detailed summary of every changed file:

---
  Minecraft.Client/ClientConnection.cpp

  Purpose: Propagate hardcore flag through network level creation

  - handleLogin() (2 sites): Changed MultiPlayerLevel constructor calls from hardcoded false for the
  hardcore parameter to packet->m_isHardcore, so the client-side level correctly knows it's hardcore
  when joining a server.
  - handleRespawn(): Same change - when creating a new dimension level on respawn, uses
  packet->m_isHardcore instead of querying minecraft->level->getLevelData()->isHardcore() (which could
   be stale/wrong).

  ---
  Minecraft.Client/Common/App_Defines.h

  Purpose: Define bitmask for hardcore host option

  - Added GAME_HOST_OPTION_BITMASK_HARDCORE (0x40000000) - a new bit in the host options bitfield to
  store whether the game is hardcore.

  ---
  Minecraft.Client/Common/App_enums.h

  Purpose: Add hardcore enum value

  - Added eGameHostOption_Hardcore to the eGameHostOption enum so code can get/set the hardcore flag
  via SetGameHostOption/GetGameHostOption.

  ---
  Minecraft.Client/Common/Consoles_App.cpp

  Purpose: Implement hardcore get/set in host options bitfield

  - SetGameHostOption(): Added case eGameHostOption_Hardcore - sets or clears the
  GAME_HOST_OPTION_BITMASK_HARDCORE bit.
  - GetGameHostOption(): Added case eGameHostOption_Hardcore - returns 1 if the hardcore bit is set, 0
   otherwise.

  ---
  Minecraft.Client/Common/Consoles_App.h

  Purpose: Store save folder name for hardcore world deletion

  - Added SetCurrentSaveFolderName() and GetCurrentSaveFolderName() public methods.
  - Added wstring m_currentSaveFolderName private member - stores the save folder name so the hardcore
   death handler can find and delete the world.

  ---
  Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp

  Purpose: Delete hardcore world's save data on exit

  - Added Win64_DeleteSaveDirectory() - a recursive directory deletion helper (Windows64 only).
  - In _ExitWorld(): Before the server is torn down, captures whether this is a hardcore death exit
  (getDeleteWorldOnExit()). Tries 3 sources for the save folder name: app storage, StorageManager, and
   MinecraftServer.
  - After the server fully stops, if shouldDeleteHardcoreWorld is true, deletes the entire
  Windows64\GameHDD\<savefolder> directory.

  ---
  Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp

  Purpose: Hardcore difficulty slider in Create World menu

  - Added file-scope s_bHardcore flag to track when the slider is at position 4 (Hardcore).
  - Constructor: Extended difficulty slider range from 0-3 to 0-4, resets s_bHardcore to false.
  - handleSliderMove(): When slider value >= 4, sets s_bHardcore = true, stores actual difficulty as 3
   (Hard), and displays "Hardcore" label. Otherwise behaves normally.
  - CreateGame(): Clears the save folder name (new world), and sets eGameHostOption_Hardcore based on
  s_bHardcore.
  - Minor: Changed RequestErrorMessage to RequestAlertMessage for a content restriction dialog.

  ---
  Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp

  Purpose: Hardcore death screen behavior (Iggy UI)

  - Constructor: Checks if current level is hardcore. If so, shows IDS_HARDCORE_DEATH_MESSAGE on the
  respawn button and hides it. Otherwise shows normal "Respawn" button.
  - handlePress() - Respawn: Added safeguard - if hardcore, blocks respawn entirely.
  - handlePress() - Exit Game: If hardcore and host, skips save dialog, disables save-on-exit, enables
   delete-world-on-exit, and triggers immediate world exit.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp

  Purpose: Show "Difficulty: Hardcore" in Load World menu + persist hardcore through game launch

  - Static array: Expanded m_iDifficultyTitleSettingA from 4 to 5 entries, added IDS_GAMEMODE_HARDCORE
   at index 4.
  - Constructor: Initializes m_bHardcore = false. In Windows64 block: sets up thumbnail name from save
   details, and reads isHardcore from params->saveDetails. If hardcore, immediately initializes the
  difficulty slider to show "Hardcore" locked at position 4.
  - tick(): When host options are read (bHostOptionsRead block), also reads the hardcore flag and
  re-initializes the slider if needed (for console path).
  - handleSliderMove(): If m_bHardcore, locks the slider at position 4 (prevents changing difficulty).
  - StartGameFromSave(): Stores the save folder name in app for later hardcore deletion. Sets
  eGameHostOption_Hardcore from m_bHardcore.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadMenu.h

  Purpose: Declare hardcore member

  - Expanded m_iDifficultyTitleSettingA from [4] to [5].
  - Added bool m_bHardcore private member.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp

  Purpose: Read hardcore flag from level.dat when building the save list

  - ReadLevelNameFromSaveFile(): Added optional bool *outHardcore parameter. Inside the NBT Data
  compound tag parsing, if outHardcore is non-null, reads dataTag->getBoolean(L"hardcore").
  - Save enumeration block (Windows64): Passes &saveHardcore to ReadLevelNameFromSaveFile and stores
  the result in m_saveDetails[i].isHardcore.

  ---
  Minecraft.Client/Common/UI/UIStructs.h

  Purpose: Add isHardcore to save list details struct

  - Added bool isHardcore field to _SaveListDetails struct.
  - Initialized to false in the constructor.

  ---
  Minecraft.Client/Common/XUI/XUI_Death.cpp

  Purpose: Hardcore death screen behavior (XUI/Xbox UI)

  - Mirror of the Iggy UIScene_DeathMenu.cpp changes but for the XUI rendering path.
  - OnInit(): Checks isHardcore(), hides respawn button and shows death message if true.
  - OnNotifyPressEx() - Exit Game: If hardcore and host, skips save, flags world for deletion, exits
  immediately.
  - OnNotifyPressEx() - Respawn: Safeguard to block respawn in hardcore.

  ---
  Minecraft.Client/Gui.cpp

  Purpose: Syntax fix

  - Fixed lines.push_back(L"" → lines.push_back(L"") - missing closing quote/paren in debug terrain
  feature display.

  ---
  Minecraft.Client/MinecraftServer.cpp

  Purpose: Server-side hardcore support

  - Constructor: Initializes m_deleteWorldOnExit = false.
  - loadLevel(): Captures the save folder name from StorageManager into m_saveFolderName for later use
   in hardcore world deletion.
  - isHardcore(): Changed from always returning false to returning
  app.GetGameHostOption(eGameHostOption_Hardcore) > 0 - this is the key change that makes the server
  actually report hardcore mode.

