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Added code to DLCSkinFile.cpp to store skin box scale value. Added code to HumanoidModel.cpp and HumanoidModel.h to handle skin boxes added to the armor layer of skin. Added another float value to SkinBox.h
37 lines
580 B
C
37 lines
580 B
C
#pragma once
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enum eBodyPart
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{
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eBodyPart_Unknown=0,
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eBodyPart_Head,
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eBodyPart_Body,
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eBodyPart_Arm0,
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eBodyPart_Arm1,
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eBodyPart_Leg0,
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eBodyPart_Leg1,
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eBodyPart_Headwear,
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eBodyPart_Jacket,
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eBodyPart_Sleeve0,
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eBodyPart_Sleeve1,
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eBodyPart_Pants0,
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eBodyPart_Pants1,
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eBodyPart_Waist,
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eBodyPart_Legging0,
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eBodyPart_Legging1,
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eBodyPart_Sock0,
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eBodyPart_Sock1,
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eBodyPart_Boot0,
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eBodyPart_Boot1,
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eBodyPart_ArmArmor0,
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eBodyPart_ArmArmor1,
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eBodyPart_BodyArmor,
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eBodyPart_Belt
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};
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typedef struct
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{
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eBodyPart ePart;
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float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM,fS;
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}
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SKIN_BOX;
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