mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 00:22:57 +00:00
Revert "Changed Steve's skin from 64x64 to 64x32"
This reverts commit 4a96ce18b2.
This commit is contained in:
parent
4a96ce18b2
commit
5b2fd49b40
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@ -262,7 +262,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 46 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 54)
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model = static_cast<HumanoidModel *>(renderer->getNewModelSlim());
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else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 38 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 45)
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else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 37 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 45)
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model = static_cast<HumanoidModel *>(renderer->getNewModel());
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else
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model = static_cast<HumanoidModel *>(renderer->getModel());
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.6 KiB |
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@ -66,7 +66,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
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glDisable(GL_CULL_FACE);
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if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim;
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else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newModel;
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else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newModel;
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else resModel = model;
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resModel->attackTime = getAttackAnim(mob, a);
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@ -263,7 +263,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
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Model *resModel;
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if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim;
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else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newModel;
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else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newModel;
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else resModel = model;
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bindTexture(mob);
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@ -341,7 +341,7 @@ void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
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Model *resModel;
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if (player != nullptr && newModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newModelSlim;
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else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newModel;
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else if (player != nullptr && newModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newModel;
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else resModel = model;
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int arrowCount = mob->getArrowCount();
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@ -169,7 +169,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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if(mob->hasInvisiblePrivilege()) return;
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if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
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else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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else resModel = humanoidModel;
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shared_ptr<ItemInstance> item = mob->inventory->getSelected();
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@ -276,7 +276,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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HumanoidModel *resModel;
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if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
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else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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else resModel = humanoidModel;
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shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
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@ -525,7 +525,7 @@ void PlayerRenderer::renderHand()
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HumanoidModel *resModel;
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if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
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else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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else resModel = humanoidModel;
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float brightness = 1;
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