#pragma once enum eBodyPart { eBodyPart_Unknown=0, eBodyPart_Head, eBodyPart_Body, eBodyPart_Arm0, eBodyPart_Arm1, eBodyPart_Leg0, eBodyPart_Leg1, eBodyPart_Headwear, eBodyPart_Jacket, eBodyPart_Sleeve0, eBodyPart_Sleeve1, eBodyPart_Pants0, eBodyPart_Pants1, eBodyPart_Waist, eBodyPart_Legging0, eBodyPart_Legging1, eBodyPart_Sock0, eBodyPart_Sock1, eBodyPart_Boot0, eBodyPart_Boot1, eBodyPart_ArmArmor0, eBodyPart_ArmArmor1, eBodyPart_BodyArmor, eBodyPart_Belt }; typedef struct { eBodyPart ePart; float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM,fS; } SKIN_BOX;