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https://github.com/neoStudiosLCE/neoLegacy.git
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Merge remote-tracking branch 'origin/main' into feat/minigames
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commit
be0114511b
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "../../Minecraft.World/net.minecraft.world.entity.item.h"
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#include "../../Minecraft.World/net.minecraft.world.entity.player.h"
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#include "../../Minecraft.World/net.minecraft.world.level.tile.entity.h"
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@ -453,7 +453,7 @@ void CMinecraftApp::SetAction(int iPad, eXuiAction action, LPVOID param)
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bool CMinecraftApp::IsAppPaused()
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{
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
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bool paused = m_bIsAppPaused;
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EnterCriticalSection(&m_saveNotificationCriticalSection);
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if( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 )
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@ -1268,6 +1268,8 @@ void Minecraft::applyFrameMouseLook()
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void Minecraft::run_middle()
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{
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pause = app.IsAppPaused();
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static int64_t lastTime = 0;
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static bool bFirstTimeIntoGame = true;
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static bool bAutosaveTimerSet=false;
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@ -1848,7 +1848,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
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lastTime = now;
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// 4J Added ability to pause the server
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if( !m_isServerPaused )
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if( !m_isServerPaused && !app.IsAppPaused() )
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{
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bool didTick = false;
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if (levels[0]->allPlayersAreSleeping())
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@ -266,7 +266,7 @@ private:
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#endif
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#endif
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bool IsServerPaused() { return m_isServerPaused; }
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private:
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// 4J Added
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@ -291,6 +291,7 @@ public:
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const wstring& getSaveFolderName() const { return m_saveFolderName; }
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void Suspend();
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bool IsSuspending();
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bool IsServerPaused() { return m_isServerPaused; }
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// 4J Stu - A load of functions were all added in 1.0.1 in the ServerInterface, but I don't think we need any of them
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};
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@ -183,7 +183,7 @@ void PlayerConnection::tick()
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// Ensure server-side player tick runs even when no move packet was received this tick.
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// Without this, environmental damage (drowning, fire, lava) is never applied to clients
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// that don't send frequent move packets.
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if (!didTick && player != nullptr)
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if (!didTick && player != nullptr && !server->IsServerPaused() && !app.IsAppPaused())
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{
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player->doTick(false);
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}
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