  ---
  Minecraft.Client/MinecraftServer.h

  Purpose: Declare hardcore-related members

  - Added bool m_deleteWorldOnExit and wstring m_saveFolderName private members.
  - Added setDeleteWorldOnExit(), getDeleteWorldOnExit(), and getSaveFolderName() public methods.

  ---
  Minecraft.Client/PlayerConnection.h

  Purpose: Thread-safety fix for kicked flag

  - Changed m_bWasKicked from bool to std::atomic<bool> (initialized with {false}).
  - Changed setWasKicked()/getWasKicked() to use .store()/.load() - fixes a race condition where the
  kicked flag is set on one thread and read on another.

  ---
  Minecraft.Client/PlayerList.cpp

  Purpose: Hardcore multiplayer - ban, respawn as Adventure, thread-safe bans

  - Constructor/Destructor: Added InitializeCriticalSection/DeleteCriticalSection for m_banCS.
  - placeNewPlayer(): Passes isHardcore() flag to the LoginPacket constructor so clients joining know
  it's hardcore.
  - respawn(): After respawn in hardcore, forces the player into Adventure mode (spectate-like: can
  look around but not interact). Sends GameEventPacket to sync client.
  - respawn() and toggleDimension() (2 sites): Pass isHardcore() to RespawnPacket constructor.
  - isXuidBanned(): Wrapped m_bannedXuids iteration with EnterCriticalSection/LeaveCriticalSection for
   thread safety.
  - banXuid() (new): Thread-safe method to add a player's XUID to the ban list - used when a player
  dies in hardcore multiplayer.

  ---
  Minecraft.Client/PlayerList.h

  Purpose: Declare ban-related additions

  - Added CRITICAL_SECTION m_banCS to protect m_bannedXuids.
  - Added void banXuid(PlayerUID xuid) public method.

  ---
  Minecraft.Client/SelectWorldScreen.cpp

  Purpose: Show [Hardcore] badge in Java-style world list

  - In renderItem(): If levelSummary->isHardcore(), appends  [Hardcore] to the world name display.

  ---
  Minecraft.Client/ServerPlayer.cpp

  Purpose: Hardcore death behavior on server

  - die(): If the level is hardcore, switches the dead player to Adventure mode (so they can't
  interact if somehow respawned).
  - Minor: Two comment lines changed // → /// (no functional change).

  ---
  Minecraft.Client/Windows64Media/strings.h

  Purpose: String IDs for hardcore UI text

  - Added 8 new string IDs (2286-2293): IDS_GAMEMODE_HARDCORE, IDS_HARDCORE, IDS_HARDCORE_TOOLTIP,
  IDS_HARDCORE_WARNING_TITLE, IDS_HARDCORE_WARNING_TEXT, IDS_HARDCORE_DEATH_MESSAGE,
  IDS_LABEL_HARDCORE, IDS_GAMEOPTION_HARDCORE.

  ---
  Minecraft.World/ConsoleSaveFileOriginal.cpp

  Purpose: Capture save folder name after first save (for new worlds)

  - SaveSaveDataCallback() (Windows64 only): After a successful save, if the app doesn't yet know the
  save folder name, attempts to capture it via StorageManager or by scanning Windows64\GameHDD\ for
  the newest folder. This handles the case where a newly-created hardcore world hasn't been saved yet
  when the folder name is needed.

  ---
  Minecraft.World/DisconnectPacket.h

  Purpose: Hardcore disconnect reason

  - Added eDisconnect_HardcoreDeath to the disconnect reason enum - used when kicking a player who
  died in hardcore multiplayer.

  ---
  Minecraft.World/LoginPacket.cpp & LoginPacket.h

  Purpose: Serialize hardcore flag in login packet

  - Added bool m_isHardcore member, initialized to false in both constructors.
  - Server→Client constructor now accepts bool isHardcore = false parameter.
  - read(): Reads m_isHardcore from the stream.
  - write(): Writes m_isHardcore to the stream.
  - getEstimatedSize(): Added sizeof(bool) for the new field.

  ---
  Minecraft.World/RespawnPacket.cpp & RespawnPacket.h

  Purpose: Serialize hardcore flag in respawn packet

  - Added bool m_isHardcore member, initialized to false.
  - Constructor now accepts bool isHardcore = false parameter.
  - read()/write(): Serialize m_isHardcore via readBoolean()/writeBoolean().
  - getEstimatedSize(): Changed from 13 to 14 bytes to account for the new boolean.
This commit is contained in:
Revela 2026-03-13 06:56:46 -05:00
parent 176a3db770
commit b28c0026af
29 changed files with 439 additions and 40 deletions

View file

@ -0,0 +1,19 @@
{
"permissions": {
"allow": [
"Bash(find . -name \"*LevelData*\" -o -name \"*level.dat*\" 2>/dev/null | head -20)",
"Bash(grep -n \"isHardcore\\\\|m_isHardcore\" Minecraft.World/LoginPacket.* Minecraft.Client/PlayerList.cpp)",
"Bash(find \"C:\\\\Users\\\\rexma\\\\Documents\\\\Minecraft\\\\itsRevela\" -name \"*.resx\" -path \"*/Common/Media/*\" ! -path \"*/x64/*\" ! -path \"*/de-DE/*\" ! -path \"*/es-ES/*\" ! -path \"*/fr-FR/*\" ! -path \"*/it-IT/*\" ! -path \"*/ja-JP/*\" ! -path \"*/ko-KR/*\" ! -path \"*/pt-BR/*\" ! -path \"*/pt-PT/*\" ! -path \"*/zh-CHT/*\" -type f 2>/dev/null | head -20)",
"Bash(find /c/Users/rexma/Documents/Minecraft/itsRevela -name \"*.cpp\" -type f | xargs grep -l \"SetSaveUniqueFilename\" | grep -v \"Stubs\\\\|4JLibs\")",
"Bash(find /c/Users/rexma/Documents/Minecraft/itsRevela/Minecraft.Client/Windows64 -name \"*[Ss]torage*\" -type f 2>/dev/null | head -20)",
"Bash(find \"C:\\\\Users\\\\rexma\\\\Documents\\\\Minecraft\\\\itsRevela\" -name \"*.cpp\" -o -name \"*.h\" | xargs grep -l \"GameHDD\" 2>/dev/null)",
"Bash(find \"C:\\\\Users\\\\rexma\\\\Documents\\\\Minecraft\\\\itsRevela\\\\Minecraft.Client\\\\Windows64\" -name \"*.cpp\" -type f 2>/dev/null | head -20)",
"Bash(find \"C:\\\\Users\\\\rexma\\\\Documents\\\\Minecraft\\\\itsRevela\" -name \"*Storage*.cpp\" -o -name \"*Storage*.h\" 2>/dev/null | grep -i windows)",
"Bash(find \"C:\\\\Users\\\\rexma\\\\Documents\\\\Minecraft\\\\itsRevela\\\\Minecraft.Client\\\\Windows64\" -name \"*.cpp\" | xargs grep -l \"SaveSaveData\\\\|SetSaveUniqueFilename\" 2>/dev/null)",
"Bash(find /c/Users/rexma/Documents/Minecraft/itsRevela -type f -name \"*.h\" | xargs grep -l \"StorageManager\\\\|ResetSaveData\\\\|ReturnSavesInfo\\\\|GetSavesInfo\" | head -10)",
"Bash(grep -rn \"SetSaveUniqueFilename\\\\\\(\" Minecraft.Client --include=\"*.cpp\" --include=\"*.h\" 2>/dev/null | grep -v \"^[^:]*Extrax64Stubs.cpp\" | grep -v \"^[^:]*\\\\.h-\")",
"Bash(find /c/Users/rexma/Documents/Minecraft/itsRevela -name \"*.h\" | xargs grep -l \"SetCurrentSaveFolderName\\\\|GetCurrentSaveFolderName\" 2>/dev/null)",
"Bash(find \"C:\\\\Users\\\\rexma\\\\Documents\\\\Minecraft\\\\itsRevela\\\\Minecraft.Client\" -name \"*.h\" -o -name \"*.cpp\" 2>/dev/null | xargs grep -l \"LaunchMoreOptionsMenuParams\" | head -5)"
]
}
}

