mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 02:13:09 +00:00
Savanna Biome
This commit is contained in:
parent
5e7cf04505
commit
9c876448bb
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@ -82,7 +82,7 @@ void Biome::staticCtor()
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Biome::jungle = (new JungleBiome(21))->setColor(0x537b09)->setName(L"Jungle")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(0.2f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle, eMinecraftColour_Water_Jungle,eMinecraftColour_Sky_Jungle);
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Biome::jungleHills = (new JungleBiome(22))->setColor(0x2c4205)->setName(L"JungleHills")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(1.8f, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills, eMinecraftColour_Foliage_JungleHills, eMinecraftColour_Water_JungleHills,eMinecraftColour_Sky_JungleHills);
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Biome::savanna = (new Biome(35))->setName(L"Savanna")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
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Biome::savanna = (new SavannaBiome(35))->setColor(0xbda235)->setName(L"Savanna")->setNoRain()->setTemperatureAndDownfall(1.2f, 0.0f) ->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
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Biome::roofedForest = (new Biome(29))->setName(L"Roofed Forest")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
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}
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@ -14,6 +14,7 @@ class BirchFeature;
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class SwampTreeFeature;
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class ChunkRebuildData;
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class Biome
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{
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friend class ChunkRebuildData;
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@ -14,6 +14,7 @@ class BiomeDecorator
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friend class TaigaBiome;
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friend class MushroomIslandBiome;
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friend class BeachBiome;
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friend class SavannaBiome;
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friend class JungleBiome;
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protected:
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Level *level;
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@ -21,7 +21,7 @@ BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer>parent, LevelType
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}
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else
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{
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startBiomes = BiomeArray(7);
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startBiomes = BiomeArray(8);
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startBiomes[0] = Biome::desert;
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startBiomes[1] = Biome::forest;
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startBiomes[2] = Biome::extremeHills;
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@ -29,6 +29,7 @@ BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer>parent, LevelType
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startBiomes[4] = Biome::plains;
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startBiomes[5] = Biome::taiga;
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startBiomes[6] = Biome::jungle;
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startBiomes[7] = Biome::savanna;
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}
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}
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@ -24,6 +24,7 @@ void BiomeSource::_init()
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playerSpawnBiomes.push_back(Biome::forestHills);
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playerSpawnBiomes.push_back(Biome::jungle);
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playerSpawnBiomes.push_back(Biome::jungleHills);
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playerSpawnBiomes.push_back(Biome::savanna);
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}
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void BiomeSource::_init(int64_t seed, LevelType *generator)
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@ -4,99 +4,157 @@
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#include "net.minecraft.world.level.tile.h"
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#include "TreeTile2.h"
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#include "LeafTile2.h"
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#include <cmath>
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DarkOakFeature::DarkOakFeature(bool doUpdate) : Feature(doUpdate)
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{
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this->baseHeight = 6;
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#include <algorithm>
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DarkOakFeature::DarkOakFeature(bool doUpdate) : Feature(doUpdate) {
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this->baseHeight = 6;
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}
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bool DarkOakFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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int treeHeight = random->nextInt(3) + baseHeight;
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if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
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bool DarkOakFeature::place(Level *worldIn, Random *rand, int x, int y, int z) {
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int i = rand->nextInt(3) + rand->nextInt(2) + 6;
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int j = x;
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int k = y;
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int l = z;
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for (int ix = 0; ix <= 1; ix++) {
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for (int iz = 0; iz <= 1; iz++) {
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int below = level->getTile(x + ix, y - 1, z + iz);
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if (below != Tile::grass_Id && below != Tile::dirt_Id) return false;
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}
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}
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if (k >= 1 && k + i + 1 < Level::maxBuildHeight) {
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int below = worldIn->getTile(j, k - 1, l);
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bool isSoil = (below == Tile::grass_Id || below == Tile::dirt_Id);
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int dx = random->nextInt(3) - 1;
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int dz = random->nextInt(3) - 1;
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int bendStart = treeHeight - random->nextInt(4);
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int bendLength = 2 - random->nextInt(3);
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if (!(isSoil && k < Level::maxBuildHeight - i - 1)) {
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return false;
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} else if (!this->checkSpace(worldIn, j, k, l, i)) {
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return false;
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} else {
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int dirX = 0;
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int dirZ = 0;
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int facing = rand->nextInt(4);
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if (facing == 0) dirX = 1;
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else if (facing == 1) dirX = -1;
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else if (facing == 2) dirZ = 1;
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else if (facing == 3) dirZ = -1;
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int curX = x;
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int curZ = z;
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int i1 = i - rand->nextInt(4);
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int j1 = 2 - rand->nextInt(3);
