MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp
MrTheShy cb2b532f70 Fix creative inventory scroll for both mouse wheel and controller
The mouse scroll wheel was not working in the creative inventory at
all. UIController remaps wheel input from OTHER_STICK to UP/DOWN for
KBM users, but the base container menu handler consumed UP/DOWN for
grid navigation before it could reach the creative menu's page
scrolling logic in handleAdditionalKeyPress. Fixed by detecting
scroll wheel input on UP/DOWN in the base handler and forwarding it
as OTHER_STICK to handleAdditionalKeyPress instead.

Also fixed the controller right stick scrolling way too fast: it was
jumping TabSpec::rows (5) rows per tick at 100ms repeat rate, which
blew through the entire item list almost instantly. Reduced to 1 row
per tick so scrolling feels controlled on both input methods.
2026-03-06 19:10:26 +01:00

1370 lines
49 KiB
C++

#include "stdafx.h"
#include "IUIScene_CreativeMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\..\..\Minecraft.World\JavaMath.h"
// 4J JEV - Images for each tab.
IUIScene_CreativeMenu::TabSpec **IUIScene_CreativeMenu::specs = NULL;
vector< shared_ptr<ItemInstance> > IUIScene_CreativeMenu::categoryGroups[eCreativeInventoryGroupsCount];
#define ITEM(id) list->push_back( shared_ptr<ItemInstance>(new ItemInstance(id, 1, 0)) );
#define ITEM_AUX(id, aux) list->push_back( shared_ptr<ItemInstance>(new ItemInstance(id, 1, aux)) );
#define DEF(index) list = &categoryGroups[index];
void IUIScene_CreativeMenu::staticCtor()
{
vector< shared_ptr<ItemInstance> > *list;
// Building Blocks
DEF(eCreativeInventory_BuildingBlocks)
ITEM(Tile::stone_Id)
ITEM(Tile::grass_Id)
ITEM(Tile::dirt_Id)
ITEM(Tile::cobblestone_Id)
ITEM(Tile::sand_Id)
ITEM(Tile::sandStone_Id)
ITEM_AUX(Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE)
ITEM_AUX(Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS)
ITEM(Tile::coalBlock_Id)
ITEM(Tile::goldBlock_Id)
ITEM(Tile::ironBlock_Id)
ITEM(Tile::lapisBlock_Id)
ITEM(Tile::diamondBlock_Id)
ITEM(Tile::emeraldBlock_Id)
ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_DEFAULT)
ITEM(Tile::coalOre_Id)
ITEM(Tile::lapisOre_Id)
ITEM(Tile::diamondOre_Id)
ITEM(Tile::redStoneOre_Id)
ITEM(Tile::ironOre_Id)
ITEM(Tile::goldOre_Id)
ITEM(Tile::emeraldOre_Id)
ITEM(Tile::netherQuartz_Id)
ITEM(Tile::unbreakable_Id)
ITEM_AUX(Tile::wood_Id,0)
ITEM_AUX(Tile::wood_Id,TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::wood_Id,TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::wood_Id,TreeTile::JUNGLE_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, 0)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
ITEM(Tile::gravel_Id)
ITEM(Tile::redBrick_Id)
ITEM(Tile::mossyCobblestone_Id)
ITEM(Tile::obsidian_Id)
ITEM(Tile::clay)
ITEM(Tile::ice_Id)
ITEM(Tile::snow_Id)
ITEM(Tile::netherRack_Id)
ITEM(Tile::soulsand_Id)
ITEM(Tile::glowstone_Id)
ITEM(Tile::fence_Id)
ITEM(Tile::netherFence_Id)
ITEM(Tile::ironFence_Id)
ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_NORMAL)
ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_MOSSY)
ITEM_AUX(Tile::stoneBrick_Id,SmoothStoneBrickTile::TYPE_DEFAULT)
ITEM_AUX(Tile::stoneBrick_Id,SmoothStoneBrickTile::TYPE_MOSSY)
ITEM_AUX(Tile::stoneBrick_Id,SmoothStoneBrickTile::TYPE_CRACKED)
ITEM_AUX(Tile::stoneBrick_Id,SmoothStoneBrickTile::TYPE_DETAIL)
ITEM_AUX(Tile::monsterStoneEgg_Id,StoneMonsterTile::HOST_ROCK)
ITEM_AUX(Tile::monsterStoneEgg_Id,StoneMonsterTile::HOST_COBBLE)
ITEM_AUX(Tile::monsterStoneEgg_Id,StoneMonsterTile::HOST_STONEBRICK)
ITEM(Tile::mycel_Id)
ITEM(Tile::netherBrick_Id)
ITEM(Tile::endStone_Id)
ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_CHISELED)
ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_LINES_Y)
ITEM(Tile::trapdoor_Id)
ITEM(Tile::fenceGate_Id)
ITEM(Item::door_wood_Id)
ITEM(Item::door_iron_Id)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::STONE_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::SAND_SLAB)
// AP - changed oak slab to be wood because it wouldn't burn
// ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::WOOD_SLAB)
ITEM_AUX(Tile::woodSlabHalf_Id,0)
ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::JUNGLE_TRUNK)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::COBBLESTONE_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::BRICK_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::SMOOTHBRICK_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::NETHERBRICK_SLAB)
ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::QUARTZ_SLAB)
ITEM(Tile::stairs_wood_Id)
ITEM(Tile::stairs_birchwood_Id)
ITEM(Tile::stairs_sprucewood_Id)
ITEM(Tile::stairs_junglewood_Id)
ITEM(Tile::stairs_stone_Id)
ITEM(Tile::stairs_bricks_Id)
ITEM(Tile::stairs_stoneBrick_Id)
ITEM(Tile::stairs_netherBricks_Id)
ITEM(Tile::stairs_sandstone_Id)
ITEM(Tile::stairs_quartz_Id)
ITEM(Tile::clayHardened_Id)
ITEM_AUX(Tile::clayHardened_colored_Id,14) // Red
ITEM_AUX(Tile::clayHardened_colored_Id,1) // Orange
ITEM_AUX(Tile::clayHardened_colored_Id,4) // Yellow
ITEM_AUX(Tile::clayHardened_colored_Id,5) // Lime
ITEM_AUX(Tile::clayHardened_colored_Id,3) // Light Blue