View file

@ -294,7 +294,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
Level *dimensionLevel = minecraft->getLevel( packet->dimension );
if( dimensionLevel == nullptr )
{
level = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, false, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
level = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
// 4J Stu - We want to share the SavedDataStorage between levels
int otherDimensionId = packet->dimension == 0 ? -1 : 0;
@ -363,7 +363,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
activeLevel = minecraft->getLevel(otherDimensionId);
}
MultiPlayerLevel *dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, false, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
MultiPlayerLevel *dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
dimensionLevel->savedDataStorage = activeLevel->savedDataStorage;
@ -2798,7 +2798,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->getLevel( packet->dimension );
if( dimensionLevel == nullptr )
{
dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->mapSeed, packet->playerGameType, false, minecraft->level->getLevelData()->isHardcore(), packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->mapSeed, packet->playerGameType, false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
// 4J Stu - We want to shared the savedDataStorage between both levels
//if( dimensionLevel->savedDataStorage != nullptr )

View file

@ -45,6 +45,7 @@
#define GAME_HOST_OPTION_BITMASK_DOTILEDROPS 0x08000000
#define GAME_HOST_OPTION_BITMASK_NATURALREGEN 0x10000000
#define GAME_HOST_OPTION_BITMASK_DODAYLIGHTCYCLE 0x20000000
#define GAME_HOST_OPTION_BITMASK_HARDCORE 0x40000000 // 4J Added - for hardcore mode
#define GAME_HOST_OPTION_BITMASK_ALL 0xFFFFFFFF
#define GAME_HOST_OPTION_BITMASK_WORLDSIZE_BITSHIFT 20

View file

@ -648,6 +648,7 @@ enum eGameHostOption
eGameHostOption_DoTileDrops,
eGameHostOption_NaturalRegeneration,
eGameHostOption_DoDaylightCycle,
eGameHostOption_Hardcore, // 4J Added - for hardcore mode
};
// 4J-PB - If any new DLC items are added to the TMSFiles, this array needs updated

View file

@ -8063,6 +8063,16 @@ void CMinecraftApp::SetGameHostOption(unsigned int &uiHostSettings, eGameHostOpt
uiHostSettings&=~GAME_HOST_OPTION_BITMASK_WORLDSIZE;
uiHostSettings|=(GAME_HOST_OPTION_BITMASK_WORLDSIZE & (uiVal<<GAME_HOST_OPTION_BITMASK_WORLDSIZE_BITSHIFT));
break;
case eGameHostOption_Hardcore: // 4J Added - for hardcore mode
if(uiVal!=0)
{
uiHostSettings |= GAME_HOST_OPTION_BITMASK_HARDCORE;
}
else
{
uiHostSettings &= ~GAME_HOST_OPTION_BITMASK_HARDCORE;
}
break;
case eGameHostOption_All:
uiHostSettings=uiVal;
break;
@ -8164,6 +8174,9 @@ unsigned int CMinecraftApp::GetGameHostOption(unsigned int uiHostSettings, eGame
case eGameHostOption_DoDaylightCycle:
return !(uiHostSettings&GAME_HOST_OPTION_BITMASK_DODAYLIGHTCYCLE);
break;
case eGameHostOption_Hardcore: // 4J Added - for hardcore mode
return (uiHostSettings&GAME_HOST_OPTION_BITMASK_HARDCORE) ? 1 : 0;
break;
}
return false;

View file

@ -805,6 +805,10 @@ public:
void SetCorruptSaveDeleted(bool bVal) {m_bCorruptSaveDeleted=bVal;}
bool GetCorruptSaveDeleted(void) {return m_bCorruptSaveDeleted;}
// 4J Added: Store save folder name for hardcore world deletion on Win64
void SetCurrentSaveFolderName(const wstring& name) { m_currentSaveFolderName = name; }
const wstring& GetCurrentSaveFolderName() const { return m_currentSaveFolderName; }
void EnterSaveNotificationSection();
void LeaveSaveNotificationSection();
private:
@ -826,6 +830,7 @@ private:
CRITICAL_SECTION csAdditionalSkinBoxes;
CRITICAL_SECTION csAnimOverrideBitmask;
bool m_bCorruptSaveDeleted;
wstring m_currentSaveFolderName; // 4J Added: for hardcore world deletion on Win64
DWORD m_dwAdditionalModelParts[XUSER_MAX_COUNT];

