mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-23 13:57:03 +00:00
Added Rose Types + jeb_ Easter egg
This commit is contained in:
parent
2c6060c26e
commit
00d3ca7b9b
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@ -210,7 +210,16 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Tile::tallgrass_Id, TallGrass::FERN)
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ITEM(Tile::deadBush_Id)
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ITEM(Tile::flower_Id)
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ITEM(Tile::rose_Id)
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ITEM_AUX(Tile::rose_Id, 0)
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ITEM_AUX(Tile::rose_Id, Rose::BLUE_ORCHID)
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ITEM_AUX(Tile::rose_Id, Rose::ALLIUM)
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ITEM_AUX(Tile::rose_Id, Rose::AZURE_BLUET)
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ITEM_AUX(Tile::rose_Id, Rose::RED_TULIP)
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ITEM_AUX(Tile::rose_Id, Rose::ORANGE_TULIP)
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ITEM_AUX(Tile::rose_Id, Rose::WHITE_TULIP)
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ITEM_AUX(Tile::rose_Id, Rose::PINK_TULIP)
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ITEM_AUX(Tile::rose_Id, Rose::OXEYE_DAISY)
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ITEM(Tile::mushroom_brown_Id)
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ITEM(Tile::mushroom_red_Id)
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ITEM(Tile::cactus_Id)
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@ -1018,13 +1018,13 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(21, 9, L"stone_diorite");
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ADD_ICON(21, 10, L"stone_diorite_smooth");
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ADD_ICON(22, 1, L"flower_blue_orchid");
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ADD_ICON(22, 2, L"flower_allium");
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ADD_ICON(22, 3, L"flower_houstonia");
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ADD_ICON(22, 4, L"flower_tulip_red");
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ADD_ICON(22, 5, L"flower_tulip_orange");
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ADD_ICON(22, 6, L"flower_tulip_white");
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ADD_ICON(22, 7, L"flower_tulip_pink");
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ADD_ICON(22, 8, L"flower_oxeye_daisy");
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ADD_ICON(22, 0, L"flower_blue_orchid");
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ADD_ICON(22, 1, L"flower_allium");
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ADD_ICON(22, 2, L"flower_houstonia");
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ADD_ICON(22, 3, L"flower_tulip_red");
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ADD_ICON(22, 4, L"flower_tulip_orange");
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ADD_ICON(22, 5, L"flower_tulip_white");
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ADD_ICON(22, 6, L"flower_tulip_pink");
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ADD_ICON(22, 7, L"flower_oxeye_daisy");
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}
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}
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@ -2,6 +2,7 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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#include "SheepFurModel.h"
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#include "ModelPart.h"
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#include "../Minecraft.World/Sheep.cpp"
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SheepFurModel::SheepFurModel() : QuadrupedModel(12, 0)
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{
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@ -48,6 +49,21 @@ void SheepFurModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, fl
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shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob);
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head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f;
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headXRot = sheep->getHeadEatAngleScale(a);
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wstring name = mob->getAName();
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if (name == L"jeb_")
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{
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int i1 = 25;
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int i = mob->tickCount / 25;
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int j = Sheep::COLOR_LENGTH;
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int k = i % j;
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int l = (i + 1) % j;
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float f = ((float)(mob->tickCount % 25) + time) / 25.0F;
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const float* afloat1 = Sheep::COLOR[k];
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const float* afloat2 = Sheep::COLOR[l];
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RenderManager.StateSetColour(afloat1[0] * (1.0F - f) + afloat2[0] * f, afloat1[1] * (1.0F - f) + afloat2[1] * f, afloat1[2] * (1.0F - f) + afloat2[2] * f, 1.0f);
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}
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}
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void SheepFurModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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@ -3634,6 +3634,8 @@
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<ClCompile Include="RailTile.cpp" />
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<ClCompile Include="Redstone.cpp" />
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<ClCompile Include="RepeaterTile.cpp" />
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<ClCompile Include="Rose.cpp" />
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<ClInclude Include="Rose.h" />
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<ClCompile Include="RotatedPillarTile.cpp" />
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<ClCompile Include="Score.cpp" />
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<ClCompile Include="Scoreboard.cpp" />
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@ -3200,6 +3200,9 @@
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<ClInclude Include="Rabbit.h">
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<Filter>net\minecraft\world\entity\animal</Filter>
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</ClInclude>
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<ClInclude Include="Rose.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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@ -5632,5 +5635,8 @@
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<ClCompile Include="Rabbit.cpp">
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<Filter>net\minecraft\world\entity\animal</Filter>
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</ClCompile>
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<ClCompile Include="Rose.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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141
Minecraft.World/Rose.cpp
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141
Minecraft.World/Rose.cpp
