Strings Fix

+Some block/item id parity
This commit is contained in:
Tranqlmao 2026-03-19 13:12:06 -04:00
parent 183d1e9c99
commit 8423170d13
6 changed files with 17 additions and 11 deletions

View file

@ -2345,4 +2345,10 @@
#define IDS_TILE_PRISMARINE 2339
#define IDS_TILE_PRISMARINE_DARK 2340
#define IDS_TILE_PRISMARINE_BRICKS 2341
#define IDS_ITEM_PRISMARINE_SHARD 2342
#define IDS_ITEM_PRISMARINE_SHARD 2342
#define IDS_ITEM_PRISMARINE_DESC 2343
#define IDS_ITEM_PRISMARINE_DARK_DESC 2344
#define IDS_ITEM_PRISMARINE_BRICK_DESC 2345
#define IDS_ITEM_PRISMARINE_CRYSTAL_DESC 2346
#define IDS_ITEM_PRISMARINE_SHARD_DESC 2346
#define IDS_ITEM_RABBIT_STEW 2347

View file

@ -529,8 +529,8 @@ void Item::staticCtor()
Item::rabbits_foot = ( new Item(158) ) ->setIconName(L"rabbitsFoot")->setDescriptionId(IDS_ITEM_RABBIT_FOOT)->setUseDescriptionId(IDS_DESC_RABBIT_FOOT);
Item::armor_stand = (new ArmorStandItem(160)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem,eMaterial_cloth)->setIconName(L"armorStand")->setDescriptionId(IDS_ITEM_ARMOR_STAND)->setUseDescriptionId(IDS_DESC_ARMOR_STAND);
Item::prismarine_crystal = (new Item(176))->setIconName(L"prismarineCrystal")->setDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL)->setUseDescriptionId(IDS_DESC_BRICK);
Item::prismarine_shard = (new Item(177))->setIconName(L"prismarineShard")->setDescriptionId(IDS_ITEM_PRISMARINE_SHARD)->setUseDescriptionId(IDS_DESC_BRICK);
Item::prismarine_crystal = (new Item(154))->setIconName(L"prismarineCrystal")->setDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL)->setUseDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL_DESC);
Item::prismarine_shard = (new Item(153))->setIconName(L"prismarineShard")->setDescriptionId(IDS_ITEM_PRISMARINE_SHARD)->setUseDescriptionId(IDS_ITEM_PRISMARINE_SHARD_DESC);
}

View file

@ -662,8 +662,8 @@ public:
static const int armor_stand_Id = 416;
static const int rabbitStew_Id = 413;
static const int prismarine_cystal_Id = 432;
static const int prismarine_shard_Id = 433;
static const int prismarine_cystal_Id = 410;
static const int prismarine_shard_Id = 409;
public:

View file

@ -510,10 +510,10 @@ void Tile::staticCtor()
Tile::door_acacia = (new DoorTile(196, Material::wood, L"doorAcacia"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_acacia")->setDescriptionId(IDS_TILE_DOOR_ACACIA)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::door_dark = (new DoorTile(197, Material::wood, L"doorDark"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_dark")->setDescriptionId(IDS_TILE_DOOR_DARK)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::seaLantern = (new SeaLanternTile(198, Material::glass))->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_glowstone)->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(1.0f)->setIconName(L"glowstone")->setDescriptionId(IDS_TILE_SEA_LANTERN)->setUseDescriptionId(IDS_DESC_GLOWSTONE);
Tile::prismarine = (new PrismarineTile(200, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stone")->setDescriptionId(IDS_TILE_PRISMARINE)->setUseDescriptionId(IDS_DESC_STONE);
Tile::prismarinedark = (new Tile(201, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_dark")->setDescriptionId(IDS_TILE_PRISMARINE_DARK)->setUseDescriptionId(IDS_DESC_STONE_BRICK);
Tile::prismarinebrick = (new Tile(202, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_bricks")->setDescriptionId(IDS_TILE_PRISMARINE_BRICKS)->setUseDescriptionId(IDS_DESC_STONE_BRICK);
Tile::seaLantern = (new SeaLanternTile(169, Material::glass))->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_glowstone)->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(1.0f)->setIconName(L"glowstone")->setDescriptionId(IDS_TILE_SEA_LANTERN)->setUseDescriptionId(IDS_DESC_GLOWSTONE);
Tile::prismarine = (new PrismarineTile(168, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stone")->setDescriptionId(IDS_TILE_PRISMARINE)->setUseDescriptionId(IDS_ITEM_PRISMARINE_DESC);
Tile::prismarinedark = (new Tile(201, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_dark")->setDescriptionId(IDS_TILE_PRISMARINE_DARK)->setUseDescriptionId(IDS_ITEM_PRISMARINE_DARK_DESC);
Tile::prismarinebrick = (new Tile(202, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_bricks")->setDescriptionId(IDS_TILE_PRISMARINE_BRICKS)->setUseDescriptionId(IDS_ITEM_PRISMARINE_BRICK_DESC);

View file

@ -395,8 +395,8 @@ public:
static const int darkFence_Id = 191;
static const int acaciaFence_Id = 192;
static const int seaLantern_Id = 198;
static const int prismarine_Id = 200;
static const int seaLantern_Id = 169;
static const int prismarine_Id = 168;
static const int prismarinedark_Id = 201;
static const int prismarinebrick_Id = 202;