View file

@ -410,11 +410,72 @@ int IUIScene_PauseMenu::ExitWorldThreadProc( void* lpParameter )
return S_OK;
}
#ifdef _WINDOWS64
static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
{
wchar_t wSearch[MAX_PATH];
swprintf_s(wSearch, MAX_PATH, L"%s\\*", wPath);
WIN32_FIND_DATAW fd;
HANDLE hFind = FindFirstFileW(wSearch, &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (wcscmp(fd.cFileName, L".") == 0 || wcscmp(fd.cFileName, L"..") == 0) continue;
wchar_t wChild[MAX_PATH];
swprintf_s(wChild, MAX_PATH, L"%s\\%s", wPath, fd.cFileName);
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
Win64_DeleteSaveDirectory(wChild);
else
DeleteFileW(wChild);
} while (FindNextFileW(hFind, &fd));
FindClose(hFind);
}
return RemoveDirectoryW(wPath) != 0;
}
#endif // _WINDOWS64
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// 4J Added: Capture hardcore delete info before the server is destroyed
#ifdef _WINDOWS64
bool shouldDeleteHardcoreWorld = false;
wstring hardcoreSaveFolderName;
if (MinecraftServer::getInstance() != nullptr && MinecraftServer::getInstance()->getDeleteWorldOnExit())
{
shouldDeleteHardcoreWorld = true;
// Try 1: Use the save folder name stored by UIScene_LoadMenu::StartGameFromSave (works for existing saves)
hardcoreSaveFolderName = app.GetCurrentSaveFolderName();
if (!hardcoreSaveFolderName.empty())
{
app.DebugPrintf("Hardcore mode: save folder from app = '%ls'\n", hardcoreSaveFolderName.c_str());
}
// Try 2: StorageManager (may work for new saves after first autosave)
if (hardcoreSaveFolderName.empty())
{
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
StorageManager.GetSaveUniqueFilename(szSaveFolder);
if (szSaveFolder[0] != '\0')
{
wchar_t wSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wSaveFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
hardcoreSaveFolderName = wSaveFolder;
app.DebugPrintf("Hardcore mode: save folder from StorageManager = '%s'\n", szSaveFolder);
}
}
// Try 3: Stored during loadLevel
if (hardcoreSaveFolderName.empty())
{
hardcoreSaveFolderName = MinecraftServer::getInstance()->getSaveFolderName();
app.DebugPrintf("Hardcore mode: save folder from server = '%ls'\n", hardcoreSaveFolderName.c_str());
}
MinecraftServer::getInstance()->setDeleteWorldOnExit(false);
}
#endif
int exitReasonStringId = pMinecraft->progressRenderer->getCurrentTitle();
int exitReasonTitleId = IDS_CONNECTION_LOST;
@ -625,6 +686,17 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
Sleep(1);
}
// 4J Added: Hardcore mode — delete world save data now that the server is fully stopped
#ifdef _WINDOWS64
if (shouldDeleteHardcoreWorld && !hardcoreSaveFolderName.empty())
{
wchar_t wFolderPath[MAX_PATH] = {};
swprintf_s(wFolderPath, MAX_PATH, L"Windows64\\GameHDD\\%s", hardcoreSaveFolderName.c_str());
app.DebugPrintf("Hardcore mode: Deleting world save folder '%ls'\n", wFolderPath);
Win64_DeleteSaveDirectory(wFolderPath);
}
#endif
pMinecraft->setLevel(nullptr,exitReasonStringId,nullptr,saveStats);
TelemetryManager->Flush();

View file

@ -26,6 +26,8 @@
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
static bool s_bHardcore = false; // 4J Added: tracks when difficulty slider is at Hardcore position (file-scope to avoid header layout changes)
int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
@ -59,8 +61,9 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,4,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
s_bHardcore = false;
m_MoreOptionsParams.bGenerateOptions=TRUE;
m_MoreOptionsParams.bStructures=TRUE;
m_MoreOptionsParams.bFlatWorld=FALSE;
@ -654,8 +657,13 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
// 4J Added: Difficulty value 4 = Hardcore (store actual difficulty as Hard, track hardcore separately)
s_bHardcore = (value >= 4);
app.SetGameSettings(m_iPad, eGameSetting_Difficulty, s_bHardcore ? 3 : value);
if (value >= 4)
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), L"Hardcore");
else
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
@ -823,7 +831,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
@ -1113,6 +1121,10 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
#ifdef _WINDOWS64
// New world — save folder doesn't exist yet, clear for now (will be set after first autosave)
app.SetCurrentSaveFolderName(L"");
#endif
wstring wSeed;
if(!pClass->m_MoreOptionsParams.seed.empty() )
@ -1179,7 +1191,9 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
// 4J Added: If hardcore was selected on difficulty slider, set difficulty to Hard and enable hardcore flag
app.SetGameHostOption(eGameHostOption_Difficulty, Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_Hardcore, s_bHardcore ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);

View file

@ -3,24 +3,43 @@
#include "UIScene_DeathMenu.h"
#include "IUIScene_PauseMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiPlayerLevel.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\MinecraftServer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_buttonRespawn.init(app.GetString(IDS_RESPAWN),eControl_Respawn);
m_buttonExitGame.init(app.GetString(IDS_EXIT_GAME),eControl_ExitGame);
m_labelTitle.setLabel(app.GetString(IDS_YOU_DIED));
// 4J Added: In hardcore mode, disable respawn and show hardcore death message
Minecraft *pMC = Minecraft::GetInstance();
bool isHardcore = false;
if (pMC != nullptr && pMC->level != nullptr)
{
isHardcore = pMC->level->getLevelData()->isHardcore();
}
if (isHardcore)
{
m_buttonRespawn.init(app.GetString(IDS_HARDCORE_DEATH_MESSAGE), eControl_Respawn);
m_buttonRespawn.setVisible(false);
}
else
{
m_buttonRespawn.init(app.GetString(IDS_RESPAWN), eControl_Respawn);
}
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft != nullptr && pMinecraft->localgameModes[iPad] != nullptr )
if(pMC != nullptr && pMC->localgameModes[iPad] != nullptr )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]);
TutorialMode *gameMode = static_cast<TutorialMode *>(pMC->localgameModes[iPad]);
// This just allows it to be shown
gameMode->getTutorial()->showTutorialPopup(false);
@ -84,8 +103,16 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
switch(static_cast<int>(controlId))
{
case eControl_Respawn:
m_bIgnoreInput = true;
app.SetAction(m_iPad,eAppAction_Respawn);
{
// 4J Added: Safeguard - don't respawn in hardcore mode
Minecraft *pMC = Minecraft::GetInstance();
if (pMC != nullptr && pMC->level != nullptr && pMC->level->getLevelData()->isHardcore())
{
break;
}
m_bIgnoreInput = true;
app.SetAction(m_iPad,eAppAction_Respawn);
}
#ifdef _DURANGO
//InputManager.SetEnabledGtcButtons(_360_GTC_MENU|_360_GTC_PAUSE|_360_GTC_VIEW);
#endif
@ -109,7 +136,16 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
}
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);
// 4J Added: Hardcore mode — skip save dialog, exit without saving, delete world
if (pMinecraft->level != nullptr && pMinecraft->level->getLevelData()->isHardcore() && g_NetworkManager.IsHost())
{
MinecraftServer::getInstance()->setSaveOnExit(false);
MinecraftServer::getInstance()->setDeleteWorldOnExit(true);
app.SetAction(m_iPad, eAppAction_ExitWorld);
break;
}
#if defined (_XBOX_ONE) || defined(__ORBIS__)
if(g_NetworkManager.IsHost() && StorageManager.GetSaveDisabled())
{

