Name Fixes

This commit is contained in:
Lord Cambion 2026-03-26 00:40:52 +01:00
parent 2d04127cae
commit ae273c75fa
8 changed files with 51 additions and 41 deletions

View file

@ -2415,4 +2415,5 @@
#define IDS_DESC_LILAC 2409
#define IDS_DESC_LARGE_FERN 2410
#define IDS_DESC_ROSE_BUSH 2411
#define IDS_DESC_PEONY 2412
#define IDS_DESC_PEONY 2412
#define IDS_ENDERMITE 2413

View file

@ -115,7 +115,7 @@ void EntityIO::staticCtor()
setId(Endermite::create, eTYPE_ENDERMITE, L"Endermite", 67,
eMinecraftColour_Mob_Endermite_Colour1,
eMinecraftColour_Mob_Endermite_Colour2, IDS_RABBIT);//change IDS_Endermite later
eMinecraftColour_Mob_Endermite_Colour2, IDS_ENDERMITE);//change IDS_Endermite later
setId(Villager::create, eTYPE_VILLAGER, L"Villager", 120, eMinecraftColour_Mob_Villager_Colour1, eMinecraftColour_Mob_Villager_Colour2, IDS_VILLAGER);

View file

@ -100,37 +100,36 @@ void LeafTile2::playerDestroy(Level *level, shared_ptr<Player> player, int x, in
}
}
void LeafTile2::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
if (!level->isClientSide)
{
int chance = 20;
if (playerBonusLevel > 0)
{
chance -= 2 << playerBonusLevel;
if (chance < 10) chance = 10;
}
void LeafTile2::spawnResources(Level* level, int x, int y, int z, int data, float odds, int playerBonusLevel) {
if (!level->isClientSide)
{
int chance = 20;
if (playerBonusLevel > 0)
{
chance -= 2 << playerBonusLevel;
if (chance < 10) chance = 10;
}
if (level->random->nextInt(chance) == 0)
{
popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::sapling_Id, 1, (data & 3) + 4));
}
if (level->random->nextInt(chance) == 0)
{
if ((data & 3) == 1)
{
int appleChance = 200;
if (playerBonusLevel > 0)
{
appleChance -= 10 << playerBonusLevel;
if (appleChance < 40) appleChance = 40;
}
if (level->random->nextInt(appleChance) == 0)
{
popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::apple_Id, 1, 0));
}
}
}
}
popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::sapling_Id, 1, (data & 3) + 4));
}
if ((data & 3) == 1)
{
int appleChance = 200;
if (playerBonusLevel > 0)
{
appleChance -= 10 << playerBonusLevel;
if (appleChance < 40) appleChance = 40;
}
if (level->random->nextInt(appleChance) == 0)
{
popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::apple_Id, 1, 0));
}
}
}
}

View file

@ -6,6 +6,7 @@ class Random;
class StoneTile : public Tile
{
public:
static const int TYPE_DEFAULT = 0;
static const int GRANITE = 1;
static const int POLISHED_GRANITE = 2;
static const int DIORITE = 3;

