This commit is contained in:
Tranqlmao 2026-03-16 20:49:12 -04:00
commit 6fda682e26
15 changed files with 300 additions and 236 deletions

View file

@ -82,6 +82,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Tile::obsidian_Id)
ITEM(Tile::clay)
ITEM(Tile::ice_Id)
ITEM(Tile::packed_ice_Id)
ITEM(Tile::snow_Id)
ITEM(Tile::netherRack_Id)
ITEM(Tile::soulsand_Id)

View file

@ -1034,6 +1034,7 @@ void PreStitchedTextureMap::loadUVs()
ADD_ICON(23, 4, L"door_spruce_upper");
ADD_ICON(23, 13, L"sea_lantern");
ADD_ICON(23, 12, L"packed_ice");
ADD_ICON(23, 14, L"inverted_daylight_detector");
ADD_ICON(23, 15, L"iron_trapdoor");

View file

@ -7,362 +7,357 @@
#include "ButtonTile.h"
#include "SoundTypes.h"
ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender())
ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration, isSolidRender())
{
this->setTicking(true);
this->sensitive = sensitive;
this->setTicking(true);
this->sensitive = sensitive;
}
Icon *ButtonTile::getTexture(int face, int data)
{
if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
else return Tile::stone->getTexture(Facing::UP);
if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
else return Tile::stone->getTexture(Facing::UP);
}
AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
return nullptr;
}
int ButtonTile::getTickDelay(Level *level)
{
return sensitive ? 30 : 20;
return sensitive ? 30 : 20;
}
bool ButtonTile::blocksLight()
{
return false;
return false;
}
bool ButtonTile::isSolidRender(bool isServerLevel)
{
return false;
return false;
}
bool ButtonTile::isCubeShaped()
{
return false;
return false;
}
bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
{
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
return false;
// face: 0=bottom, 1=top, 2=north, 3=south, 4=west, 5=east
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true; // Soffitto
if (face == 1 && level->isSolidBlockingTile(x, y - 1, z)) return true; // Pavimento
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; // Nord
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; // Sud
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; // Ovest
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; // Est
return false;
}
bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x + 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
}
return false;
if (level->isSolidBlockingTile(x - 1, y, z)) return true;
if (level->isSolidBlockingTile(x + 1, y, z)) return true;
if (level->isSolidBlockingTile(x, y, z - 1)) return true;
if (level->isSolidBlockingTile(x, y, z + 1)) return true;
if (level->isSolidBlockingTile(x, y - 1, z)) return true;
if (level->isSolidBlockingTile(x, y + 1, z)) return true;
return false;
}
int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = level->getData(x, y, z);
int oldFlip = 0;
int dir = 1;
int oldFlip = dir & 8;
dir &= 7;
// face: 0=bottom, 1=top, 2=north, 3=south, 4=west, 5=east
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) dir = 5; // Soffitto
else if (face == 1 && level->isSolidBlockingTile(x, y - 1, z)) dir = 6; // Pavimento
else if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; // Nord
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; // Sud
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; // Ovest
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; // Est
else dir = findFace(level, x, y, z);
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
else dir = findFace(level, x, y, z);
return dir + oldFlip;
return dir + oldFlip;
}
int ButtonTile::findFace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z))
{
return 1;
}
else if (level->isSolidBlockingTile(x + 1, y, z))
{
return 2;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return 3;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return 4;
}
return 1;
if (level->isSolidBlockingTile(x - 1, y, z)) return 1; // Est
if (level->isSolidBlockingTile(x + 1, y, z)) return 2; // Ovest
if (level->isSolidBlockingTile(x, y, z - 1)) return 3; // Sud
if (level->isSolidBlockingTile(x, y, z + 1)) return 4; // Nord
if (level->isSolidBlockingTile(x, y - 1, z)) return 5; // Soffitto
if (level->isSolidBlockingTile(x, y + 1, z)) return 6; // Pavimento
return 1;
}
void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (checkCanSurvive(level, x, y, z))
{
int dir = level->getData(x, y, z) & 7;
bool replace = false;
if (checkCanSurvive(level, x, y, z))
{
int dir = level->getData(x, y, z) & 7;
bool replace = false;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
if (dir == 1 && !level->isSolidBlockingTile(x - 1, y, z)) replace = true; // Est
if (dir == 2 && !level->isSolidBlockingTile(x + 1, y, z)) replace = true; // Ovest
if (dir == 3 && !level->isSolidBlockingTile(x, y, z - 1)) replace = true; // Sud
if (dir == 4 && !level->isSolidBlockingTile(x, y, z + 1)) replace = true; // Nord
if (dir == 5 && !level->isSolidBlockingTile(x, y + 1, z)) replace = true; // Soffitto
if (dir == 6 && !level->isSolidBlockingTile(x, y - 1, z)) replace = true; // Pavimento
if (replace)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
if (replace)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
}
bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
if (!mayPlace(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
int data = level->getData(x, y, z);
updateShape(data);
int data = level->getData(x, y, z);
updateShape(data);
}
void ButtonTile::updateShape(int data)
{
int dir = data & 7;
bool pressed = (data & 8) > 0;
int dir = data & 7;
bool pressed = (data & 8) > 0;
float h0 = 6 / 16.0f;
float h1 = 10 / 16.0f;
float r = 3 / 16.0f;
float d = 2 / 16.0f;
if (pressed) d = 1 / 16.0f;
float width = 3 / 16.0f;
float height = 4 / 16.0f;
float thickness = pressed ? 1 / 16.0f : 2 / 16.0f;
if (dir == 1)
{
setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
}
else if (dir == 2)
{
setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r);
}
else if (dir == 3)
{
setShape(0.5f - r, h0, 0, 0.5f + r, h1, d);
}
else if (dir == 4)
{
setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
}
float minY = 6 / 16.0f;
float maxY = 10 / 16.0f;