View file

@ -24,12 +24,13 @@
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50
#endif
int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
int UIScene_LoadMenu::m_iDifficultyTitleSettingA[5]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
IDS_DIFFICULTY_TITLE_HARD,
IDS_GAMEMODE_HARDCORE
};
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
@ -110,6 +111,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_bThumbnailGetFailed = false;
m_seed = 0;
m_bIsCorrupt = false;
m_bHardcore = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
@ -257,6 +259,30 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_levelName = wstring(wSaveName);
m_labelGameName.init(m_levelName);
}
if (params->saveDetails != nullptr)
{
// Set thumbnail name from save filename (needed for texture display in tick)
wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, params->saveDetails->UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
m_thumbnailName = wFilename;
if (params->saveDetails->pbThumbnailData && params->saveDetails->dwThumbnailSize > 0)
{
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
m_bRetrievingSaveThumbnail = false;
}
m_bHardcore = params->saveDetails->isHardcore;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf((WCHAR *)TempString, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
}
}
#endif
}
@ -546,6 +572,14 @@ void UIScene_LoadMenu::tick()
{
m_MoreOptionsParams.bAllowFriendsOfFriends = TRUE;
}
m_bHardcore = app.GetGameHostOption(uiHostOptions, eGameHostOption_Hardcore) > 0;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
}
}
Minecraft *pMinecraft = Minecraft::GetInstance();
@ -950,10 +984,15 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
switch(static_cast<int>(sliderId))
{
case eControl_Difficulty:
if (m_bHardcore)
{
m_sliderDifficulty.handleSliderMove(4);
break;
}
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
@ -1167,7 +1206,7 @@ void UIScene_LoadMenu::LaunchGame(void)
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
@ -1580,6 +1619,24 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _WINDOWS64
// 4J Added: Store save folder name for potential hardcore world deletion
app.DebugPrintf("StartGameFromSave: pSaveDetails=%p, levelGen=%p, saveInfoIndex=%d\n", pSaveDetails, pClass->m_levelGen, pClass->m_iSaveGameInfoIndex);
if (pSaveDetails != nullptr && pClass->m_levelGen == nullptr)
{
app.DebugPrintf("StartGameFromSave: UTF8SaveFilename='%s'\n", pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename);
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wFolder, pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
app.SetCurrentSaveFolderName(wFolder);
app.DebugPrintf("StartGameFromSave: stored folder name '%ls'\n", wFolder);
}
else
{
app.DebugPrintf("StartGameFromSave: no save details or is levelGen, clearing folder name\n");
app.SetCurrentSaveFolderName(L"");
}
#endif
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = pClass->m_seed;
param->saveData = nullptr;
@ -1612,6 +1669,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_Hardcore, pClass->m_bHardcore ? 1 : 0);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN

View file

@ -15,7 +15,7 @@ private:
eControl_OnlineGame,
};
static int m_iDifficultyTitleSettingA[4];
static int m_iDifficultyTitleSettingA[5];
UIControl m_controlMainPanel;
UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode;
@ -71,6 +71,7 @@ private:
wstring m_thumbnailName;
bool m_bRebuildTouchBoxes;
bool m_bHardcore;
public:
UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer);

View file

@ -29,7 +29,7 @@
#include "..\..\..\Minecraft.World\NbtIo.h"
#include "..\..\..\Minecraft.World\compression.h"
static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
static wstring ReadLevelNameFromSaveFile(const wstring& filePath, bool *outHardcore = nullptr)
{
// Check for a worldname.txt sidecar written by the rename feature first
size_t slashPos = filePath.rfind(L'\\');
@ -124,7 +124,11 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
{
CompoundTag *dataTag = root->getCompound(L"Data");
if (dataTag != nullptr)
{
result = dataTag->getString(L"LevelName");
if (outHardcore)
*outHardcore = dataTag->getBoolean(L"hardcore");
}
delete root;
}
}
@ -775,7 +779,9 @@ void UIScene_LoadOrJoinMenu::tick()
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
wstring filePath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\saveData.ms");
wstring levelName = ReadLevelNameFromSaveFile(filePath);
bool saveHardcore = false;
wstring levelName = ReadLevelNameFromSaveFile(filePath, &saveHardcore);
m_saveDetails[i].isHardcore = saveHardcore;
if (!levelName.empty())
{
m_buttonListSaves.addItem(levelName, wstring(L""));

View file

@ -247,11 +247,14 @@ typedef struct _SaveListDetails
#endif
#endif
bool isHardcore;
_SaveListDetails()
{
saveId = 0;
pbThumbnailData = nullptr;
dwThumbnailSize = 0;
isHardcore = false;
#ifdef _DURANGO
ZeroMemory(UTF16SaveName,sizeof(wchar_t)*128);
ZeroMemory(UTF16SaveFilename,sizeof(wchar_t)*MAX_SAVEFILENAME_LENGTH);