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int k1 = j;
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int l1 = l;
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int i2 = k + i - 1;
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for (int h = 0; h < treeHeight; h++)
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{
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if (h >= bendStart && bendLength > 0)
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{
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curX += dx;
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curZ += dz;
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bendLength--;
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}
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placeTrunk2x2(level, curX, y + h, curZ);
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}
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int topY = y + treeHeight;
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for (int lx = -2; lx <= 3; lx++)
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{
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for (int lz = -2; lz <= 3; lz++)
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{
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for (int ly = -1; ly <= 1; ly++)
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{
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if ((lx == -2 && lz == -2) || (lx == 3 && lz == -2) || (lx == -2 && lz == 3) || (lx == 3 && lz == 3))
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if (ly != 0) continue;
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placeLeaf(level, curX + lx, topY + ly, curZ + lz);
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for (int j2 = 0; j2 < i; ++j2) {
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if (j2 >= i1 && j1 > 0) {
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k1 += dirX;
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l1 += dirZ;
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--j1;
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}
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int k2 = k + j2;
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this->placeLog(worldIn, k1, k2, l1);
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this->placeLog(worldIn, k1 + 1, k2, l1);
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this->placeLog(worldIn, k1, k2, l1 + 1);
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this->placeLog(worldIn, k1 + 1, k2, l1 + 1);
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}
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for (int i3 = -2; i3 <= 0; ++i3) {
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for (int l3 = -2; l3 <= 0; ++l3) {
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int k4 = -1;
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this->placeLeaf(worldIn, k1 + i3, i2 + k4, l1 + l3);
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this->placeLeaf(worldIn, 1 + k1 - i3, i2 + k4, l1 + l3);
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this->placeLeaf(worldIn, k1 + i3, i2 + k4, 1 + l1 - l3);
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this->placeLeaf(worldIn, 1 + k1 - i3, i2 + k4, 1 + l1 - l3);
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if ((i3 > -2 || l3 > -1) && (i3 != -1 || l3 != -2)) {
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k4 = 1;
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this->placeLeaf(worldIn, k1 + i3, i2 + k4, l1 + l3);
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this->placeLeaf(worldIn, 1 + k1 - i3, i2 + k4, l1 + l3);
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this->placeLeaf(worldIn, k1 + i3, i2 + k4, 1 + l1 - l3);
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this->placeLeaf(worldIn, 1 + k1 - i3, i2 + k4, 1 + l1 - l3);
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}
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}
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}
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for (int j3 = -3; j3 <= 4; ++j3) {
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for (int i4 = -3; i4 <= 4; ++i4) {
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if ((j3 != -3 || i4 != -3) && (j3 != -3 || i4 != 4) && (j3 != 4 || i4 != -3) && (j3 != 4 || i4 != 4) && (std::abs(j3) < 3 || std::abs(i4) < 3)) {
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this->placeLeaf(worldIn, k1 + j3, i2, l1 + i4);
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}
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}
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}
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for (int k3 = -1; k3 <= 2; ++k3) {
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for (int j4 = -1; j4 <= 2; ++j4) {
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if ((k3 < 0 || k3 > 1 || j4 < 0 || j4 > 1) && rand->nextInt(3) <= 0) {
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int l4 = rand->nextInt(3) + 2;
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for (int i5 = 0; i5 < l4; ++i5) {
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this->placeLog(worldIn, j + k3, i2 - i5 - 1, l + j4);
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}
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for (int j5 = -1; j5 <= 1; ++j5) {
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for (int l2 = -1; l2 <= 1; ++l2) {
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this->placeLeaf(worldIn, k1 + k3 + j5, i2, l1 + j4 + l2);
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}
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}
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for (int k5 = -2; k5 <= 2; ++k5) {
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for (int l5 = -2; l5 <= 2; ++l5) {
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if (std::abs(k5) != 2 || std::abs(l5) != 2) {
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this->placeLeaf(worldIn, k1 + k3 + k5, i2 - 1, l1 + j4 + l5);
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}
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}
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}
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}
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}
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}
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return true;
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}
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}
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return false;
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}
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for (int rx = -1; rx <= 2; rx++)
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{
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for (int rz = -1; rz <= 2; rz++)
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{
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if ((rx < 0 || rx > 1 || rz < 0 || rz > 1) && random->nextInt(3) == 0)
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{
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int branchLen = random->nextInt(3) + 2;
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for (int bh = 0; bh < branchLen; bh++)
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{
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placeBlock(level, x + rx, topY - bh - 1, z + rz, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
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bool DarkOakFeature::checkSpace(Level *worldIn, int x, int y, int z, int height) {
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for (int l = 0; l <= height + 1; ++l) {
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int i1 = 1;
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if (l == 0) i1 = 0;
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if (l >= height - 1) i1 = 2;
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for (int j1 = -i1; j1 <= i1; ++j1) {
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for (int k1 = -i1; k1 <= i1; ++k1) {
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int tile = worldIn->getTile(x + j1, y + l, z + k1);
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if (tile != 0 && tile != Tile::leaves_Id && tile != Tile::leaves2_Id &&
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tile != Tile::tallgrass_Id && tile != Tile::sapling_Id) {
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return false;
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}