if (dir == 1) // Est
{
setShape(0, minY, 0.5f - width, thickness, maxY, 0.5f + width);
}
else if (dir == 2) // Ovest
{
setShape(1 - thickness, minY, 0.5f - width, 1, maxY, 0.5f + width);
}
else if (dir == 3) // Sud
{
setShape(0.5f - width, minY, 0, 0.5f + width, maxY, thickness);
}
else if (dir == 4) // Nord
{
setShape(0.5f - width, minY, 1 - thickness, 0.5f + width, maxY, 1);
}
else if (dir == 5) // Soffitto
{
setShape(0.5f - width, 1 - thickness, 0.5f - height/2, 0.5f + width, 1, 0.5f + height/2);
}
else if (dir == 6) // Pavimento
{
setShape(0.5f - width, 0, 0.5f - height/2, 0.5f + width, thickness, 0.5f + height/2);
}
}
void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
//use(level, x, y, z, player, 0, 0, 0, 0);
//use(level, x, y, z, player, 0, 0, 0, 0);
}
// 4J-PB - Adding a TestUse for tooltip display
bool ButtonTile::TestUse()
{
return true;
return true;
}
bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/)
{
if (soundOnly)
{
// 4J - added - just do enough to play the sound
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
return false;
}
if (soundOnly)
{
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
return false;
}
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
if (open == 0) return true;
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
if (open == 0) return true;
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
level->setTilesDirty(x, y, z, x, y, z);
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
updateNeighbours(level, x, y, z, dir);
updateNeighbours(level, x, y, z, dir);
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return true;
return true;
}
void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if ((data & 8) > 0)
{
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
}
Tile::onRemove(level, x, y, z, id, data);
if ((data & 8) > 0)
{
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
}
Tile::onRemove(level, x, y, z, id, data);
}
int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
}
int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
int data = level->getData(x, y, z);
if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
int myDir = data & 7;
if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
return false;
int data = level->getData(x, y, z);
if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
return Redstone::SIGNAL_MAX;
}
bool ButtonTile::isSignalSource()
{
return true;
return true;
}
void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
int data = level->getData(x, y, z);
if ((data & 8) == 0)
{
return;
}
if(sensitive)
{
checkPressed(level, x, y, z);
}
else
{
level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
if (level->isClientSide) return;
int data = level->getData(x, y, z);
if ((data & 8) == 0)
{
return;
}
if(sensitive)
{
checkPressed(level, x, y, z);
}
else
{
level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
level->setTilesDirty(x, y, z, x, y, z);
}
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
level->setTilesDirty(x, y, z, x, y, z);
}
}
void ButtonTile::updateDefaultShape()
{
float x = 3 / 16.0f;
float y = 2 / 16.0f;
float z = 2 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
float x = 3 / 16.0f;
float y = 2 / 16.0f;
float z = 2 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
}
void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
if (level->isClientSide) return;
if (!sensitive) return;
if (level->isClientSide) return;
if (!sensitive) return;
if ((level->getData(x, y, z) & 8) != 0)
{
return;
}
if ((level->getData(x, y, z) & 8) != 0)
{
return;
}
checkPressed(level, x, y, z);
checkPressed(level, x, y, z);
}
void ButtonTile::checkPressed(Level *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
int dir = data & 7;
bool wasPressed = (data & 8) != 0;
bool shouldBePressed;
int data = level->getData(x, y, z);
int dir = data & 7;
bool wasPressed = (data & 8) != 0;
bool shouldBePressed;
updateShape(data);
Tile::ThreadStorage *tls = static_cast<Tile::ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
shouldBePressed = !entities->empty();
delete entities;
updateShape(data);
Tile::ThreadStorage *tls = static_cast<Tile::ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
shouldBePressed = !entities->empty();
delete entities;
if (shouldBePressed && !wasPressed)
{
level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
if (shouldBePressed && !wasPressed)
{
level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
}
if (!shouldBePressed && wasPressed)
{
level->setData(x, y, z, dir, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
}
if (!shouldBePressed && wasPressed)
{
level->setData(x, y, z, dir, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
}
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
}
if (shouldBePressed)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
if (shouldBePressed)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
}
void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
{
level->updateNeighborsAt(x, y, z, id);
level->updateNeighborsAt(x, y, z, id);
if (dir == 1)
{
level->updateNeighborsAt(x - 1, y, z, id);
}
else if (dir == 2)
{
level->updateNeighborsAt(x + 1, y, z, id);
}
else if (dir == 3)
{
level->updateNeighborsAt(x, y, z - 1, id);
}
else if (dir == 4)
{
level->updateNeighborsAt(x, y, z + 1, id);
}
else
{
level->updateNeighborsAt(x, y - 1, z, id);
}
if (dir == 1) // Est
{
level->updateNeighborsAt(x - 1, y, z, id);
}
else if (dir == 2) // Ovest
{
level->updateNeighborsAt(x + 1, y, z, id);
}
else if (dir == 3) // Sud
{
level->updateNeighborsAt(x, y, z - 1, id);
}
else if (dir == 4) // Nord
{
level->updateNeighborsAt(x, y, z + 1, id);
}
else if (dir == 5) // Soffitto
{
level->updateNeighborsAt(x, y + 1, z, id);
}
else if (dir == 6) // Pavimento
{
level->updateNeighborsAt(x, y - 1, z, id);
}
}
bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)
{
int currentData = level->getData(x, y, z);
return (currentData & 8) != 0;
int currentData = level->getData(x, y, z);
return (currentData & 8) != 0;
}
void ButtonTile::registerIcons(IconRegister *iconRegister)
{
// None
}
// None
}

