Added acacia/dark oak slabs and stairs recipes

This commit is contained in:
piebot 2026-03-22 10:16:31 +03:00
parent 7207268add
commit 10487e0eac

View file

@ -415,13 +415,13 @@ Recipes::Recipes()
L'#', new ItemInstance(Tile::wood, 1, TreeTile::BIRCH_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodStairsDark, 4), //
addShapedRecipy(new ItemInstance(Tile::woodStairsSpruce, 4), //
L"sssczg",
L"# ", //
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK),
L'#', new ItemInstance(Tile::wood, 1, TreeTile::SPRUCE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodStairsJungle, 4), //
@ -433,6 +433,24 @@ Recipes::Recipes()
L'#', new ItemInstance(Tile::wood, 1, TreeTile::JUNGLE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodStairsAcacia, 4), //
L"sssczg",
L"# ", //
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::ACACIA_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodStairsDark, 4), //
L"sssczg",
L"# ", //
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::stairs_quartz, 4), //
L"sssctg",
L"# ", //
@ -588,11 +606,11 @@ Recipes::Recipes()
L'S');
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::DARK_TRUNK), //
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::SPRUCE_TRUNK), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK),
L'#', new ItemInstance(Tile::wood, 1, TreeTile::SPRUCE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::JUNGLE_TRUNK), //
@ -602,6 +620,20 @@ Recipes::Recipes()
L'#', new ItemInstance(Tile::wood, 1, TreeTile::JUNGLE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::ACACIA_TRUNK), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::ACACIA_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::DARK_TRUNK), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK),
L'S');