ITEM_AUX(Tile::clayHardened_colored_Id,9) // Cyan
ITEM_AUX(Tile::clayHardened_colored_Id,11) // Blue
ITEM_AUX(Tile::clayHardened_colored_Id,10) // Purple
ITEM_AUX(Tile::clayHardened_colored_Id,2) // Magenta
ITEM_AUX(Tile::clayHardened_colored_Id,6) // Pink
ITEM_AUX(Tile::clayHardened_colored_Id,0) // White
ITEM_AUX(Tile::clayHardened_colored_Id,8) // Light Gray
ITEM_AUX(Tile::clayHardened_colored_Id,7) // Gray
ITEM_AUX(Tile::clayHardened_colored_Id,15) // Black
ITEM_AUX(Tile::clayHardened_colored_Id,13) // Green
ITEM_AUX(Tile::clayHardened_colored_Id,12) // Brown
// Decoration
DEF(eCreativeInventory_Decoration)
ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_SKELETON)
ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_WITHER)
ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_ZOMBIE)
ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_CHAR)
ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_CREEPER)
ITEM(Tile::sponge_Id)
ITEM(Tile::melon_Id)
ITEM(Tile::pumpkin_Id)
ITEM(Tile::litPumpkin_Id)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_DEFAULT)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_EVERGREEN)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_BIRCH)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_JUNGLE)
ITEM_AUX(Tile::leaves_Id, LeafTile::NORMAL_LEAF)
ITEM_AUX(Tile::leaves_Id, LeafTile::EVERGREEN_LEAF)
ITEM_AUX(Tile::leaves_Id, LeafTile::BIRCH_LEAF)
ITEM_AUX(Tile::leaves_Id, LeafTile::JUNGLE_LEAF)
ITEM(Tile::vine)
ITEM(Tile::waterLily_Id)
ITEM(Tile::torch_Id)
ITEM_AUX(Tile::tallgrass_Id, TallGrass::DEAD_SHRUB)
ITEM_AUX(Tile::tallgrass_Id, TallGrass::TALL_GRASS)
ITEM_AUX(Tile::tallgrass_Id, TallGrass::FERN)
ITEM(Tile::deadBush_Id)
ITEM(Tile::flower_Id)
ITEM(Tile::rose_Id)
ITEM(Tile::mushroom_brown_Id)
ITEM(Tile::mushroom_red_Id)
ITEM(Tile::cactus_Id)
ITEM(Tile::topSnow_Id)
// 4J-PB - Already got sugar cane in Materials ITEM_11(Tile::reeds_Id)
ITEM(Tile::web_Id)
ITEM(Tile::thinGlass_Id)
ITEM(Tile::glass_Id)
ITEM(Item::painting_Id)
ITEM(Item::itemFrame_Id)
ITEM(Item::sign_Id)
ITEM(Tile::bookshelf_Id)
ITEM(Item::flowerPot_Id)
ITEM(Tile::hayBlock_Id)
ITEM_AUX(Tile::wool_Id,14) // Red
ITEM_AUX(Tile::wool_Id,1) // Orange
ITEM_AUX(Tile::wool_Id,4) // Yellow
ITEM_AUX(Tile::wool_Id,5) // Lime
ITEM_AUX(Tile::wool_Id,3) // Light Blue
ITEM_AUX(Tile::wool_Id,9) // Cyan
ITEM_AUX(Tile::wool_Id,11) // Blue
ITEM_AUX(Tile::wool_Id,10) // Purple
ITEM_AUX(Tile::wool_Id,2) // Magenta
ITEM_AUX(Tile::wool_Id,6) // Pink
ITEM_AUX(Tile::wool_Id,0) // White
ITEM_AUX(Tile::wool_Id,8) // Light Gray
ITEM_AUX(Tile::wool_Id,7) // Gray
ITEM_AUX(Tile::wool_Id,15) // Black
ITEM_AUX(Tile::wool_Id,13) // Green
ITEM_AUX(Tile::wool_Id,12) // Brown
ITEM_AUX(Tile::woolCarpet_Id,14) // Red
ITEM_AUX(Tile::woolCarpet_Id,1) // Orange
ITEM_AUX(Tile::woolCarpet_Id,4) // Yellow
ITEM_AUX(Tile::woolCarpet_Id,5) // Lime
ITEM_AUX(Tile::woolCarpet_Id,3) // Light Blue
ITEM_AUX(Tile::woolCarpet_Id,9) // Cyan
ITEM_AUX(Tile::woolCarpet_Id,11) // Blue
ITEM_AUX(Tile::woolCarpet_Id,10) // Purple
ITEM_AUX(Tile::woolCarpet_Id,2) // Magenta
ITEM_AUX(Tile::woolCarpet_Id,6) // Pink
ITEM_AUX(Tile::woolCarpet_Id,0) // White
ITEM_AUX(Tile::woolCarpet_Id,8) // Light Gray
ITEM_AUX(Tile::woolCarpet_Id,7) // Gray
ITEM_AUX(Tile::woolCarpet_Id,15) // Black
ITEM_AUX(Tile::woolCarpet_Id,13) // Green
ITEM_AUX(Tile::woolCarpet_Id,12) // Brown
ITEM_AUX(Tile::stained_glass_Id,14) // Red
ITEM_AUX(Tile::stained_glass_Id,1) // Orange
ITEM_AUX(Tile::stained_glass_Id,4) // Yellow
ITEM_AUX(Tile::stained_glass_Id,5) // Lime
ITEM_AUX(Tile::stained_glass_Id,3) // Light Blue
ITEM_AUX(Tile::stained_glass_Id,9) // Cyan
ITEM_AUX(Tile::stained_glass_Id,11) // Blue
ITEM_AUX(Tile::stained_glass_Id,10) // Purple
ITEM_AUX(Tile::stained_glass_Id,2) // Magenta
ITEM_AUX(Tile::stained_glass_Id,6) // Pink
ITEM_AUX(Tile::stained_glass_Id,0) // White
ITEM_AUX(Tile::stained_glass_Id,8) // Light Gray
ITEM_AUX(Tile::stained_glass_Id,7) // Gray
ITEM_AUX(Tile::stained_glass_Id,15) // Black
ITEM_AUX(Tile::stained_glass_Id,13) // Green
ITEM_AUX(Tile::stained_glass_Id,12) // Brown
ITEM_AUX(Tile::stained_glass_pane_Id,14) // Red
ITEM_AUX(Tile::stained_glass_pane_Id,1) // Orange
ITEM_AUX(Tile::stained_glass_pane_Id,4) // Yellow
ITEM_AUX(Tile::stained_glass_pane_Id,5) // Lime
ITEM_AUX(Tile::stained_glass_pane_Id,3) // Light Blue
ITEM_AUX(Tile::stained_glass_pane_Id,9) // Cyan
ITEM_AUX(Tile::stained_glass_pane_Id,11) // Blue
ITEM_AUX(Tile::stained_glass_pane_Id,10) // Purple
ITEM_AUX(Tile::stained_glass_pane_Id,2) // Magenta
ITEM_AUX(Tile::stained_glass_pane_Id,6) // Pink
ITEM_AUX(Tile::stained_glass_pane_Id,0) // White
ITEM_AUX(Tile::stained_glass_pane_Id,8) // Light Gray
ITEM_AUX(Tile::stained_glass_pane_Id,7) // Gray
ITEM_AUX(Tile::stained_glass_pane_Id,15) // Black
ITEM_AUX(Tile::stained_glass_pane_Id,13) // Green
ITEM_AUX(Tile::stained_glass_pane_Id,12) // Brown
#ifndef _CONTENT_PACKAGE
DEF(eCreativeInventory_ArtToolsDecorations)
if(app.DebugSettingsOn())
{
for(unsigned int i = 0; i < Painting::LAST_VALUE; ++i)
{
ITEM_AUX(Item::painting_Id, i + 1)
}
