MinecraftConsoles/Minecraft.World/EntityEvent.h
Tyler Reese 78afb091a4
fix: Implement missing critical hit sound (#1141)
* Fix

* Crit Sound Now Plays On Death

* Revert BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
2026-04-12 23:24:29 -05:00

32 lines
818 B
C++

#pragma once
class EntityEvent
{
public:
static const BYTE JUMP = 1;
static const BYTE HURT = 2;
//New
static const BYTE HURT_CRITICAL = 19;
static const BYTE DEATH_CRITICAL = 20;
static const BYTE DEATH = 3;
static const BYTE START_ATTACKING = 4;
static const BYTE STOP_ATTACKING = 5;
static const BYTE TAMING_FAILED = 6;
static const BYTE TAMING_SUCCEEDED = 7;
static const BYTE SHAKE_WETNESS = 8;
static const BYTE USE_ITEM_COMPLETE = 9;
static const BYTE EAT_GRASS = 10;
static const BYTE OFFER_FLOWER = 11;
static const BYTE LOVE_HEARTS = 12;
static const BYTE VILLAGER_ANGRY = 13;
static const BYTE VILLAGER_HAPPY = 14;
static const BYTE WITCH_HAT_MAGIC = 15;
static const BYTE ZOMBIE_CONVERTING = 16;
static const BYTE FIREWORKS_EXPLODE = 17;
static const BYTE IN_LOVE_HEARTS = 18;
};