Buttons now can be placed on top and bottom of blocks

Buttons

    Can now be placed on the top and bottom of blocks.
This commit is contained in:
Lord Cambion 2026-03-17 01:11:56 +01:00
parent 2b46488dcb
commit 1494f4fe5b

View file

@ -7,362 +7,357 @@
#include "ButtonTile.h" #include "ButtonTile.h"
#include "SoundTypes.h" #include "SoundTypes.h"
ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender()) ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration, isSolidRender())
{ {
this->setTicking(true); this->setTicking(true);
this->sensitive = sensitive; this->sensitive = sensitive;
} }
Icon *ButtonTile::getTexture(int face, int data) Icon *ButtonTile::getTexture(int face, int data)
{ {
if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP); if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
else return Tile::stone->getTexture(Facing::UP); else return Tile::stone->getTexture(Facing::UP);
} }
AABB *ButtonTile::getAABB(Level *level, int x, int y, int z) AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
{ {
return nullptr; return nullptr;
} }
int ButtonTile::getTickDelay(Level *level) int ButtonTile::getTickDelay(Level *level)
{ {
return sensitive ? 30 : 20; return sensitive ? 30 : 20;
} }
bool ButtonTile::blocksLight() bool ButtonTile::blocksLight()
{ {
return false; return false;
} }
bool ButtonTile::isSolidRender(bool isServerLevel) bool ButtonTile::isSolidRender(bool isServerLevel)
{ {
return false; return false;
} }
bool ButtonTile::isCubeShaped() bool ButtonTile::isCubeShaped()
{ {
return false; return false;
} }
bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face) bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
{ {
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; // face: 0=bottom, 1=top, 2=north, 3=south, 4=west, 5=east
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true; // Soffitto
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; if (face == 1 && level->isSolidBlockingTile(x, y - 1, z)) return true; // Pavimento
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; // Nord
return false; if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; // Sud
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; // Ovest
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; // Est
return false;
} }
bool ButtonTile::mayPlace(Level *level, int x, int y, int z) bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
{ {
if (level->isSolidBlockingTile(x - 1, y, z)) if (level->isSolidBlockingTile(x - 1, y, z)) return true;
{ if (level->isSolidBlockingTile(x + 1, y, z)) return true;
return true; if (level->isSolidBlockingTile(x, y, z - 1)) return true;
} if (level->isSolidBlockingTile(x, y, z + 1)) return true;
else if (level->isSolidBlockingTile(x + 1, y, z)) if (level->isSolidBlockingTile(x, y - 1, z)) return true;
{ if (level->isSolidBlockingTile(x, y + 1, z)) return true;
return true; return false;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
}
return false;
} }
int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{ {
int dir = level->getData(x, y, z); int oldFlip = 0;
int dir = 1;
int oldFlip = dir & 8; // face: 0=bottom, 1=top, 2=north, 3=south, 4=west, 5=east
dir &= 7; if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) dir = 5; // Soffitto
else if (face == 1 && level->isSolidBlockingTile(x, y - 1, z)) dir = 6; // Pavimento
else if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; // Nord
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; // Sud
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; // Ovest
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; // Est
else dir = findFace(level, x, y, z);
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; return dir + oldFlip;
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
else dir = findFace(level, x, y, z);
return dir + oldFlip;
} }
int ButtonTile::findFace(Level *level, int x, int y, int z) int ButtonTile::findFace(Level *level, int x, int y, int z)
{ {
if (level->isSolidBlockingTile(x - 1, y, z)) if (level->isSolidBlockingTile(x - 1, y, z)) return 1; // Est
{ if (level->isSolidBlockingTile(x + 1, y, z)) return 2; // Ovest
return 1; if (level->isSolidBlockingTile(x, y, z - 1)) return 3; // Sud
} if (level->isSolidBlockingTile(x, y, z + 1)) return 4; // Nord
else if (level->isSolidBlockingTile(x + 1, y, z)) if (level->isSolidBlockingTile(x, y - 1, z)) return 5; // Soffitto
{ if (level->isSolidBlockingTile(x, y + 1, z)) return 6; // Pavimento
return 2; return 1;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return 3;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return 4;
}
return 1;
} }
void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type) void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
{ {
if (checkCanSurvive(level, x, y, z)) if (checkCanSurvive(level, x, y, z))
{ {
int dir = level->getData(x, y, z) & 7; int dir = level->getData(x, y, z) & 7;