BuildFirework(list, FireworksItem::TYPE_BIG, DyePowderItem::PURPLE, 1, false, false);
BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::RED, 1, false, false);
BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::RED, 2, false, false);
BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::RED, 3, false, false);
BuildFirework(list, FireworksItem::TYPE_BURST, DyePowderItem::GREEN, 1, false, true);
BuildFirework(list, FireworksItem::TYPE_CREEPER, DyePowderItem::BLUE, 1, true, false);
BuildFirework(list, FireworksItem::TYPE_STAR, DyePowderItem::YELLOW, 1, false, false);
BuildFirework(list, FireworksItem::TYPE_BIG, DyePowderItem::WHITE, 1, true, true);
}
#endif
// Redstone
DEF(eCreativeInventory_Redstone)
ITEM(Tile::dispenser_Id)
ITEM(Tile::noteblock_Id)
ITEM(Tile::pistonBase_Id)
ITEM(Tile::pistonStickyBase_Id)
ITEM(Tile::tnt_Id)
ITEM(Tile::lever_Id)
ITEM(Tile::button_stone_Id)
ITEM(Tile::button_wood_Id)
ITEM(Tile::pressurePlate_stone_Id)
ITEM(Tile::pressurePlate_wood_Id)
ITEM(Item::redStone_Id)
ITEM(Tile::redstoneBlock_Id)
ITEM(Tile::redstoneTorch_on_Id)
ITEM(Item::repeater_Id)
ITEM(Tile::redstoneLight_Id)
ITEM(Tile::tripWireSource_Id)
ITEM(Tile::daylightDetector_Id)
ITEM(Tile::dropper_Id)
ITEM(Tile::hopper_Id)
ITEM(Item::comparator_Id)
ITEM(Tile::chest_trap_Id)
ITEM(Tile::weightedPlate_heavy_Id)
ITEM(Tile::weightedPlate_light_Id)
// Transport
DEF(eCreativeInventory_Transport)
ITEM(Tile::rail_Id)
ITEM(Tile::goldenRail_Id)
ITEM(Tile::detectorRail_Id)
ITEM(Tile::activatorRail_Id)
ITEM(Tile::ladder_Id)
ITEM(Item::minecart_Id)
ITEM(Item::minecart_chest_Id)
ITEM(Item::minecart_furnace_Id)
ITEM(Item::minecart_hopper_Id)
ITEM(Item::minecart_tnt_Id)
ITEM(Item::saddle_Id)
ITEM(Item::boat_Id)
// Miscellaneous
DEF(eCreativeInventory_Misc)
ITEM(Tile::chest_Id)
ITEM(Tile::enderChest_Id)
ITEM(Tile::workBench_Id)
ITEM(Tile::furnace_Id)
ITEM(Item::brewingStand_Id)
ITEM(Tile::enchantTable_Id)
ITEM(Tile::beacon_Id)
ITEM(Tile::endPortalFrameTile_Id)
ITEM(Tile::jukebox_Id)
ITEM(Tile::anvil_Id);
ITEM(Item::bed_Id)
ITEM(Item::bucket_empty_Id)
ITEM(Item::bucket_lava_Id)
ITEM(Item::bucket_water_Id)
ITEM(Item::bucket_milk_Id)
ITEM(Item::cauldron_Id)
ITEM(Item::snowBall_Id)
ITEM(Item::paper_Id)
ITEM(Item::book_Id)
ITEM(Item::enderPearl_Id)
ITEM(Item::eyeOfEnder_Id)
ITEM(Item::nameTag_Id)
ITEM(Item::netherStar_Id)
ITEM_AUX(Item::spawnEgg_Id, 50); // Creeper
ITEM_AUX(Item::spawnEgg_Id, 51); // Skeleton
ITEM_AUX(Item::spawnEgg_Id, 52); // Spider
ITEM_AUX(Item::spawnEgg_Id, 54); // Zombie
ITEM_AUX(Item::spawnEgg_Id, 55); // Slime
ITEM_AUX(Item::spawnEgg_Id, 56); // Ghast
ITEM_AUX(Item::spawnEgg_Id, 57); // Zombie Pigman
ITEM_AUX(Item::spawnEgg_Id, 58); // Enderman
ITEM_AUX(Item::spawnEgg_Id, 59); // Cave Spider
ITEM_AUX(Item::spawnEgg_Id, 60); // Silverfish
ITEM_AUX(Item::spawnEgg_Id, 61); // Blaze
ITEM_AUX(Item::spawnEgg_Id, 62); // Magma Cube
ITEM_AUX(Item::spawnEgg_Id, 65); // Bat
ITEM_AUX(Item::spawnEgg_Id, 66); // Witch
ITEM_AUX(Item::spawnEgg_Id, 90); // Pig
ITEM_AUX(Item::spawnEgg_Id, 91); // Sheep
ITEM_AUX(Item::spawnEgg_Id, 92); // Cow
ITEM_AUX(Item::spawnEgg_Id, 93); // Chicken
ITEM_AUX(Item::spawnEgg_Id, 94); // Squid
ITEM_AUX(Item::spawnEgg_Id, 95); // Wolf
ITEM_AUX(Item::spawnEgg_Id, 96); // Mooshroom
ITEM_AUX(Item::spawnEgg_Id, 98); // Ozelot
ITEM_AUX(Item::spawnEgg_Id, 100); // Horse
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_DONKEY + 1) << 12) ); // Donkey
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_MULE + 1) << 12)); // Mule
ITEM_AUX(Item::spawnEgg_Id, 120); // Villager
ITEM(Item::record_01_Id)
ITEM(Item::record_02_Id)
ITEM(Item::record_03_Id)
ITEM(Item::record_04_Id)
ITEM(Item::record_05_Id)
ITEM(Item::record_06_Id)
ITEM(Item::record_07_Id)
ITEM(Item::record_08_Id)
ITEM(Item::record_09_Id)
ITEM(Item::record_10_Id)
ITEM(Item::record_11_Id)
ITEM(Item::record_12_Id)
BuildFirework(list, FireworksItem::TYPE_SMALL, DyePowderItem::LIGHT_BLUE, 1, true, false);
BuildFirework(list, FireworksItem::TYPE_CREEPER, DyePowderItem::GREEN, 2, false, false);
BuildFirework(list, FireworksItem::TYPE_MAX, DyePowderItem::RED, 2, false, false, DyePowderItem::ORANGE);
BuildFirework(list, FireworksItem::TYPE_BURST, DyePowderItem::MAGENTA, 3, true, false, DyePowderItem::BLUE);
BuildFirework(list, FireworksItem::TYPE_STAR, DyePowderItem::YELLOW, 2, false, true, DyePowderItem::ORANGE);
#ifndef _CONTENT_PACKAGE
DEF(eCreativeInventory_ArtToolsMisc)
if(app.DebugSettingsOn())
{
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_SKELETON + 1) << 12)); // Skeleton
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_UNDEAD + 1) << 12)); // Zombie
ITEM_AUX(Item::spawnEgg_Id, 98 | ((Ocelot::TYPE_BLACK + 1) << 12));
ITEM_AUX(Item::spawnEgg_Id, 98 | ((Ocelot::TYPE_RED + 1) << 12));
ITEM_AUX(Item::spawnEgg_Id, 98 | ((Ocelot::TYPE_SIAMESE + 1) << 12));
ITEM_AUX(Item::spawnEgg_Id, 52 | (2 << 12)); // Spider-Jockey
ITEM_AUX(Item::spawnEgg_Id, 63); // Enderdragon
}
#endif
// Food
DEF(eCreativeInventory_Food)
ITEM(Item::apple_Id)
ITEM(Item::apple_gold_Id)
ITEM_AUX(Item::apple_gold_Id,1) // Enchanted
ITEM(Item::melon_Id)
ITEM(Item::mushroomStew_Id)
