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change foldernames & filenames (LCRE) in release update script
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parent
6d28177e4c
commit
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@ -19,10 +19,10 @@ $RepoOwner = "itsRevela"
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$RepoName = "MinecraftConsoles"
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$ReleaseTag = "Nightly"
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$ReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Client\Release"
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$ZipName = "LCEWindows64.zip"
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$ZipName = "LCREWindows64.zip"
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$ServerReleaseTag = "Nightly-Dedicated-Server"
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$ServerReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Server\Release"
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$ServerZipName = "LCEServerWindows64.zip"
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$ServerZipName = "LCREServerWindows64.zip"
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$ArchiveRoot = "C:\Users\revela\Documents\Minecraft\itsRevelaReleases"
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$ApiBase = "https://api.github.com/repos/$RepoOwner/$RepoName"
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@ -64,7 +64,7 @@ if (Test-Path $ZipPath) {
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$topLevelFolder = "LCEWindows64"
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$topLevelFolder = "LCREWindows64"
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$fs = [System.IO.File]::Open($ZipPath, [System.IO.FileMode]::Create)
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try {
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@ -121,7 +121,7 @@ if (Test-Path $ServerZipPath) {
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Remove-Item $ServerZipPath -Force
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}
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$serverTopLevelFolder = "LCEServerWindows64"
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$serverTopLevelFolder = "LCREServerWindows64"
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$sfs = [System.IO.File]::Open($ServerZipPath, [System.IO.FileMode]::Create)
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try {
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