Prismarine Patch

Added the rest of prismarine items and blocks.
Added recipes for blocks (lantern excluded)
Parity crafting and creative menu locations
This commit is contained in:
Tranqlmao 2026-03-18 20:48:28 -04:00
parent c6669c696f
commit 5295de161f
9 changed files with 51 additions and 6 deletions

View file

@ -75,8 +75,6 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
ITEM_AUX(Tile::tree2Trunk_Id, TreeTile2::ACACIA_TRUNK)
ITEM_AUX(Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK)
ITEM(Tile::seaLantern_Id)
ITEM(Tile::prismarine_Id)
ITEM(Tile::gravel_Id)
ITEM(Tile::redBrick_Id)
ITEM(Tile::mossyCobblestone_Id)
@ -88,6 +86,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Tile::netherRack_Id)
ITEM(Tile::soulsand_Id)
ITEM(Tile::glowstone_Id)
ITEM(Tile::seaLantern_Id)
ITEM(Tile::prismarine_Id)
ITEM(Tile::prismarinedark_Id)
ITEM(Tile::prismarinebrick_Id)
ITEM(Tile::fence_Id)
ITEM_AUX(Tile::dirt_Id, DirtTile::COARSE_DIRT)
@ -597,11 +599,12 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::feather_Id)
ITEM(Item::flint_Id)
ITEM(Item::leather_Id)
ITEM(Item::prismarine_cystal_Id)
ITEM(Item::rabbit_hide_Id)
ITEM(Item::gunpowder_Id)
ITEM(Item::clay_Id)
ITEM(Item::yellowDust_Id)
ITEM(Item::prismarine_cystal_Id)
ITEM(Item::prismarine_shard_Id)
ITEM(Item::seeds_wheat_Id)
ITEM(Item::seeds_melon_Id)
ITEM(Item::seeds_pumpkin_Id)

View file

@ -567,6 +567,8 @@ void PreStitchedTextureMap::loadUVs()
ADD_ICON(14, 5, L"rabbitsFoot")
ADD_ICON(14, 6, L"rabbitHide")
ADD_ICON(13, 14, L"prismarineCrystal");
ADD_ICON(13, 13, L"prismarineShard");
ADD_ICON_WITH_NAME(14, 7, L"compassP0", L"compass") // 4J Added
ADD_ICON_WITH_NAME(14, 8, L"compassP1", L"compass") // 4J Added
ADD_ICON_WITH_NAME(14, 9, L"compassP2", L"compass") // 4J Added

View file

@ -2344,4 +2344,5 @@
#define IDS_RICHPRESENCESTATE_TRADING 2338
#define IDS_TILE_PRISMARINE 2339
#define IDS_TILE_PRISMARINE_DARK 2340
#define IDS_TILE_PRISMARINE_BRICKS 2341
#define IDS_TILE_PRISMARINE_BRICKS 2341
#define IDS_ITEM_PRISMARINE_SHARD 2342

View file

@ -267,6 +267,7 @@ Item* Item::rabbit_hide = nullptr;
Item* Item::armor_stand = nullptr;
Item* Item::prismarine_crystal = nullptr;
Item* Item::prismarine_shard = nullptr;
void Item::staticCtor()
{
@ -527,6 +528,7 @@ void Item::staticCtor()
Item::armor_stand = (new ArmorStandItem(160)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem,eMaterial_cloth)->setIconName(L"armorStand")->setDescriptionId(IDS_ITEM_ARMOR_STAND)->setUseDescriptionId(IDS_DESC_ARMOR_STAND);
Item::prismarine_crystal = (new Item(176))->setIconName(L"prismarineCrystal")->setDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL)->setUseDescriptionId(IDS_DESC_BRICK);
Item::prismarine_shard = (new Item(177))->setIconName(L"prismarineShard")->setDescriptionId(IDS_ITEM_PRISMARINE_SHARD)->setUseDescriptionId(IDS_DESC_BRICK);
}