bool replace = false; bool replace = false;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; if (dir == 1 && !level->isSolidBlockingTile(x - 1, y, z)) replace = true; // Est
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; if (dir == 2 && !level->isSolidBlockingTile(x + 1, y, z)) replace = true; // Ovest
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; if (dir == 3 && !level->isSolidBlockingTile(x, y, z - 1)) replace = true; // Sud
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true; if (dir == 4 && !level->isSolidBlockingTile(x, y, z + 1)) replace = true; // Nord
if (dir == 5 && !level->isSolidBlockingTile(x, y + 1, z)) replace = true; // Soffitto
if (dir == 6 && !level->isSolidBlockingTile(x, y - 1, z)) replace = true; // Pavimento
if (replace) if (replace)
{ {
spawnResources(level, x, y, z, level->getData(x, y, z), 0); spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z); level->removeTile(x, y, z);
} }
} }
} }
bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z) bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z)
{ {
if (!mayPlace(level, x, y, z)) if (!mayPlace(level, x, y, z))
{ {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z); level->removeTile(x, y, z);
return false; return false;
} }
return true; return true;
} }
void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{ {
int data = level->getData(x, y, z); int data = level->getData(x, y, z);
updateShape(data); updateShape(data);
} }
void ButtonTile::updateShape(int data) void ButtonTile::updateShape(int data)
{ {
int dir = data & 7; int dir = data & 7;
bool pressed = (data & 8) > 0; bool pressed = (data & 8) > 0;
float h0 = 6 / 16.0f;
float h1 = 10 / 16.0f; float width = 3 / 16.0f;
float r = 3 / 16.0f; float height = 4 / 16.0f;
float d = 2 / 16.0f; float thickness = pressed ? 1 / 16.0f : 2 / 16.0f;
if (pressed) d = 1 / 16.0f;
if (dir == 1) float minY = 6 / 16.0f;
{ float maxY = 10 / 16.0f;
setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
} if (dir == 1) // Est
else if (dir == 2) {
{ setShape(0, minY, 0.5f - width, thickness, maxY, 0.5f + width);
setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r); }
} else if (dir == 2) // Ovest
else if (dir == 3) {
{ setShape(1 - thickness, minY, 0.5f - width, 1, maxY, 0.5f + width);
setShape(0.5f - r, h0, 0, 0.5f + r, h1, d); }
} else if (dir == 3) // Sud
else if (dir == 4) {
{ setShape(0.5f - width, minY, 0, 0.5f + width, maxY, thickness);
setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1); }
} else if (dir == 4) // Nord
{
setShape(0.5f - width, minY, 1 - thickness, 0.5f + width, maxY, 1);
}
else if (dir == 5) // Soffitto
{
setShape(0.5f - width, 1 - thickness, 0.5f - height/2, 0.5f + width, 1, 0.5f + height/2);
}
else if (dir == 6) // Pavimento
{
setShape(0.5f - width, 0, 0.5f - height/2, 0.5f + width, thickness, 0.5f + height/2);
}
} }
void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{ {
//use(level, x, y, z, player, 0, 0, 0, 0); //use(level, x, y, z, player, 0, 0, 0, 0);
} }
// 4J-PB - Adding a TestUse for tooltip display
bool ButtonTile::TestUse() bool ButtonTile::TestUse()
{ {
return true; return true;
} }
bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/)
{ {
if (soundOnly) if (soundOnly)
{ {
// 4J - added - just do enough to play the sound level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); return false;
return false; }
}
int data = level->getData(x, y, z); int data = level->getData(x, y, z);
int dir = data & 7; int dir = data & 7;
int open = 8 - (data & 8); int open = 8 - (data & 8);
if (open == 0) return true; if (open == 0) return true;
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL); level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
level->setTilesDirty(x, y, z, x, y, z); level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
updateNeighbours(level, x, y, z, dir); updateNeighbours(level, x, y, z, dir);
level->addToTickNextTick(x, y, z, id, getTickDelay(level)); level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return true; return true;
} }
void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data) void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{ {
if ((data & 8) > 0) if ((data & 8) > 0)
{ {
int dir = data & 7; int dir = data & 7;
updateNeighbours(level, x, y, z, dir); updateNeighbours(level, x, y, z, dir);
} }
Tile::onRemove(level, x, y, z, id, data); Tile::onRemove(level, x, y, z, id, data);
} }
int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir) int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{ {
return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE; return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
} }
int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir) int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{ {
int data = level->getData(x, y, z); int data = level->getData(x, y, z);
