fix: sunflower (somewhat)

This commit is contained in:
Fireblade 2026-05-25 22:47:15 -04:00
parent 3409dfb821
commit 893f3a9f19
3 changed files with 78 additions and 12 deletions

View file

@ -4199,7 +4199,11 @@ bool TileRenderer::tesselateCrossInWorld( Tile* tt, int x, int y, int z )
{
const int data = level->getData(x, y, z);
const bool isUpper = (data & TallGrass2::UPPER_BIT) != 0;
const int lowerData = isUpper ? level->getData(x, y - 1, z) : data;
int lowerData = data;
if (isUpper && level->getTile(x, y - 1, z) == Tile::double_plant_Id)
{
lowerData = level->getData(x, y - 1, z);
}
const int variant = lowerData & ~TallGrass2::UPPER_BIT;
if (isUpper && variant == TallGrass2::SUNFLOWER)
@ -4274,6 +4278,15 @@ bool TileRenderer::tesselateCrossInWorld( Tile* tt, int x, int y, int z )
}
return true;
}
int renderData = data;
if (isUpper)
{
renderData = (lowerData & ~TallGrass2::UPPER_BIT) | TallGrass2::UPPER_BIT;
}
tesselateCrossTexture(tt, renderData, xt, yt, zt, 1);
return true;
}
tesselateCrossTexture( tt, level->getData( x, y, z ), xt, yt, zt, 1 );

View file

@ -212,7 +212,7 @@ public:
Tag* tag = it->second;
if (!tag || tag->getId() != Tag::TAG_STRING)
if (!tag || tag->getId() != Tag::TAG_String)
return L"";
StringTag* stringTag = static_cast<StringTag*>(tag);

View file

@ -94,7 +94,12 @@ Tile::BlockState TallGrass2::getBlockState(int data)
Tile::BlockState TallGrass2::getBlockState(LevelSource* level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & 0xF);
int data = level->getData(x, y, z) & 0xF;
if ((data & UPPER_BIT) != 0 && level->getTile(x, y - 1, z) == id)
{
data = (level->getData(x, y - 1, z) & ~UPPER_BIT) | UPPER_BIT;
}
return Tile::BlockState(data);
}
@ -147,7 +152,12 @@ Icon* TallGrass2::getTexture(LevelSource* level, int x, int y, int z, int face)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
int variant = data & ~UPPER_BIT;
int variantData = data;
if (isUpper && level->getTile(x, y - 1, z) == id)
{
variantData = level->getData(x, y - 1, z);
}
int variant = variantData & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
return isUpper ? iconTop[variant] : iconBottom[variant];
}
@ -157,7 +167,13 @@ int TallGrass2::getVariant(LevelSource* level, int x, int y, int z)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
int lowerData = isUpper ? level->getData(x, y - 1, z) : data;
int lowerData = data;
if (isUpper && level->getTile(x, y - 1, z) == id)
{
lowerData = level->getData(x, y - 1, z);
}
int variant = lowerData & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
return variant;
@ -184,7 +200,12 @@ int TallGrass2::getColor(LevelSource* level, int x, int y, int z)
int TallGrass2::getColor(LevelSource* level, int x, int y, int z, int data)
{
int variant = data & ~UPPER_BIT;
int variantData = data;
if ((data & UPPER_BIT) != 0 && level->getTile(x, y - 1, z) == id)
{
variantData = level->getData(x, y - 1, z);
}
int variant = variantData & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
if (!isGrassColored(variant)) return 0xFFFFFF;
return level->getBiome(x, z)->getGrassColor();
@ -248,11 +269,29 @@ void TallGrass2::neighborChanged(Level* level, int x, int y, int z, int type)
if (upperTileId == id)
level->removeTile(x, y + 1, z);
}
else
{
int expectedUpperData = variant | UPPER_BIT;
int upperData = level->getData(x, y + 1, z) & 0xF;
if (upperData != expectedUpperData)
{
level->setData(x, y + 1, z, expectedUpperData, Tile::UPDATE_CLIENTS, true);
}
}
}
else
{
if (level->getTile(x, y - 1, z) != id)
level->removeTile(x, y, z);
else
{
int expectedUpperData = (level->getData(x, y - 1, z) & ~UPPER_BIT) | UPPER_BIT;
int selfData = data & 0xF;
if (selfData != expectedUpperData)
{
level->setData(x, y, z, expectedUpperData, Tile::UPDATE_CLIENTS, true);
}
}
}
}
@ -271,21 +310,35 @@ void TallGrass2::tick(Level* level, int x, int y, int z, Random* random)
if (upperTileId == id)
level->removeTile(x, y + 1, z);
}
else
{
int expectedUpperData = (data & ~UPPER_BIT) | UPPER_BIT;
int upperData = level->getData(x, y + 1, z) & 0xF;
if (upperData != expectedUpperData)
{
level->setData(x, y + 1, z, expectedUpperData, Tile::UPDATE_CLIENTS, true);
}
}
}
}
int TallGrass2::getResource(int data, Random* random, int playerBonusLevel)
{
(void)random;
(void)playerBonusLevel;
if ((data & ~UPPER_BIT) == SUNFLOWER)
{
return Tile::double_plant_Id;
}
int variant = data & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
return -1;
if (variant == TALL_GRASS)
{
if (random->nextInt(8) == 0)
{
return Item::wheat_seeds->id;
}
return -1;
}
return Tile::double_plant_Id;
}
int TallGrass2::getResourceCountForLootBonus(int bonusLevel, Random* random)