Revert "Changed Steve's skin from 64x64 to 64x32"

This reverts commit 4a96ce18b2.
This commit is contained in:
piebot 2026-03-24 15:12:02 +03:00
parent 4a96ce18b2
commit 5b2fd49b40
5 changed files with 7 additions and 7 deletions

View file

@ -262,7 +262,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 46 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 54) if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 46 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 54)
model = static_cast<HumanoidModel *>(renderer->getNewModelSlim()); model = static_cast<HumanoidModel *>(renderer->getNewModelSlim());
else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 38 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 45) else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 37 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 45)
model = static_cast<HumanoidModel *>(renderer->getNewModel()); model = static_cast<HumanoidModel *>(renderer->getNewModel());
else else
model = static_cast<HumanoidModel *>(renderer->getModel()); model = static_cast<HumanoidModel *>(renderer->getModel());

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@ -66,7 +66,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim; if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim;
else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newModel; else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newModel;
else resModel = model; else resModel = model;
resModel->attackTime = getAttackAnim(mob, a); resModel->attackTime = getAttackAnim(mob, a);
@ -263,7 +263,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
Model *resModel; Model *resModel;
if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim; if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim;
else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newModel; else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newModel;
else resModel = model; else resModel = model;
bindTexture(mob); bindTexture(mob);
@ -341,7 +341,7 @@ void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
Model *resModel; Model *resModel;
if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim; if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim;
else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newModel; else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newModel;
else resModel = model; else resModel = model;
int arrowCount = mob->getArrowCount(); int arrowCount = mob->getArrowCount();

View file

@ -169,7 +169,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
if(mob->hasInvisiblePrivilege()) return; if(mob->hasInvisiblePrivilege()) return;
if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim; if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel; else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel; else resModel = humanoidModel;
shared_ptr<ItemInstance> item = mob->inventory->getSelected(); shared_ptr<ItemInstance> item = mob->inventory->getSelected();
@ -276,7 +276,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
HumanoidModel *resModel; HumanoidModel *resModel;
if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim; if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel; else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel; else resModel = humanoidModel;
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3); shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
@ -525,7 +525,7 @@ void PlayerRenderer::renderHand()
HumanoidModel *resModel; HumanoidModel *resModel;
if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim; if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel; else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel; else resModel = humanoidModel;
float brightness = 1; float brightness = 1;