View file

@ -11,6 +11,7 @@
#include "..\..\..\Minecraft.World\Entity.h"
#include "..\..\..\Minecraft.Client\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\Level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
#include "..\..\..\Minecraft.World\ChunkSource.h"
#include "..\..\..\Minecraft.Client\ProgressRenderer.h"
#include "..\..\..\Minecraft.Client\GameRenderer.h"
@ -18,6 +19,7 @@
#include "..\..\..\Minecraft.World\Pos.h"
#include "..\..\..\Minecraft.World\Dimension.h"
#include "..\..\Minecraft.h"
#include "..\..\MinecraftServer.h"
#include "..\..\Options.h"
#include "..\..\LocalPlayer.h"
#include "..\..\..\Minecraft.World\compression.h"
@ -37,9 +39,26 @@ HRESULT CScene_Death::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
}
XuiControlSetText(m_Title,app.GetString(IDS_YOU_DIED));
XuiControlSetText(m_Buttons[BUTTON_DEATH_RESPAWN],app.GetString(IDS_RESPAWN));
XuiControlSetText(m_Buttons[BUTTON_DEATH_EXITGAME],app.GetString(IDS_EXIT_GAME));
// 4J Added: In hardcore mode, disable respawn and show hardcore death message
Minecraft *pMinecraft = Minecraft::GetInstance();
bool isHardcore = false;
if (pMinecraft != nullptr && pMinecraft->level != nullptr)
{
isHardcore = pMinecraft->level->getLevelData()->isHardcore();
}
if (isHardcore)
{
XuiControlSetText(m_Buttons[BUTTON_DEATH_RESPAWN], app.GetString(IDS_HARDCORE_DEATH_MESSAGE));
XuiElementSetShow(m_Buttons[BUTTON_DEATH_RESPAWN], FALSE);
}
else
{
XuiControlSetText(m_Buttons[BUTTON_DEATH_RESPAWN], app.GetString(IDS_RESPAWN));
}
// Display the tooltips
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT);
@ -110,7 +129,16 @@ HRESULT CScene_Death::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNoti
playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer());
}
TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Failed);
// 4J Added: Hardcore mode — skip save dialog, exit without saving, delete world
if (pMinecraft->level != nullptr && pMinecraft->level->getLevelData()->isHardcore() && g_NetworkManager.IsHost())
{
MinecraftServer::getInstance()->setSaveOnExit(false);
MinecraftServer::getInstance()->setDeleteWorldOnExit(true);
app.SetAction(pNotifyPressData->UserIndex, eAppAction_ExitWorld);
break;
}
if(StorageManager.GetSaveDisabled())
{
uiIDA[0]=IDS_CONFIRM_CANCEL;
@ -172,6 +200,12 @@ HRESULT CScene_Death::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNoti
break;
case BUTTON_DEATH_RESPAWN:
{
// 4J Added: Safeguard - don't respawn in hardcore mode
Minecraft *pMC = Minecraft::GetInstance();
if (pMC != nullptr && pMC->level != nullptr && pMC->level->getLevelData()->isHardcore())
{
break;
}
m_bIgnoreInput = true;
app.SetAction(pNotifyPressData->UserIndex,eAppAction_Respawn);
}

View file

@ -1031,7 +1031,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
}
}
lines.push_back(L""; // Add a spacer line
lines.push_back(L""); // Add a spacer line
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
{
lines.push_back(wfeature[i]);

View file

@ -561,6 +561,7 @@ MinecraftServer::MinecraftServer()
m_serverPausedEvent = new C4JThread::Event;
m_saveOnExit = false;
m_deleteWorldOnExit = false;
m_suspending = false;
m_ugcPlayersVersion = 0;
@ -881,6 +882,15 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
// }
ProgressRenderer *mcprogress = Minecraft::GetInstance()->progressRenderer;
// 4J Added - store save folder name for potential hardcore world deletion
{
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
StorageManager.GetSaveUniqueFilename(szSaveFolder);
wchar_t wSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wSaveFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
m_saveFolderName = wSaveFolder;
}
// 4J TODO - free levels here if there are already some?
levels = ServerLevelArray(3);
@ -1636,7 +1646,7 @@ bool MinecraftServer::isNetherEnabled()
bool MinecraftServer::isHardcore()
{
return false;
return app.GetGameHostOption(eGameHostOption_Hardcore) > 0;
}
int MinecraftServer::getOperatorUserPermissionLevel()

View file

@ -262,6 +262,8 @@ private:
private:
// 4J Added
bool m_saveOnExit;
bool m_deleteWorldOnExit; // 4J Added - for hardcore mode world deletion
wstring m_saveFolderName; // 4J Added - stored for hardcore world deletion
bool m_suspending;
public:
@ -275,6 +277,9 @@ public:
void chunkPacketManagement_PostTick();
void setSaveOnExit(bool save) { m_saveOnExit = save; s_bSaveOnExitAnswered = true; }
void setDeleteWorldOnExit(bool del) { m_deleteWorldOnExit = del; }
bool getDeleteWorldOnExit() const { return m_deleteWorldOnExit; }
const wstring& getSaveFolderName() const { return m_saveFolderName; }
void Suspend();
bool IsSuspending();

View file

@ -1,6 +1,7 @@
#include "ConsoleInputSource.h"
#include "..\Minecraft.World\PacketListener.h"
#include "..\Minecraft.World\JavaIntHash.h"
#include <atomic>
class MinecraftServer;
class Connection;
@ -125,8 +126,8 @@ public:
void setShowOnMaps(bool bVal);
void setWasKicked() { m_bWasKicked = true; }
bool getWasKicked() { return m_bWasKicked; }
void setWasKicked() { m_bWasKicked.store(true); }
bool getWasKicked() { return m_bWasKicked.load(); }
// 4J Added
bool hasClientTickedOnce() { return m_bHasClientTickedOnce; }
@ -135,5 +136,5 @@ private:
bool m_bCloseOnTick;
vector<wstring> m_texturesRequested;
bool m_bWasKicked;
std::atomic<bool> m_bWasKicked{false};
};

