fixed crashing when destroying a door

This commit is contained in:
piebot 2026-03-12 23:17:37 +03:00
parent ce0686afae
commit a83579edca

View file

@ -8,10 +8,14 @@
#include "net.minecraft.world.h"
#include "net.minecraft.h"
static std::map<wstring, Item*> doorItemMap = {
{ L"doorWood", Item::door_wood },
{ L"doorIron", Item::door_iron },
{ L"doorSpruce", Item::door_spruce }
static std::map<wstring, int> doorItemMap = {
{ L"doorWood", Item::door_wood_Id },
{ L"doorIron", Item::door_iron_Id },
{ L"doorSpruce", Item::door_spruce_Id },
{ L"doorBirch", Item::door_birch_Id },
{ L"doorJungle", Item::door_jungle_Id },
{ L"doorAcacia", Item::door_acacia_Id },
{ L"doorDark", Item::door_dark_Id }
};
DoorTile::DoorTile(int id, Material *material, const wstring& doorType) : Tile(id, material,isSolidRender())
@ -285,7 +289,7 @@ void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
int DoorTile::getResource(int data, Random *random, int playerBonusLevel)
{
if ((data & 8) != 0) return 0;
return doorItemMap[doorType]->id;
return doorItemMap[doorType];
}
HitResult *DoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)