mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-07-05 16:17:02 +00:00
fix: bugs with loadcreatejoin
LoadCreateJoin Fix ghot tab
This commit is contained in:
commit
9112b9c43b
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@ -727,6 +727,8 @@ UIScene_LoadCreateJoinMenu::UIScene_LoadCreateJoinMenu(int iPad, void *initData,
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m_activeTab = eTab_Load;
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m_bPendingSaveSizeBarRefresh = false;
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m_bPendingJoinTabAvailabilityRefresh = false;
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m_bPendingJoinVisualRefresh = false;
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m_bRebuildingJoinVisual = false;
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#ifdef _WINDOWS64
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m_lastHoverMouseX = -1;
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m_lastHoverMouseY = -1;
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@ -1396,40 +1398,13 @@ void UIScene_LoadCreateJoinMenu::handleGainFocus(bool navBack)
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{
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app.DebugPrintf("[LCJ] handleGainFocus navBack=%d\n", navBack ? 1 : 0);
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app.DebugPrintf("[LCJ] handleGainFocus before UIScene::handleGainFocus\n");
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UIScene::handleGainFocus(navBack);
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app.DebugPrintf("[LCJ] handleGainFocus after UIScene::handleGainFocus\n");
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app.DebugPrintf("[LCJ] handleGainFocus before updateTooltips\n");
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updateTooltips();
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app.DebugPrintf("[LCJ] handleGainFocus after updateTooltips\n");
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app.DebugPrintf("[LCJ] handleGainFocus before SyncMovieTab\n");
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SyncMovieTab();
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app.DebugPrintf("[LCJ] handleGainFocus after SyncMovieTab\n");
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app.DebugPrintf("[LCJ] handleGainFocus queue deferred bar/tab refresh\n");
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m_bPendingSaveSizeBarRefresh = true;
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m_bPendingJoinTabAvailabilityRefresh = true;
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app.DebugPrintf("[LCJ] handleGainFocus before addTimer JOIN_LOAD_ONLINE_TIMER_ID\n");
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addTimer(JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME);
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app.DebugPrintf("[LCJ] handleGainFocus after addTimer JOIN_LOAD_ONLINE_TIMER_ID\n");
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if(navBack)
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{
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@ -1786,9 +1761,6 @@ void UIScene_LoadCreateJoinMenu::UpdateMouseHoverForActiveTab()
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wstring UIScene_LoadCreateJoinMenu::getMoviePath()
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{
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app.DebugPrintf("[LCJ] getMoviePath -> LoadCreateJoinMenu\n");
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return L"LoadCreateJoinMenu";
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}
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@ -1858,9 +1830,15 @@ void UIScene_LoadCreateJoinMenu::SyncMovieTab()
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void UIScene_LoadCreateJoinMenu::SetActiveTab(ELoadCreateJoinTab tab, bool setFocus)
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{
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const bool enteringJoin = (m_activeTab != eTab_Join) && (tab == eTab_Join);
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m_activeTab = tab;
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if (m_activeTab == eTab_Join && !m_bRebuildingJoinVisual && (enteringJoin || m_bPendingJoinVisualRefresh))
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{
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RebuildJoinGamesListVisual(true);
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m_bPendingJoinVisualRefresh = false;
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}
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SetMovieTab((int)tab);
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ApplyTabVisibility(setFocus);
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@ -1941,9 +1919,6 @@ void UIScene_LoadCreateJoinMenu::UpdateJoinTabAvailability()
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return;
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app.DebugPrintf("[LCJ] UpdateJoinTabAvailability forced disabled count=%d\n", m_buttonListGames.getItemCount());
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IggyDataValue result;
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IggyDataValue value[1];
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@ -1954,8 +1929,6 @@ void UIScene_LoadCreateJoinMenu::UpdateJoinTabAvailability()
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IggyPlayerCallMethodRS(getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcSetMatchesAvailable, 1, value);
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app.DebugPrintf("[LCJ] UpdateJoinTabAvailability exit\n");
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}
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@ -1972,13 +1945,6 @@ void UIScene_LoadCreateJoinMenu::UpdateSaveSizeBarVisibility()
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const bool showSaveSizeBar = (m_activeTab == eTab_Load);
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app.DebugPrintf("[LCJ] UpdateSaveSizeBarVisibility enter show=%d\n", showSaveSizeBar ? 1 : 0);
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app.DebugPrintf("[LCJ] SaveSizeBar pending=%d activeTab=%d\n",
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m_bPendingSaveSizeBarRefresh ? 1 : 0,
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static_cast<int>(m_activeTab));
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IggyDataValue result;
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IggyDataValue value[1];
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@ -1989,8 +1955,6 @@ void UIScene_LoadCreateJoinMenu::UpdateSaveSizeBarVisibility()
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IggyPlayerCallMethodRS(getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcShowSaveSizeBar, 1, value);
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app.DebugPrintf("[LCJ] UpdateSaveSizeBarVisibility exit\n");
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}
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void UIScene_LoadCreateJoinMenu::tick()
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@ -3656,13 +3620,31 @@ void UIScene_LoadCreateJoinMenu::handleInitFocus(F64 controlId, F64 childId)
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void UIScene_LoadCreateJoinMenu::handleFocusChange(F64 controlId, F64 childId)
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{
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app.DebugPrintf(app.USER_SR, "UIScene_LoadCreateJoinMenu::handleFocusChange - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId));