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@ -0,0 +1,141 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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#include "GrassTile.h"
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#include "Rose.h"
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const unsigned int Rose::FLOWER_NAMES[FLOWER_NAMES_LENGTH] = { IDS_TILE_ROSE,
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IDS_TILE_STONE,
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IDS_TILE_STONE,
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IDS_TILE_STONE,
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IDS_TILE_STONE,
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IDS_TILE_STONE,
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IDS_TILE_STONE,
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IDS_TILE_STONE,
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IDS_TILE_STONE };
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const wstring Rose::TEXTURE_NAMES[] = {
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L"flower_rose",
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L"flower_blue_orchid",
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L"flower_allium",
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L"flower_houstonia",
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L"flower_tulip_red",
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L"flower_tulip_orange",
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L"flower_tulip_white",
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L"flower_tulip_pink",
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L"flower_oxeye_daisy"
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};
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bool Rose::mayPlace(Level* level, int x, int y, int z)
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{
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return Tile::mayPlace(level, x, y, z) && mayPlaceOn(level->getTile(x, y - 1, z));
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}
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bool Rose::mayPlaceOn(int tile)
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{
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return tile == Tile::grass_Id || tile == Tile::dirt_Id || tile == Tile::farmland_Id;
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}
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// 4J Added override
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void Rose::updateDefaultShape()
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{
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float ss = 0.2f;
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setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss);
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}
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void Rose::_init()
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{
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setTicking(true);
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updateDefaultShape();
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}
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Rose::Rose(int id) : Tile(id, Material::plant, isSolidRender())
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{
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icons = nullptr;
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_init();
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}
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unsigned int Rose::getDescriptionId(int iData)
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{
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if (iData < 0 || iData >= FLOWER_NAMES_LENGTH) iData = 0;
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return FLOWER_NAMES[iData];
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}
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int Rose::getSpawnResourcesAuxValue(int data)
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{
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return data;
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}
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Icon* Rose::getTexture(int face, int data)
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{
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if (data < 0 || data >= FLOWER_NAMES_LENGTH)
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{
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data = 0;
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}
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return icons[data];
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}
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void Rose::registerIcons(IconRegister* iconRegister)
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{
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icons = new Icon * [FLOWER_NAMES_LENGTH];
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for (int i = 0; i < FLOWER_NAMES_LENGTH; i++)
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"Rose::registerIcons: idx=%d name=%ls\n", i, TEXTURE_NAMES[i].c_str());
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#endif
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icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
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}
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}
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void Rose::neighborChanged(Level* level, int x, int y, int z, int type)
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{
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Tile::neighborChanged(level, x, y, z, type);
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checkAlive(level, x, y, z);
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}
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void Rose::tick(Level* level, int x, int y, int z, Random* random)
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{
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checkAlive(level, x, y, z);
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}
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void Rose::checkAlive(Level* level, int x, int y, int z)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
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}
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}
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bool Rose::canSurvive(Level* level, int x, int y, int z)
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{
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return (level->getDaytimeRawBrightness(x, y, z) >= 8 || (level->canSeeSky(x, y, z))) && mayPlaceOn(level->getTile(x, y - 1, z));
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}
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AABB* Rose::getAABB(Level* level, int x, int y, int z)
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{
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return nullptr;
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}
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bool Rose::blocksLight()
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{
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return false;
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}
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bool Rose::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool Rose::isCubeShaped()
