()
|
|||
progressRenderer = new ProgressRenderer(this);
|
||||
|
||||
RenderManager.CBuffLockStaticCreations();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Minecraft::renderLoadingScreen()
|
||||
|
|
@ -1262,11 +1280,14 @@ void Minecraft::run_middle()
|
|||
|
||||
if(running)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if (reloadTextures)
|
||||
{
|
||||
reloadTextures = false;
|
||||
textures->reloadAll();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//while (running)
|
||||
{
|
||||
|
|
@ -2340,13 +2361,18 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
|||
// soundEngine.playMusicTick();
|
||||
|
||||
if (!pause && level != nullptr) gameMode->tick();
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
MemSect(31);
|
||||
glBindTexture(GL_TEXTURE_2D, textures->loadTexture(TN_TERRAIN)); //L"/terrain.png"));
|
||||
MemSect(0);
|
||||
#endif
|
||||
|
||||
if( bFirst )
|
||||
{
|
||||
PIXBeginNamedEvent(0,"Texture tick");
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if (!pause) textures->tick(bUpdateTextures);
|
||||
#endif
|
||||
PIXEndNamedEvent();
|
||||
}
|
||||
|
||||
|
|
@ -4360,12 +4386,13 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
|
|||
EnterCriticalSection(&m_setLevelCS);
|
||||
bool playerAdded = false;
|
||||
this->cameraTargetPlayer = nullptr;
|
||||
|
||||
#ifdef MINECRAFT_SERVER_BUILD
|
||||
if(progressRenderer != nullptr)
|
||||
{
|
||||
this->progressRenderer->progressStart(message);
|
||||
this->progressRenderer->progressStage(-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Stop menu music and transition to game music for the new level
|
||||
soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
|
||||
|
|
@ -4588,11 +4615,14 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
|
|||
|
||||
void Minecraft::prepareLevel(int title)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if(progressRenderer != nullptr)
|
||||
{
|
||||
this->progressRenderer->progressStart(title);
|
||||
this->progressRenderer->progressStage(IDS_PROGRESS_BUILDING_TERRAIN);
|
||||
}
|
||||
#endif
|
||||
|
||||
int r = 128;
|
||||
if (gameMode->isCutScene()) r = 64;
|
||||
int pp = 0;
|
||||
|
|
@ -4616,7 +4646,7 @@ void Minecraft::prepareLevel(int title)
|
|||
spcc->centerOn(spawnPos->x >> 4, spawnPos->z >> 4);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
for (int x = -r; x <= r; x += 16)
|
||||
{
|
||||
for (int z = -r; z <= r; z += 16)
|
||||
|
|
@ -4632,7 +4662,8 @@ void Minecraft::prepareLevel(int title)
|
|||
{
|
||||
if(progressRenderer != nullptr) this->progressRenderer->progressStage(IDS_PROGRESS_SIMULATING_WORLD);
|
||||
max = 2000;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
wstring Minecraft::gatherStats1()
|
||||
|
|
@ -4892,8 +4923,10 @@ void Minecraft::main()
|
|||
useLomp = true;
|
||||
|
||||
MinecraftWorld_RunStaticCtors();
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
EntityRenderDispatcher::staticCtor();
|
||||
TileEntityRenderDispatcher::staticCtor();
|
||||
#endif
|
||||
User::staticCtor();
|
||||
Tutorial::staticCtor();
|
||||
ColourTable::staticCtor();
|
||||
|
|
|
|||
|
|
@ -559,8 +559,10 @@ MinecraftServer::MinecraftServer()
|
|||
m_bLoaded = false;
|
||||
stopped = false;
|
||||
tickCount = 0;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
wstring progressStatus;
|
||||
progress = 0;
|
||||
#endif
|
||||
motd = L"";
|
||||
|
||||
m_isServerPaused = false;
|
||||
|
|
@ -736,8 +738,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
|
|||
pLevelType = LevelType::lvl_normal;
|
||||
}
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
ProgressRenderer *mcprogress = Minecraft::GetInstance()->progressRenderer;
|
||||
mcprogress->progressStart(IDS_PROGRESS_INITIALISING_SERVER);
|
||||
#endif
|
||||
|
||||
if( findSeed )
|
||||
{
|
||||
|
|
@ -876,7 +880,9 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
|
|||
|
||||
if( postProcessItemCount )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
mcprogress->progressStagePercentage((postProcessItemCount - postProcessItemRemaining) * 100 / postProcessItemCount);
|
||||
#endif
|
||||
}
|
||||
CompressedTileStorage::tick();
|
||||
SparseLightStorage::tick();
|
||||
|
|
@ -1030,7 +1036,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
|
||||
players->setLevel(levels);
|
||||
}
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if( levels[0]->isNew )
|
||||
{
|
||||
mcprogress->progressStage(IDS_PROGRESS_GENERATING_SPAWN_AREA);
|
||||
|
|
@ -1039,6 +1045,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
{
|
||||
mcprogress->progressStage(IDS_PROGRESS_LOADING_SPAWN_AREA);
|
||||
}
|
||||
#endif
|
||||
app.SetGameHostOption( eGameHostOption_HasBeenInCreative, gameType == GameType::CREATIVE || levels[0]->getHasBeenInCreative() );
|
||||
app.SetGameHostOption( eGameHostOption_Structures, levels[0]->isGenerateMapFeatures() );
|
||||
|
||||
|
|
@ -1151,7 +1158,12 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
{
|
||||
delete spawnPos;
|
||||
m_postUpdateTerminate = true;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
postProcessTerminate(mcprogress);
|
||||
#else
|
||||
postProcessTerminate(nullptr);
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
// printf(">>>%d %d %d\n",i,x,z);
|
||||
|
|
@ -1161,7 +1173,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
{
|
||||
int pos = (x + r) * twoRPlusOne + (z + 1);
|
||||
// setProgress(L"Preparing spawn area", (pos) * 100 / total);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
mcprogress->progressStagePercentage((pos+r) * 100 / total);
|
||||
#endif
|
||||
// lastTime = now;
|
||||
}
|
||||
static int count = 0;
|
||||
|
|
@ -1203,7 +1217,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
// Wait for post processing, then lighting threads, to end (post-processing may make more lighting changes)
|
||||
m_postUpdateTerminate = true;
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
postProcessTerminate(mcprogress);
|
||||
#else
|
||||
postProcessTerminate(nullptr);
|
||||
#endif
|
||||
|
||||
|
||||
// stronghold position?