View file

@ -16,7 +16,7 @@
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "Tile.h"
#include "Tallgrass2.h"
#include "facing.h"
@ -552,6 +552,7 @@ void Tile::staticCtor()
Item::items[treeTrunk_Id] = (new MultiTextureTileItem(Tile::treeTrunk_Id - 256, treeTrunk, (int*)TreeTile::TREE_NAMES, 6))->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG);
Item::items[wood_Id] = (new MultiTextureTileItem(Tile::wood_Id - 256, Tile::wood, (int*)WoodTile::WOOD_NAMES, 6, IDS_TILE_PLANKS))->setIconName(L"wood")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->setUseDescriptionId(IDS_DESC_LOG); // <- TODO
Item::items[monsterStoneEgg_Id] = ( new MultiTextureTileItem(Tile::monsterStoneEgg_Id - 256, monsterStoneEgg, (int *)StoneMonsterTile::STONE_MONSTER_NAMES, 3))->setIconName(L"monsterStoneEgg")->setDescriptionId(IDS_TILE_STONE_SILVERFISH)->setUseDescriptionId(IDS_DESC_STONE_SILVERFISH); // 4J - Brought forward from post-1.2 to fix stacking problem
Item::items[stone_Id] = ( new MultiTextureTileItem(Tile::stone_Id - 256,Tile::stone,(int*)StoneTile::STONE_NAMES, StoneTile::STONE_NAMES_LENGTH))->setIconName(L"stone")->setDescriptionId(IDS_TILE_STONE);
Item::items[stoneBrick_Id] = ( new MultiTextureTileItem(Tile::stoneBrick_Id - 256, stoneBrick,(int *)SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES, 4))->setIconName(L"stonebricksmooth")->setDescriptionId(IDS_TILE_STONE_BRICK_SMOOTH);
Item::items[sandStone_Id] = ( new MultiTextureTileItem(sandStone_Id - 256, sandStone, SandStoneTile::SANDSTONE_NAMES, SandStoneTile::SANDSTONE_BLOCK_NAMES) )->setIconName(L"sandStone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE);
Item::items[quartzBlock_Id] = ( new MultiTextureTileItem(quartzBlock_Id - 256, quartzBlock, QuartzBlockTile::BLOCK_NAMES, QuartzBlockTile::QUARTZ_BLOCK_NAMES) )->setIconName(L"quartzBlock")->setDescriptionId(IDS_TILE_QUARTZ_BLOCK)->setUseDescriptionId(IDS_DESC_QUARTZ_BLOCK);
@ -562,7 +563,7 @@ void Tile::staticCtor()
Item::items[sapling_Id] = (new MultiTextureTileItem(Tile::sapling_Id - 256, Tile::sapling, Sapling::SAPLING_NAMES, Sapling::SAPLING_NAMES_SIZE))->setIconName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING);;
//Item::items[sapling2_Id] = ( new MultiTextureTileItem(Tile::sapling2_Id - 256, Tile::sapling2, Sapling2::SAPLING_NAMES, 2) )->setIconName(L"sapling2")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING);
Item::items[leaves_Id] = ( new LeafTileItem(Tile::leaves_Id - 256) )->setIconName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES);
Item::items[leaves2_Id] = ( new LeafTileItem(Tile::leaves2_Id - 256) )->setIconName(L"leaves_acacia")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES);
Item::items[leaves2_Id] = ( new LeafTileItem2(Tile::leaves2_Id - 256) )->setIconName(L"leaves_acacia")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES);
Item::items[vine_Id] = ( new ColoredTileItem(Tile::vine_Id - 256, false))->setDescriptionId(IDS_TILE_VINE)->setUseDescriptionId(IDS_DESC_VINE);
int idsData[3] = {IDS_TILE_SHRUB, IDS_TILE_TALL_GRASS, IDS_TILE_FERN};
intArray ids = intArray(idsData, 3);
@ -574,12 +575,16 @@ void Tile::staticCtor()
Item::items[cobbleWall_Id] = ( new MultiTextureTileItem(cobbleWall_Id - 256, cobbleWall, (int *)WallTile::COBBLE_NAMES, 2) )->setDescriptionId(IDS_TILE_COBBLESTONE_WALL)->setUseDescriptionId(IDS_DESC_COBBLESTONE_WALL);
Item::items[anvil_Id] = ( new AnvilTileItem(anvil) )->setDescriptionId(IDS_TILE_ANVIL)->setUseDescriptionId(IDS_DESC_ANVIL);
Item::items[dirt_Id] = (new MultiTextureTileItem(Tile::dirt_Id - 256, dirt, (int*)DirtTile::DIRT_NAMES, 3))->setIconName(L"dirt")->setDescriptionId(IDS_TILE_DIRT)->setUseDescriptionId(IDS_DESC_DIRT);
Item::items[stone_Id] = (new MultiTextureTileItem(Tile::stone_Id - 256, dirt, (int*)StoneTile::STONE_NAMES, 3))->setIconName(L"stone")->setDescriptionId(IDS_TILE_STONE)->setUseDescriptionId(IDS_DESC_STONE);
Item::items[rose_Id] = (new MultiTextureTileItem(Tile::rose_Id - 256, rose, (int*)Rose::FLOWER_NAMES, Rose::FLOWER_NAMES_LENGTH))->setIconName(L"flower_rose")->setDescriptionId(IDS_TILE_ROSE)->setUseDescriptionId(IDS_DESC_FLOWER);
Item::items[sand_Id] = (new MultiTextureTileItem(Tile::sand_Id - 256, sand, (int*)SandTile::SAND_NAMES, SandTile::SAND_NAMES_LENGTH))->setIconName(L"sand")->setDescriptionId(IDS_TILE_SAND)->setUseDescriptionId(IDS_DESC_SAND);
Item::items[red_sandstone_Id] = (new MultiTextureTileItem(Tile::red_sandstone_Id - 256, red_sandstone, (int*)RedSandStoneTile::SANDSTONE_NAMES, RedSandStoneTile::SANDSTONE_BLOCK_NAMES))->setIconName(L"red_sandstone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE);
Item::items[tree2Trunk_Id] = (new MultiTextureTileItem(Tile::tree2Trunk_Id - 256, tree2Trunk, (int*)TreeTile2::TREE_NAMES, TreeTile2::TREE_NAMES_LENGTH))->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG);
Item::items[sponge_Id] = (new MultiTextureTileItem(Tile::sponge_Id - 256, sponge, (int*)Sponge::SPONGE_NAMES, Sponge::SPONGE_NAMES_LENGTH))->setIconName(L"sponge")->setDescriptionId(IDS_TILE_SPONGE)->setUseDescriptionId(IDS_DESC_SPONGE);
int tallgrass2IdsData[TallGrass2::VARIANT_COUNT] = {
IDS_TILE_SUNFLOWER, // 0 - Sunflower, not implemented yet
IDS_TILE_LILAC, // 1 - Lilac
@ -588,7 +593,7 @@ void Tile::staticCtor()
IDS_TILE_ROSE_BUSH, // 4 - Rose Bush
IDS_TILE_PEONY, // 5 - Peony
};
intArray tallgrass2Ids = intArray(tallgrass2IdsData, 5);
intArray tallgrass2Ids = intArray(tallgrass2IdsData, 6);
Item::items[tallgrass2_Id] = static_cast<TallGrass2TileItem*>((new TallGrass2TileItem(Tile::tallgrass2_Id - 256))->setDescriptionId(IDS_TILE_DOUBLE_TALL_GRASS)->setUseDescriptionId(IDS_DESC_TALL_GRASS))->setDescriptionPostfixes(tallgrass2Ids);
for (int i = 0; i < 256; i++)