View file

@ -62,6 +62,7 @@ PlayerList::PlayerList(MinecraftServer *server)
int rawMax = server->settings->getInt(L"max-players", 8);
maxPlayers = static_cast<unsigned int>(Mth::clamp(rawMax, 1, MINECRAFT_NET_MAX_PLAYERS));
doWhiteList = false;
InitializeCriticalSection(&m_banCS);
InitializeCriticalSection(&m_kickPlayersCS);
InitializeCriticalSection(&m_closePlayersCS);
}
@ -75,6 +76,7 @@ PlayerList::~PlayerList()
player->gameMode = nullptr;
}
DeleteCriticalSection(&m_banCS);
DeleteCriticalSection(&m_kickPlayersCS);
DeleteCriticalSection(&m_closePlayersCS);
}
@ -266,7 +268,8 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
static_cast<BYTE>(playerIndex), level->useNewSeaLevel(),
player->getAllPlayerGamePrivileges(),
level->getLevelData()->getXZSize(),
level->getLevelData()->getHellScale()));
level->getLevelData()->getHellScale(),
level->getLevelData()->isHardcore()));
playerConnection->send(std::make_shared<SetSpawnPositionPacket>(spawnPos->x, spawnPos->y, spawnPos->z));
playerConnection->send(std::make_shared<PlayerAbilitiesPacket>(&player->abilities));
playerConnection->send(std::make_shared<SetCarriedItemPacket>(player->inventory->selected));
@ -697,6 +700,13 @@ shared_ptr<ServerPlayer> PlayerList::respawn(shared_ptr<ServerPlayer> serverPlay
// necessary)
updatePlayerGameMode(player, serverPlayer, level);
// 4J Added: Hardcore mode — force Adventure mode on respawn
if (server->getLevel(0)->getLevelData()->isHardcore())
{
player->gameMode->setGameModeForPlayer(GameType::ADVENTURE);
player->connection->send(std::make_shared<GameEventPacket>(GameEventPacket::CHANGE_GAME_MODE, GameType::ADVENTURE->getId()));
}
if(serverPlayer->wonGame && targetDimension == oldDimension && serverPlayer->getHealth() > 0)
{
// If the player is still alive and respawning to the same dimension, they are just being added back from someone else viewing the Win screen
@ -734,7 +744,7 @@ shared_ptr<ServerPlayer> PlayerList::respawn(shared_ptr<ServerPlayer> serverPlay
player->connection->send( std::make_shared<RespawnPacket>( static_cast<char>(player->dimension), player->level->getSeed(), player->level->getMaxBuildHeight(),
player->gameMode->getGameModeForPlayer(), level->difficulty, level->getLevelData()->getGenerator(),
player->level->useNewSeaLevel(), player->entityId, level->getLevelData()->getXZSize(), level->getLevelData()->getHellScale() ) );
player->level->useNewSeaLevel(), player->entityId, level->getLevelData()->getXZSize(), level->getLevelData()->getHellScale(), level->getLevelData()->isHardcore() ) );
player->connection->teleport(player->x, player->y, player->z, player->yRot, player->xRot);
player->connection->send( std::make_shared<SetExperiencePacket>( player->experienceProgress, player->totalExperience, player->experienceLevel) );
@ -851,7 +861,7 @@ void PlayerList::toggleDimension(shared_ptr<ServerPlayer> player, int targetDime
player->connection->send(std::make_shared<RespawnPacket>(static_cast<char>(player->dimension), newLevel->getSeed(), newLevel->getMaxBuildHeight(),
player->gameMode->getGameModeForPlayer(), newLevel->difficulty, newLevel->getLevelData()->getGenerator(),
newLevel->useNewSeaLevel(), player->entityId, newLevel->getLevelData()->getXZSize(), newLevel->getLevelData()->getHellScale()));
newLevel->useNewSeaLevel(), player->entityId, newLevel->getLevelData()->getXZSize(), newLevel->getLevelData()->getHellScale(), newLevel->getLevelData()->isHardcore()));
oldLevel->removeEntityImmediately(player);
player->removed = false;
@ -1665,6 +1675,7 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
bool banned = false;
EnterCriticalSection(&m_banCS);
for(PlayerUID it : m_bannedXuids)
{
if( ProfileManager.AreXUIDSEqual( xuid, it ) )
@ -1673,10 +1684,39 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
break;
}
}
LeaveCriticalSection(&m_banCS);
return banned;
}
void PlayerList::banXuid(PlayerUID xuid)
{
// 4J Added - for hardcore mode ban-on-death
// Ban a player's XUID. Used when a player dies in a hardcore multiplayer world.
if(xuid == INVALID_XUID) return;
EnterCriticalSection(&m_banCS);
// Check if already banned
bool alreadyBanned = false;
for(PlayerUID it : m_bannedXuids)
{
if( ProfileManager.AreXUIDSEqual( xuid, it ) )
{
alreadyBanned = true;
break;
}
}
if(!alreadyBanned)
{
m_bannedXuids.push_back(xuid);
app.DebugPrintf("PlayerList::banXuid - Player XUID banned for hardcore death\n");
}
LeaveCriticalSection(&m_banCS);
}
// AP added for Vita so the range can be increased once the level starts
void PlayerList::setViewDistance(int newViewDistance)
{

View file

@ -31,6 +31,7 @@ private:
// 4J Added
vector<PlayerUID> m_bannedXuids;
CRITICAL_SECTION m_banCS; // 4J Added - protects m_bannedXuids for concurrent access
deque<BYTE> m_smallIdsToKick;
CRITICAL_SECTION m_kickPlayersCS;
deque<BYTE> m_smallIdsToClose;
@ -135,6 +136,7 @@ public:
void closePlayerConnectionBySmallId(BYTE networkSmallId);
void queueSmallIdForRecycle(BYTE smallId);
bool isXuidBanned(PlayerUID xuid);
void banXuid(PlayerUID xuid); // 4J Added - for hardcore mode ban-on-death
// AP added for Vita so the range can be increased once the level starts
void setViewDistance(int newViewDistance);
};

View file

@ -303,6 +303,12 @@ void SelectWorldScreen::WorldSelectionList::renderItem(int i, int x, int y, int
info = parent->conversionLang + L" " + info;
}
// 4J Added: Show [Hardcore] badge for hardcore worlds
if (levelSummary->isHardcore())
{
name = name + L" [Hardcore]";
}
parent->drawString(parent->font, name, x + 2, y + 1, 0xffffff);
parent->drawString(parent->font, id, x + 2, y + 12, 0x808080);
parent->drawString(parent->font, info, x + 2, y + 12 + 10, 0x808080);

View file

@ -564,6 +564,12 @@ void ServerPlayer::die(DamageSource *source)
{
server->getPlayers()->broadcastAll(getCombatTracker()->getDeathMessagePacket());
// 4J Added: Hardcore mode — switch to Adventure mode on death (can look but not break/place blocks)
if (level->getLevelData()->isHardcore())
{
setGameMode(GameType::ADVENTURE);
}
if (!level->getGameRules()->getBoolean(GameRules::RULE_KEEPINVENTORY))
{
inventory->dropAll();
@ -1604,9 +1610,9 @@ bool ServerPlayer::hasPermission(EGameCommand command)
//
// // 4J - Don't need
// //if (server.isSingleplayer() && server.getSingleplayerName().equals(name))
// //{
/// //{
// // server.setDifficulty(packet.getDifficulty());
// //}
/// //}
//}
int ServerPlayer::getViewDistance()

