MinecraftConsoles/README.md
2026-03-09 18:37:51 -03:00

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# MinecraftConsoles
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/jrum7HhegA)
![Tutorial World](.github/TutorialWorld.png)
## Introduction
This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied.
## Download
Windows users can download our [Latest Build]([https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly](https://github.com/OliverLesen/MinecraftConsoles/releases))! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file) and add servers to connect to in `servers.txt`
## Platform Support
- **Windows**: Supported for building and running the project
- **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
## Features
- Skin with flag: Steve → Steve model + 64x64 UV
- Skin with flag: Alex → Alex model + 64x64 UV
- Skin without flag → Classic Steve model + 64x32 UV
- UI preview shows each skin correctly
- The menu no longer crashes the game
## Build & Run
1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe).
2. Clone the repository.
3. Open the project by double-clicking `MinecraftConsoles.sln`.
4. Make sure `Minecraft.Client` is set as the Startup Project.
5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run.
### CMake (Windows x64)
```powershell
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Debug --target MinecraftClient
```
For more information, see [COMPILE.md](COMPILE.md).
## Known Issues
- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
## Contributors
Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more.