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{
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return false;
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}
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int Rose::getRenderShape()
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{
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return Tile::SHAPE_CROSS_TEXTURE;
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}
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60
Minecraft.World/Rose.h
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60
Minecraft.World/Rose.h
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@ -0,0 +1,60 @@
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#pragma once
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#include "Tile.h"
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#include "Material.h"
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#include "Definitions.h"
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class Random;
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class Level;
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class Rose : public Tile
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{
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friend class Tile;
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public:
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static const int BLUE_ORCHID = 1;
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static const int ALLIUM = 2;
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static const int AZURE_BLUET = 3;
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static const int RED_TULIP = 4;
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static const int ORANGE_TULIP = 5;
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static const int WHITE_TULIP = 6;
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static const int PINK_TULIP = 7;
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static const int OXEYE_DAISY = 8;
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static const int FLOWER_NAMES_LENGTH = 9;
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static const unsigned int FLOWER_NAMES[FLOWER_NAMES_LENGTH];
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static const wstring TEXTURE_NAMES[];
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private:
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Icon** icons;
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void _init();
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protected:
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Rose(int id);
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public:
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virtual void updateDefaultShape();
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virtual bool mayPlace(Level* level, int x, int y, int z);
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protected:
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virtual bool mayPlaceOn(int tile);
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public:
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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protected:
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void checkAlive(Level* level, int x, int y, int z);
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public:
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virtual bool canSurvive(Level* level, int x, int y, int z);
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virtual AABB* getAABB(Level* level, int x, int y, int z);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual Icon* getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual int getSpawnResourcesAuxValue(int data);
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void registerIcons(IconRegister* iconRegister);
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};
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@ -324,7 +324,7 @@ void Tile::staticCtor()
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Tile::wool = (new ColoredTile(35, Material::cloth)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_cloth, Item::eMaterial_cloth)->setDestroyTime(0.8f)->setSoundType(Tile::SOUND_CLOTH)->setIconName(L"wool_colored")->setDescriptionId(IDS_TILE_CLOTH)->sendTileData()->setUseDescriptionId(IDS_DESC_WOOL);
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Tile::pistonMovingPiece = static_cast<PistonMovingPiece *>((new PistonMovingPiece(36))->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(-1));
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Tile::flower = static_cast<Bush *>((new Bush(37))->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"flower_dandelion")->setDescriptionId(IDS_TILE_FLOWER)->setUseDescriptionId(IDS_DESC_FLOWER)->disableMipmap());
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Tile::rose = static_cast<Bush *>((new Bush(38))->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"flower_rose")->setDescriptionId(IDS_TILE_ROSE)->setUseDescriptionId(IDS_DESC_FLOWER)->disableMipmap());
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Tile::rose = static_cast<Bush *>((new Rose(38))->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"flower_rose")->setDescriptionId(IDS_TILE_ROSE)->setUseDescriptionId(IDS_DESC_FLOWER)->disableMipmap());
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Tile::mushroom_brown = static_cast<Bush *>((new Mushroom(39))->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setLightEmission(2 / 16.0f)->setIconName(L"mushroom_brown")->setDescriptionId(IDS_TILE_MUSHROOM)->setUseDescriptionId(IDS_DESC_MUSHROOM)->disableMipmap());
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Tile::mushroom_red = static_cast<Bush *>((new Mushroom(40))->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"mushroom_red")->setDescriptionId(IDS_TILE_MUSHROOM)->setUseDescriptionId(IDS_DESC_MUSHROOM)->disableMipmap());
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@ -521,6 +521,7 @@ void Tile::staticCtor()
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Item::items[anvil_Id] = ( new AnvilTileItem(anvil) )->setDescriptionId(IDS_TILE_ANVIL)->setUseDescriptionId(IDS_DESC_ANVIL);
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Item::items[dirt_Id] = (new MultiTextureTileItem(Tile::dirt_Id - 256, dirt, (int*)DirtTile::DIRT_NAMES, 3))->setIconName(L"dirt")->setDescriptionId(IDS_TILE_DIRT)->setUseDescriptionId(IDS_DESC_DIRT);
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Item::items[stone_Id] = (new MultiTextureTileItem(Tile::stone_Id - 256, dirt, (int*)StoneTile::STONE_NAMES, 3))->setIconName(L"stone")->setDescriptionId(IDS_TILE_STONE)->setUseDescriptionId(IDS_DESC_STONE);
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Item::items[rose_Id] = (new MultiTextureTileItem(Tile::rose_Id - 256, rose, (int*)Rose::FLOWER_NAMES, Rose::FLOWER_NAMES_LENGTH))->setIconName(L"flower_rose")->setDescriptionId(IDS_TILE_ROSE)->setUseDescriptionId(IDS_DESC_FLOWER);
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for (int i = 0; i < 256; i++)
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{
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@ -129,5 +129,6 @@
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#include "HalfSlabTile.h"
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#include "WoodSlabTile.h"
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#include "WoolCarpetTile.h"
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#include "Rose.h"
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