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https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Fix creative inventory scroll for both mouse wheel and controller
The mouse scroll wheel was not working in the creative inventory at all. UIController remaps wheel input from OTHER_STICK to UP/DOWN for KBM users, but the base container menu handler consumed UP/DOWN for grid navigation before it could reach the creative menu's page scrolling logic in handleAdditionalKeyPress. Fixed by detecting scroll wheel input on UP/DOWN in the base handler and forwarding it as OTHER_STICK to handleAdditionalKeyPress instead. Also fixed the controller right stick scrolling way too fast: it was jumping TabSpec::rows (5) rows per tick at 100ms repeat rate, which blew through the entire item list almost instantly. Reduced to 1 row per tick so scrolling feels controlled on both input methods.
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129223d502
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cb2b532f70
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@ -1486,12 +1486,26 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
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}
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break;
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case ACTION_MENU_UP:
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#ifdef _WINDOWS64
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if (g_KBMInput.WasMouseWheelConsumed())
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{
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handleAdditionalKeyPress(ACTION_MENU_OTHER_STICK_UP);
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break;
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}
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#endif
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{
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//ui.PlayUISFX(eSFX_Focus);
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m_eCurrTapState = eTapStateUp;
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}
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break;
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case ACTION_MENU_DOWN:
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#ifdef _WINDOWS64
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if (g_KBMInput.WasMouseWheelConsumed())
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{
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handleAdditionalKeyPress(ACTION_MENU_OTHER_STICK_DOWN);
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break;
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}
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#endif
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{
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//ui.PlayUISFX(eSFX_Focus);
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m_eCurrTapState = eTapStateDown;
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@ -1099,13 +1099,7 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
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break;
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case ACTION_MENU_OTHER_STICK_DOWN:
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{
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int pageStep = TabSpec::rows;
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#ifdef _WINDOWS64
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if (g_KBMInput.WasMouseWheelConsumed())
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{
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pageStep = 1;
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}
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#endif
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int pageStep = 1;
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m_tabPage[m_curTab] += pageStep;
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if(m_tabPage[m_curTab] >= specs[m_curTab]->getPageCount())
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{
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@ -1119,13 +1113,7 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
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break;
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case ACTION_MENU_OTHER_STICK_UP:
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{
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int pageStep = TabSpec::rows;
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#ifdef _WINDOWS64
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if (g_KBMInput.WasMouseWheelConsumed())
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{
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pageStep = 1;
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}
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#endif
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int pageStep = 1;
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m_tabPage[m_curTab] -= pageStep;
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if(m_tabPage[m_curTab] < 0)
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{
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