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const int visibleRows = 7;
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if (m_bRebuildingJoinVisual && static_cast<int>(controlId) == eControl_GamesList)
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{
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return;
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}
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if (static_cast<int>(controlId) == eControl_GamesList && m_activeTab != eTab_Join)
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{
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return;
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}
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if (static_cast<int>(controlId) == eControl_NewGamesList && m_activeTab != eTab_Create)
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{
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return;
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}
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if (static_cast<int>(controlId) == eControl_SavesList && m_activeTab != eTab_Load)
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{
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return;
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}
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const ELoadCreateJoinTab oldTab = m_activeTab;
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switch(static_cast<int>(controlId))
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{
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@ -3763,17 +3745,18 @@ void UIScene_LoadCreateJoinMenu::handleFocusChange(F64 controlId, F64 childId)
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};
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updateTooltips();
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SetActiveTab(m_activeTab, false);
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m_bPendingSaveSizeBarRefresh = true;
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m_bPendingJoinTabAvailabilityRefresh = true;
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if (m_activeTab != oldTab)
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{
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SetActiveTab(m_activeTab, false);
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m_bPendingSaveSizeBarRefresh = true;
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m_bPendingJoinTabAvailabilityRefresh = true;
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}
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}
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void UIScene_LoadCreateJoinMenu::handlePress(F64 controlId, F64 childId)
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{
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switch(static_cast<int>(controlId))
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{
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@ -4539,12 +4522,177 @@ void UIScene_LoadCreateJoinMenu::UpdateGamesListCallback(LPVOID pParam)
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}
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void UIScene_LoadCreateJoinMenu::RebuildJoinGamesListVisual(bool syncFocus)
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{
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if (m_bRebuildingJoinVisual)
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{
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return;
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}
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m_bRebuildingJoinVisual = true;
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FriendSessionInfo *pSelectedSession = nullptr;
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if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0)
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{
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unsigned int nIndex = m_buttonListGames.getCurrentSelection();
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#ifdef _WINDOWS64
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if (m_currentSessions != nullptr && nIndex > 0 && (nIndex - 1) < m_currentSessions->size())
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pSelectedSession = m_currentSessions->at( nIndex - 1 );
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#else
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if (m_currentSessions != nullptr && nIndex < m_currentSessions->size())
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pSelectedSession = m_currentSessions->at( nIndex );
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#endif
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}
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SessionID selectedSessionId;
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ZeroMemory(&selectedSessionId,sizeof(SessionID));
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if( pSelectedSession != nullptr )selectedSessionId = pSelectedSession->sessionId;
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m_buttonListGames.clearList();
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#ifdef _WINDOWS64
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m_buttonListGames.addItem(wstring(L"Add Server"));
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TrySetButtonListIcon(
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m_buttonListGames,
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m_buttonListGames.getItemCount() - 1,
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L"lceheadwer.png",
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L"lceheadwer");
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#endif
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if (m_currentSessions == nullptr || m_currentSessions->empty())
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{
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m_buttonListGames.setCurrentSelection(0);
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if(syncFocus)
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m_buttonListGames.updateChildFocus(0);
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m_bRebuildingJoinVisual = false;
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return;
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}
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unsigned int sessionIndex = 0;
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m_buttonListGames.setCurrentSelection(0);
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for( FriendSessionInfo *sessionInfo : *m_currentSessions )
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{
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wchar_t textureName[64] = L"\0";
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if(sessionInfo->data.texturePackParentId!=0)
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId);
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DWORD dwImageBytes=0;
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PBYTE pbImageData=nullptr;
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if(tp==nullptr)
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{
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DWORD dwBytes=0;
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PBYTE pbData=nullptr;
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app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes);
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app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
