better primed tnt water update

This commit is contained in:
Lord_Cambion 2026-03-28 14:00:49 +01:00
parent 86accb1328
commit 1490ea80b4

View file

@ -64,44 +64,25 @@ bool PrimedTnt::isPickable()
void PrimedTnt::tick()
{
xo = x;
yo = y;
zo = z;
this->updateInWaterState();
bool inWater = this->isInWater() || this->isInLava();
yo = y;
zo = z;
if (inWater)
{
yd -= 0.0392f;
}
else
{
yd -= 0.04f;
}
yd -= 0.04f; // sempre, senza distinzione acqua/aria
move(xd, yd, zd);
xd *= 0.98f;
yd *= 0.98f;
zd *= 0.98f;
if (inWater)
if (onGround)
{
xd *= 0.8f;
yd *= 0.8f;
zd *= 0.8f;
}
else
{
xd *= 0.98f;
yd *= 0.98f;
zd *= 0.98f;
xd *= 0.7f;
zd *= 0.7f;
yd *= -0.5f;
}
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
yd *= -0.5f;
}
this->updateInWaterState();
if (life-- <= 0)
{