if ((data & 8) == 0) return Redstone::SIGNAL_NONE; if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
int myDir = data & 7;
if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX; return Redstone::SIGNAL_MAX;
if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
return false;
} }
bool ButtonTile::isSignalSource() bool ButtonTile::isSignalSource()
{ {
return true; return true;
} }
void ButtonTile::tick(Level *level, int x, int y, int z, Random *random) void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
{ {
if (level->isClientSide) return; if (level->isClientSide) return;
int data = level->getData(x, y, z); int data = level->getData(x, y, z);
if ((data & 8) == 0) if ((data & 8) == 0)
{ {
return; return;
} }
if(sensitive) if(sensitive)
{ {
checkPressed(level, x, y, z); checkPressed(level, x, y, z);
} }
else else
{ {
level->setData(x, y, z, data & 7, Tile::UPDATE_ALL); level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
int dir = data & 7; int dir = data & 7;
updateNeighbours(level, x, y, z, dir); updateNeighbours(level, x, y, z, dir);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
level->setTilesDirty(x, y, z, x, y, z); level->setTilesDirty(x, y, z, x, y, z);
} }
} }
void ButtonTile::updateDefaultShape() void ButtonTile::updateDefaultShape()
{ {
float x = 3 / 16.0f; float x = 3 / 16.0f;
float y = 2 / 16.0f; float y = 2 / 16.0f;
float z = 2 / 16.0f; float z = 2 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z); setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
} }
void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity) void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{ {
if (level->isClientSide) return; if (level->isClientSide) return;
if (!sensitive) return; if (!sensitive) return;
if ((level->getData(x, y, z) & 8) != 0) if ((level->getData(x, y, z) & 8) != 0)
{ {
return; return;
} }
checkPressed(level, x, y, z); checkPressed(level, x, y, z);
} }
void ButtonTile::checkPressed(Level *level, int x, int y, int z) void ButtonTile::checkPressed(Level *level, int x, int y, int z)
{ {
int data = level->getData(x, y, z); int data = level->getData(x, y, z);
int dir = data & 7; int dir = data & 7;
bool wasPressed = (data & 8) != 0; bool wasPressed = (data & 8) != 0;
bool shouldBePressed; bool shouldBePressed;
updateShape(data); updateShape(data);
Tile::ThreadStorage *tls = static_cast<Tile::ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape)); Tile::ThreadStorage *tls = static_cast<Tile::ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1)); vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
shouldBePressed = !entities->empty(); shouldBePressed = !entities->empty();
delete entities; delete entities;
if (shouldBePressed && !wasPressed) if (shouldBePressed && !wasPressed)
{ {
level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL); level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir); updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z); level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
} }
if (!shouldBePressed && wasPressed) if (!shouldBePressed && wasPressed)
{ {
level->setData(x, y, z, dir, Tile::UPDATE_ALL); level->setData(x, y, z, dir, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir); updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z); level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
} }
if (shouldBePressed) if (shouldBePressed)
{ {
level->addToTickNextTick(x, y, z, id, getTickDelay(level)); level->addToTickNextTick(x, y, z, id, getTickDelay(level));
} }
} }
void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir) void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
{ {
level->updateNeighborsAt(x, y, z, id); level->updateNeighborsAt(x, y, z, id);
if (dir == 1) if (dir == 1) // Est
{ {
level->updateNeighborsAt(x - 1, y, z, id); level->updateNeighborsAt(x - 1, y, z, id);
} }
else if (dir == 2) else if (dir == 2) // Ovest
{ {
level->updateNeighborsAt(x + 1, y, z, id); level->updateNeighborsAt(x + 1, y, z, id);
} }
else if (dir == 3) else if (dir == 3) // Sud
{ {
level->updateNeighborsAt(x, y, z - 1, id); level->updateNeighborsAt(x, y, z - 1, id);
} }
else if (dir == 4) else if (dir == 4) // Nord
{ {
level->updateNeighborsAt(x, y, z + 1, id); level->updateNeighborsAt(x, y, z + 1, id);
} }
else else if (dir == 5) // Soffitto
{ {
level->updateNeighborsAt(x, y - 1, z, id); level->updateNeighborsAt(x, y + 1, z, id);
}
}
else if (dir == 6) // Pavimento
{
level->updateNeighborsAt(x, y - 1, z, id);
}
} }
bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z) bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)
{ {
int currentData = level->getData(x, y, z); int currentData = level->getData(x, y, z);
return (currentData & 8) != 0; return (currentData & 8) != 0;
} }
void ButtonTile::registerIcons(IconRegister *iconRegister) void ButtonTile::registerIcons(IconRegister *iconRegister)
{ {
// None // None
} }