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}
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}
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}
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return true;
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}
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void DarkOakFeature::placeTrunk2x2(Level *level, int x, int y, int z)
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{
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void DarkOakFeature::placeLog(Level *worldIn, int x, int y, int z) {
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int tile = worldIn->getTile(x, y, z);
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placeBlock(level, x, y, z, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
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placeBlock(level, x + 1, y, z, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
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placeBlock(level, x, y, z + 1, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
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placeBlock(level, x + 1, y, z + 1, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
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if (tile == 0 || tile == Tile::leaves_Id || tile == Tile::leaves2_Id || tile == Tile::tallgrass_Id) {
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placeBlock(worldIn, x, y, z, Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK);
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}
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}
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void DarkOakFeature::placeLeaf(Level *level, int x, int y, int z)
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{
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int tile = level->getTile(x, y, z);
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if (tile == 0 || tile == Tile::leaves_Id || tile == Tile::leaves2_Id)
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{
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void DarkOakFeature::placeLeaf(Level *worldIn, int x, int y, int z) {
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int tile = worldIn->getTile(x, y, z);
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if (tile == 0) {
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placeBlock(level, x, y, z, Tile::leaves2_Id, 1);
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placeBlock(worldIn, x, y, z, Tile::leaves2_Id, 1);
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}
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}
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@ -14,4 +14,8 @@ private:
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void placeTrunk2x2(Level *level, int x, int y, int z);
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void placeLeaf(Level *level, int x, int y, int z);
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private:
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bool checkSpace(Level *worldIn, int x, int y, int z, int height);
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void placeLog(Level *worldIn, int x, int y, int z);
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};
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@ -2718,6 +2718,7 @@
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<ClInclude Include="RotatedPillarTile.h" />
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<ClInclude Include="SandTile.h" />
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<ClInclude Include="Sapling2.h" />
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<ClInclude Include="SavannaBiome.h" />
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<ClInclude Include="SavannaTreeFeature.h" />
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<ClInclude Include="Score.h" />
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<ClInclude Include="Scoreboard.h" />
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@ -3658,6 +3659,7 @@
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<ClCompile Include="RotatedPillarTile.cpp" />
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<ClCompile Include="SandTile.cpp" />
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<ClCompile Include="Sapling2.cpp" />
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<ClCompile Include="SavannaBiome.cpp" />
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<ClCompile Include="SavannaTreeFeature.cpp" />
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<ClCompile Include="Score.cpp" />
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<ClCompile Include="Scoreboard.cpp" />
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@ -824,6 +824,7 @@
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<ClCompile Include="Sapling2.cpp" />
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<ClCompile Include="SavannaTreeFeature.cpp" />
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<ClCompile Include="DarkOakFeature.cpp" />
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<ClCompile Include="SavannaBiome.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AABB.h" />
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@ -1817,6 +1818,7 @@
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<ClInclude Include="Sapling2.h" />
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<ClInclude Include="SavannaTreeFeature.h" />
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<ClInclude Include="DarkOakFeature.h" />
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<ClInclude Include="SavannaBiome.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\Minecraft.Client\Xbox\res\audio\Minecraft.xgs" />
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30
Minecraft.World/SavannaBiome.cpp
Normal file
30
Minecraft.World/SavannaBiome.cpp
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@ -0,0 +1,30 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.h"
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#include "SavannaBiome.h"
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#include "SavannaTreeFeature.h"
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SavannaBiome::SavannaBiome(int id) : Biome(id)
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{
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friendlies.push_back(new MobSpawnerData(eTYPE_HORSE, 1, 2, 6));
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decorator->treeCount = 1;
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decorator->flowerCount = 4;
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decorator->grassCount = 20;
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}
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Feature *SavannaBiome::getTreeFeature(Random *random)
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{
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if (random->nextInt(5) > 0)
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{
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return new SavannaTreeFeature(false);
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}
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return new TreeFeature(false);
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}
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10
Minecraft.World/SavannaBiome.h
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10
Minecraft.World/SavannaBiome.h
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@ -0,0 +1,10 @@
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#pragma once
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#include "Biome.h"
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class SavannaBiome : public Biome
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{
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public:
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SavannaBiome(int id);
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virtual Feature *getTreeFeature(Random *random);
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};
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@ -29,4 +29,7 @@
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#include "BeachBiome.h"
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//1.2.3
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#include "JungleBiome.h"
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#include "JungleBiome.h"
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//TU31
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#include "SavannaBiome.h"
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