|
||||
|
|
@ -1245,14 +1263,22 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
|
||||
if( levels[1]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[1]->save(true, mcprogress);
|
||||
#else
|
||||
levels[1]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
|
||||
if( levels[2]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[2]->save(true, mcprogress);
|
||||
#else
|
||||
levels[2]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
|
|
@ -1264,7 +1290,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
|
||||
if( levels[0]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->save(true, mcprogress);
|
||||
#else
|
||||
levels[0]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
|
|
@ -1366,15 +1396,19 @@ void MinecraftServer::overwriteHellBordersForNewWorldSize(ServerLevel* level, in
|
|||
|
||||
void MinecraftServer::setProgress(const wstring& status, int progress)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressStatus = status;
|
||||
this->progress = progress;
|
||||
#endif
|
||||
// logger.info(status + ": " + progress + "%");
|
||||
}
|
||||
|
||||
void MinecraftServer::endProgress()
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressStatus = L"";
|
||||
this->progress = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void MinecraftServer::saveAllChunks()
|
||||
|
|
@ -1392,8 +1426,11 @@ void MinecraftServer::saveAllChunks()
|
|||
ServerLevel *level = levels[levels.length - 1 - i];
|
||||
if( level ) // 4J - added check as level can be nullptr if we end up in stopServer really early on due to network failure
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer);
|
||||
|
||||
#else
|
||||
level->save(true, nullptr);
|
||||
#endif
|
||||
// Only close the level storage when we have saved the last level, otherwise we need to recreate the region files
|
||||
// when saving the next levels
|
||||
if( i == (levels.length - 1))
|
||||
|
|
@ -1524,7 +1561,11 @@ void MinecraftServer::stopServer(bool didInit)
|
|||
{
|
||||
if (players != nullptr)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
|
||||
#else
|
||||
players->saveAll(nullptr, true);
|
||||
#endif
|
||||
}
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
|
||||
// with the data from the nethers leveldata.
|
||||
|
|
@ -1542,7 +1583,11 @@ void MinecraftServer::stopServer(bool didInit)
|
|||
app.m_gameRules.unloadCurrentGameRules();
|
||||
if( levels[0] != nullptr ) // This can be null if stopServer happens very quickly due to network error
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, false);
|
||||
#else
|
||||
levels[0]->saveToDisc(nullptr, false);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2005,7 +2050,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
app.EnterSaveNotificationSection();
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#else
|
||||
players->saveAll(nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
|
||||
|
|
@ -2017,7 +2066,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
level->save(true, nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
|
||||
}
|
||||
|
|
@ -2025,7 +2078,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
{
|
||||
saveGameRules();
|
||||
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
levels[0]->saveToDisc(nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -8,15 +8,18 @@
|
|||
#include "../Minecraft.World/net.minecraft.world.level.saveddata.h"
|
||||
#include "../Minecraft.World/net.minecraft.world.level.material.h"
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef __ORBIS__
|
||||
short Minimap::LUT[256]; // 4J added
|
||||
#else
|
||||
int Minimap::LUT[256]; // 4J added
|
||||
#endif
|
||||
bool Minimap::genLUT = true; // 4J added
|
||||
#endif
|
||||
|
||||
Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimised)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef __PS3__
|
||||
// we're using the RSX now to upload textures to vram, so we need the main ram textures allocated from io space
|
||||
this->pixels = intArray((int*)RenderManager.allocIOMem(w*h*sizeof(int)), 16*16);
|
||||
|
|
@ -39,7 +42,6 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
|
|||
{
|
||||
pixels[i] = 0x00000000;
|
||||
}
|
||||
|
||||
// 4J added - generate the colour mapping that we'll be needing as a LUT to minimise processing we actually need to do during normal rendering
|
||||
if( genLUT )
|
||||
{
|
||||
|
|
@ -47,10 +49,13 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
|
|||
}
|
||||
renderCount = 0; // 4J added
|
||||
m_optimised = optimised;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Minimap::reloadColours()
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
ColourTable *colourTable = Minecraft::GetInstance()->getColourTable();
|
||||
// 4J note that this code has been extracted pretty much as it was in Minimap::render, although with some byte order changes
|
||||
for( int i = 0; i < (14 * 4); i++ ) // 14 material colours currently, 4 brightnesses of each
|
||||
|
|
