Add Ctrl+V clipboard paste to UIControl_TextInput and UIScene_Keyboard

Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
This commit is contained in:
Revela 2026-03-16 10:36:46 -05:00
parent 289f1ccd6a
commit 3980cd813a
2 changed files with 39 additions and 0 deletions

View file

@ -1,6 +1,7 @@
#include "stdafx.h"
#include "UI.h"
#include "UIControl_TextInput.h"
#include "..\..\Screen.h"
UIControl_TextInput::UIControl_TextInput()
{
@ -211,6 +212,21 @@ UIControl_TextInput::EDirectEditResult UIControl_TextInput::tickDirectEdit()
}
}
// Paste from clipboard
if (g_KBMInput.IsKeyPressed('V') && g_KBMInput.IsKeyDown(VK_CONTROL))
{
wstring pasted = Screen::getClipboard();
for (size_t i = 0; i < pasted.length(); i++)
{
wchar_t pc = pasted[i];
if (pc < 0x20) continue; // skip control characters
if (m_iCharLimit > 0 && (int)m_editBuffer.length() >= m_iCharLimit) break;
m_editBuffer.insert(m_iCursorPos, 1, pc);
m_iCursorPos++;
changed = true;
}
}
// Arrow keys, Home, End, Delete for cursor movement
if (g_KBMInput.IsKeyPressed(VK_LEFT) && m_iCursorPos > 0)
{

View file

@ -1,6 +1,7 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_Keyboard.h"
#include "..\..\Screen.h"
#ifdef _WINDOWS64
// Global buffer that stores the text entered in the native keyboard scene.
@ -224,6 +225,28 @@ void UIScene_Keyboard::tick()
}
}
// Paste from clipboard
if (g_KBMInput.IsKeyPressed('V') && g_KBMInput.IsKeyDown(VK_CONTROL))
{
wstring pasted = Screen::getClipboard();
for (size_t i = 0; i < pasted.length(); i++)
{
wchar_t pc = pasted[i];
if (pc < 0x20) continue; // skip control characters
if (static_cast<int>(m_win64TextBuffer.length()) >= m_win64MaxChars) break;
if (m_bPCMode)
{
m_win64TextBuffer.insert(m_iCursorPos, 1, pc);
m_iCursorPos++;
}
else
{
m_win64TextBuffer += pc;
}
changed = true;
}
}
if (m_bPCMode)
{
// Arrow keys, Home, End, Delete for cursor movement