ITEM(Item::bread_Id)
ITEM(Item::cake_Id)
ITEM(Item::cookie_Id)
ITEM(Item::fish_cooked_Id)
ITEM(Item::fish_raw_Id)
ITEM(Item::porkChop_cooked_Id)
ITEM(Item::porkChop_raw_Id)
ITEM(Item::beef_cooked_Id)
ITEM(Item::beef_raw_Id)
ITEM(Item::chicken_raw_Id)
ITEM(Item::chicken_cooked_Id)
ITEM(Item::rotten_flesh_Id)
ITEM(Item::spiderEye_Id)
ITEM(Item::potato_Id)
ITEM(Item::potatoBaked_Id)
ITEM(Item::potatoPoisonous_Id)
ITEM(Item::carrots_Id)
ITEM(Item::carrotGolden_Id)
ITEM(Item::pumpkinPie_Id)
// Tools, Armour and Weapons (Complete)
DEF(eCreativeInventory_ToolsArmourWeapons)
ITEM(Item::compass_Id)
ITEM(Item::helmet_leather_Id)
ITEM(Item::chestplate_leather_Id)
ITEM(Item::leggings_leather_Id)
ITEM(Item::boots_leather_Id)
ITEM(Item::sword_wood_Id)
ITEM(Item::shovel_wood_Id)
ITEM(Item::pickAxe_wood_Id)
ITEM(Item::hatchet_wood_Id)
ITEM(Item::hoe_wood_Id)
ITEM(Item::emptyMap_Id)
ITEM(Item::helmet_chain_Id)
ITEM(Item::chestplate_chain_Id)
ITEM(Item::leggings_chain_Id)
ITEM(Item::boots_chain_Id)
ITEM(Item::sword_stone_Id)
ITEM(Item::shovel_stone_Id)
ITEM(Item::pickAxe_stone_Id)
ITEM(Item::hatchet_stone_Id)
ITEM(Item::hoe_stone_Id)
ITEM(Item::bow_Id)
ITEM(Item::helmet_iron_Id)
ITEM(Item::chestplate_iron_Id)
ITEM(Item::leggings_iron_Id)
ITEM(Item::boots_iron_Id)
ITEM(Item::sword_iron_Id)
ITEM(Item::shovel_iron_Id)
ITEM(Item::pickAxe_iron_Id)
ITEM(Item::hatchet_iron_Id)
ITEM(Item::hoe_iron_Id)
ITEM(Item::arrow_Id)
ITEM(Item::helmet_gold_Id)
ITEM(Item::chestplate_gold_Id)
ITEM(Item::leggings_gold_Id)
ITEM(Item::boots_gold_Id)
ITEM(Item::sword_gold_Id)
ITEM(Item::shovel_gold_Id)
ITEM(Item::pickAxe_gold_Id)
ITEM(Item::hatchet_gold_Id)
ITEM(Item::hoe_gold_Id)
ITEM(Item::flintAndSteel_Id)
ITEM(Item::helmet_diamond_Id)
ITEM(Item::chestplate_diamond_Id)
ITEM(Item::leggings_diamond_Id)
ITEM(Item::boots_diamond_Id)
ITEM(Item::sword_diamond_Id)
ITEM(Item::shovel_diamond_Id)
ITEM(Item::pickAxe_diamond_Id)
ITEM(Item::hatchet_diamond_Id)
ITEM(Item::hoe_diamond_Id)
ITEM(Item::fireball_Id)
ITEM(Item::clock_Id)
ITEM(Item::shears_Id)
ITEM(Item::fishingRod_Id)
ITEM(Item::carrotOnAStick_Id)
ITEM(Item::lead_Id)
ITEM(Item::horseArmorDiamond_Id)
ITEM(Item::horseArmorGold_Id)
ITEM(Item::horseArmorMetal_Id)
for(unsigned int i = 0; i < Enchantment::enchantments.length; ++i)
{
Enchantment *enchantment = Enchantment::enchantments[i];
if (enchantment == NULL || enchantment->category == NULL) continue;
list->push_back(Item::enchantedBook->createForEnchantment(new EnchantmentInstance(enchantment, enchantment->getMaxLevel())));
}
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn())
{
shared_ptr<ItemInstance> debugSword = shared_ptr<ItemInstance>(new ItemInstance(Item::sword_diamond_Id, 1, 0));
debugSword->enchant( Enchantment::damageBonus, 50 );
debugSword->setHoverName(L"Sword of Debug");
list->push_back(debugSword);
}
#endif
// Materials
DEF(eCreativeInventory_Materials)
ITEM(Item::coal_Id)
ITEM_AUX(Item::coal_Id,1)
ITEM(Item::diamond_Id)
ITEM(Item::emerald_Id)
ITEM(Item::ironIngot_Id)
ITEM(Item::goldIngot_Id)
ITEM(Item::netherQuartz_Id)
ITEM(Item::brick_Id)
ITEM(Item::netherbrick_Id)
ITEM(Item::stick_Id)
ITEM(Item::bowl_Id)
ITEM(Item::bone_Id)
ITEM(Item::string_Id)
ITEM(Item::feather_Id)
ITEM(Item::flint_Id)
ITEM(Item::leather_Id)
ITEM(Item::gunpowder_Id)
ITEM(Item::clay_Id)
ITEM(Item::yellowDust_Id)
ITEM(Item::seeds_wheat_Id)
ITEM(Item::seeds_melon_Id)
ITEM(Item::seeds_pumpkin_Id)
ITEM(Item::wheat_Id)
ITEM(Item::reeds_Id)
ITEM(Item::egg_Id)
ITEM(Item::sugar_Id)
ITEM(Item::slimeBall_Id)
ITEM(Item::blazeRod_Id)
ITEM(Item::goldNugget_Id)
ITEM(Item::netherwart_seeds_Id)
ITEM_AUX(Item::dye_powder_Id,1) // Red
ITEM_AUX(Item::dye_powder_Id,14) // Orange
ITEM_AUX(Item::dye_powder_Id,11) // Yellow
ITEM_AUX(Item::dye_powder_Id,10) // Lime
ITEM_AUX(Item::dye_powder_Id,12) // Light Blue
ITEM_AUX(Item::dye_powder_Id,6) // Cyan
ITEM_AUX(Item::dye_powder_Id,4) // Blue
ITEM_AUX(Item::dye_powder_Id,5) // Purple
ITEM_AUX(Item::dye_powder_Id,13) // Magenta
ITEM_AUX(Item::dye_powder_Id,9) // Pink
ITEM_AUX(Item::dye_powder_Id,15) // Bone Meal
ITEM_AUX(Item::dye_powder_Id,7) // Light gray
ITEM_AUX(Item::dye_powder_Id,8) // Gray
ITEM_AUX(Item::dye_powder_Id,0) // black (ink sac)
ITEM_AUX(Item::dye_powder_Id,2) // Green
ITEM_AUX(Item::dye_powder_Id,3) // Brown
// Brewing (TODO)
DEF(eCreativeInventory_Brewing)
ITEM(Item::expBottle_Id)
// 4J Stu - Anything else added here also needs to be added to the key handler below
ITEM(Item::ghastTear_Id)
ITEM(Item::fermentedSpiderEye_Id)
ITEM(Item::blazePowder_Id)
ITEM(Item::magmaCream_Id)
ITEM(Item::speckledMelon_Id)
ITEM(Item::glassBottle_Id)
ITEM_AUX(Item::potion_Id,0) // Water bottle
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_TYPE_AWKWARD)) // Awkward Potion
DEF(eCreativeInventory_Potions_Basic)
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SPEED))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_POISON))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTHEALTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_STRENGTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTDAMAGE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SPEED))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_POISON))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTHEALTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_STRENGTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTDAMAGE))