@ -95,11 +100,13 @@ void Minimap::reloadColours()
|
|||
|
||||
}
|
||||
genLUT = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// 4J added entityId
|
||||
void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<MapItemSavedData> data, int entityId)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
// 4J - only update every 8 renders, as an optimisation
|
||||
// We don't want to use this for ItemFrame renders of maps, as then we can't have different maps together
|
||||
if( !m_optimised || ( renderCount & 7 ) == 0 )
|
||||
|
|
@ -252,5 +259,6 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
|
|||
}
|
||||
//#endif
|
||||
glPopMatrix();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,8 @@ class Minimap
|
|||
private:
|
||||
static const int w = MapItem::IMAGE_WIDTH;
|
||||
static const int h = MapItem::IMAGE_HEIGHT;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
#ifdef __ORBIS__
|
||||
static short LUT[256]; // 4J added
|
||||
#else
|
||||
|
|
@ -19,6 +21,7 @@ private:
|
|||
static bool genLUT; // 4J added
|
||||
int renderCount; // 4J added
|
||||
bool m_optimised; // 4J Added
|
||||
|
||||
#ifdef __ORBIS__
|
||||
shortArray pixels;
|
||||
#else
|
||||
|
|
@ -27,6 +30,7 @@ private:
|
|||
int mapTexture;
|
||||
Options *options;
|
||||
Font *font;
|
||||
#endif
|
||||
|
||||
public:
|
||||
Minimap(Font *font, Options *options, Textures *textures, bool optimised = true); // 4J Added optimised param
|
||||
|
|
|
|||
|
|
@ -38,6 +38,17 @@
|
|||
// 4J Added
|
||||
#include "../Minecraft.World/net.minecraft.world.item.crafting.h"
|
||||
#include "Options.h"
|
||||
|
||||
//neo: Command Includes
|
||||
#include "TeleportCommand.h"
|
||||
#include "../Minecraft.World/GiveItemCommand.h"
|
||||
#include "../Minecraft.World/TimeCommand.h"
|
||||
#include "../Minecraft.World/KillCommand.h"
|
||||
#include "../Minecraft.World/GameModeCommand.h"
|
||||
#include "../Minecraft.World/ToggleDownfallCommand.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "../Minecraft.Server/ServerLogManager.h"
|
||||
#include "../Minecraft.Server/Access/Access.h"
|
||||
|
|
@ -48,6 +59,10 @@
|
|||
extern bool g_Win64DedicatedServer;
|
||||
#endif
|
||||
|
||||
//neo: added
|
||||
#include "ItemNameMap.h"
|
||||
#include "../Minecraft.World/ByteArrayOutputStream.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
// Anti-cheat thresholds. Keep server-side checks authoritative even in host mode.
|
||||
|
|
@ -1026,10 +1041,319 @@ void PlayerConnection::handleCommand(const wstring& message)
|
|||
if (FourKitBridge::HandlePlayerCommand(player->entityId, commandLine))
|
||||
return;
|
||||
#endif
|
||||
// 4J - TODO
|
||||
#if 0
|
||||
server.getCommandDispatcher().performCommand(player, message);
|
||||
#endif
|
||||
wstringstream ss(message.substr(1));
|
||||
wstring cmd;
|
||||
ss >> cmd;
|
||||
if (cmd == L"tp" || cmd == L"teleport")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_Teleport))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
wstring arg1, arg2, arg3, arg4, arg5, arg6;
|
||||
ss >> arg1 >> arg2 >> arg3 >> arg4 >> arg5 >> arg6;
|
||||
shared_ptr<ServerPlayer> target;
|
||||
shared_ptr<ServerPlayer> destination;
|
||||
if (arg1.empty())
|
||||
{
|
||||
warn(L"Usage: /tp [player] <target_player>");
|
||||
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
|
||||
return;
|
||||
}
|
||||
|
||||
auto isCoord = [](const wstring& s) -> bool {
|
||||
if (s.empty()) return false;
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
if (!iswdigit(s[i]) && s[i] != L'-' && s[i] != L'.') return false;
|
||||
return true;
|
||||
};
|
||||
|
||||
bool arg2IsCoord = isCoord(arg2);
|
||||
if (!arg2IsCoord && !arg2.empty())
|
||||
{
|
||||
target = server->getPlayers()->getPlayer(arg1);
|
||||
destination = server->getPlayers()->getPlayer(arg2);
|
||||
if (target && destination)
|
||||
{
|
||||
shared_ptr<GameCommandPacket> packet = TeleportCommand::preparePacket(
|
||||
target->getXuid(), destination->getXuid());
|
||||
server->getCommandDispatcher()->performCommand(
|
||||
player, eGameCommand_Teleport, packet->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Player not found.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wstring sx, sy, sz, sYRot, sXRot;
|
||||
shared_ptr<ServerPlayer> tpTarget;
|
||||
if (arg2IsCoord)
|
||||
{
|
||||
tpTarget = player;
|
||||
sx = arg1;
|
||||
sy = arg2;
|
||||
sz = arg3;
|
||||
sYRot = arg4;
|
||||
sXRot = arg5;
|
||||
}
|
||||
else
|
||||
{
|
||||
tpTarget = server->getPlayers()->getPlayer(arg1);
|
||||
sx = arg2;
|
||||
sy = arg3;
|
||||
sz = arg4;
|
||||
sYRot = arg5;
|
||||
sXRot = arg6;
|
||||
}
|
||||
|
||||
if (!tpTarget)
|
||||
{
|
||||
warn(L"Player not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (sx.empty() || sy.empty() || sz.empty())
|
||||
{
|
||||
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
|
||||
return;
|
||||
}
|
||||
|
||||
float x = stof(sx);
|
||||
float y = stof(sy);
|
||||
float z = stof(sz);
|
||||