View file

@ -1094,6 +1094,8 @@ set(_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_WORLD_ITEM
"${CMAKE_CURRENT_SOURCE_DIR}/ItemInstance.h"
"${CMAKE_CURRENT_SOURCE_DIR}/LeafTileItem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LeafTileItem.h"
"${CMAKE_CURRENT_SOURCE_DIR}/LeafTileItem2.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LeafTileItem2.h"
"${CMAKE_CURRENT_SOURCE_DIR}/LeashItem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LeashItem.h"
"${CMAKE_CURRENT_SOURCE_DIR}/MapItem.cpp"

View file

@ -57,6 +57,7 @@
#include "JukeboxTile.h"
#include "LadderTile.h"
#include "LeafTile.h"
#include "LeafTile2.h"
#include "LevelEvent.h"
#include "LeverTile.h"
#include "LiquidTile.h"
@ -127,7 +128,7 @@
#include "WoodButtonTile.h"
#include "WorkbenchTile.h"
#include "WoodTile.h"
#include "HalfSlabTile.h"
#include "WoodSlabTile.h"
#include "WoolCarpetTile.h"
#include "Rose.h"
@ -135,9 +136,10 @@
#include "RedSandStoneTile.h"
#include "TreeTile2.h"
#include "SeaLanternTile.h"
#include "LeafTile2.h"
#include "PrismarineTile.h"
#include "Tallgrass2.h"
#include "PackedIceTile.h"
#include "Tallgrass2.h"