cmake_minimum_required(VERSION 3.24) project(MinecraftConsoles LANGUAGES C CXX RC ASM_MASM) if(NOT WIN32) message(FATAL_ERROR "This CMake build currently supports Windows only.") endif() if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8) message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).") endif() set(CMAKE_CONFIGURATION_TYPES "Debug" "Release" CACHE STRING "" FORCE ) set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") function(configure_msvc_target target) target_compile_options(${target} PRIVATE $<$,$>:/W3> $<$,$>:/W0> $<$:/MP> $<$:/FS> $<$:/EHsc> $<$,$>:/GL /O2 /Oi /GT /GF> ) endfunction() # --- # Configuration # --- set(MINECRAFT_SHARED_DEFINES _LARGE_WORLDS _DEBUG_MENUS_ENABLED $<$:_DEBUG> _CRT_NON_CONFORMING_SWPRINTFS _CRT_SECURE_NO_WARNINGS _WINDOWS64 ) set(WORLD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World") set(CLIENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client") # --- # Sources # --- add_subdirectory(Minecraft.World) list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${WORLD_DIR}/") add_subdirectory(Minecraft.Client) list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CLIENT_DIR}/") # --- # MinecraftWorld # --- add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES}) target_include_directories(MinecraftWorld PRIVATE "${WORLD_DIR}" PUBLIC "${WORLD_DIR}/x64headers" ) target_compile_definitions(MinecraftWorld PRIVATE ${MINECRAFT_SHARED_DEFINES} _LIB ) if(MSVC) configure_msvc_target(MinecraftWorld) endif() # --- # MinecraftClient # --- add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES}) target_include_directories(MinecraftClient PRIVATE "${CLIENT_DIR}" "${CLIENT_DIR}/Windows64/Iggy/include" "${CLIENT_DIR}/Xbox/Sentient/Include" ) target_compile_definitions(MinecraftClient PRIVATE ${MINECRAFT_SHARED_DEFINES} ) if(MSVC) configure_msvc_target(MinecraftClient) target_link_options(MinecraftClient PRIVATE $<$:/LTCG /INCREMENTAL:NO> ) endif() set_target_properties(MinecraftClient PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" ) target_link_libraries(MinecraftClient PRIVATE MinecraftWorld d3d11 XInput9_1_0 wsock32 legacy_stdio_definitions "${CLIENT_DIR}/Windows64/Iggy/lib/iggy_w64.lib" "${CLIENT_DIR}/Windows64/Iggy/lib/iggyperfmon_w64.lib" "${CLIENT_DIR}/Windows64/Iggy/lib/iggyexpruntime_w64.lib" $<$: # Debug 4J libraries "${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Input_d.lib" "${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Storage_d.lib" "${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Render_PC_d.lib" > $<$>: # Release 4J libraries "${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Input.lib" "${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Storage.lib" "${CLIENT_DIR}/Windows64/4JLibs/libs/4J_Render_PC.lib" > ) # --- # Build versioning # --- set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake") add_custom_target(GenerateBuildVer COMMAND ${CMAKE_COMMAND} "-DOUTPUT_FILE=${CLIENT_DIR}/Common/BuildVer.h" -P "${BUILDVER_SCRIPT}" COMMENT "Generating BuildVer.h..." VERBATIM ) add_dependencies(MinecraftClient GenerateBuildVer) add_custom_command(TARGET MinecraftClient POST_BUILD COMMAND git restore "**/BuildVer.h" WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" COMMENT "Restoring BuildVer.h..." VERBATIM ) # --- # Asset / redist copy # --- include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/AssetCopyTargets.cmake") setup_asset_copy_targets() # Copy redist files add_custom_target(CopyRedist ALL COMMAND ${CMAKE_COMMAND} "-DCOPY_SOURCE=${CMAKE_CURRENT_SOURCE_DIR}/x64/Release" "-DCOPY_DEST=${CMAKE_CURRENT_BINARY_DIR}/$" -P "${COPY_SCRIPT}" COMMENT "Copying redist files..." VERBATIM ) add_dependencies(MinecraftClient CopyRedist) # --- # Project organisation # --- # Set the startup project for Visual Studio set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient) # Setup folders for Visual Studio, just hides the build targets under a sub folder set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(TARGET CopyRedist GenerateBuildVer PROPERTY FOLDER "Build")