byte yRot = sYRot.empty()
|
||||
? static_cast<byte>(tpTarget->yRot)
|
||||
: static_cast<byte>(stoi(sYRot) & 0xFF);
|
||||
byte xRot = sXRot.empty()
|
||||
? static_cast<byte>(tpTarget->xRot)
|
||||
: static_cast<byte>(stoi(sXRot) & 0xFF);
|
||||
|
||||
shared_ptr<GameCommandPacket> gamePacket = TeleportCommand::preparePacket(
|
||||
tpTarget->getXuid(), x, y, z, yRot, xRot);
|
||||
server->getCommandDispatcher()->performCommand(tpTarget, eGameCommand_Teleport, gamePacket->data);
|
||||
}
|
||||
} else if (cmd == L"time")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_Time))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
wstring action;
|
||||
ss >> action;
|
||||
if (action.empty())
|
||||
{
|
||||
warn(L"Usage: /time <set|add|query> ...");
|
||||
warn(L" /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
warn(L" /time add <amount>");
|
||||
warn(L" /time query <daytime|gametime|day>");
|
||||
return;
|
||||
}
|
||||
|
||||
if (action == L"set")
|
||||
{
|
||||
wstring timeVal;
|
||||
ss >> timeVal;
|
||||
if (timeVal.empty())
|
||||
{
|
||||
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
return;
|
||||
}
|
||||
|
||||
static const unordered_map<wstring, int> namedTimes = {
|
||||
{ L"day", 1000 },
|
||||
{ L"noon", 6000 },
|
||||
{ L"sunset", 12000 },
|
||||
{ L"night", 13000 },
|
||||
{ L"midnight", 18000 },
|
||||
{ L"sunrise", 23000 },
|
||||
};
|
||||
|
||||
int ticks = -1;
|
||||
auto it = namedTimes.find(timeVal);
|
||||
if (it != namedTimes.end())
|
||||
{
|
||||
ticks = it->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
try {
|
||||
size_t pos;
|
||||
ticks = stoi(timeVal, &pos);
|
||||
if (pos != timeVal.size() || ticks < 0 || ticks > 24000)
|
||||
{
|
||||
warn(L"Time value must be between 0 and 24000, or a named time.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (...) {
|
||||
warn(L"Unknown time value: " + timeVal);
|
||||
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(ticks);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
|
||||
info(L"Time set to " + timeVal + L" (" + to_wstring(ticks) + L" ticks).");
|
||||
}
|
||||
else if (action == L"add")
|
||||
{
|
||||
wstring amountStr;
|
||||
ss >> amountStr;
|
||||
if (amountStr.empty())
|
||||
{
|
||||
warn(L"Usage: /time add <amount>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
size_t pos;
|
||||
int amount = stoi(amountStr, &pos);
|
||||
if (pos != amountStr.size() || amount < 1)
|
||||
{
|
||||
warn(L"Amount must be a positive integer.");
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
|
||||
int newTicks = (currentTicks + amount) % 24000;
|
||||
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(newTicks);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
|
||||
info(L"Added " + to_wstring(amount) + L" ticks. Time is now " + to_wstring(newTicks) + L".");
|
||||
}
|
||||
catch (...) {
|
||||
warn(L"Invalid amount: " + amountStr);
|
||||
}
|
||||
}
|
||||
else if (action == L"query")
|
||||
{
|
||||
wstring queryType;
|
||||
ss >> queryType;
|
||||
if (queryType.empty())
|
||||
{
|
||||
warn(L"Usage: /time query <daytime|gametime|day>");
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
|
||||
if (queryType == L"daytime")
|
||||
{
|
||||
info(L"The current daytime is " + to_wstring(currentTicks % 24000) + L" ticks.");
|
||||
}
|
||||
else if (queryType == L"gametime")
|
||||
{
|
||||
info(L"The total game time is " + to_wstring(currentTicks) + L" ticks.");
|
||||
}
|
||||
else if (queryType == L"day")
|
||||
{
|
||||
info(L"The current day is " + to_wstring(currentTicks / 24000) + L".");
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Unknown query type: " + queryType);
|
||||
warn(L"Usage: /time query <daytime|gametime|day>");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Unknown action: " + action);
|
||||
warn(L"Usage: /time <set|add|query> ...");
|
||||
}
|
||||
}
|
||||
else if (cmd == L"kill")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_Kill))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, byteArray());
|
||||
}
|
||||
else if (cmd == L"toggledownfall")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_ToggleDownfall))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
shared_ptr<GameCommandPacket> packet = ToggleDownfallCommand::preparePacket();
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_ToggleDownfall, packet->data);
|
||||
} else if (cmd == L"gamemode") {
|
||||
if (!player->hasPermission(eGameCommand_GameMode))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
wstring modeStr, targetName;
|
||||
ss >> modeStr >> targetName;
|
||||
if (modeStr.empty()) {
|
||||
warn(L"Usage: /gamemode <mode> [player]");
|
||||
return;
|
||||
}
|
||||
|
||||
int mode = -1;
|
||||
if (modeStr == L"0" || modeStr == L"s" || modeStr == L"survival")
|
||||
mode = 0;
|
||||
else if (modeStr == L"1" || modeStr == L"c" || modeStr == L"creative")
|
||||
mode = 1;
|
||||
else if (modeStr == L"2" || modeStr == L"a" || modeStr == L"adventure")
|
||||