DEF(eCreativeInventory_Potions_Level2)
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_SPEED))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_POISON))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_NIGHTVISION))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INVISIBILITY))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_SPEED))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_POISON))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTHEALTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_NIGHTVISION))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INVISIBILITY))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
DEF(eCreativeInventory_Potions_Extended)
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SPEED))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_POISON))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion.
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_STRENGTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SPEED))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_POISON))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTHEALTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion.
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_STRENGTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
DEF(eCreativeInventory_Potions_Level2_Extended)
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_SPEED))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_POISON))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_NIGHTVISION))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_INVISIBILITY))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion.
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_SPEED))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_POISON))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTHEALTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_NIGHTVISION))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_INVISIBILITY))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion.
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
specs = new TabSpec*[eCreativeInventoryTab_COUNT];
// Top Row
ECreative_Inventory_Groups blocksGroup[] = {eCreativeInventory_BuildingBlocks};
specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec(L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup);
#ifndef _CONTENT_PACKAGE
ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration};
ECreative_Inventory_Groups debugDecorationsGroup[] = {eCreativeInventory_ArtToolsDecorations};
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, NULL, 1, debugDecorationsGroup);
#else
ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration};
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup);
#endif
ECreative_Inventory_Groups redAndTranGroup[] = {eCreativeInventory_Transport, eCreativeInventory_Redstone};
specs[eCreativeInventoryTab_RedstoneAndTransport] = new TabSpec(L"RedstoneAndTransport", IDS_GROUPNAME_REDSTONE_AND_TRANSPORT, 2, redAndTranGroup);
ECreative_Inventory_Groups materialsGroup[] = {eCreativeInventory_Materials};
specs[eCreativeInventoryTab_Materials] = new TabSpec(L"Materials", IDS_GROUPNAME_MATERIALS, 1, materialsGroup);
ECreative_Inventory_Groups foodGroup[] = {eCreativeInventory_Food};
specs[eCreativeInventoryTab_Food] = new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
ECreative_Inventory_Groups toolsGroup[] = {eCreativeInventory_ToolsArmourWeapons};
specs[eCreativeInventoryTab_ToolsWeaponsArmor] = new TabSpec(L"Tools", IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR, 1, toolsGroup);
ECreative_Inventory_Groups brewingGroup[] = {eCreativeInventory_Brewing, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2, eCreativeInventory_Potions_Basic};
// Just use the text LT - the graphic doesn't fit in splitscreen either
// In 480p there's not enough room for the LT button, so use text instead
//if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"Brewing", IDS_GROUPNAME_POTIONS_480, 5, brewingGroup);
}
// else
// {
// specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"icon_brewing.png", IDS_GROUPNAME_POTIONS, 1, brewingGroup, 4, potionsGroup);
// }
#ifndef _CONTENT_PACKAGE
ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc};
ECreative_Inventory_Groups debugMiscGroup[] = {eCreativeInventory_ArtToolsMisc};
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, NULL, 1, debugMiscGroup);
#else
ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc};
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup);
#endif
}
IUIScene_CreativeMenu::IUIScene_CreativeMenu()
{
m_bCarryingCreativeItem = false;
m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0;
// 4J JEV - Settup Tabs
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++)
{
m_tabDynamicPos[i] = 0;
m_tabPage[i] = 0;
}
}
/* 4J JEV - Switches between tabs.