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if(dwImageBytes > 0 && pbImageData)
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{
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swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
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registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
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}
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}
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else
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{
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pbImageData = tp->getPackIcon(dwImageBytes);
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if(dwImageBytes > 0 && pbImageData)
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{
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swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
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registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
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}
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}
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}
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else
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0);
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DWORD dwImageBytes;
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PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
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if(dwImageBytes > 0 && pbImageData)
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{
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swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
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registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
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}
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}
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m_buttonListGames.addItem( sessionInfo->displayLabel, textureName );
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if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
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{
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#ifdef _WINDOWS64
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m_buttonListGames.setCurrentSelection(sessionIndex + 1);
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#else
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m_buttonListGames.setCurrentSelection(sessionIndex);
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#endif
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}
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++sessionIndex;
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}
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if(syncFocus)
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m_buttonListGames.updateChildFocus(m_buttonListGames.getCurrentSelection());
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m_bRebuildingJoinVisual = false;
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}
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void UIScene_LoadCreateJoinMenu::UpdateGamesList()
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{
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// If we're ignoring input scene isn't active so do nothing
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if (m_bIgnoreInput) return;
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@ -4568,45 +4716,6 @@ void UIScene_LoadCreateJoinMenu::UpdateGamesList()
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}
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FriendSessionInfo *pSelectedSession = nullptr;
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if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0)
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{
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unsigned int nIndex = m_buttonListGames.getCurrentSelection();
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#ifdef _WINDOWS64
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// Offset past the "Add Server" button
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if (nIndex > 0)
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pSelectedSession = m_currentSessions->at( nIndex - 1 );
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#else
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pSelectedSession = m_currentSessions->at( nIndex );
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#endif
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}
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SessionID selectedSessionId;
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ZeroMemory(&selectedSessionId,sizeof(SessionID));
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if( pSelectedSession != nullptr )selectedSessionId = pSelectedSession->sessionId;
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pSelectedSession = nullptr;
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m_controlJoinTimer.setVisible( false );
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@ -4685,12 +4794,6 @@ void UIScene_LoadCreateJoinMenu::UpdateGamesList()
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m_currentSessions = newSessions;
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// Update the xui list displayed
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unsigned int xuiListSize = m_buttonListGames.getItemCount();
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unsigned int filteredListSize = static_cast<unsigned int>(m_currentSessions->size());
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@ -4747,179 +4850,14 @@ void UIScene_LoadCreateJoinMenu::UpdateGamesList()
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}
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// clear out the games list and re-fill
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m_buttonListGames.clearList();
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#ifdef _WINDOWS64
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// Always add the "Add Server" button as the first entry in the games list
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m_buttonListGames.addItem(wstring(L"Add Server"));
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TrySetButtonListIcon(
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m_buttonListGames,
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m_buttonListGames.getItemCount() - 1,
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L"lceheadwer.png",
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L"lceheadwer");
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#endif
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if( filteredListSize > 0 )
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if (m_activeTab == eTab_Join)
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{
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// Reset the focus to the selected session if it still exists
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unsigned int sessionIndex = 0;
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m_buttonListGames.setCurrentSelection(0);
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for( FriendSessionInfo *sessionInfo : *m_currentSessions )
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{
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wchar_t textureName[64] = L"\0";
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// Is this a default game or a texture pack game?