mode = 2;
|
||||
else {
|
||||
warn(L"Unknown game mode: " + modeStr);
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<ServerPlayer> target;
|
||||
if (targetName.empty()) {
|
||||
target = player;
|
||||
} else {
|
||||
target = server->getPlayers()->getPlayer(targetName);
|
||||
if (!target) {
|
||||
warn(L"Player not found: " + targetName);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = GameModeCommand::preparePacket(target, mode);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_GameMode, packet->data);
|
||||
} else if (cmd == L"give") {
|
||||
if (!player->hasPermission(eGameCommand_Give))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
wstring targetName, itemStr, amountStr, auxStr;
|
||||
ss >> targetName >> itemStr >> amountStr >> auxStr;
|
||||
if (targetName.empty() || itemStr.empty()) {
|
||||
warn(L"Usage: /give <player> <item_id>|minecraft:<item_name> [amount] [data]");
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<ServerPlayer> target = server->getPlayers()->getPlayer(targetName);
|
||||
if (!target) {
|
||||
warn(L"Player not found: " + targetName);
|
||||
return;
|
||||
}
|
||||
int item = 0;
|
||||
int amount = 1, aux = 0;
|
||||
try {
|
||||
item = itemStr.find(L"minecraft:") == 0 ? GetItemIdByName(itemStr.substr(10)) : std::stoi(itemStr);
|
||||
if (!amountStr.empty()) amount = std::stoi(amountStr);
|
||||
if (!auxStr.empty()) aux = std::stoi(auxStr);
|
||||
} catch (...) {
|
||||
warn(L"Invalid item ID/Name or amount");
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = GiveItemCommand::preparePacket(target, item, amount, aux);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Give, packet->data);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
|
||||
|
|
@ -1127,14 +1451,12 @@ int PlayerConnection::countDelayedPackets()
|
|||
|
||||
void PlayerConnection::info(const wstring& string)
|
||||
{
|
||||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>7" + string) ) );
|
||||
send( shared_ptr<ChatPacket>( new ChatPacket(L"§7" + string) ) );
|
||||
}
|
||||
|
||||
void PlayerConnection::warn(const wstring& string)
|
||||
{
|
||||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>9" + string) ) );
|
||||
send( shared_ptr<ChatPacket>( new ChatPacket(L"§c" + string) ) );
|
||||
}
|
||||
|
||||
wstring PlayerConnection::getConsoleName()
|
||||
|
|
|
|||
|
|
@ -19,89 +19,95 @@ EGameCommand TeleportCommand::getId()
|
|||
|
||||
void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
|
||||
{
|
||||
ByteArrayInputStream bais(commandData);
|
||||
DataInputStream dis(&bais);
|
||||
ByteArrayInputStream bais(commandData);
|
||||
DataInputStream dis(&bais);
|
||||
byte flag = dis.readByte();
|
||||
PlayerUID subjectID = dis.readPlayerUID();
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
|
||||
if (subject == nullptr || !subject->isAlive())
|
||||
return;
|
||||
|
||||
PlayerUID subjectID = dis.readPlayerUID();
|
||||
PlayerUID destinationID = dis.readPlayerUID();
|
||||
|
||||
bais.reset();
|
||||
if (flag == 1)
|
||||
{
|
||||
float x = dis.readFloat();
|
||||
float y = dis.readFloat();
|
||||
float z = dis.readFloat();
|
||||
byte yRot = dis.readByte();
|
||||
byte xRot = dis.readByte();
|
||||
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
|
||||
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
|
||||
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
|
||||
|
||||
if(subject != nullptr && destination != nullptr && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
|
||||
{
|
||||
subject->ride(nullptr);
|
||||
subject->ride(nullptr);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
destination->x, destination->y, destination->z, destination->dimension,
|
||||
1 /* COMMAND */,
|
||||
&outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
|
||||
}
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
x, y, z, subject->dimension,
|
||||
1, &outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, yRot, xRot);
|
||||
}
|
||||
#else
|
||||
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
|
||||
subject->connection->teleport(x, y, z, yRot, xRot);
|
||||
#endif
|
||||
//logAdminAction(source, "commands.tp.success", subject->getAName(), destination->getAName());
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, subject->getName());
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerUID destinationID = dis.readPlayerUID();
|
||||
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
|
||||
if (destination == nullptr)
|
||||
return;
|
||||
|
||||
if(subject == source)
|
||||
{
|
||||
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
|
||||
}
|
||||
else
|
||||
{
|
||||
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
|
||||
}
|
||||
}
|
||||
if (subject->level->dimension->id != destination->level->dimension->id)
|
||||
return;
|
||||
|
||||
//if (args.length >= 1) {
|
||||
// MinecraftServer server = MinecraftServer.getInstance();
|
||||
// ServerPlayer victim;
|
||||
|
||||
