mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-17 14:32:54 +00:00
Merge remote-tracking branch 'origin/main' into feat/minigames
This commit is contained in:
commit
67ec8f7fb1
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@ -8,6 +8,15 @@ GuiParticles::GuiParticles(Minecraft *mc)
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this->mc = mc;
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}
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GuiParticles::~GuiParticles()
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{
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for (GuiParticle *gp : particles)
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{
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delete gp;
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}
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particles.clear();
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}
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void GuiParticles::tick()
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{
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for (unsigned int i = 0; i < particles.size(); i++)
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@ -19,6 +28,7 @@ void GuiParticles::tick()
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if (gp->removed)
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{
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delete gp;
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particles.erase(particles.begin()+i);
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i--;
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}
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@ -13,6 +13,7 @@ private:
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public:
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GuiParticles(Minecraft *mc);
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~GuiParticles();
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void tick();
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void add(GuiParticle *guiParticle);
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void render(float a);
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@ -526,9 +526,10 @@ LevelStorageSource *Minecraft::getLevelSource()
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void Minecraft::setScreen(Screen *screen)
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{
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if (this->screen != nullptr)
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Screen *oldScreen = this->screen;
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if (oldScreen != nullptr)
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{
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this->screen->removed();
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oldScreen->removed();
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}
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#ifdef _WINDOWS64
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@ -23,6 +23,18 @@ Screen::Screen() // 4J added
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clickedButton = nullptr;
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}
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Screen::~Screen()
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{
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delete particles;
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particles = nullptr;
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for (Button *button : buttons)
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{
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delete button;
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}
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buttons.clear();
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}
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void Screen::render(int xm, int ym, float a)
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{
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for (Button* button : buttons)
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@ -22,6 +22,7 @@ public:
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GuiParticles *particles;
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Screen(); // 4J added
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virtual ~Screen();
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virtual void render(int xm, int ym, float a);
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protected:
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virtual void keyPressed(wchar_t eventCharacter, int eventKey);
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@ -149,47 +149,57 @@ static void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize)
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dest[destSize - 1] = 0;
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}
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// ---------- Persistent options (options.txt next to exe) ----------
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static void GetOptionsFilePath(char *out, size_t outSize)
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// ---------- Persistent options (options.dat next to exe) ----------
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static void GetOptionsFilePath(char *out, DWORD outSize)
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{
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GetModuleFileNameA(nullptr, out, static_cast<DWORD>(outSize));
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char *p = strrchr(out, '\\');
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if (p) *(p + 1) = '\0';
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strncat_s(out, outSize, "options.txt", _TRUNCATE);
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GetModuleFileNameA(nullptr, out, outSize);
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char *p = strrchr(out, '\\');
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if (p) *(p + 1) = '\0';
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strncat_s(out, outSize, "settings.dat", _TRUNCATE);
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}
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static void SaveFullscreenOption(bool fullscreen)
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{
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char path[MAX_PATH];
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GetOptionsFilePath(path, sizeof(path));
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FILE *f = nullptr;
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if (fopen_s(&f, path, "w") == 0 && f)
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{
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fprintf(f, "fullscreen=%d\n", fullscreen ? 1 : 0);
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fclose(f);
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}
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GAME_SETTINGS settings = {};
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char path[MAX_PATH] = {};
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GetOptionsFilePath(path, MAX_PATH);
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FILE *f = nullptr;
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if (fopen_s(&f, path, "rb") == 0 && f)
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{
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fread(&settings, sizeof(GAME_SETTINGS), 1, f);
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fclose(f);
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}
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if (fullscreen)
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settings.uiBitmaskValues |= (1UL << 25);
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else
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settings.uiBitmaskValues &= ~(1UL << 25);
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if (fopen_s(&f, path, "wb") == 0 && f)
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{
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fwrite(&settings, sizeof(GAME_SETTINGS), 1, f);
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fclose(f);
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}
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}
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static bool LoadFullscreenOption()
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{
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char path[MAX_PATH];
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char path[MAX_PATH] = {};
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GetOptionsFilePath(path, sizeof(path));
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FILE *f = nullptr;
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if (fopen_s(&f, path, "r") == 0 && f)
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{
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char line[256];
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while (fgets(line, sizeof(line), f))
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{
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int val = 0;
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if (sscanf_s(line, "fullscreen=%d", &val) == 1)
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{
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fclose(f);
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return val != 0;
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}
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}
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fclose(f);
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}
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return false;
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FILE *f = nullptr;
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if (fopen_s(&f, path, "rb") != 0 || !f)
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return false;
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GAME_SETTINGS current = {};
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bool ok = (fread(¤t, sizeof(GAME_SETTINGS), 1, f) == 1);
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fclose(f);
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if (!ok)
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return false;
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return (current.uiBitmaskValues & (1UL << 25)) != 0;
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}
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// ------------------------------------------------------------------
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@ -824,7 +834,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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return FALSE;
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}
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return TRUE;
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}
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@ -1695,11 +1705,12 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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CleanupDevice();
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return 0;
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}
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// Restore fullscreen state from previous session. Route through the
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// deferred exclusive fullscreen path so the main loop applies it on the
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// first tick (safer than transitioning during init).
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if ((LoadFullscreenOption() && !g_isFullscreen) || launchOptions.fullscreen)
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bool FullScreenEnabled = LoadFullscreenOption();
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if (FullScreenEnabled && !g_isFullscreen)
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{
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g_bPendingExclusiveFullscreen = true;
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g_bPendingExclusiveFullscreenValue = true;
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@ -1764,7 +1775,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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return 1;
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}
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g_bResizeReady = true;
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//app.TemporaryCreateGameStart();
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//Sleep(10000);
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@ -54,10 +54,16 @@ AABB *AABB::newPermanent(double x0, double y0, double z0, double x1, double y1,
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void AABB::clearPool()
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{
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ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
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if (tls != nullptr)
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{
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tls->poolPointer = 0;
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}
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}
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void AABB::resetPool()
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{
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clearPool();
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}
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AABB *AABB::newTemp(double x0, double y0, double z0, double x1, double y1, double z1)
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@ -49,10 +49,16 @@ Vec3 *Vec3::newPermanent(double x, double y, double z)
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void Vec3::clearPool()
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{
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ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
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if (tls != nullptr)
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{
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tls->poolPointer = 0;
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}
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}
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void Vec3::resetPool()
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{
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clearPool();
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}
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Vec3 *Vec3::newTemp(double x, double y, double z)
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