View file

@ -39,6 +39,7 @@ Material *Material::portal = nullptr;
Material *Material::cake = nullptr;
Material *Material::piston = nullptr;
Material *Material::web = nullptr;
Material* Material::packedIce = nullptr;
void Material::staticCtor()
{
@ -76,6 +77,7 @@ void Material::staticCtor()
// 4J added WebMaterial, Java version just does a local alteration when instantiating the Material for webs to get the same thing
Material::web = (new WebMaterial(MaterialColor::cloth))->notAlwaysDestroyable()->destroyOnPush();
Material::piston = (new Material(MaterialColor::stone))->notPushable();
Material::packedIce = (new Material(MaterialColor::ice))->neverBuildable();
}
Material::Material(MaterialColor *color)

View file

@ -40,6 +40,7 @@ public:
static Material *cake;
static Material *web;
static Material *piston;
static Material *packedIce;
static const int PUSH_NORMAL = 0;
static const int PUSH_DESTROY = 1;

View file

@ -2701,6 +2701,7 @@
<ClInclude Include="net.minecraft.world.scores.h" />
<ClInclude Include="Objective.h" />
<ClInclude Include="ObjectiveCriteria.h" />
<ClInclude Include="PackedIceTile.h" />
<ClInclude Include="PlayerTeam.h" />
<ClInclude Include="ItemDispenseBehaviors.h" />
<ClInclude Include="PoweredMetalTile.h" />
@ -3633,6 +3634,7 @@
<ClCompile Include="NameTagItem.cpp" />
<ClCompile Include="Objective.cpp" />
<ClCompile Include="ObjectiveCriteria.cpp" />
<ClCompile Include="PackedIceTile.cpp" />
<ClCompile Include="PlayerTeam.cpp" />
<ClCompile Include="ItemDispenseBehaviors.cpp" />
<ClCompile Include="PoweredMetalTile.cpp" />

View file

@ -99,4 +99,27 @@ shared_ptr<TileEntity> MobSpawnerTileEntity::clone()
void MobSpawnerTileEntity::setEntityId(const wstring &id)
{
spawner->setEntityId(id);
if (spawner != nullptr)
{
spawner->spawnDelay = 20;
}
if (level != nullptr)
{
level->sendTileUpdated(x, y, z);
}
}
void MobSpawnerTileEntity::setEntityIdFromEgg(const wstring &id)
{
spawner->setEntityId(id);
if (level != nullptr) {
level->sendTileUpdated(x, y, z);
}
}

View file

@ -46,4 +46,5 @@ public:
// 4J Added
virtual shared_ptr<TileEntity> clone();
void setEntityId(const wstring &id);
void setEntityIdFromEgg(const wstring &id);
};

View file

@ -0,0 +1,12 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.dimension.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.food.h"
#include "net.minecraft.stats.h"
#include "PackedIceTile.h"
PackedIceTile::PackedIceTile(int id) : Tile(id, Material::packedIce)
{
friction = 0.98f;
}

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@ -0,0 +1,12 @@
#pragma once
#include "Tile.h"
class Random;
class PackedIceTile : public Tile
{
public:
PackedIceTile(int id);
virtual int getResource(int data, Random* random, int playerBonusLevel) { return 0; };
virtual int getPistonPushReaction() { return Material::PUSH_NORMAL; };
};

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@ -193,20 +193,29 @@ bool SpawnEggItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Playe
int tile = level->getTile(x, y, z);
#ifndef _CONTENT_PACKAGE
if(app.DebugArtToolsOn() && tile == Tile::mobSpawner_Id)
if (tile == Tile::mobSpawner_Id)
{
// 4J Stu - Force adding this as a tile update
level->removeTile(x,y,z);
level->setTileAndData(x,y,z,Tile::mobSpawner_Id, 0, Tile::UPDATE_ALL);
shared_ptr<MobSpawnerTileEntity> mste = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x,y,z) );
if(mste != nullptr)
shared_ptr<MobSpawnerTileEntity> spawnerTile = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity(x, y, z));
if (spawnerTile != nullptr)
{
mste->setEntityId( EntityIO::getEncodeId(itemInstance->getAuxValue()) );
int mobId = itemInstance->getAuxValue() & 0xFFF;
spawnerTile->setEntityId(EntityIO::getEncodeId(mobId));
if (!player->abilities.instabuild && !bTestUseOnOnly)
{
itemInstance->count--;
}
return true;
}
}
#endif
x += Facing::STEP_X[face];
y += Facing::STEP_Y[face];

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@ -251,6 +251,7 @@ Tile* Tile::stairs_red_sandstone = nullptr;
Tile* Tile::seaLantern = nullptr;
Tile* Tile::tree2Trunk = nullptr;
Tile* Tile::packed_ice = nullptr;
DWORD Tile::tlsIdxShape = TlsAlloc();
@ -478,6 +479,8 @@ void Tile::staticCtor()
Tile::clayHardened = (new Tile(172, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_clay, Item::eMaterial_clay)->setDestroyTime(1.25f)->setExplodeable(7)->setSoundType(SOUND_STONE)->setIconName(L"hardened_clay")->setDescriptionId(IDS_TILE_HARDENED_CLAY)->setUseDescriptionId(IDS_DESC_HARDENED_CLAY);
Tile::coalBlock = (new Tile(173, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_coal)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setIconName(L"coal_block")->setDescriptionId(IDS_TILE_COAL)->setUseDescriptionId(IDS_DESC_COAL_BLOCK);
Tile::packed_ice = (new PackedIceTile(174))->setDestroyTime(0.5f)->setSoundType(SOUND_GLASS)->setIconName(L"packed_ice")->setDescriptionId(IDS_TILE_ICE)->setUseDescriptionId(IDS_DESC_ICE);
Tile::invertedDaylightDetector = static_cast<DaylightDetectorTile*>((new DaylightDetectorTile(178, true))->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setIconName(L"daylight_detector")->setDescriptionId(IDS_TILE_DAYLIGHT_DETECTOR)->setUseDescriptionId(IDS_DESC_DAYLIGHT_DETECTOR));
Tile::red_sandstone = (new RedSandStoneTile(179))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_sand)->setSoundType(Tile::SOUND_STONE)->setDestroyTime(0.8f)->sendTileData()->setIconName(L"red_sandstone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE)->sendTileData();
Tile::stairs_red_sandstone = (new StairTile(180, Tile::red_sandstone, 0))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sand)->setIconName(L"stairsRedSandstone")->setDescriptionId(IDS_TILE_STAIRS_SANDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);

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@ -371,6 +371,7 @@ public:
static const int woolCarpet_Id = 171;
static const int clayHardened_Id = 172;
static const int coalBlock_Id = 173;
static const int packed_ice_Id = 174;
static const int invertedDaylightDetector_Id = 178;
static const int red_sandstone_Id = 179;
@ -591,8 +592,8 @@ public:
static Tile* red_sandstone;
static Tile* stairs_red_sandstone;
static Tile* tree2Trunk;
static Tile* packed_ice;
static Tile* seaLantern;
static void staticCtor();
int id;

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@ -134,3 +134,4 @@
#include "RedSandStoneTile.h"
#include "TreeTile2.h"
#include "PackedIceTile.h"