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if(sessionInfo->data.texturePackParentId!=0)
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{
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// Do we have the texture pack
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Minecraft *pMinecraft = Minecraft::GetInstance();
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TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId);
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HRESULT hr;
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||||
DWORD dwImageBytes=0;
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||||
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||||
PBYTE pbImageData=nullptr;
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||||
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||||
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if(tp==nullptr)
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||||
{
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||||
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||||
DWORD dwBytes=0;
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PBYTE pbData=nullptr;
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||||
app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes);
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||||
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||||
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||||
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// is it in the tpd data ?
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app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
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if(dwImageBytes > 0 && pbImageData)
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||||
{
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swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
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registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
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}
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}
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else
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||||
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{
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pbImageData = tp->getPackIcon(dwImageBytes);
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if(dwImageBytes > 0 && pbImageData)
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{
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swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
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registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
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||||
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}
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||||
}
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||||
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||||
}
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||||
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else
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||||
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||||
{
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||||
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||||
// default texture pack
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||||
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||||
Minecraft *pMinecraft = Minecraft::GetInstance();
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||||
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||||
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0);
|
||||
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||||
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||||
DWORD dwImageBytes;
|
||||
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||||
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
|
||||
|
||||
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||||
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||||
if(dwImageBytes > 0 && pbImageData)
|
||||
|
||||
{
|
||||
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||||
swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
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||||
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||||
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
|
||||
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||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_buttonListGames.addItem( sessionInfo->displayLabel, textureName );
|
||||
|
||||
|
||||
|
||||
if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
|
||||
|
||||
{
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
||||
// Offset past the "Add Server" button
|
||||
|
||||
m_buttonListGames.setCurrentSelection(sessionIndex + 1);
|
||||
|
||||
#else
|
||||
|
||||
m_buttonListGames.setCurrentSelection(sessionIndex);
|
||||
|
||||
#endif
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
++sessionIndex;
|
||||
|
||||
}
|
||||
|
||||
RebuildJoinGamesListVisual(true);
|
||||
m_bPendingJoinVisualRefresh = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bPendingJoinVisualRefresh = true;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -9031,9 +8969,6 @@ int UIScene_LoadCreateJoinMenu::AddServerKeyboardCallback(LPVOID lpParam, bool b
|
|||
{
|
||||
|
||||
UIScene_LoadCreateJoinMenu *pClass = static_cast<UIScene_LoadCreateJoinMenu*>(lpParam);
|
||||
|
||||
|
||||
|
||||
if (!bRes)
|
||||
|
||||
{
|
||||
|
|
@ -9154,8 +9089,6 @@ int UIScene_LoadCreateJoinMenu::AddServerKeyboardCallback(LPVOID lpParam, bool b
|
|||
|
||||
pClass->m_bIgnoreInput = false;
|
||||
|
||||
|
||||
|
||||
g_NetworkManager.ForceFriendsSessionRefresh();
|
||||
|
||||
break;
|
||||
|
|
@ -9389,35 +9322,6 @@ void UIScene_LoadCreateJoinMenu::AppendServerToFile(const wstring& ip, const wst
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -163,6 +163,8 @@ private:
|
|||
bool m_bUpdateSaveSize;
|
||||
bool m_bPendingSaveSizeBarRefresh;
|
||||
bool m_bPendingJoinTabAvailabilityRefresh;
|
||||
bool m_bPendingJoinVisualRefresh;
|
||||
bool m_bRebuildingJoinVisual;
|
||||
bool m_bHasNoGamesLabel;
|
||||
int m_iNewGameListIndex;
|
||||
#ifdef _WINDOWS64
|
||||
|
|
@ -213,6 +215,7 @@ private:
|
|||
void SetMovieTab(int tab);
|
||||
void SetActiveTab(ELoadCreateJoinTab tab, bool setFocus);
|
||||
void ApplyTabVisibility(bool setFocus);
|
||||
void RebuildJoinGamesListVisual(bool syncFocus);
|
||||
void UpdateJoinTabAvailability();
|
||||
void UpdateSaveSizeBarVisibility();
|
||||
#ifdef _WINDOWS64
|
||||
|
|
@ -407,7 +410,3 @@ private:
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue