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fix: mesa colors and plateau
i tried to give the colors of the mesa eMinecraftColour_Foliage_Mesa eMinecraftColour_Grass_Mesa but it took the actuale value like 50 and 37 if i remmebr so it gave black and dark blue colors to leaves and grass. then i fixed the plateau becoming bryce just adding an id check
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@ -191,12 +191,12 @@ Feature* MesaBiome::getTreeFeature(Random* random)
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int MesaBiome::getFolageColor() const
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int MesaBiome::getFolageColor() const
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{
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{
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return eMinecraftColour_Foliage_Mesa;
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return 0x9E814D;
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}
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}
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int MesaBiome::getGrassColor() const
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int MesaBiome::getGrassColor() const
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{
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{
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return eMinecraftColour_Grass_Mesa;
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return 0x90814D;
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}
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}
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void MesaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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void MesaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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@ -226,7 +226,7 @@ void MesaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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double pillarHeight = 0.0;
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double pillarHeight = 0.0;
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if (isMesaPlateau)
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if (isMesaPlateau&& id == Biome::mesaBryce->id)
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{
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{
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double nx = static_cast<double>((x & ~0xF) + localZ);
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double nx = static_cast<double>((x & ~0xF) + localZ);
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double nz = static_cast<double>((z & ~0xF) + localX);
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double nz = static_cast<double>((z & ~0xF) + localX);
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@ -390,7 +390,7 @@ MesaBiome* MesaBiome::createMutatedCopy(int newId)
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if (!isMesaBase)
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if (!isMesaBase)
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{
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{
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copy->setDepthAndScale(0.1f, 0.3f);
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copy->setDepthAndScale(0.1f, 0.2f);
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}
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}
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copy->setWaterSkyColor(this->getWaterColor(), this->getSkyColor());
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copy->setWaterSkyColor(this->getWaterColor(), this->getSkyColor());
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