*/
void IUIScene_CreativeMenu::switchTab(ECreativeInventoryTabs tab)
{
// Could just be changing page on the current tab
if(tab != m_curTab) updateTabHighlightAndText(tab);
m_curTab = tab;
updateScrollCurrentPage(m_tabPage[m_curTab] + 1, specs[m_curTab]->getPageCount());
specs[tab]->populateMenu(itemPickerMenu,m_tabDynamicPos[m_curTab], m_tabPage[m_curTab]);
}
void IUIScene_CreativeMenu::ScrollBar(UIVec2D pointerPos)
{
UIVec2D pos;
UIVec2D size;
GetItemScreenData(eSectionInventoryCreativeSlider, 0, &pos, &size);
float fPosition = ((float)pointerPos.y - pos.y) / size.y;
// clamp
if(fPosition > 1)
fPosition = 1.0f;
else if(fPosition < 0)
fPosition = 0.0f;
// calculate page position according to page count
int iCurrentPage = Math::round(fPosition * (specs[m_curTab]->getPageCount() - 1));
// set tab page
m_tabPage[m_curTab] = iCurrentPage;
// update tab
switchTab(m_curTab);
}
// 4J JEV - Tab Spec Struct
IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups, int debugGroupsCount /*= 0*/, ECreative_Inventory_Groups *debugGroups /*= NULL*/)
: m_icon(icon), m_descriptionId(descriptionId), m_staticGroupsCount(staticGroupsCount), m_dynamicGroupsCount(dynamicGroupsCount), m_debugGroupsCount(debugGroupsCount)
{
m_pages = 0;
m_staticGroupsA = NULL;
unsigned int dynamicItems = 0;
m_staticItems = 0;
if(staticGroupsCount > 0)
{
m_staticGroupsA = new ECreative_Inventory_Groups[staticGroupsCount];
for(int i = 0; i < staticGroupsCount; ++i)
{
m_staticGroupsA[i] = staticGroups[i];
m_staticItems += categoryGroups[m_staticGroupsA[i]].size();
}
}
m_debugGroupsA = NULL;
m_debugItems = 0;
if(debugGroupsCount > 0)
{
m_debugGroupsA = new ECreative_Inventory_Groups[debugGroupsCount];
for(int i = 0; i < debugGroupsCount; ++i)
{
m_debugGroupsA[i] = debugGroups[i];
m_debugItems += categoryGroups[m_debugGroupsA[i]].size();
}
}
m_dynamicGroupsA = NULL;
if(dynamicGroupsCount > 0 && dynamicGroups != NULL)
{
m_dynamicGroupsA = new ECreative_Inventory_Groups[dynamicGroupsCount];
for(int i = 0; i < dynamicGroupsCount; ++i)
{
m_dynamicGroupsA[i] = dynamicGroups[i];
dynamicItems += categoryGroups[m_dynamicGroupsA[i]].size();
}
}
m_staticPerPage = columns;
const int totalRows = (m_staticItems + columns - 1) / columns;
m_pages = std::max<int>(1, totalRows - 5 + 1);
}
IUIScene_CreativeMenu::TabSpec::~TabSpec()
{
if(m_staticGroupsA != NULL) delete [] m_staticGroupsA;
if(m_dynamicGroupsA != NULL) delete [] m_dynamicGroupsA;
if(m_debugGroupsA != NULL) delete [] m_debugGroupsA;
}
void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, int dynamicIndex, unsigned int page)
{
int lastSlotIndex = 0;
// Fill the dynamic group
if(m_dynamicGroupsCount > 0 && m_dynamicGroupsA != NULL)
{
for (auto it = categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin(); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it)
{
Slot *slot = menu->getSlot(++lastSlotIndex);
slot->set( *it );
}
}
// Fill from the static groups
unsigned int startIndex = page * m_staticPerPage;
// Work out the first group with an item the want to display, and which item in that group
unsigned int currentIndex = 0;
unsigned int currentGroup = 0;
unsigned int currentItem = 0;
bool displayStatic = false;
for(; currentGroup < m_staticGroupsCount; ++currentGroup)
{
int size = categoryGroups[m_staticGroupsA[currentGroup]].size();
if( currentIndex + size <= startIndex)
{
currentIndex += size;
continue;
}
displayStatic = true;
currentItem = size - ((currentIndex + size) - startIndex);
break;
}
int lastStaticPageCount = currentIndex;
while(lastStaticPageCount > m_staticPerPage) lastStaticPageCount -= m_staticPerPage;
if(displayStatic)
{
for(; lastSlotIndex < MAX_SIZE;)
{
Slot *slot = menu->getSlot(lastSlotIndex++);
slot->set(categoryGroups[m_staticGroupsA[currentGroup]][currentItem]);
++currentItem;
if(currentItem >= categoryGroups[m_staticGroupsA[currentGroup]].size())
{
currentItem = 0;
++currentGroup;
if(currentGroup >= m_staticGroupsCount)
{
break;
}
}
}
}
#ifndef _CONTENT_PACKAGE
if(app.DebugArtToolsOn())
{
if(m_debugGroupsCount > 0)
{
startIndex = 0;
if(lastStaticPageCount != 0)
{
startIndex = m_staticPerPage - lastStaticPageCount;
}
currentIndex = 0;
currentGroup = 0;
currentItem = 0;
bool showDebug = false;
for(; currentGroup < m_debugGroupsCount; ++currentGroup)
{
int size = categoryGroups[m_debugGroupsA[currentGroup]].size();
if( currentIndex + size <= startIndex)
{
currentIndex += size;
continue;
}
currentItem = size - ((currentIndex + size) - startIndex);
break;
}
for(; lastSlotIndex < MAX_SIZE;)
{
Slot *slot = menu->getSlot(lastSlotIndex++);
slot->set(categoryGroups[m_debugGroupsA[currentGroup]][currentItem]);
++currentItem;
if(currentItem >= categoryGroups[m_debugGroupsA[currentGroup]].size())
{
currentItem = 0;
++currentGroup;
if(currentGroup >= m_debugGroupsCount)
{
break;
}
}
}
}
}
#endif
for(; lastSlotIndex < MAX_SIZE; ++lastSlotIndex)
{
Slot *slot = menu->getSlot(lastSlotIndex);
slot->remove(1);
}
}
unsigned int IUIScene_CreativeMenu::TabSpec::getPageCount()
{
#ifndef _CONTENT_PACKAGE
if(app.DebugArtToolsOn())
{
int totalItems = m_staticItems + m_debugItems;
const int totalRows = (totalItems + columns - 1) / columns;
return std::max<int>(1, totalRows - rows + 1);
}
else
#endif
{
return m_pages;
}
}
// 4J JEV - Item Picker Menu
IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( shared_ptr<SimpleContainer> smp, shared_ptr<Inventory> inv ) : AbstractContainerMenu()
{
inventory = inv;
creativeContainer = smp;
//int startLength = slots->size();
Slot *slot = NULL;
for (int i = 0; i < TabSpec::MAX_SIZE; i++)
{
// 4J JEV - These values get set by addSlot anyway.
