feat: consolidate nightly workflows with signed builds

Merge client and server nightly releases into a single workflow.
Add artifact attestation for signed builds. Use CMake instead of
MSBuild. Preserve LCRE naming, top-level zip folders, and commit
hash release titles.
This commit is contained in:
itsRevela 2026-03-29 13:46:18 -05:00
parent 59fd7266b6
commit 0fd15d360f
2 changed files with 214 additions and 190 deletions

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@ -1,159 +0,0 @@
name: Nightly Server Release
on:
workflow_dispatch:
permissions:
contents: write
packages: write
concurrency:
group: nightly-server
cancel-in-progress: true
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
platform: [Windows64]
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Set platform lowercase
run: echo "MATRIX_PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: ${{ env.MATRIX_PLATFORM }}
buildPreset: ${{ env.MATRIX_PLATFORM }}-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Server']"
- name: Zip Build
run: 7z a -r LCEServer${{ matrix.platform }}.zip ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Server/Release/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCEServer${{ matrix.platform }}.zip staging/
- name: Stage exe and pdb
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Server/Release/Minecraft.Server.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v7
with:
path: artifacts
merge-multiple: true
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
artifacts/*
docker:
name: Build and Push Docker Image
runs-on: ubuntu-latest
needs: build
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Download dedicated server runtime from artifacts
uses: actions/download-artifact@v4
with:
name: build-Windows64
path: .artifacts/
- name: Prepare Docker runtime directory
shell: bash
run: |
set -euo pipefail
rm -rf runtime
mkdir -p runtime
unzip .artifacts/LCEServerWindows64.zip -d runtime
- name: Compute image name
id: image
shell: bash
run: |
owner="$(echo "${{ vars.CONTAINER_REGISTRY_OWNER || github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
image_tag="nightly"
# if [[ "${{ github.ref }}" != "refs/heads/main" ]]; then
# image_tag="nightly-test"
# fi
echo "owner=$owner" >> "$GITHUB_OUTPUT"
echo "image=ghcr.io/$owner/minecraft-lce-dedicated-server" >> "$GITHUB_OUTPUT"
echo "image_tag=$image_tag" >> "$GITHUB_OUTPUT"
- name: Extract Docker metadata
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ steps.image.outputs.image }}
tags: |
type=raw,value=${{ steps.image.outputs.image_tag }}
- name: Login to GHCR
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ secrets.GHCR_USERNAME || github.actor }}
password: ${{ secrets.GHCR_TOKEN || secrets.GITHUB_TOKEN }}
- name: Build and push image
uses: docker/build-push-action@v6
with:
context: .
file: docker/dedicated-server/Dockerfile
push: true
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
build-args: |
MC_RUNTIME_DIR=runtime
cleanup:
needs: [build, release, docker]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
name: build-*

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@ -1,61 +1,244 @@
name: Nightly Releases
name: Nightly Release
on:
workflow_dispatch:
permissions:
contents: write
id-token: write
attestations: write
concurrency:
group: nightly
cancel-in-progress: true
jobs:
build:
name: Build Windows64
build-client:
name: Build Client
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Release /p:Platform="Windows64"
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: ""
with:
configurePreset: windows64
buildPreset: windows64-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
- name: Zip Build
run: 7z a -r LCEWindows64.zip ./x64/Release/*
shell: pwsh
run: |
$source = "./build/windows64/Minecraft.Client/Release"
$zip = "LCREWindows64.zip"
$topLevel = "LCREWindows64"
- name: Zip Dedicated Server Build
run: 7z a -r LCEServerWindows64.zip ./x64/Minecraft.Server/Release/*
# Collect files, excluding unwanted extensions
$files = Get-ChildItem -Path $source -Recurse -File |
Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
- name: Update Client release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
Add-Type -AssemblyName System.IO.Compression
Add-Type -AssemblyName System.IO.Compression.FileSystem
$basePath = (Resolve-Path $source).Path
$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
try {
$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
try {
# Add directories
Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
}
# Add files
foreach ($file in $files) {
$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
$entryName = "$topLevel/$($rel -replace '\\','/')"
[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
$archive, $file.FullName, $entryName,
[System.IO.Compression.CompressionLevel]::Optimal
) | Out-Null
}
} finally { $archive.Dispose() }
} finally { $fs.Dispose() }
Write-Host "Created $zip"
- name: Stage artifacts
shell: pwsh
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCREWindows64.zip staging/
Copy-Item ./build/windows64/Minecraft.Client/Release/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
tag_name: nightly
name: Nightly Client Release
body: |
Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
# 🚨 First time here? 🚨
If you've never downloaded the game before, you need to download `LCEWindows64.zip` and extract it to the folder where you'd like to keep the game. The other files are included in this `.zip` file!
files: |
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb
name: client-build
path: staging/*
- name: Update Dedicated Server release
build-server:
name: Build Server
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: ""
with:
configurePreset: windows64
buildPreset: windows64-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Server']"
- name: Zip Build
shell: pwsh
run: |
$source = "./build/windows64/Minecraft.Server/Release"
$zip = "LCREServerWindows64.zip"
$topLevel = "LCREServerWindows64"
$files = Get-ChildItem -Path $source -Recurse -File |
Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
Add-Type -AssemblyName System.IO.Compression
Add-Type -AssemblyName System.IO.Compression.FileSystem
$basePath = (Resolve-Path $source).Path
$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
try {
$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
try {
Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
}
foreach ($file in $files) {
$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
$entryName = "$topLevel/$($rel -replace '\\','/')"
[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
$archive, $file.FullName, $entryName,
[System.IO.Compression.CompressionLevel]::Optimal
) | Out-Null
}
} finally { $archive.Dispose() }
} finally { $fs.Dispose() }
Write-Host "Created $zip"
- name: Stage artifacts
shell: pwsh
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCREServerWindows64.zip staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: server-build
path: staging/*
release-server:
name: Release Server
needs: build-server
runs-on: ubuntu-latest
steps:
- name: Download server artifacts
uses: actions/download-artifact@v7
with:
name: server-build
path: artifacts
- name: Attest artifacts
uses: actions/attest-build-provenance@v2
with:
subject-path: |
artifacts/LCREServerWindows64.zip
- name: Get short SHA
id: sha
run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
name: "Server: ${{ steps.sha.outputs.short }}"
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
Download `LCREServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
LCEServerWindows64.zip
./x64/Minecraft.Server/Release/Minecraft.Server.exe
./x64/Minecraft.Server/Release/Minecraft.Server.pdb
artifacts/*
release-client:
name: Release Client
needs: [build-client, release-server]
runs-on: ubuntu-latest
steps:
- name: Download client artifacts
uses: actions/download-artifact@v7
with:
name: client-build
path: artifacts
- name: Attest artifacts
uses: actions/attest-build-provenance@v2
with:
subject-path: |
artifacts/LCREWindows64.zip
artifacts/Minecraft.Client.exe
- name: Get short SHA
id: sha
run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly
name: "Client: ${{ steps.sha.outputs.short }}"
body: |
Requires at least Windows 7 and DirectX 11 compatible GPU to run.
# First time here?
If you've never downloaded the game before, you need to download `LCREWindows64.zip` and extract it to the folder where you'd like to keep the game. The other files are included in this `.zip` file!
files: |
artifacts/*
cleanup:
needs: [release-client, release-server]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
name: |
client-build
server-build