// if (args.length == 2 || args.length == 4) {
|
||||
// victim = server.getPlayers().getPlayer(args[0]);
|
||||
// if (victim == null) throw new PlayerNotFoundException();
|
||||
// } else {
|
||||
// victim = (ServerPlayer) convertSourceToPlayer(source);
|
||||
// }
|
||||
|
||||
// if (args.length == 3 || args.length == 4) {
|
||||
// if (victim.level != null) {
|
||||
// int pos = args.length - 3;
|
||||
// int maxPos = Level.MAX_LEVEL_SIZE;
|
||||
// int x = convertArgToInt(source, args[pos++], -maxPos, maxPos);
|
||||
// int y = convertArgToInt(source, args[pos++], Level.minBuildHeight, Level.maxBuildHeight);
|
||||
// int z = convertArgToInt(source, args[pos++], -maxPos, maxPos);
|
||||
|
||||
// victim.teleportTo(x + 0.5f, y, z + 0.5f);
|
||||
// logAdminAction(source, "commands.tp.coordinates", victim.getAName(), x, y, z);
|
||||
// }
|
||||
// } else if (args.length == 1 || args.length == 2) {
|
||||
// ServerPlayer destination = server.getPlayers().getPlayer(args[args.length - 1]);
|
||||
// if (destination == null) throw new PlayerNotFoundException();
|
||||
|
||||
// victim.connection.teleport(destination.x, destination.y, destination.z, destination.yRot, destination.xRot);
|
||||
// logAdminAction(source, "commands.tp.success", victim.getAName(), destination.getAName());
|
||||
// }
|
||||
//}
|
||||
subject->ride(nullptr);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
destination->x, destination->y, destination->z, destination->dimension,
|
||||
1, &outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
|
||||
}
|
||||
#else
|
||||
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
|
||||
#endif
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
|
||||
if (subject == source)
|
||||
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
|
||||
else
|
||||
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination)
|
||||
{
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeByte(0);
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writePlayerUID(destination);
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
}
|
||||
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writePlayerUID(destination);
|
||||
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
//neo: added
|
||||
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot)
|
||||
{
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeByte(1);
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writeFloat(x);
|
||||
dos.writeFloat(y);
|
||||
dos.writeFloat(z);
|
||||
dos.writeByte(yRot);
|
||||
dos.writeByte(xRot);
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
}
|
||||
|
|
@ -9,4 +9,7 @@ public:
|
|||
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
|
||||
|
||||
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, PlayerUID destination);
|
||||
|
||||
//neo: added
|
||||
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot);
|
||||
};
|
||||
|
|
@ -803,7 +803,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
|||
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
|
||||
|
||||
g_hWnd = CreateWindowW( L"MinecraftClass",
|
||||
L"Minecraft",
|
||||
L"Minecraft: neoLegacy",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT,
|
||||
0,
|
||||
|
|
|
|||
|
|
@ -488,39 +488,11 @@ int main(int argc, char **argv)
|
|||
config.worldHellScale);
|
||||
#endif
|
||||
|
||||
LogStartupStep("registering hidden window class");
|
||||
HINSTANCE hInstance = GetModuleHandle(NULL);
|
||||
MyRegisterClass(hInstance);
|
||||
|
||||
LogStartupStep("creating hidden window");
|
||||
if (!InitInstance(hInstance, SW_HIDE))
|
||||
{
|
||||
LogError("startup", "Failed to create window instance.");
|
||||
|
||||
return 2;
|
||||
}
|
||||
ShowWindow(g_hWnd, SW_HIDE);
|
||||
|
||||
LogStartupStep("initializing graphics device wrappers");
|
||||
if (FAILED(InitDevice()))
|
||||
{
|
||||
LogError("startup", "Failed to initialize D3D device.");
|
||||
CleanupDevice();
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
LogStartupStep("loading media/string tables");
|
||||
app.loadMediaArchive();
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
app.loadStringTable();
|
||||
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
|
||||
|
||||
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
||||
g_KBMInput.Init();
|
||||
DefineActions();
|
||||
InputManager.SetJoypadMapVal(0, 0);
|
||||
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
|
||||
|
||||
ProfileManager.Initialise(
|
||||
TITLEID_MINECRAFT,
|
||||
|
|
|
|||
|
|
@ -273,4 +273,10 @@ void DataOutputStream::writePlayerUID(PlayerUID player)
|
|||
#else
|
||||
writeLong(player);
|
||||
#endif // PS3
|
||||
}
|
||||
|
||||
//neo: added
|
||||
OutputStream* DataOutputStream::getChildOutputStream()
|
||||
{
|
||||
return stream;
|
||||
}
|
||||
|
|
@ -35,4 +35,7 @@ public:
|
|||
virtual void writeUTF(const wstring& a);
|
||||
virtual void writePlayerUID(PlayerUID player);
|
||||
virtual void flush();
|
||||
|
||||
//neo: added for future use cases, dont ask.
