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* added a null check to fix crash, expose internal latency value (its buggy) * fix latency calculations * sending packets from c# * world save event, move shutdown def, move called location of shutdown, expose FourKit.FireEvent * add docs --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com> |
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| .. | ||
| StructureGrowEvent.cs | ||
| WorldEvent.cs | ||
| WorldSaveEvent.cs | ||