SandTile Fix

This commit is contained in:
Tranqlmao 2026-03-20 13:53:31 -04:00
parent 07fd3222b8
commit 83e8a28913
3 changed files with 45 additions and 137 deletions

View file

@ -5,124 +5,31 @@
#include "FireTile.h"
#include "net.minecraft.world.h"
const unsigned int SandTile::SAND_NAMES[SAND_NAMES_LENGTH] = { IDS_TILE_SAND,
IDS_TILE_SAND};
const unsigned int SandTile::SAND_NAMES[SAND_NAMES_LENGTH] = { IDS_TILE_SAND, IDS_TILE_SAND };
const wstring SandTile::TEXTURE_NAMES[] = { L"sand", L"red_sand" };
const wstring SandTile::TEXTURE_NAMES[] = { L"sand",
L"red_sand" };
bool SandTile::instaFall = false;
SandTile::SandTile(int type, bool isSolidRender) : Tile(type, Material::sand, isSolidRender)
SandTile::SandTile(int type, bool isSolidRender) : HeavyTile(type, Material::sand, isSolidRender)
{
icons = nullptr;
icons = nullptr;
}
int SandTile::getSpawnResourcesAuxValue(int data)
{
if (data < 0 || data >= SAND_NAMES_LENGTH) data = 0;
return data;
}
void SandTile::onPlace(Level* level, int x, int y, int z)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void SandTile::neighborChanged(Level* level, int x, int y, int z, int type)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void SandTile::tick(Level* level, int x, int y, int z, Random* random)
{
if (!level->isClientSide)
{
checkSlide(level, x, y, z);
}
}
void SandTile::checkSlide(Level* level, int x, int y, int z)
{
int x2 = x;
int y2 = y;
int z2 = z;
if (level->isNew || !level->hasChunksAt(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1))
{
return;
}
if (y2 > 0 && isFree(level, x2, y2 - 1, z2))
{
int r = 32;
if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r))
{
level->removeTile(x, y, z);
while (y > 0 && isFree(level, x, y - 1, z))
y--;
if (y > 0)
{
level->setTileAndUpdate(x, y, z, id);
}
}
else if (!level->isClientSide)
{
// 4J added - don't do anything just now if we can't create any new falling tiles
if (!level->newFallingTileAllowed())
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return;
}
shared_ptr<FallingTile> e = std::make_shared<FallingTile>(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z));
falling(e);
level->addEntity(e);
}
}
}
void SandTile::falling(shared_ptr<FallingTile> entity)
{
}
int SandTile::getTickDelay(Level* level)
{
return 2;
}
bool SandTile::isFree(Level* level, int x, int y, int z)
{
int t = level->getTile(x, y, z);
if (t == 0) return true;
if (t == Tile::fire_Id) return true;
Material* material = Tile::tiles[t]->material;
if (material == Material::water) return true;
if (material == Material::lava) return true;
return false;
}
void SandTile::onLand(Level* level, int xt, int yt, int zt, int data)
{
if (data < 0 || data >= SAND_NAMES_LENGTH) data = 0;
return data;
}
Icon* SandTile::getTexture(int face, int data)
{
if (data < 0 || data >= SAND_NAMES_LENGTH)
{
data = 0;
}
return icons[data];
if (data < 0 || data >= SAND_NAMES_LENGTH) data = 0;
return icons[data];
}
void SandTile::registerIcons(IconRegister* iconRegister)
{
icons = new Icon * [SAND_NAMES_LENGTH];
for (int i = 0; i < SAND_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
icons = new Icon * [SAND_NAMES_LENGTH];
for (int i = 0; i < SAND_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
}

View file

@ -1,36 +1,19 @@
#pragma once
#include "Tile.h"
#include "HeavyTile.h"
class Random;
class Level;
class FallingTile;
class SandTile : public Tile
class SandTile : public HeavyTile
{
public:
static bool instaFall;
static const int RED_SAND = 1;
static const int SAND_NAMES_LENGTH = 2;
static const unsigned int SAND_NAMES[SAND_NAMES_LENGTH];
static const wstring TEXTURE_NAMES[];
static const int RED_SAND = 1;
SandTile(int type, bool isSolidRender = true);
virtual int getSpawnResourcesAuxValue(int data) override;
virtual Icon* getTexture(int face, int data) override;
void registerIcons(IconRegister* iconRegister) override;
static const int SAND_NAMES_LENGTH = 2;
static const unsigned int SAND_NAMES[SAND_NAMES_LENGTH];
static const wstring TEXTURE_NAMES[];
SandTile(int type, bool isSolidRender = true);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void tick(Level* level, int x, int y, int z, Random* random);
private:
Icon** icons;
void checkSlide(Level* level, int x, int y, int z);
protected:
virtual void falling(shared_ptr<FallingTile> entity);
public:
virtual int getTickDelay(Level* level);
static bool isFree(Level* level, int x, int y, int z);
virtual int getSpawnResourcesAuxValue(int data);
virtual void onLand(Level* level, int xt, int yt, int zt, int data);
virtual Icon* getTexture(int face, int data);
void registerIcons(IconRegister* iconRegister);
};
Icon** icons;
};

View file

@ -404,8 +404,26 @@ public:
static const int jungle_door_Id = 195;
static const int acacia_door_Id = 196;
static const int dark_oak_door_Id = 197;
//end_rod 198
//chorus_plant 199
//chorus_flower 200
//purpur_block 201
//purpur_pillar 202
//purpur_stairs 203
//purpur_double_slab 204
//purpur_slab 205
//end_bricks 206
//beetroots 207
//grass_path 208
//end_gateway 209
//frosted_ice 212
//magma 213
//nether_wart_block 214
//red_nether_brick 215
//bone_block 216
//structure_void 217
//
//
static Tile *stone;