|
||||
virtual OutputStream* getChildOutputStream();
|
||||
};
|
||||
|
|
@ -1,6 +1,11 @@
|
|||
#include "stdafx.h"
|
||||
#include "net.minecraft.commands.h"
|
||||
#include "GameModeCommand.h"
|
||||
#include "../Minecraft.Client/MinecraftServer.h"
|
||||
#include "../Minecraft.Client/ServerPlayer.h"
|
||||
#include "../Minecraft.Client/PlayerList.h"
|
||||
#include "LevelSettings.h"
|
||||
#include "net.minecraft.network.packet.h"
|
||||
|
||||
EGameCommand GameModeCommand::getId()
|
||||
{
|
||||
|
|
@ -14,37 +19,34 @@ int GameModeCommand::getPermissionLevel()
|
|||
|
||||
void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
|
||||
{
|
||||
//if (args.length > 0) {
|
||||
// GameType newMode = getModeForString(source, args[0]);
|
||||
// Player player = args.length >= 2 ? convertToPlayer(source, args[1]) : convertSourceToPlayer(source);
|
||||
ByteArrayInputStream bais(commandData);
|
||||
DataInputStream dis(&bais);
|
||||
PlayerUID uid = dis.readPlayerUID();
|
||||
int modeId = dis.readInt();
|
||||
shared_ptr<ServerPlayer> player = MinecraftServer::getInstance()->getPlayers()->getPlayer(uid);
|
||||
if (player != nullptr)
|
||||
{
|
||||
GameType *newMode = GameType::byId(modeId);
|
||||
if (newMode != nullptr)
|
||||
{
|
||||
player->setGameMode(newMode);
|
||||
player->resetLastActionTime();
|
||||
source->sendMessage(L"Set " + player->getName() + L"'s game mode to " + newMode->getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// player.setGameMode(newMode);
|
||||
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
|
||||
|
||||
// ChatMessageComponent mode = ChatMessageComponent.forTranslation("gameMode." + newMode.getName());
|
||||
|
||||
// if (player != source) {
|
||||
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.other", player.getAName(), mode);
|
||||
// } else {
|
||||
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.self", mode);
|
||||
// }
|
||||
|
||||
// return;
|
||||
//}
|
||||
|
||||
//throw new UsageException("commands.gamemode.usage");
|
||||
shared_ptr<GameCommandPacket> GameModeCommand::preparePacket(shared_ptr<Player> player, int gameMode)
|
||||
{
|
||||
if (player == nullptr) return nullptr;
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writePlayerUID(player->getXuid());
|
||||
dos.writeInt(gameMode);
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_GameMode, baos.toByteArray());
|
||||
}
|
||||
|
||||
GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
|
||||
{
|
||||
return nullptr;
|
||||
//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
|
||||
// return GameType.SURVIVAL;
|
||||
//} else if (name.equalsIgnoreCase(GameType.CREATIVE.getName()) || name.equalsIgnoreCase("c")) {
|
||||
// return GameType.CREATIVE;
|
||||
//} else if (name.equalsIgnoreCase(GameType.ADVENTURE.getName()) || name.equalsIgnoreCase("a")) {
|
||||
// return GameType.ADVENTURE;
|
||||
//} else {
|
||||
// return LevelSettings.validateGameType(convertArgToInt(source, name, 0, GameType.values().length - 2));
|
||||
//}
|
||||
return GameType::byName(name);
|
||||
}
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "Command.h"
|
||||
|
||||
class GameType;
|
||||
class GameCommandPacket;
|
||||
|
||||
class GameModeCommand : public Command
|
||||
{
|
||||
|
|
@ -10,6 +10,7 @@ public:
|
|||
virtual EGameCommand getId();
|
||||
int getPermissionLevel();
|
||||
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
|
||||
static shared_ptr<GameCommandPacket> preparePacket(shared_ptr<Player> player, int gameMode);
|
||||
|
||||
protected:
|
||||
GameType *getModeForString(shared_ptr<CommandSender> source, const wstring &name);
|
||||
|
|
|
|||
|
|
@ -81,5 +81,15 @@ shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night)
|
|||
|
||||
dos.writeBoolean(night);
|
||||
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Time, baos.toByteArray());
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> TimeCommand::preparePacket(int ticks)
|
||||
{
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
|
||||
dos.writeInt(ticks);
|
||||
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Time, baos.toByteArray());
|
||||
}
|
||||
|
|
@ -15,4 +15,5 @@ protected:
|
|||
|
||||
public:
|
||||
static shared_ptr<GameCommandPacket> preparePacket(bool night);
|
||||
static shared_ptr<GameCommandPacket> preparePacket(int ticks);
|
||||
};
|
||||
17
NOTES.md
Normal file
17
NOTES.md
Normal file
|
|
@ -0,0 +1,17 @@
|
|||

|
||||
|
||||
# neoLegacy v1.0.1b
|
||||
|
||||
- Classic Crafting
|
||||
- Commands support!