slot = new Slot( creativeContainer, i, -1, -1);
ItemPickerMenu::addSlot( slot );
}
for (int i = 0; i < 9; i++)
{
slot = new Slot( inventory, i, -1, -1 );
ItemPickerMenu::addSlot( slot );
}
// 4J Stu - Give the creative menu a unique container id
containerId = CONTAINER_ID_CREATIVE;
}
bool IUIScene_CreativeMenu::ItemPickerMenu::stillValid(shared_ptr<Player> player)
{
return true;
}
bool IUIScene_CreativeMenu::ItemPickerMenu::isOverrideResultClick(int slotNum, int buttonNum)
{
return slotNum >= 0 && slotNum < 9 && buttonNum == 0;
}
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_CreativeMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
ESceneSection newSection = eSection;
// Find the new section if there is one
switch( eSection )
{
case eSectionInventoryCreativeSelector:
if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp)
{
newSection = eSectionInventoryCreativeUsing;
}
break;
case eSectionInventoryCreativeUsing:
if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp)
{
newSection = eSectionInventoryCreativeSelector;
}
break;
case eSectionInventoryCreativeTab_0:
case eSectionInventoryCreativeTab_1:
case eSectionInventoryCreativeTab_2:
case eSectionInventoryCreativeTab_3:
case eSectionInventoryCreativeTab_4:
case eSectionInventoryCreativeTab_5:
case eSectionInventoryCreativeTab_6:
case eSectionInventoryCreativeTab_7:
case eSectionInventoryCreativeSlider:
/* do nothing */
break;
default:
assert( false );
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0);
return newSection;
}
bool IUIScene_CreativeMenu::handleValidKeyPress(int iPad, int buttonNum, BOOL quickKeyHeld)
{
// 4J Added - Make pressing the X button clear the hotbar
if(buttonNum == 1)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i)
{
shared_ptr<ItemInstance> newItem = m_menu->getSlot(i)->getItem();
if(newItem != NULL)
{
m_menu->getSlot(i)->set(nullptr);
// call this function to synchronize multiplayer item bar
pMinecraft->localgameModes[iPad]->handleCreativeModeItemAdd(nullptr, i - (int)m_menu->slots.size() + 9 + InventoryMenu::USE_ROW_SLOT_START);
}
}
return true;
}
return false;
}
void IUIScene_CreativeMenu::handleOutsideClicked(int iPad, int buttonNum, BOOL quickKeyHeld)
{
// Drop items.
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[iPad]->inventory;
if (playerInventory->getCarried() != NULL)
{
if (buttonNum == 0)
{
pMinecraft->localgameModes[iPad]->handleCreativeModeItemDrop(playerInventory->getCarried());
playerInventory->setCarried(nullptr);
}
if (buttonNum == 1)
{
shared_ptr<ItemInstance> removedItem = playerInventory->getCarried()->remove(1);
pMinecraft->localgameModes[iPad]->handleCreativeModeItemDrop(removedItem);
if (playerInventory->getCarried()->count == 0) playerInventory->setCarried(nullptr);
}
}
//pMinecraft->localgameModes[m_iPad]->handleInventoryMouseClick(menu->containerId, AbstractContainerMenu::CLICKED_OUTSIDE, buttonNum, quickKeyHeld?true:false, pMinecraft->localplayers[m_iPad] );
}
void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
{
int dir = 1;
switch(iAction)
{
case ACTION_MENU_LEFT_SCROLL:
dir = -1;
// Fall through intentional
case ACTION_MENU_RIGHT_SCROLL:
{
ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir);
if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1);
if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks;
switchTab(tab);
ui.PlayUISFX(eSFX_Focus);
}
break;
case ACTION_MENU_PAGEUP:
// change the potion strength
{
++m_tabDynamicPos[m_curTab];
if(m_tabDynamicPos[m_curTab] >= specs[m_curTab]->m_dynamicGroupsCount) m_tabDynamicPos[m_curTab] = 0;
switchTab(m_curTab);
}
break;
case ACTION_MENU_OTHER_STICK_DOWN:
{
int pageStep = 1;
m_tabPage[m_curTab] += pageStep;
if(m_tabPage[m_curTab] >= specs[m_curTab]->getPageCount())
{
m_tabPage[m_curTab] = specs[m_curTab]->getPageCount() - 1;
}
else
{
switchTab(m_curTab);
}
}
break;
case ACTION_MENU_OTHER_STICK_UP:
{
int pageStep = 1;
m_tabPage[m_curTab] -= pageStep;
if(m_tabPage[m_curTab] < 0)
{
m_tabPage[m_curTab] = 0;
}
else
{
switchTab(m_curTab);
}
}
break;
}
}
void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int buttonNum, BOOL quickKeyHeld)
{
int currentIndex = getCurrentIndex(eSection);
Minecraft *pMinecraft = Minecraft::GetInstance();
bool instantPlace = false;
if (eSection == eSectionInventoryCreativeSelector)
{
if (buttonNum == 0)
{
shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[getPad()]->inventory;
shared_ptr<ItemInstance> carried = playerInventory->getCarried();
shared_ptr<ItemInstance> clicked = m_menu->getSlot(currentIndex)->getItem();
if (clicked != NULL)
{
playerInventory->setCarried(ItemInstance::clone(clicked));
carried = playerInventory->getCarried();
if (quickKeyHeld == TRUE)
{
carried->count = carried->getMaxStackSize();
}
m_creativeSlotX = m_iCurrSlotX;
m_creativeSlotY = m_iCurrSlotY;
m_eCurrSection = eSectionInventoryCreativeUsing;
m_eCurrTapState = eTapStateJump;
instantPlace = getEmptyInventorySlot(carried, m_inventorySlotX);
m_iCurrSlotX = m_inventorySlotX;
m_iCurrSlotY = m_inventorySlotY;
m_bCarryingCreativeItem = true;
}
}
}
if(instantPlace || eSection == eSectionInventoryCreativeUsing)
{
