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https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-07-02 01:47:04 +00:00
feat: 3d skull
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fd828c8962
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322d426868
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@ -228,7 +228,7 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
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{
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// 4J - code borrowed from render method below, although not factoring in brightness as that should already be being taken into account
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// by texture lighting. This is for colourising things held in 3rd person view.
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if ( (setColor) && (item != nullptr) )
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if ( (setColor) && (item != nullptr) )
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{
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int col = Item::items[item->id]->getColor(item, layer);
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float red = ((col >> 16) & 0xff) / 255.0f;
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@ -240,15 +240,20 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
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glPushMatrix();
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/*if (item->id == Item::skull_Id && SkullTileRenderer::instance != nullptr)
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if (dynamic_cast<SkullItem*>(item->getItem()) != nullptr && SkullTileRenderer::instance != nullptr)
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{
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wstring extra = L"";
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std::wstring extra = L"";
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if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
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extra = item->getTag()->getString(L"SkullOwner");
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SkullTileRenderer::instance->renderSkull(-0.5f, 0.0f, -0.5f, Facing::UP, 0.0f, item->getAuxValue(), extra);
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glRotatef(-45, 1, 1, 0);
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glRotatef(-70, 0, 1, 0); // lower = rotate left
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glRotatef(5, 1, 0, 0);
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glRotatef(-20, 0, 0, 1);
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SkullTileRenderer::instance->renderSkull(-1.0f, -0.9f, 0.0f, Facing::UP, 0.0f, item->getAuxValue(), extra);
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glScalef(0.5f, 0.5f, 0.5f);
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glPopMatrix();
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return;
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}*/
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}
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Tile *tile = Tile::tiles[item->id];
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if ((item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape())) && item->id != AirTile::barrier_Id)
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@ -692,16 +697,18 @@ void ItemInHandRenderer::render(float a)
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renderItem(player, item, 1, false);
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}
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//else if (item->id == Item::skull_Id && SkullTileRenderer::instance != nullptr)
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//{
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// wstring extra = L"";
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// if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
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// extra = item->getTag()->getString(L"SkullOwner");
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// glEnable(GL_RESCALE_NORMAL);
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// glScalef(2.0f, 2.0f, 2.0f);
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// SkullTileRenderer::instance->renderSkull(-0.5f, 0.0f, -0.5f, Facing::UP, 0.0f, item->getAuxValue(), extra);
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// glDisable(GL_RESCALE_NORMAL);
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//}
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else if (item->id == Item::skull_Id && SkullTileRenderer::instance != nullptr)
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{
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std::wstring extra = L"";
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if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
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extra = item->getTag()->getString(L"SkullOwner");
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glRotatef(-49.5f, 0.0f, 1.0f, 0.0f);
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glRotatef(5.0f, 0.0f, 0.0f, 1.0f);
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glRotatef(5.0f, 1.0f, 0.0f, 0.0f);
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SkullTileRenderer::instance->renderSkull(-1.0f, 0.26f, 0.35f, Facing::UP, 0.0f, item->getAuxValue(), extra);
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glPopMatrix();
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return;
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}
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else
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{
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renderItem(player, item, 0, false);
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@ -2,6 +2,9 @@
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#include "ItemRenderer.h"
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#include "TileRenderer.h"
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#include "EntityRenderDispatcher.h"
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#include "SkullTileRenderer.h"
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#include "../Minecraft.World/SkullItem.h"
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#include "../Minecraft.World/Facing.h"
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#include "../Minecraft.World/JavaMath.h"
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#include "../Minecraft.World/net.minecraft.world.entity.item.h"
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#include "../Minecraft.World/net.minecraft.world.item.h"
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@ -81,8 +84,17 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
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glEnable(GL_RESCALE_NORMAL);
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Tile *tile = Tile::tiles[item->id];
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if (dynamic_cast<SkullItem*>(item->getItem()) != nullptr && SkullTileRenderer::instance != nullptr)
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{
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std::wstring extra = L"";
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if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
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extra = item->getTag()->getString(L"SkullOwner");
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if ((item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape())) && item->id != Tile::barrier_Id)
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glRotatef(spin, 0, 1, 0);
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glScalef(0.5f, 0.5f, 0.5f);
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SkullTileRenderer::instance->renderSkull(-0.5f, -0.25f, -0.5f, Facing::UP, 0.0f, item->getAuxValue(), extra);
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}
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else if ((item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape())) && item->id != Tile::barrier_Id)
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{
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glRotatef(spin, 0, 1, 0);
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@ -372,6 +384,25 @@ void ItemRenderer::renderGuiItem(Font *font, Textures *textures, shared_ptr<Item
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int itemAuxValue = item->getAuxValue();
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Icon *itemIcon = item->getIcon();
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if (dynamic_cast<SkullItem*>(item->getItem()) != nullptr && SkullTileRenderer::instance != nullptr)
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{
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std::wstring extra = L"";
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if (item->hasTag() && item->getTag()->contains(L"SkullOwner"))
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{
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extra = item->getTag()->getString(L"SkullOwner");
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}
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glPushMatrix();
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glTranslatef(x, y, 0.0f);
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glScalef(16.0f * fScaleX, 16.0f * fScaleY, 1.0f);
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glTranslatef(0.5f, 0.725f, 0.0f);
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glRotatef(180.0f - 30.0f, 1.0f, 0.0f, 0.0f);
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glRotatef(-45.0f, 0.0f, 1.0f, 0.0f);
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SkullTileRenderer::instance->renderSkull(-0.5f, 0.0f, -0.5f, Facing::UP, 0.0f, itemAuxValue, extra);
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glPopMatrix();
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return;
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}
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if ((item->getIconType() == Icon::TYPE_TERRAIN && TileRenderer::canRender(Tile::tiles[itemId]->getRenderShape())) && itemId != Tile::barrier_Id)
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{
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PIXBeginNamedEvent(0,"3D gui item render %d\n",itemId);
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