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* added a null check to fix crash, expose internal latency value (its buggy) * fix latency calculations * sending packets from c# * world save event, move shutdown def, move called location of shutdown, expose FourKit.FireEvent * add docs --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
12 lines
174 B
C#
12 lines
174 B
C#
namespace Minecraft.Server.FourKit.Event.World;
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using Minecraft.Server.FourKit;
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public class WorldSaveEvent : Event
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{
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internal WorldSaveEvent() : base()
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{
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}
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}
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