View file

@ -2289,3 +2289,11 @@
#define IDS_RICHPRESENCESTATE_BREWING 2283
#define IDS_RICHPRESENCESTATE_ANVIL 2284
#define IDS_RICHPRESENCESTATE_TRADING 2285
#define IDS_GAMEMODE_HARDCORE 2286
#define IDS_HARDCORE 2287
#define IDS_HARDCORE_TOOLTIP 2288
#define IDS_HARDCORE_WARNING_TITLE 2289
#define IDS_HARDCORE_WARNING_TEXT 2290
#define IDS_HARDCORE_DEATH_MESSAGE 2291
#define IDS_LABEL_HARDCORE 2292
#define IDS_GAMEOPTION_HARDCORE 2293

View file

@ -838,6 +838,51 @@ int ConsoleSaveFileOriginal::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
{
ConsoleSaveFile *pClass=static_cast<ConsoleSaveFile *>(lpParam);
#ifdef _WINDOWS64
// 4J Added: After save completes, capture the save folder name for hardcore world deletion
if (bRes && app.GetCurrentSaveFolderName().empty())
{
// Try 1: Ask the library for the folder name
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
if (StorageManager.GetSaveUniqueFilename(szSaveFolder) && szSaveFolder[0] != '\0')
{
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
app.SetCurrentSaveFolderName(wFolder);
app.DebugPrintf("SaveSaveDataCallback: captured save folder '%s'\n", szSaveFolder);
}
// Try 2: Scan GameHDD for the newest folder — right after save, it's guaranteed to be ours
if (app.GetCurrentSaveFolderName().empty())
{
WIN32_FIND_DATAW fd;
HANDLE hFind = FindFirstFileW(L"Windows64\\GameHDD\\*", &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
FILETIME newestTime = {};
wchar_t newestFolder[MAX_PATH] = {};
do
{
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) &&
wcscmp(fd.cFileName, L".") != 0 && wcscmp(fd.cFileName, L"..") != 0)
{
if (CompareFileTime(&fd.ftLastWriteTime, &newestTime) > 0)
{
newestTime = fd.ftLastWriteTime;
wcscpy_s(newestFolder, MAX_PATH, fd.cFileName);
}
}
} while (FindNextFileW(hFind, &fd));
FindClose(hFind);
if (newestFolder[0] != L'\0')
{
app.SetCurrentSaveFolderName(newestFolder);
app.DebugPrintf("SaveSaveDataCallback: captured save folder via scan '%ls'\n", newestFolder);
}
}
}
}
#endif
return 0;
}

View file

@ -50,6 +50,7 @@ public:
#ifdef _XBOX_ONE
eDisconnect_ExitedGame,
#endif
eDisconnect_HardcoreDeath, // 4J Added - for hardcore mode multiplayer ban-on-death
};
// 4J Stu - The reason was a string, but we need to send a non-locale specific reason
@ -71,3 +72,4 @@ public:
};

View file

@ -34,6 +34,7 @@ LoginPacket::LoginPacket()
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
m_isHardcore = false;
}
// Client -> Server
@ -63,10 +64,11 @@ LoginPacket::LoginPacket(const wstring& userName, int clientVersion, PlayerUID o
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
m_isHardcore = false;
}
// Server -> Client
LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale)
LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale, bool isHardcore)
{
this->userName = userName;
this->clientVersion = clientVersion;
@ -92,6 +94,7 @@ LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *
m_uiGamePrivileges = uiGamePrivileges;
m_xzSize = xzSize;
m_hellScale = hellScale;
m_isHardcore = isHardcore;
}
void LoginPacket::read(DataInputStream *dis) //throws IOException
@ -127,6 +130,7 @@ void LoginPacket::read(DataInputStream *dis) //throws IOException
m_xzSize = dis->readShort();
m_hellScale = dis->read();
#endif
m_isHardcore = dis->readBoolean();
app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty);
}
@ -164,6 +168,7 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
dos->writeShort(m_xzSize);
dos->write(m_hellScale);
#endif
dos->writeBoolean(m_isHardcore);
}
void LoginPacket::handle(PacketListener *listener)
@ -179,5 +184,5 @@ int LoginPacket::getEstimatedSize()
length = static_cast<int>(m_pLevelType->getGeneratorName().length());
}
return static_cast<int>(sizeof(int) + userName.length() + 4 + 6 + sizeof(int64_t) + sizeof(char) + sizeof(int) + (2 * sizeof(PlayerUID)) + 1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int));
return static_cast<int>(sizeof(int) + userName.length() + 4 + 6 + sizeof(int64_t) + sizeof(char) + sizeof(int) + (2 * sizeof(PlayerUID)) + 1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int) + sizeof(bool));
}

View file

@ -24,6 +24,7 @@ public:
unsigned int m_uiGamePrivileges;
int m_xzSize; // 4J Added
int m_hellScale; // 4J Added
bool m_isHardcore; // 4J Added - for hardcore mode
// 1.8.2
int gameType;
@ -31,7 +32,7 @@ public:
BYTE maxPlayers;
LoginPacket();
LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale); // Server -> Client
LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale, bool isHardcore = false); // Server -> Client
LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest); // Client -> Server
virtual void read(DataInputStream *dis);

View file

@ -17,9 +17,10 @@ RespawnPacket::RespawnPacket()
m_newEntityId = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
m_isHardcore = false;
}
RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale)
RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale, bool isHardcore)
{
this->dimension = dimension;
this->mapSeed = mapSeed;
@ -31,6 +32,7 @@ RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, Gam
this->m_newEntityId = newEntityId;
m_xzSize = xzSize;
m_hellScale = hellScale;
m_isHardcore = isHardcore;
app.DebugPrintf("RespawnPacket - Difficulty = %d\n",difficulty);
}
@ -59,6 +61,7 @@ void RespawnPacket::read(DataInputStream *dis) //throws IOException
m_xzSize = dis->readShort();
m_hellScale = dis->read();
#endif
m_isHardcore = dis->readBoolean();
app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
}
@ -84,6 +87,7 @@ void RespawnPacket::write(DataOutputStream *dos) //throws IOException
dos->writeShort(m_xzSize);
dos->write(m_hellScale);
#endif
dos->writeBoolean(m_isHardcore);
}
int RespawnPacket::getEstimatedSize()
@ -93,5 +97,5 @@ int RespawnPacket::getEstimatedSize()
{
length = static_cast<int>(m_pLevelType->getGeneratorName().length());
}
return 13+length;
return 14+length;
}

View file

@ -19,9 +19,10 @@ public:
int m_newEntityId;
int m_xzSize; // 4J Added
int m_hellScale; // 4J Added
bool m_isHardcore; // 4J Added - for hardcore mode
RespawnPacket();
RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale);
RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale, bool isHardcore = false);
virtual void handle(PacketListener *listener);
virtual void read(DataInputStream *dis);