MinecraftConsoles/CMakeLists.txt
2026-03-08 18:20:15 +00:00

162 lines
4.3 KiB
CMake

cmake_minimum_required(VERSION 3.24)
project(MinecraftConsoles LANGUAGES C CXX RC ASM_MASM)
if(NOT WIN32)
message(FATAL_ERROR "This CMake build currently supports Windows only.")
endif()
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
endif()
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
function(configure_msvc_target target)
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /O2 /Oi /GT /GF>
)
endfunction()
# ---
# Configuration
# ---
set(MINECRAFT_SHARED_DEFINES
_LARGE_WORLDS
_DEBUG_MENUS_ENABLED
$<$<CONFIG:Debug>:_DEBUG>
_CRT_NON_CONFORMING_SWPRINTFS
_CRT_SECURE_NO_WARNINGS
_WINDOWS64
)
set(WORLD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World")
set(CLIENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client")
# ---
# Sources
# ---
add_subdirectory(Minecraft.World)
list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${WORLD_DIR}/")
add_subdirectory(Minecraft.Client)
list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CLIENT_DIR}/")
# ---
# MinecraftWorld
# ---
add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
target_include_directories(MinecraftWorld
PRIVATE "${WORLD_DIR}"
PUBLIC "${WORLD_DIR}/x64headers"
)
target_compile_definitions(MinecraftWorld PRIVATE
${MINECRAFT_SHARED_DEFINES}
_LIB
)
if(MSVC)
configure_msvc_target(MinecraftWorld)
endif()
# ---
# MinecraftClient
# ---
add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
target_include_directories(MinecraftClient PRIVATE
"${CLIENT_DIR}"
"${CLIENT_DIR}/Windows64/Iggy/include"
"${CLIENT_DIR}/Xbox/Sentient/Include"
)
target_compile_definitions(MinecraftClient PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
if(MSVC)
configure_msvc_target(MinecraftClient)
target_link_options(MinecraftClient PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
endif()
set_target_properties(MinecraftClient PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
)
target_link_libraries(MinecraftClient PRIVATE
MinecraftWorld
d3d11
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CLIENT_DIR}/Windows64/Iggy/lib/iggy_w64.lib"
"${CLIENT_DIR}/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CLIENT_DIR}/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>: # Debug 4J libraries
"${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
"${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Input.lib"
"${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Storage.lib"
"${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
# ---
# Build versioning
# ---
set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
add_custom_target(GenerateBuildVer
COMMAND ${CMAKE_COMMAND}
"-DOUTPUT_FILE=${CLIENT_DIR}/Common/BuildVer.h"
-P "${BUILDVER_SCRIPT}"
COMMENT "Generating BuildVer.h..."
VERBATIM
)
add_dependencies(MinecraftClient GenerateBuildVer)
add_custom_command(TARGET MinecraftClient POST_BUILD
COMMAND git restore "**/BuildVer.h"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Restoring BuildVer.h..."
VERBATIM
)
# ---
# Asset / redist copy
# ---
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/AssetCopyTargets.cmake")
setup_asset_copy_targets()
# Copy redist files
add_custom_target(CopyRedist ALL
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${CMAKE_CURRENT_SOURCE_DIR}/x64/Release"
"-DCOPY_DEST=${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>"
-P "${COPY_SCRIPT}"
COMMENT "Copying redist files..."
VERBATIM
)
add_dependencies(MinecraftClient CopyRedist)
# ---
# Project organisation
# ---
# Set the startup project for Visual Studio
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient)
# Setup folders for Visual Studio, just hides the build targets under a sub folder
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(TARGET CopyRedist GenerateBuildVer PROPERTY FOLDER "Build")