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https://github.com/smartcmd/MinecraftConsoles.git
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fix: Implement missing critical hit sound (#1141)
* Fix * Crit Sound Now Plays On Death * Revert BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com>
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2d41711055
commit
78afb091a4
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@ -223,6 +223,8 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
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// instead, we'll add the sounds as new ones and change the code to reference them
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L"fire.new_ignite",
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L"damage.critical", //eSoundType_DAMAGE_CRITICAL,
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};
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Binary file not shown.
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@ -124,6 +124,7 @@ DamageSource::DamageSource(ChatPacket::EChatPacketMessage msgId, ChatPacket::ECh
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_isProjectile = false;
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_isMagic = false;
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_isExplosion = false;
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_isCritical = false;
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//this->msgId = msgId;
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m_msgId = msgId;
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@ -153,7 +154,15 @@ DamageSource *DamageSource::bypassInvul()
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_bypassInvul = true;
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return this;
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}
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bool DamageSource::isCritical()
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{
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return _isCritical;
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}
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DamageSource *DamageSource::setIsCritical()
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{
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_isCritical = true;
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return this;
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}
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DamageSource *DamageSource::setIsFire()
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{
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isFireSource = true;
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@ -47,8 +47,11 @@ private:
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bool _scalesWithDifficulty;
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bool _isMagic;
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bool _isExplosion;
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bool _isCritical;
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public:
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bool isCritical();
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DamageSource *setIsCritical();
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bool isProjectile();
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DamageSource *setProjectile();
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bool isExplosion();
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@ -5,6 +5,9 @@ class EntityEvent
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public:
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static const BYTE JUMP = 1;
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static const BYTE HURT = 2;
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//New
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static const BYTE HURT_CRITICAL = 19;
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static const BYTE DEATH_CRITICAL = 20;
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static const BYTE DEATH = 3;
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static const BYTE START_ATTACKING = 4;
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static const BYTE STOP_ATTACKING = 5;
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@ -831,7 +831,12 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
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if (sound)
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{
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
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if (source->isCritical()) {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT_CRITICAL);
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}
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else {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
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}
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if (source != DamageSource::drown) markHurt();
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if (sourceEntity != nullptr)
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{
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@ -854,12 +859,19 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
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MemSect(31);
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if (getHealth() <= 0)
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{
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if (sound) playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
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if (sound) {
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//New: both death AND hurt sounds should play critical sound as well.
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if (source->isCritical()) playSound(getCriticalSound(), getSoundVolume(), getVoicePitch());
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playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
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};
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die(source);
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}
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else
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{
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if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
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if (sound) {
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if (source->isCritical()) playSound(getCriticalSound(), getSoundVolume(), getVoicePitch());
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playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
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}
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}
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MemSect(0);
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@ -926,7 +938,11 @@ void LivingEntity::die(DamageSource *source)
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}
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}
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
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if (source->isCritical()) {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH_CRITICAL);
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} else {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
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}
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}
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void LivingEntity::dropEquipment(bool byPlayer, int playerBonusLevel)
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@ -959,7 +975,10 @@ int LivingEntity::getHurtSound()
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{
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return eSoundType_DAMAGE_HURT;
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}
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int LivingEntity::getCriticalSound()
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{
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return eSoundType_DAMAGE_CRITICAL;
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}
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int LivingEntity::getDeathSound()
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{
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return eSoundType_DAMAGE_HURT;
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@ -1181,7 +1200,8 @@ void LivingEntity::swing()
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void LivingEntity::handleEntityEvent(byte id)
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{
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if (id == EntityEvent::HURT)
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//These gotta be in parentheses
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if ((id == EntityEvent::HURT) || (id == EntityEvent::HURT_CRITICAL))
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{
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walkAnimSpeed = 1.5f;
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@ -1191,19 +1211,30 @@ void LivingEntity::handleEntityEvent(byte id)
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MemSect(31);
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// 4J-PB -added because villagers have no sounds
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int iHurtSound=getHurtSound();
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int iHurtSound = getHurtSound();
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int iCritSound = getCriticalSound();
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if(iHurtSound!=-1)
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{
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playSound(iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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}
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if(iCritSound!=-1 && (id == EntityEvent::HURT_CRITICAL))
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{
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playSound(iCritSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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}
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MemSect(0);
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hurt(DamageSource::genericSource, 0);
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}
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else if (id == EntityEvent::DEATH)
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else if ((id == EntityEvent::DEATH) || (id == EntityEvent::DEATH_CRITICAL))
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{
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MemSect(31);
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// 4J-PB -added because villagers have no sounds
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int iDeathSound=getDeathSound();
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int iCritSound = getCriticalSound();
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if (iCritSound != -1 && (id == EntityEvent::DEATH_CRITICAL))
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{
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playSound(iCritSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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}
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if(iDeathSound!=-1)
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{
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playSound(iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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@ -185,6 +185,7 @@ public:
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virtual void knockback(shared_ptr<Entity> source, float dmg, double xd, double zd);
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protected:
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virtual int getCriticalSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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@ -1631,6 +1631,10 @@ void Player::attack(shared_ptr<Entity> entity)
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}
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DamageSource *damageSource = DamageSource::playerAttack(dynamic_pointer_cast<Player>(shared_from_this()));
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if (bCrit) {
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damageSource->setIsCritical();
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}
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bool wasHurt = entity->hurt(damageSource, dmg);
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delete damageSource;
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if (wasHurt)
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@ -213,6 +213,8 @@ enum eSOUND_TYPE
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eSoundType_FIRE_NEWIGNITE,
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eSoundType_DAMAGE_CRITICAL,
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eSoundType_MAX
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};
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