View file

@ -433,7 +433,7 @@ public:
static Item* armor_stand;
static Item* prismarine_crystal;
static Item* prismarine_shard;
static const int shovel_iron_Id = 256;
@ -660,6 +660,7 @@ public:
static const int armor_stand_Id = 416;
static const int prismarine_cystal_Id = 432;
static const int prismarine_shard_Id = 433;
public:
const int id;

View file

@ -7,6 +7,7 @@
#include "ItemInstance.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.crafting.h"
#include "DyePowderItem.h"
Recipes *Recipes::instance = nullptr;
ArmorRecipes *Recipes::pArmorRecipes=nullptr;
@ -455,6 +456,33 @@ Recipes::Recipes()
L'#', Item::snowBall,
L'S');
addShapedRecipy(new ItemInstance(Tile::prismarine, 1), //
L"sscig",
L"##", //
L"##", //
L'#', Item::prismarine_shard,
L'S');
addShapedRecipy(new ItemInstance(Tile::prismarinebrick, 1), //
L"ssscig",
L"###", //
L"###", //
L"###",
L'#', Item::prismarine_shard,
L'S');
addShapedRecipy(new ItemInstance(Tile::prismarinedark, 1), //
L"ssscicig",
L"###", //
L"#X#", //
L"###", //
L'#', Item::prismarine_shard, L'X', new ItemInstance(Item::dye_powder, 1, DyePowderItem::BLACK),
L'S');
addShapedRecipy(new ItemInstance(Tile::topSnow, 6), //
L"sctg",
L"###", //

View file

@ -252,6 +252,8 @@ Tile* Tile::red_sandstone = nullptr;
Tile* Tile::stairs_red_sandstone = nullptr;
Tile* Tile::seaLantern = nullptr;
Tile* Tile::prismarine = nullptr;
Tile* Tile::prismarinedark = nullptr;
Tile* Tile::prismarinebrick = nullptr;
Tile* Tile::tree2Trunk = nullptr;
Tile* Tile::packed_ice = nullptr;
@ -509,7 +511,10 @@ void Tile::staticCtor()
Tile::door_dark = (new DoorTile(197, Material::wood, L"doorDark"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_dark")->setDescriptionId(IDS_TILE_DOOR_DARK)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::seaLantern = (new SeaLanternTile(198, Material::glass))->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_glowstone)->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(1.0f)->setIconName(L"glowstone")->setDescriptionId(IDS_TILE_SEA_LANTERN)->setUseDescriptionId(IDS_DESC_GLOWSTONE);
Tile::prismarine = (new PrismarineTile(200, Material::stone))->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stone")->setDescriptionId(IDS_TILE_PRISMARINE)->setUseDescriptionId(IDS_DESC_STONE);
Tile::prismarine = (new PrismarineTile(200, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stone")->setDescriptionId(IDS_TILE_PRISMARINE)->setUseDescriptionId(IDS_DESC_STONE);
Tile::prismarinedark = (new Tile(201, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_dark")->setDescriptionId(IDS_TILE_PRISMARINE_DARK)->setUseDescriptionId(IDS_DESC_STONE_BRICK);
Tile::prismarinebrick = (new Tile(202, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_bricks")->setDescriptionId(IDS_TILE_PRISMARINE_BRICKS)->setUseDescriptionId(IDS_DESC_STONE_BRICK);
// Special cases for certain items since they can have different icons

View file

@ -397,6 +397,8 @@ public:
static const int seaLantern_Id = 198;
static const int prismarine_Id = 200;
static const int prismarinedark_Id = 201;
static const int prismarinebrick_Id = 202;
static Tile *stone;
static GrassTile *grass;
@ -605,6 +607,7 @@ public:
static Tile* seaLantern;
static Tile* prismarine;
static Tile* prismarinedark;
static Tile* prismarinebrick;
static void staticCtor();