Remove NDEBUG from preprocessor definitions

Incorrectly assumed that this was causing crashing on Steam deck. Reverting with this commit
This commit is contained in:
Revela 2026-03-15 10:07:18 -05:00
parent 610a1c7aa7
commit 77ea49440c

View file

@ -1791,7 +1791,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);$(ProjectDir)..\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>