if(instantPlace)
{
setSectionSelectedSlot(eSectionInventoryCreativeUsing,m_iCurrSlotX,m_iCurrSlotY);
currentIndex = getCurrentIndex(eSectionInventoryCreativeUsing);
buttonNum = 0;
quickKeyHeld = FALSE;
}
m_menu->clicked(currentIndex, buttonNum, quickKeyHeld?AbstractContainerMenu::CLICK_QUICK_MOVE:AbstractContainerMenu::CLICK_PICKUP, pMinecraft->localplayers[getPad()]);
shared_ptr<ItemInstance> newItem = m_menu->getSlot(currentIndex)->getItem();
// call this function to synchronize multiplayer item bar
pMinecraft->localgameModes[getPad()]->handleCreativeModeItemAdd(newItem, currentIndex - (int)m_menu->slots.size() + 9 + InventoryMenu::USE_ROW_SLOT_START);
if(m_bCarryingCreativeItem)
{
m_inventorySlotX = m_iCurrSlotX;
m_inventorySlotY = m_iCurrSlotY;
m_eCurrSection = eSectionInventoryCreativeSelector;
m_eCurrTapState = eTapStateJump;
m_iCurrSlotX = m_creativeSlotX;
m_iCurrSlotY = m_creativeSlotY;
shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[getPad()]->inventory;
playerInventory->setCarried(nullptr);
m_bCarryingCreativeItem = false;
}
}
}
bool IUIScene_CreativeMenu::IsSectionSlotList( ESceneSection eSection )
{
switch( eSection )
{
case eSectionInventoryCreativeUsing:
case eSectionInventoryCreativeSelector:
return true;
}
return false;
}
bool IUIScene_CreativeMenu::CanHaveFocus( ESceneSection eSection )
{
switch( eSection )
{
case eSectionInventoryCreativeUsing:
case eSectionInventoryCreativeSelector:
return true;
}
return false;
}
bool IUIScene_CreativeMenu::getEmptyInventorySlot(shared_ptr<ItemInstance> item, int &slotX)
{
bool sameItemFound = false;
bool emptySlotFound = false;
// Jump to the slot with this item already on it, if we can stack more
for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i)
{
shared_ptr<ItemInstance> slotItem = m_menu->getSlot(i)->getItem();
if( slotItem != NULL && slotItem->sameItemWithTags(item) && (slotItem->GetCount() + item->GetCount() <= item->getMaxStackSize() ))
{
sameItemFound = true;
slotX = i - TabSpec::MAX_SIZE;
break;
}
}
if(!sameItemFound)
{
// Find an empty slot
for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i)
{
if( m_menu->getSlot(i)->getItem() == NULL )
{
slotX = i - TabSpec::MAX_SIZE;
emptySlotFound = true;
break;
}
}
}
return sameItemFound || emptySlotFound;
}
int IUIScene_CreativeMenu::getSectionStartOffset(ESceneSection eSection)
{
int offset = 0;
switch( eSection )
{
case eSectionInventoryCreativeSelector:
offset = 0;
break;
case eSectionInventoryCreativeUsing:
offset = TabSpec::MAX_SIZE;
break;
default:
assert( false );
break;
}
return offset;
}
bool IUIScene_CreativeMenu::overrideTooltips(ESceneSection sectionUnderPointer, shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
EToolTipItem &buttonA, EToolTipItem &buttonX, EToolTipItem &buttonY, EToolTipItem &buttonRT, EToolTipItem &buttonBack)
{
bool _override = false;
if(sectionUnderPointer == eSectionInventoryCreativeSelector)
{
if(bSlotHasItem)
{
buttonA = eToolTipPickUpGeneric;
if(itemUnderPointer->isStackable())
{
buttonY = eToolTipPickUpAll;
}
else
{
buttonY = eToolTipNone; //eToolTipPickUpGeneric;
}
}
}
else if(sectionUnderPointer == eSectionInventoryCreativeUsing)
{
buttonY = eToolTipNone;
}
buttonX = eToolTipClearQuickSelect;
_override = true;
return _override;
}
void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *list, byte type, int color, int sulphur, bool flicker, bool trail, int fadeColor/*= -1*/)
{
/////////////////////////////////
// Create firecharge
/////////////////////////////////
CompoundTag *expTag = new CompoundTag(FireworksItem::TAG_EXPLOSION);
vector<int> colors;
colors.push_back(DyePowderItem::COLOR_RGB[color]);
// glowstone dust gives flickering
if (flicker) expTag->putBoolean(FireworksItem::TAG_E_FLICKER, true);
// diamonds give trails
if (trail) expTag->putBoolean(FireworksItem::TAG_E_TRAIL, true);
intArray colorArray(colors.size());
for (int i = 0; i < colorArray.length; i++)
{
colorArray[i] = colors.at(i);
}
expTag->putIntArray(FireworksItem::TAG_E_COLORS, colorArray);
// delete colorArray.data;
expTag->putByte(FireworksItem::TAG_E_TYPE, type);
if (fadeColor != -1)
{
////////////////////////////////////
// Apply fade colors to firecharge
////////////////////////////////////
vector<int> colors;
colors.push_back(DyePowderItem::COLOR_RGB[fadeColor]);
intArray colorArray(colors.size());
for (int i = 0; i < colorArray.length; i++)
{
colorArray[i] = colors.at(i);
}
expTag->putIntArray(FireworksItem::TAG_E_FADECOLORS, colorArray);
}
/////////////////////////////////
// Create fireworks
/////////////////////////////////
shared_ptr<ItemInstance> firework;
{
firework = shared_ptr<ItemInstance>( new ItemInstance(Item::fireworks) );
CompoundTag *itemTag = new CompoundTag();
CompoundTag *fireTag = new CompoundTag(FireworksItem::TAG_FIREWORKS);
ListTag<CompoundTag> *expTags = new ListTag<CompoundTag>(FireworksItem::TAG_EXPLOSIONS);
expTags->add(expTag);
fireTag->put(FireworksItem::TAG_EXPLOSIONS, expTags);
fireTag->putByte(FireworksItem::TAG_FLIGHT, (byte) sulphur);
itemTag->put(FireworksItem::TAG_FIREWORKS, fireTag);
firework->setTag(itemTag);
}
list->push_back(firework);
}