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Fix armor stands crashing the game
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@ -170,7 +170,7 @@ const wchar_t *Textures::preLoaded[TN_COUNT] =
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L"item/trapped",
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L"item/trapped",
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L"item/trapped_double",
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L"item/trapped_double",
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L"mob/armorstand/wood",
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L"item/armor_stand",
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//L"item/christmas",
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//L"item/christmas",
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@ -4,7 +4,7 @@
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class ArmorStandItem : public Item
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class ArmorStandItem : public Item
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{
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{
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public:
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public:
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ArmorStandItem(int id) : Item(id) {}
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ArmorStandItem(int id) : Item(id) { maxStackSize = 16; }
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virtual ~ArmorStandItem() {}
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virtual ~ArmorStandItem() {}
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virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player,
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virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player,
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@ -111,7 +111,7 @@ void EntityIO::staticCtor()
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eMinecraftColour_Mob_Rabbit_Colour1,
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eMinecraftColour_Mob_Rabbit_Colour1,
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eMinecraftColour_Mob_Rabbit_Colour2, IDS_RABBIT);//change IDS_RABBIT later
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eMinecraftColour_Mob_Rabbit_Colour2, IDS_RABBIT);//change IDS_RABBIT later
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setId(ArmorStand::create, eTYPE_ARMORSTAND, L"ArmorStand", 102),
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setId(ArmorStand::create, eTYPE_ARMORSTAND, L"ArmorStand", 102);
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setId(Villager::create, eTYPE_VILLAGER, L"Villager", 120, eMinecraftColour_Mob_Villager_Colour1, eMinecraftColour_Mob_Villager_Colour2, IDS_VILLAGER);
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setId(Villager::create, eTYPE_VILLAGER, L"Villager", 120, eMinecraftColour_Mob_Villager_Colour1, eMinecraftColour_Mob_Villager_Colour2, IDS_VILLAGER);
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