Fixed log rotation error

This commit is contained in:
piebot 2026-03-15 04:02:50 +03:00
parent 9c184fd7ba
commit 4be2e9da8f
7 changed files with 160 additions and 17 deletions

View file

@ -73,8 +73,8 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::SPRUCE_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::ACACIA_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::tree2Trunk_Id, TreeTile2::ACACIA_TRUNK)
ITEM_AUX(Tile::tree2Trunk_Id, TreeTile2::DARK_TRUNK)
ITEM(Tile::gravel_Id)
ITEM(Tile::redBrick_Id)
ITEM(Tile::mossyCobblestone_Id)

View file

@ -5,11 +5,11 @@
class RotatedPillarTile : public Tile
{
public:
static const int MASK_TYPE = 0x7;
static const int MASK_FACING = 0x18;
static const int FACING_Y = 0 << 3;
static const int FACING_X = 1 << 3;
static const int FACING_Z = 2 << 3;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
protected:
Icon *iconTop;

View file

@ -11,13 +11,11 @@ const unsigned int TreeTile::TREE_NAMES[ TreeTile::TREE_NAMES_LENGTH] = { IDS_TI
IDS_TILE_LOG_SPRUCE,
IDS_TILE_LOG_BIRCH,
IDS_TILE_LOG_JUNGLE,
IDS_TILE_LOG_ACACIA,
IDS_TILE_LOG_DARK_OAK
};
const wstring TreeTile::TREE_STRING_NAMES[TreeTile::TREE_NAMES_LENGTH] = { L"oak", L"spruce", L"birch", L"jungle", L"acacia", L"dark" };
const wstring TreeTile::TREE_STRING_NAMES[TreeTile::TREE_NAMES_LENGTH] = { L"oak", L"spruce", L"birch", L"jungle" };
const wstring TreeTile::TREE_TEXTURES[] = { L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle", L"tree_acacia", L"tree_dark" };
const wstring TreeTile::TREE_TEXTURES[] = { L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle"};
TreeTile::TreeTile(int id) : RotatedPillarTile(id, Material::wood)
{

View file

@ -16,13 +16,13 @@ public:
static const int ACACIA_TRUNK = 4;
static const int DARK_TRUNK = 5;
static const int MASK_TYPE = 0x7;
static const int MASK_FACING = 0x18;
static const int FACING_Y = 0 << 3;
static const int FACING_X = 1 << 3;
static const int FACING_Z = 2 << 3;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
static const int TREE_NAMES_LENGTH = 6;
static const int TREE_NAMES_LENGTH = 4;
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];

View file

@ -0,0 +1,90 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.piston.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "LeafTile.h"
#include "TreeTile2.h"
const unsigned int TreeTile2::TREE_NAMES[TreeTile2::TREE_NAMES_LENGTH] = { IDS_TILE_LOG_ACACIA, IDS_TILE_LOG_DARK_OAK};
const wstring TreeTile2::TREE_STRING_NAMES[TreeTile2::TREE_NAMES_LENGTH] = { L"acacia", L"dark" };
const wstring TreeTile2::TREE_TEXTURES[] = { L"tree_acacia", L"tree_dark" };
TreeTile2::TreeTile2(int id) : RotatedPillarTile(id, Material::wood)
{
}
int TreeTile2::getResourceCount(Random* random)
{
return 1;
}
int TreeTile2::getResource(int data, Random* random, int playerBonusLevel)
{
return Tile::tree2Trunk_Id;
}
void TreeTile2::onRemove(Level* level, int x, int y, int z, int id, int data)
{
int r = LeafTile::REQUIRED_WOOD_RANGE;
int r2 = r + 1;
if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
{
for (int xo = -r; xo <= r; xo++)
for (int yo = -r; yo <= r; yo++)
for (int zo = -r; zo <= r; zo++)
{
int t = level->getTile(x + xo, y + yo, z + zo);
if (t == Tile::leaves_Id)
{
int currentData = level->getData(x + xo, y + yo, z + zo);
if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0)
{
level->setData(x + xo, y + yo, z + zo, currentData | LeafTile::UPDATE_LEAF_BIT, Tile::UPDATE_NONE);
}
}
}
}
}
unsigned int TreeTile2::getDescriptionId(int iData /*= -1*/)
{
int type = iData & MASK_TYPE;
if (type < 0 || type >= TreeTile2::TREE_NAMES_LENGTH) type = 0;
return TreeTile2::TREE_NAMES[type];
}
Icon* TreeTile2::getTypeTexture(int type)
{
return icons_side[type];
}
Icon* TreeTile2::getTopTexture(int type)
{
return icons_top[type];
}
int TreeTile2::getWoodType(int data)
{
return data & MASK_TYPE;
}
shared_ptr<ItemInstance> TreeTile2::getSilkTouchItemInstance(int data)
{
// fix to avoid getting silktouched sideways logs
return std::make_shared<ItemInstance>(id, 1, getWoodType(data));
}
void TreeTile2::registerIcons(IconRegister* iconRegister)
{
for (int i = 0; i < TREE_NAMES_LENGTH; i++)
{
icons_side[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i]);
icons_top[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i] + L"_top");
}
}

View file

@ -0,0 +1,54 @@
#pragma once
#include "RotatedPillarTile.h"
class ChunkRebuildData;
class Player;
class TreeTile2 : public RotatedPillarTile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int ACACIA_TRUNK = 0;
static const int DARK_TRUNK = 1;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
static const int TREE_NAMES_LENGTH = 2;
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_TEXTURES[];
private:
Icon* icons_side[TREE_NAMES_LENGTH];
Icon* icons_top[TREE_NAMES_LENGTH];
protected:
TreeTile2(int id);
public:
virtual int getResourceCount(Random* random);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
virtual unsigned int getDescriptionId(int iData = -1);
protected:
virtual Icon* getTypeTexture(int type);
virtual Icon* getTopTexture(int type);
public:
static int getWoodType(int data);
void registerIcons(IconRegister* iconRegister);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};

View file

@ -132,4 +132,5 @@
#include "Rose.h"
#include "SandTile.h"
#include "RedSandStoneTile.h"
#include "TreeTile2.h"