|
||||
- /give
|
||||
- /tp - /teleport
|
||||
- /gamemode
|
||||
- ....
|
||||
|
||||
<img width="784" height="410" alt="image" src="https://github.com/user-attachments/assets/3731d5b4-b2d6-4c62-ab52-2e241fb7dcb4" />
|
||||
|
||||
# Download
|
||||
Get the latest build from [LCE Emerald Launcher](https://github.com/LCE-Hub/LCE-Emerald-Launcher/releases) or the upcoming LC Launcher.
|
||||
|
||||
<!--neo: this is very barebones lmao -->
|
||||
73
cmake/GenerateItemNameMap.cmake
Normal file
73
cmake/GenerateItemNameMap.cmake
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
if(NOT INPUT_FILES)
|
||||
message(FATAL_ERROR "INPUT_FILES must be set.")
|
||||
endif()
|
||||
|
||||
if(NOT OUTPUT_FILE)
|
||||
message(FATAL_ERROR "OUTPUT_FILE must be set.")
|
||||
endif()
|
||||
|
||||
set(_entries "")
|
||||
|
||||
foreach(_file IN LISTS INPUT_FILES)
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "Input file does not exist: ${_file}")
|
||||
endif()
|
||||
|
||||
file(READ "${_file}" _raw)
|
||||
string(REPLACE "\r\n" "\n" _raw "${_raw}")
|
||||
string(REPLACE "\r" "\n" _raw "${_raw}")
|
||||
string(REPLACE "\n" ";" _lines "${_raw}")
|
||||
|
||||
foreach(_line IN LISTS _lines)
|
||||
if(_line MATCHES "static const int ([A-Za-z_][A-Za-z0-9_]*_Id)[ \t]*=[ \t]*([0-9]+)")
|
||||
set(_var "${CMAKE_MATCH_1}")
|
||||
set(_id "${CMAKE_MATCH_2}")
|
||||
string(REGEX REPLACE "_Id$" "" _name "${_var}")
|
||||
if(_entries)
|
||||
string(APPEND _entries ",\n { \"${_name}\", ${_id} }")
|
||||
else()
|
||||
set(_entries " { \"${_name}\", ${_id} }")
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
set(_tmp "${OUTPUT_FILE}.tmp")
|
||||
file(WRITE "${_tmp}"
|
||||
"#pragma once\n"
|
||||
"\n"
|
||||
"#include <string>\n"
|
||||
"#include <unordered_map>\n"
|
||||
"\n"
|
||||
"inline const std::unordered_map<std::string, int> g_ItemNameMap =\n"
|
||||
"{\n"
|
||||
"${_entries}\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"inline int GetItemIdByName(const std::string& name)\n"
|
||||
"{\n"
|
||||
" auto it = g_ItemNameMap.find(name);\n"
|
||||
" return (it != g_ItemNameMap.end()) ? it->second : -1;\n"
|
||||
"}\n"
|
||||
"inline int GetItemIdByName(const std::wstring& name)\n"
|
||||
"{\n"
|
||||
" return GetItemIdByName(std::string(name.begin(), name.end()));\n"
|
||||
"}\n"
|
||||
)
|
||||
|
||||
if(EXISTS "${OUTPUT_FILE}")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E compare_files "${OUTPUT_FILE}" "${_tmp}"
|
||||
RESULT_VARIABLE _changed
|
||||
)
|
||||
else()
|
||||
set(_changed 1)
|
||||
endif()
|
||||
|
||||
if(_changed)
|
||||
file(RENAME "${_tmp}" "${OUTPUT_FILE}")
|
||||
message(STATUS "GenerateItemNameMap: wrote ${OUTPUT_FILE}")
|
||||
else()
|
||||
file(REMOVE "${_tmp}")
|
||||
message(STATUS "GenerateItemNameMap: ${OUTPUT_FILE} is up-to-date")
|
||||
endif()
|
||||
Loading…
Reference in a new issue